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Difference between revisions of "Holosmith - DPS Holo"

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{{SEO|description=A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which suck toes outside of {{skill|Reaper's Shroud}} and {{skill|Berserk}}. Greatly profits from the large damage modifier of {{trait|Laser's Edge}} paired with {{trait|Enhanced Capacity Storage Unit}} and the high damage of {{Skill|Bomb}}.}}
 
 
{{Build
 
{{Build
 
| profession = engineer
 
| profession = engineer
Line 5: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = strike damage
 
| focus = strike damage
| rating = test
+
| rating = great
 
| xpac = pof
 
| xpac = pof
 +
| meta = y
 +
| difficulty = 3
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which suck toes outside of {{skill|Reaper's Shroud}} and {{skill|Berserk}}. Greatly profits from the large damage modifier of {{trait|Laser's Edge}} paired with {{trait|Enhanced Capacity Storage Unit}} and the high damage of {{Skill|Bomb}}
+
A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their other DPS such as reaper or berserker which struggle outside of {{skill|Reaper's Shroud}} and {{skill|Berserk}}.
 
 
==Template Code==
 
{{TemplateCode|
 
code =[&DQMGOyYvOS8qDwAAVxYAAF8BAAAHAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
  
  
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|weapon4 =  
 
|weapon4 =  
 
|healing = A.E.D.
 
|healing = A.E.D.
|utility1 = Laser Disk
+
|utility1 = Elixir Gun
|utility2 = Elixir U
+
|utility2 = Flamethrower
|utility3 = Bomb Kit
+
|utility3 = Laser Disk
 
|elite = Prime Light Beam
 
|elite = Prime Light Beam
 
}}
 
}}
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===Variants===
 
===Variants===
 +
;Weapon
 +
* '''Hammer'''
 +
* '''Spear'''
 +
 +
;Heal
 +
*{{Skill|Med Kit}} more team utility but less personal survivability
 +
 
;Utility
 
;Utility
 +
* {{Skill|Bomb Kit}}
 +
* {{Skill|Elixir S}}
  
*{{Skill|Elixir S}} defensive stunbreak
+
 
 +
==Template Code==
 +
{{TemplateCode|
 +
code = [&DQMGOyYvOS0qDwAAVxYAAJMBAACVAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
 +
}}
  
  
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{{Specialization|Explosives|bot|mid|bot}}
 
{{Specialization|Explosives|bot|mid|bot}}
 
{{Specialization|Holosmith|bot|bot|mid}}
 
{{Specialization|Holosmith|bot|bot|mid}}
 +
;Variants
 +
* {{Trait|Crystal Configuration: Eclipse}}
 +
* {{Trait|Photonic Blasting Module}}
  
  
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{{PvE equipment
 
{{PvE equipment
 
| weight = Medium
 
| weight = Medium
| stats = Marauder
+
| stats = Dragon
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of the Thief
 
| weapon1 = Rifle
 
| weapon1 = Rifle
 
| weapon2 =  
 
| weapon2 =  
Line 61: Line 74:
 
| sigil4 = Superior Sigil of Bloodlust
 
| sigil4 = Superior Sigil of Bloodlust
 
| infusions = 18 Mighty WvW Infusions
 
| infusions = 18 Mighty WvW Infusions
 +
| weapon1-stats = Marauder
 +
| weapon3-stats = Marauder
 +
| shoulders = Marauder
 +
| chest = Marauder
 +
| amulet = Demolisher
 +
| ring1 = Marauder
 +
| ring1 = Marauder
 +
| accessory1 = Marauder
 +
| accessory1 = Marauder
 
}}
 
}}
  
  
 
===Variants===
 
===Variants===
 +
;Stats
 +
* Feel free to use as much '''Berserker's''' gear as you can without dying
 +
** Swap out '''Dragon''' gear first
 +
* The given setup aims for maximum '''Effective Health'''
 +
** You can swap '''Marauder's''' to '''Demolisher's''' to make healing more efficient in exchange for increasing your chance to be spiked from 100%
 +
 +
 +
;Relics
 +
* {{Relic|Relic of Fireworks}} - with '''Hammer'''
 +
* {{Relic|Relic of Speed}}
 +
 +
 
;Sigil
 
;Sigil
* {{Sigil|Superior Sigil of Stamina}} option instead of {{Sigil|Superior Sigil of Force}} for activating {{Trait|Explosive Entrance}}
+
* {{Sigil|Superior Sigil of Stamina}} for activating {{Trait|Explosive Entrance}}
  
  
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===Overall Priorities===
 
===Overall Priorities===
 
;High
 
;High
* Cleaving downstates
+
* Damage
  
 
;Moderate
 
;Moderate
* Generating downstates
+
* {{Tooltip|Superspeed}}
  
 
;Low
 
;Low
* Giving superspeed to allies through {{skill|Holo Leap}} or {{skill|Toss Elixir U}}
+
* CC
* Disrupting enemies through {{skill|Big Ol' Bomb}}, {{skill|Glue Bomb}} or {{skill|Holographic Shockwave}}
 
  
  
