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Difference between revisions of "Holosmith - DPS Holo"

 
(29 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = strike damage
 
| focus = strike damage
| rating = good
+
| rating = great
 
| xpac = pof
 
| xpac = pof
| difficulty = 2
+
| meta = y
 +
| difficulty = 3
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which struggle outside of {{skill|Reaper's Shroud}} and {{skill|Berserk}}. Greatly profits from the large damage modifier of {{trait|Laser's Edge}} and the high damage of {{Skill|Flame Jet}}
+
A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their other DPS such as reaper or berserker which struggle outside of {{skill|Reaper's Shroud}} and {{skill|Berserk}}.
 
 
 
 
==Template Code==
 
{{TemplateCode|
 
code = []
 
}}
 
  
  
Line 28: Line 23:
 
|weapon4 =  
 
|weapon4 =  
 
|healing = A.E.D.
 
|healing = A.E.D.
|utility1 = Laser Disk
+
|utility1 = Elixir Gun
|utility2 = Elixir U
+
|utility2 = Flamethrower
|utility3 = Flamethrower
+
|utility3 = Laser Disk
 
|elite = Prime Light Beam
 
|elite = Prime Light Beam
 
}}
 
}}
Line 38: Line 33:
 
;Weapon
 
;Weapon
 
* '''Hammer'''
 
* '''Hammer'''
 +
* '''Spear'''
 +
 +
;Heal
 +
*{{Skill|Med Kit}} more team utility but less personal survivability
  
 
;Utility
 
;Utility
*{{Skill|Elixir S}} defensive stunbreak
+
* {{Skill|Bomb Kit}}
 +
* {{Skill|Elixir S}}
 +
 
 +
 
 +
==Template Code==
 +
{{TemplateCode|
 +
code = [&DQMGOyYvOS0qDwAAVxYAAJMBAACVAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
 +
}}
  
  
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{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Explosives|bot|mid|bot}}
 
{{Specialization|Explosives|bot|mid|bot}}
{{Specialization|Holosmith|bot|bot|bot}}
+
{{Specialization|Holosmith|bot|bot|mid}}
 +
;Variants
 +
* {{Trait|Crystal Configuration: Eclipse}}
 +
* {{Trait|Photonic Blasting Module}}
  
  
Line 52: Line 61:
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Medium
 
| weight = Medium
| stats = Marauder
+
| stats = Dragon
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| relic = Relic of Isgarren
+
| relic = Relic of the Thief
 
| weapon1 = Rifle
 
| weapon1 = Rifle
 
| weapon2 =  
 
| weapon2 =  
Line 65: Line 74:
 
| sigil4 = Superior Sigil of Bloodlust
 
| sigil4 = Superior Sigil of Bloodlust
 
| infusions = 18 Mighty WvW Infusions
 
| infusions = 18 Mighty WvW Infusions
 +
| weapon1-stats = Marauder
 +
| weapon3-stats = Marauder
 +
| shoulders = Marauder
 +
| chest = Marauder
 +
| amulet = Demolisher
 +
| ring1 = Marauder
 +
| ring1 = Marauder
 +
| accessory1 = Marauder
 +
| accessory1 = Marauder
 
}}
 
}}
  
  
 
===Variants===
 
===Variants===
 +
;Stats
 +
* Feel free to use as much '''Berserker's''' gear as you can without dying
 +
** Swap out '''Dragon''' gear first
 +
* The given setup aims for maximum '''Effective Health'''
 +
** You can swap '''Marauder's''' to '''Demolisher's''' to make healing more efficient in exchange for increasing your chance to be spiked from 100%
 +
 +
 
;Relics
 
;Relics
* '''Relic of Speed'''
+
* {{Relic|Relic of Fireworks}} - with '''Hammer'''
* {{Relic|Relic of the Thief}}
+
* {{Relic|Relic of Speed}}
 +
 
  
 
;Sigil
 
;Sigil
* {{Sigil|Superior Sigil of Stamina}} option instead of {{Sigil|Superior Sigil of Force}} for activating {{Trait|Explosive Entrance}}
+
* {{Sigil|Superior Sigil of Stamina}} for activating {{Trait|Explosive Entrance}}
  
  
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* This build has moderate mobility skill access
 
* This build has moderate mobility skill access
 
** {{Skill|Holo Leap}} will leap towards your target if you have one, make sure to drop your target when using it for mobility
 
