Difference between revisions of "Scrapper - Power Scrapper"
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| profession = engineer | | profession = engineer | ||
| specialization = scrapper | | specialization = scrapper | ||
− | | designed for = open world, open world general | + | | designed for = open world, open world general |
| focus = strike damage, defense | | focus = strike damage, defense | ||
| rating = great | | rating = great | ||
+ | | meta = yes | ||
| xpac = hot | | xpac = hot | ||
− | + | | difficulty = 2 | |
− | | difficulty = | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Power {{Tooltip|Scrapper}} is a well rounded build with great damage, defense, and boon generation. It's very tanky since dealing damage generates barrier from {{Trait|Impact Savant}}, and it provides permanent {{Tooltip|Quickness}} to itself and nearby allies, some {{Tooltip|Might}}, permanent personal {{Tooltip|Fury}}, and has access to plenty of utility and Crowd Control. | |
+ | |||
+ | Scrapper has a very unique way of providing {{Tooltip|Quickness}}. {{Trait|Kinetic Accelerators}} provides {{Tooltip|Quickness}} and {{Tooltip|Might}} in an area around you whenever you make a blast or leap combo finisher, or every 3 seconds with a whirl finisher (See: [[Guide:What are Combo Fields]]). This provides permanet {{Tooltip|Quickness}} with 0 boon duration. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMmLwY7Ky0oAYQAJgEmAScTJxOuEq4S+RKJAQAAAAAAAAAAAAAAAAAAAAACVQAzAAA=] |
}} | }} | ||
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|specialization = scrapper | |specialization = scrapper | ||
|weapon1 = Hammer | |weapon1 = Hammer | ||
− | + | |healing = Healing Turret | |
− | + | |utility1 = Throw Mine | |
− | + | |utility2 = Blast Gyro | |
− | |healing = | + | |utility3 = Shredder Gyro |
− | |utility1 = | ||
− | |utility2 = | ||
− | |utility3 = | ||
|elite = Elite Mortar Kit | |elite = Elite Mortar Kit | ||
}} | }} | ||
− | |||
− | |||
+ | ===Weapon variants=== | ||
+ | We recommend to always use hammer, which has a double leap finisher on {{Skill|Rocket Charge}} for {{Tooltip|Quickness}} generation. If you need range, you can simply use {{Skill|Elite Mortar Kit}}. | ||
===Skill Variants=== | ===Skill Variants=== | ||
+ | ====Heal==== | ||
+ | The choice of heal skill is very open. We recommend {{Skill|Healing Turret}} as it is simple to use, provides very high healing, and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing and Quickness (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. | ||
+ | Other options can be considered: | ||
+ | * {{Skill|Med Kit}} provides a blast finisher with {{Skill|Infusion Bomb}} to generate more {{Tooltip|Quickness}}, condition cleanse and water field with {{Skill|Cleansing Field}}, and good healing with the toolbelt skill {{Skill|Bandage Self}} (Bandage Self counts as "using your heal skill" for all purposes such as {{Trait|Speed of Synergy}}). | ||
+ | * {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot, but poor healing if it doesn't, and has a helpful 2 second stun on the toolbelt skill {{Skill|Static Shock}}. Does not have access to combo finishers for quickness generation. | ||
====Utility==== | ====Utility==== | ||
− | * {{Skill| | + | {{Skill|Throw Mine}} has great damage and crowd control, plus a blast finisher to help provide {{Tooltip|Quickness}}, never replace it.<br> |
− | * {{Skill|Purge Gyro}} - | + | {{Skill|Blast Gyro}} has good damage but, most importantly, creates a fire field and a blast finisher which helps provide {{Tooltip|Quickness}} and some {{Tooltip|Might}}. Should not be replaced unless really needed.<br> |
− | * {{Skill| | + | {{Skill|Shredder Gyro}} provides great damage, can be replaced if needed. |
− | * {{Skill| | + | * {{Skill|Grenade Kit}} - great damage from the toolbelt skill {{Skill|Grenade Barrage}} and the grenades from the kit. |
+ | * {{Skill|Purge Gyro}} - for condi cleanse. | ||
+ | * {{Skill|Rocket Boots}} - mobility. | ||
+ | * {{Skill|Personal Battering Ram}} - more crowd control. | ||
+ | * {{Skill|Elixir C}} - massive condition removal and heals per existing boon. | ||
+ | * {{Skill|Elixir U}} - offensive boons. | ||
====Elite==== | ====Elite==== | ||
− | * {{Skill|Supply Crate}} - | + | The elite skill is not particularly impactful in this build. {{Skill|Elite Mortar Kit}} provides easy access to combo fields for {{Tooltip|Quickness}} generation, including a water field for minor extra healing, but you can consider other options. |
− | * {{Skill|Sneak Gyro}} - | + | * {{Skill|Supply Crate}} - area CC; can be detonated for blast finishers. |