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* This build has moderate mobility skill access
 
* This build has moderate mobility skill access
 
** {{Skill|Holo Leap}} will leap towards your target if you have one, make sure to drop your target when using it for mobility
 
** {{Skill|Holo Leap}} will leap towards your target if you have one, make sure to drop your target when using it for mobility
* This builds has moderate active defenses
+
* This build has moderate active defenses
  
{{Collapsible
+
{{Collapse start|Active defense priority}}
|width=85
+
* {{Skill|Healing Mist}}/{{Skill|Smoke Vent}} - for '''Stunbreaking'''
|;Active defense priority
 
|
 
* {{Skill|Holo Leap}} or {{skill|Overcharged Shot}} - for {{Tooltip|Immobilize}}
 
 
* '''Dodge'''
 
* '''Dodge'''
* {{Skill|Elixir U}}
 
 
* {{Skill|A.E.D.}}
 
* {{Skill|A.E.D.}}
}}
+
{{Collapse end}}
  
  
 
===Detailed Explanations===
 
===Detailed Explanations===
 
====Damage====
 
====Damage====
*You want to stay between 100 and 150 heat all the time to ensure you benefit from both the bonuses given by {{trait|Enhanced Capacity Storage Unit}} and {{trait|Laser's Edge}}
+
* In {{skill|Engage Photon Forge}} prioritize {{skill|Corona Burst}} and {{skill|Light Strike}} for damage
** To quickly generate heat, you can use holo skills like {{skill|Holographic Shockwave}} and {{skill|Photon Blitz}}
+
** Use {{skill|Holo Leap}} as needed for mobility
* The damage rotation is simple, you {{skill|Engage Photon Forge}} whenever you are around 100 heat, use mainly {{skill|Corona Burst}} and {{skill|Light Strike}} chain autos for damage, and filling with the rest of the skills if needed, like {{skill|Holo Leap}}, until you are about to overheat, at this moment you {{skill|Deactivate Photon Forge}} and wait for your heat to drop down to 100
+
* Use {{Skill|Acid Bomb}} whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
* In the meantime, you fill the Photon Forge downtime:
+
** The backwards leap can be canceled by using a Weapon Swap keybind during the animation
** By using your rifle skills, mainly {{skill|Blunderbuss}} and {{skill|Jump Shot}} for obnoxious burst damage
+
* Use{{skill|Laser Disk}} whenever you are sure you are going to be able to sit in melee for a long time
** Spamming {{Skill|Bomb}} or {{skill|Flame Jet}}
+
* {{skill|Prime Light Beam}} is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
*{{skill|Laser Disk}} and {{skill|Prime Light Beam}} do a lot of damage, try to use the first whenever you are sure you are going to be able to sit in melee for a long time, for example cleaving downstates. The second is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5men target cap, you have to abuse that.
+
** {{skill|Prime Light Beam}} roots you for a while during the cast so be careful to not greed
** {{skill|Prime Light Beam}} roots your for a while during the cast so be careful to not greed
+
* Try to use both Exceed skills within Photon Forge, to grant them the {{trait|Laser's Edge}} modifier
** Try to use both Exceed skills within Photon Forge, to grant then the {{trait|Laser's Edge}} modifier.
+
* Use {{Skill|Stoke the Flames}} before {{Skill|Napalm}} if you don't already have {{Tooltip|Quickness}}
 +
* During Photon Forge downtime:
 +
** Use your rifle skills, mainly {{skill|Blunderbuss}} and {{skill|Jump Shot}} for burst damage
 +
** Use {{Skill|Flame Blast}} then spam {{skill|Flame Jet}}
  
====Superspeed====
+
{{Collapse start|Skill priority}}
* {{skill|Holo Leap}} gives {{Tooltip|Superspeed}} to an unlimited amount of allies, so try to be slighty in front of the group, in the direction your commander is pushing, whenever you use it.
+
* {{Skill|Prime Light Beam}} - over 50 heat
 
+
* {{Skill|Acid Bomb}}
{{Collapsible
+
* {{Skill|Napalm}}
|width=85
 
|;Skill priority
 
|
 
* {{Skill|Prime Light Beam}} - free pad damage, the earlier you use it during the fight, the more you can use it, to pad more and more damage
 
 
* {{Skill|Corona Burst}}
 
* {{Skill|Corona Burst}}
* {{Skill|Laser Disk}}
+
* {{Skill|Laser Disk}} - over 50 heat
 
* {{Skill|Jump Shot}}
 
* {{Skill|Jump Shot}}
 
* {{skill|Blunderbuss}}
 
* {{skill|Blunderbuss}}
 
* '''Dodge''' - for {{Trait|Explosive Temper}} ({{Trait|Explosive Entrance}})
 
* '''Dodge''' - for {{Trait|Explosive Temper}} ({{Trait|Explosive Entrance}})
* {{Skill|Bomb}}
+
* {{Skill|Flame Blast}}
}}
+
* {{Skill|Flame Jet}}
 +
{{Collapse end}}
 +
 