** {{Skill|Holo Leap}} will leap towards your target if you have one, make sure to drop your target when using it for mobility
* This builds has moderate active defenses
+
* This build has moderate active defenses
  
 
{{Collapse start|Active defense priority}}
 
{{Collapse start|Active defense priority}}
* {{Skill|Holo Leap}} or {{skill|Overcharged Shot}} - for {{Tooltip|Immobilize}}
+
* {{Skill|Healing Mist}}/{{Skill|Smoke Vent}} - for '''Stunbreaking'''
 
* '''Dodge'''
 
* '''Dodge'''
* {{Skill|Elixir U}}
 
 
* {{Skill|A.E.D.}}
 
* {{Skill|A.E.D.}}
 
{{Collapse end}}
 
{{Collapse end}}
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* In {{skill|Engage Photon Forge}} prioritize {{skill|Corona Burst}} and {{skill|Light Strike}} for damage
 
* In {{skill|Engage Photon Forge}} prioritize {{skill|Corona Burst}} and {{skill|Light Strike}} for damage
 
** Use {{skill|Holo Leap}} as needed for mobility
 
** Use {{skill|Holo Leap}} as needed for mobility
** Use other skills as needed to gain heat for {{Trait|Photonic Blasting Module}}
+
* Use {{Skill|Acid Bomb}} whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
*** Make sure to be in a good position for {{Trait|Photonic Blasting Module}}, use {{skill|Disable Photon Forge}} at a high heat value (95+) to save it if you can't
+
** The backwards leap can be canceled by using a Weapon Swap keybind during the animation
* During Photon Forge downtime:
 
** Use your rifle skills, mainly {{skill|Blunderbuss}} and {{skill|Jump Shot}} for burst damage
 
** Spam {{skill|Flame Jet}}
 
 
* Use{{skill|Laser Disk}} whenever you are sure you are going to be able to sit in melee for a long time
 
* Use{{skill|Laser Disk}} whenever you are sure you are going to be able to sit in melee for a long time
 
* {{skill|Prime Light Beam}} is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
 
* {{skill|Prime Light Beam}} is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
 
** {{skill|Prime Light Beam}} roots you for a while during the cast so be careful to not greed
 
** {{skill|Prime Light Beam}} roots you for a while during the cast so be careful to not greed
** Try to use both Exceed skills within Photon Forge, to grant then the {{trait|Laser's Edge}} modifier
+
* Try to use both Exceed skills within Photon Forge, to grant them the {{trait|Laser's Edge}} modifier
 +
* Use {{Skill|Stoke the Flames}} before {{Skill|Napalm}} if you don't already have {{Tooltip|Quickness}}
 +
* During Photon Forge downtime:
 +
** Use your rifle skills, mainly {{skill|Blunderbuss}} and {{skill|Jump Shot}} for burst damage
 +
** Use {{Skill|Flame Blast}} then spam {{skill|Flame Jet}}
  
 
{{Collapse start|Skill priority}}
 
{{Collapse start|Skill priority}}
 
* {{Skill|Prime Light Beam}} - over 50 heat
 
* {{Skill|Prime Light Beam}} - over 50 heat
 +
* {{Skill|Acid Bomb}}
 +
* {{Skill|Napalm}}
 
* {{Skill|Corona Burst}}
 
* {{Skill|Corona Burst}}
 
* {{Skill|Laser Disk}} - over 50 heat
 
* {{Skill|Laser Disk}} - over 50 heat
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* {{skill|Blunderbuss}}
 
* {{skill|Blunderbuss}}
 
* '''Dodge''' - for {{Trait|Explosive Temper}} ({{Trait|Explosive Entrance}})
 
* '''Dodge''' - for {{Trait|Explosive Temper}} ({{Trait|Explosive Entrance}})
 +
* {{Skill|Flame Blast}}
 
* {{Skill|Flame Jet}}
 
* {{Skill|Flame Jet}}
 
{{Collapse end}}
 
{{Collapse end}}
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====Superspeed====
 
====Superspeed====
* {{skill|Holo Leap}} gives {{Tooltip|Superspeed}} to an unlimited amount of allies, so try to be slighty in front of the group, in the direction your commander is pushing, whenever you use it.
+
* {{skill|Holo Leap}} gives {{Tooltip|Superspeed}} to an unlimited amount of allies
 +
** Use {{skill|Holo Leap}} in the direction your commander is pushing whenever you use it
 +
** Cast {{skill|Holo Leap}} behind the commander to keep the group together
 +
** Pair {{skill|Holo Leap}} with {{Skill|Veil}} if your group isn't out of combat on {{Skill|Veil}} cast
  
  

Latest revision as of 17:44, 19 August 2025

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: WvW Zerg

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on August 19, 2025 and is up to date for the August 19, 2025 patch.