+ | * {{Skill|Sneak Gyro}} - long duration mobile stealth field which can be used to avoid mob aggro in various situations. | ||
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{{Specialization|Firearms|bot|bot|mid}} | {{Specialization|Firearms|bot|bot|mid}} | ||
{{Specialization|Scrapper|top|bot|mid}} | {{Specialization|Scrapper|top|bot|mid}} | ||
+ | ===Variants=== | ||
+ | * {{Trait|Equal and Opposite Reaction}} - trades damage for extra quickness and stability, can be considered for solo play since you will not apply too many conditions on enemies to truly benefit from {{Trait|Modified Ammunition}}. | ||
+ | * {{Trait|System Shocker}} - more barrier but less mobility, and less damage from {{Trait|Object in Motion}}. | ||
− | == | + | ==Equipment== |
− | + | Ascended gear is not required. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Equipment== | + | ===Standard Equipment=== |
− | + | This build uses the same equipment as power mechanist and power holosmith. | |
{{PvE equipment | {{PvE equipment | ||
| stats = Berserker | | stats = Berserker | ||
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| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | | + | | relic = Relic of Fireworks |
− | | | + | | legs = Dragon |
+ | | backpiece = Dragon | ||
}} | }} | ||
− | * | + | If you are gearing this character from zero, start with '''exotic quality gear'''. Search the trading post for "Nika" armor. Then search for the weapons you want to use: "Ironfist" hamer, "Exterminator" rifle. Upgrade to ascended gear as you progress. See also: [[Guide:How to Gear a Character]]. |
+ | * You require 0 boon duration to maintain permanent {{Tooltip|Quickness}}. | ||
+ | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | ||
+ | * For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required. | ||
− | == | + | ==Consumables== |
− | + | Budget consumables are acceptable for use in open world. | |
− | |||
+ | ===DPS=== | ||
+ | * Prioritize '''Steak''' Ascended food. | ||
+ | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
+ | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | ||
− | == | + | ===Defense=== |
− | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | |
− | + | * {{Food|Fried Oyster Sandwich}} | |
− | * {{ | + | * {{Food|Bowl of Lemongrass Mussel Pasta}} |
− | * {{ | ||
− | * {{ | ||
− | + | ===Farming=== | |
− | * {{ | + | * Prioritize '''Steak''' Ascended food. |
− | * {{ | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
==Usage== | ==Usage== | ||
===General=== | ===General=== | ||
− | * Use | + | * Use leap, blast, and whirl finishers on combo fields for {{Tooltip|Quickness}} and {{Tooltip|Might}} generation from {{Trait|Kinetic Accelerators}}. See [[Guide:What are Combo Fields]]. You require 0 boon duration to maintain permanent {{Tooltip|Quickness}}. |
− | * {{Skill|Electro-whirl}}, {{Skill|Rocket Charge}}, {{Skill| | + | ** Your main Finishers are {{Skill|Electro-whirl}}, {{Skill|Rocket Charge}}, {{Skill|Blast Gyro}}, {{Skill|Shredder Gyro}} and {{Skill|Throw Mine}}, use them on a combo field such as {{Skill|Thunderclap}}, or fields from nearby allies. |
− | * | + | ** Remember that whirl finishers can only provide quickness every 3 seconds, but blast and leap finishers will always provide quickness. |
− | * | + | * After generating quickess and might, continue dealing damage with {{Skill|Electro-whirl}}, {{Skill|Shredder Gyro}} and fill with hammer basic attacks. |
− | *Having {{Tooltip|superspeed}} is a | + | * Don't interrupt your hammer auto-attack chain, the final hit deals significantly higher damage. |
− | * | + | * Having {{Tooltip|superspeed}} is a damage increase due to {{Trait|Object in Motion}}, you can grant yourself {{Tooltip|superspeed}} via {{Skill|Bypass Coating}}, {{Trait|Gyroscopic Acceleration}}, and {{Trait|Speed of Synergy}}. |
− | + | * Always stay in melee range to benefit from {{Trait|High Caliber}}. | |
− | === | + | ===Defense=== |
− | *You | + | * You generate lots of barrier due to {{Trait|Impact Savant}}. |
− | *{{Skill|Shock Shield}} is both a block and gives you barrier, | + | * {{Skill|Shock Shield}} is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack. |
− | *You can | + | * You can use {{Skill|Elite Mortar Kit}}'s {{Skill|Elixir Shell}} to create a water field then use blast or leap finishers on it to receive a bit of healing. Or use {{Skill|Flash Shell}} to blind trash mobs. |
===CC=== | ===CC=== | ||