 +
 
 +
====Superspeed====
 +
* {{skill|Holo Leap}} gives {{Tooltip|Superspeed}} to an unlimited amount of allies
 +
** Use {{skill|Holo Leap}} in the direction your commander is pushing whenever you use it
 +
** Cast {{skill|Holo Leap}} behind the commander to keep the group together
 +
** Pair {{skill|Holo Leap}} with {{Skill|Veil}} if your group isn't out of combat on {{Skill|Veil}} cast
 +
 
  
====Condition clear====
+
====CC====
*{{Skill|A.E.D.}} removes damage conditions
+
* Use your {{Skill|Holographic Shockwave}} when:
*{{skill|Holo Leap}} and {{skill|Overcharged Shot}} both remove movement imparing conditions.
+
** Your group calls a spike:
 +
*** Winds - {{Skill|Winds of Disenchantment}}
 +
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 +
*** Shades - {{Skill|Desert Shroud}}
 +
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 +
** On top of enemy downs (while alive players are on top of them)
 +
** Enemy groups moving defensively while your group is pushing

Latest revision as of 17:44, 19 August 2025

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: WvW Zerg

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on August 19, 2025 and is up to date for the August 19, 2025 patch.

Overview

A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their other DPS such as reaper or berserker which struggle outside of Reaper's Shroud and Berserk.


Skillbar

Rifle/Rifle
Utility


Variants

Weapon
  • Hammer
  • Spear
Heal
  • Med Kit more team utility but less personal survivability
Utility
  • Bomb Kit
  • Elixir S


Template Code

[&DQMGOyYvOS0qDwAAVxYAAJMBAACVAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Crystal Configuration: Eclipse
  • Photonic Blasting Module


Equipment

Head
Dragon
Shoulders
Marauder
Chest
Marauder
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Dragon
Accessory
Marauder
Accessory
Dragon
Amulet
Demolisher
Ring
Marauder
Ring
Dragon
Rifle
Marauder
Sigil
Sigil
Rifle
Marauder
Sigil
Sigil
Rune
x6


Relic


Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
    • Swap out Dragon gear first
  • The given setup aims for maximum Effective Health
    • You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%


Relics
  • Relic of Fireworks - with Hammer
  • Relic of Speed


Sigil
  • Sigil of Superior Sigil of Stamina for activating Explosive Entrance


Consumables

    • feast option with additional power and ferocity.


Usage

General

  • As soon as you get the 25 stacks of Sigil of Superior Sigil of Bloodlust and get out of combat, swap back to the Rifle without it


Overall Priorities

High
  • Damage
Moderate
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Holo Leap will leap towards your target if you have one, make sure to drop your target when using it for mobility
  • This build has moderate active defenses
Active defense priority Toggle
  • Healing Mist/Smoke Vent - for Stunbreaking
  • Dodge
  • A.E.D.


Detailed Explanations

Damage

  • In Engage Photon Forge prioritize Corona Burst and Light Strike for damage
    • Use Holo Leap as needed for mobility
  • Use Acid Bomb whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
    • The backwards leap can be canceled by using a Weapon Swap keybind during the animation
  • UseLaser Disk whenever you are sure you are going to be able to sit in melee for a long time
  • Prime Light Beam is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
    • Prime Light Beam roots you for a while during the cast so be careful to not greed
  • Try to use both Exceed skills within Photon Forge, to grant them the Laser's Edge modifier
  • Use Stoke the Flames before Napalm if you don't already have Quickness Quickness
  • During Photon Forge downtime:
    • Use your rifle skills, mainly Blunderbuss and Jump Shot for burst damage
    • Use Flame Blast then spam Flame Jet
Skill priority Toggle
  • Prime Light Beam - over 50 heat
  • Acid Bomb
  • Napalm
  • Corona Burst
  • Laser Disk - over 50 heat
  • Jump Shot
  • Blunderbuss
  • Dodge - for Explosive Temper (Explosive Entrance)
  • Flame Blast
  • Flame Jet


Superspeed

  • Holo Leap gives Superspeed Superspeed to an unlimited amount of allies
    • Use Holo Leap in the direction your commander is pushing whenever you use it
    • Cast Holo Leap behind the commander to keep the group together
    • Pair Holo Leap with Veil if your group isn't out of combat on Veil cast


CC

  • Use your Holographic Shockwave when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Dediggefedde gave this build 5 stars • January 2025
Still a very useful build in any zerg, from small to big scale. High bursts with little cooldowns, but very reliant on group support. Rifle has more burst itself, but hammer can be layered with other skills and has more utilities. Personally, I would rather switch flamethrower for grenades, especially in smaller scales, for higher initial burst, since you firework-relic, laser-edge damage buff and explosive entrance can be triggered by grenade barrage as an opener. However, it requires field awareness to avoid projectile hate and the grenadier-trait to actually hit moving targets. Still worth it in my experience. In less optimal group compositions where you lack stability, choosing juggernaut when using the flamethrower is also a good option.
5 stars
KaneD gave this build 5 stars • August 2024
Strong Build with a huge burst capability. Needed in the actual meta to force downs on opponents.

Comments

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