Overview

A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their other DPS such as reaper or berserker which struggle outside of Reaper's Shroud and Berserk.


Skillbar

Rifle/Rifle
Utility


Variants

Weapon
  • Hammer
  • Spear
Heal
  • Med Kit more team utility but less personal survivability
Utility
  • Bomb Kit
  • Elixir S


Template Code

[&DQMGOyYvOS0qDwAAVxYAAJMBAACVAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Crystal Configuration: Eclipse
  • Photonic Blasting Module


Equipment

Head
Dragon
Shoulders
Marauder
Chest
Marauder
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Dragon
Accessory
Marauder
Accessory
Dragon
Amulet
Demolisher
Ring
Marauder
Ring
Dragon
Rifle
Marauder
Sigil
Sigil
Rifle
Marauder
Sigil
Sigil
Rune
x6


Relic


Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
    • Swap out Dragon gear first
  • The given setup aims for maximum Effective Health
    • You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%


Relics
  • Relic of Fireworks - with Hammer
  • Relic of Speed


Sigil
  • Sigil of Superior Sigil of Stamina for activating Explosive Entrance


Consumables

    • feast option with additional power and ferocity.


Usage

General

  • As soon as you get the 25 stacks of Sigil of Superior Sigil of Bloodlust and get out of combat, swap back to the Rifle without it


Overall Priorities

High
  • Damage
Moderate
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Holo Leap will leap towards your target if you have one, make sure to drop your target when using it for mobility
  • This build has moderate active defenses
Active defense priority Toggle
  • Healing Mist/Smoke Vent - for Stunbreaking
  • Dodge
  • A.E.D.


Detailed Explanations

Damage

  • In Engage Photon Forge prioritize Corona Burst and Light Strike for damage
    • Use Holo Leap as needed for mobility
  • Use Acid Bomb whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
    • The backwards leap can be canceled by using a Weapon Swap keybind during the animation
  • UseLaser Disk whenever you are sure you are going to be able to sit in melee for a long time
  • Prime Light Beam is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
    • Prime Light Beam roots you for a while during the cast so be careful to not greed
  • Try to use both Exceed skills within Photon Forge, to grant them the Laser's Edge modifier
  • Use Stoke the Flames before Napalm if you don't already have Quickness Quickness
  • During Photon Forge downtime:
    • Use your rifle skills, mainly Blunderbuss and Jump Shot for burst damage
    • Use Flame Blast then spam Flame Jet
Skill priority Toggle
  • Prime Light Beam - over 50 heat
  • Acid Bomb
  • Napalm
  • Corona Burst
  • Laser Disk - over 50 heat
  • Jump Shot
  • Blunderbuss
  • Dodge - for Explosive Temper (Explosive Entrance)
  • Flame Blast
  • Flame Jet


Superspeed

  • Holo Leap gives Superspeed Superspeed to an unlimited amount of allies
    • Use Holo Leap in the direction your commander is pushing whenever you use it
    • Cast Holo Leap behind the commander to keep the group together
    • Pair Holo Leap with Veil if your group isn't out of combat on Veil cast


CC

  • Use your Holographic Shockwave when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Dediggefedde gave this build 5 stars • January 2025
Still a very useful build in any zerg, from small to big scale. High bursts with little cooldowns, but very reliant on group support. Rifle has more burst itself, but hammer can be layered with other skills and has more utilities. Personally, I would rather switch flamethrower for grenades, especially in smaller scales, for higher initial burst, since you firework-relic, laser-edge damage buff and explosive entrance can be triggered by grenade barrage as an opener. However, it requires field awareness to avoid projectile hate and the grenadier-trait to actually hit moving targets. Still worth it in my experience. In less optimal group compositions where you lack stability, choosing juggernaut when using the flamethrower is also a good option.
5 stars
KaneD gave this build 5 stars • August 2024
Strong Build with a huge burst capability. Needed in the actual meta to force downs on opponents.

Comments

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