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*{{Skill|Thunderclap}} doubles as both a lightning field and a hard CC option. | *{{Skill|Thunderclap}} doubles as both a lightning field and a hard CC option. | ||
*{{Skill|Blast Gyro}}. | *{{Skill|Blast Gyro}}. | ||
− | |||
==Video Examples== | ==Video Examples== | ||
[https://youtu.be/Sq-YTkXJ-ZM Masel's Scrapper Guide] | [https://youtu.be/Sq-YTkXJ-ZM Masel's Scrapper Guide] |
Latest revision as of 11:22, 21 August 2025
Overview
Power Scrapper is a well rounded build with great damage, defense, and boon generation. It's very tanky since dealing damage generates barrier from , and it provides permanent
Quickness to itself and nearby allies, some
Might, permanent personal
Fury, and has access to plenty of utility and Crowd Control.
Scrapper has a very unique way of providing Quickness. provides
Quickness and
Might in an area around you whenever you make a blast or leap combo finisher, or every 3 seconds with a whirl finisher (See: Guide:What are Combo Fields). This provides permanet
Quickness with 0 boon duration.
Template Code
Skill Bar
Weapon variants
We recommend to always use hammer, which has a double leap finisher on Quickness generation. If you need range, you can simply use .
Skill Variants
Heal
The choice of heal skill is very open. We recommend Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. Other options can be considered:
as it is simple to use, provides very high healing, and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing and Quickness (See:Quickness, condition cleanse and water field with , and good healing with the toolbelt skill (Bandage Self counts as "using your heal skill" for all purposes such as ).
provides a blast finisher with to generate more - - helpful to negate a big attack or a oneshot, but poor healing if it doesn't, and has a helpful 2 second stun on the toolbelt skill . Does not have access to combo finishers for quickness generation.
Utility
Quickness, never replace it.
has good damage but, most importantly, creates a fire field and a blast finisher which helps provide Quickness and some
Might. Should not be replaced unless really needed.
provides great damage, can be replaced if needed.
- - great damage from the toolbelt skill and the grenades from the kit.
- - for condi cleanse.
- - mobility.
- - more crowd control.
- - massive condition removal and heals per existing boon.
- - offensive boons.
Elite
The elite skill is not particularly impactful in this build. Quickness generation, including a water field for minor extra healing, but you can consider other options.
- - area CC; can be detonated for blast finishers.
- - long duration mobile stealth field which can be used to avoid mob aggro in various situations.
Specializations
Variants
- - trades damage for extra quickness and stability, can be considered for solo play since you will not apply too many conditions on enemies to truly benefit from .
- - more barrier but less mobility, and less damage from .
Equipment
Ascended gear is not required.
Standard Equipment
This build uses the same equipment as power mechanist and power holosmith.
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Nika" armor. Then search for the weapons you want to use: "Ironfist" hamer, "Exterminator" rifle. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- You require 0 boon duration to maintain permanent
Quickness.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
General
- Use leap, blast, and whirl finishers on combo fields for
Quickness and
Might generation from . See Guide:What are Combo Fields. You require 0 boon duration to maintain permanent
Quickness.
- Your main Finishers are , , , and , use them on a combo field such as , or fields from nearby allies.
- Remember that whirl finishers can only provide quickness every 3 seconds, but blast and leap finishers will always provide quickness.
- After generating quickess and might, continue dealing damage with , and fill with hammer basic attacks.
- Don't interrupt your hammer auto-attack chain, the final hit deals significantly higher damage.
- Having
superspeed is a damage increase due to , you can grant yourself
superspeed via , , and .
- Always stay in melee range to benefit from .
Defense
- You generate lots of barrier due to .
- is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack.
- You can use 's to create a water field then use blast or leap finishers on it to receive a bit of healing. Or use to blind trash mobs.
CC
- inside a lightning field.
- doubles as both a lightning field and a hard CC option.
- .
Video Examples
Ratings


Comments
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