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Difference between revisions of "Mirage - Condi DPS"

 
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Line 3: Line 3:
 
| specialization = Mirage
 
| specialization = Mirage
 
| designed for = Raid
 
| designed for = Raid
| rating = great
+
| rating = Great
 
| focus = Condition Damage
 
| focus = Condition Damage
 
| xpac = pof
 
| xpac = pof
| meta = yes
+
| meta =  
 +
| difficulty = 3
 
}}
 
}}
  
Line 20: Line 21:
 
| weapon1 = Axe
 
| weapon1 = Axe
 
| weapon2 = Torch
 
| weapon2 = Torch
| weapon3 = Axe
+
| weapon3 = Staff
| weapon4 = Pistol
+
| weapon4 =  
 
| healing = Signet of the Ether
 
| healing = Signet of the Ether
 
| utility1 = Signet of Midnight
 
| utility1 = Signet of Midnight
Line 28: Line 29:
 
| elite = Jaunt
 
| elite = Jaunt
 
}}
 
}}
 +
 +
 +
===Weapon Variants===
 +
* '''Pistol''' can replace '''Staff''' for a pure axe build. This build deals similar damage and is more flexible. However, the rotation is more difficult, and necessitates a gear change and switching to the '''Dueling''' traitline (see below).
 +
* Running a '''Focus''' instead of a '''Torch''' generates more {{tooltip|Confusion}} if you're able to consistently get the {{skill|Phantasmal Warden}} to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields).
  
  
Line 37: Line 43:
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQcBJy0dOx0jDyMP4BWKFoMBgwGBAYEBRhe8AQAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQctHRg/Ox0jDyMP4BWKFoMBgwGBAYEBRhe8AQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Dueling|bot|top|mid}}
+
{{Specialization|Illusions|bot|bot|bot}}
 
{{Specialization|Chaos|top|bot|top}}
 
{{Specialization|Chaos|top|bot|top}}
 
{{Specialization|Mirage|top|bot|top}}
 
{{Specialization|Mirage|top|bot|top}}
Line 48: Line 54:
  
 
===Trait Variants===
 
===Trait Variants===
* {{Trait|Bountiful Disillusionment}} if your uptime of {{tooltip|Vigor}} or {{tooltip|Regeneration}} isn't permanent. Use {{Skill|Distortion}} immediately after another shatter to not waste any clones.
+
* {{Trait|Bountiful Disillusionment}} provides your group with incidental {{tooltip|Might}} and {{tooltip|Vigor}}, and yourself with some {{tooltip|Stability}}. Use if your {{tooltip|Vigor}} uptime is low, but be careful on encounters featuring boon corruption, as the {{tooltip|Stability}} can be corrupted into {{tooltip|Fear}}.
* {{Trait|Riddle of Sand}} can be taken for slightly more {{tooltip|Confusion}} on bosses that attack frequently (Cairn, Soulless Horror, Twin Largos). Because this means you have less clone generation you will need to delay your phantasm casts to ensure you can quickly get back to three clones after a shatter.
+
* {{Trait|Renewing Oasis}} can be taken for if your {{tooltip|Regeneration}} uptime is low.
 +
 
 +
 
 +
===Specialization Variants===
 +
If using the axe-only build, you cannot benefit fully from {{trait|Illusionary Membrane}} or {{trait|Chaotic Potency}}. This makes '''Dueling''' pull ahead of '''Chaos''':
 +
{{Specialization|Dueling|bot|top|mid|variant=y}}
  
  
Line 57: Line 68:
 
| stats = Viper
 
| stats = Viper
 
| weight = Light
 
| weight = Light
| rune = Superior Rune of the Nightmare
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Axe
 
| weapon1 = Axe
| weapon2 = Pistol
+
| weapon2 = Torch
| sigil1 = Superior Sigil of Bursting
+
| sigil1 = Superior Sigil of Earth
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
| weapon4 = Torch
+
| weapon3 = Staff
 +
| sigil3 = Superior Sigil of Torment
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
 
| infusion1 = Spiteful +9 Agony Infusion
 
| infusion1 = Spiteful +9 Agony Infusion
| infusion1-qt = 7
+
| infusion1-qt = 18
| infusion2 = Malign +9 Agony Infusion
+
| relic = Relic of the Fractal
| infusion2-qt = 11
 
 
| variant =  
 
| variant =  
 
<!-- Custom stats -->
 
<!-- Custom stats -->
Line 85: Line 96:
 
}}
 
}}
  
* Only one axe is required.
+
 
 +
===Non-SotO Relics===
 +
{{relic|Relic of Thorns}} is generally the best core relic for condi builds, but it won't trigger on encounters where you're not taking damage from the boss. In such cases, you could consider other options:
 +
* {{relic|Relic of the Mirage}} - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic.
 +
* {{relic|Relic of Durability}} - {{tooltip|Regeneration}} is important thanks to {{trait|Chaotic Persistence}}, so this can help with the uptime somewhat.
 +
 
 +
 
 +
===Axe Variant===
 +
If running '''Axe''' with '''Illusions''', you'll need to make up for the lack of expertise from {{trait|Chaotic Persistence}}:
 +
* Swap both {{sigil|Superior Sigil of Earth}} and {{sigil|Superior Sigil of Torment}} to a {{sigil|Superior Sigil of Demons}}
 +
** It would be optimal to use 18 '''Malign''' infusions and {{utility|Toxic Focusing Crystal}} with this setup
 +
* Alternatively, swap both {{sigil|Superior Sigil of Earth}} and {{sigil|Superior Sigil of Torment}} to a {{sigil|Superior Sigil of Malice}}
 +
** It would be optimal to use 18 '''Malign''' infusions, {{food|Meaty Asparagus Skewer}} and {{utility|Toxic Focusing Crystal}} with this setup
  
  
Line 92: Line 115:
  
 
'''Food'''
 
'''Food'''
* {{food|Koi Cake}}, {{food|Rare Veggie Pizza}} or {{food|Red-Lentil Saobosa}}
+
* {{food|Meaty Asparagus Skewer}}
  
  
Line 101: Line 124:
  
 
==Usage==
 
==Usage==
 +
A big part of this rotation is maximising the uptime of Chaos Armor for {{trait|Illusionary Membrane}}. This can be applied with {{skill|Chaos Armor}}, {{Skill|Cry of Frustration}}, or by leaping in an ethereal field:
 +
* Ethereal Fields: {{skill|Chaos Storm}}, and the '''Lesser Chaos Storm''' triggered by {{skill|False Oasis}} (via {{trait|Method of Madness}})
 +
* Leap Finishers: {{skill|Axes of Symmetry}} and {{skill|Jaunt}}
 +
  
 
===Rotation===
 
===Rotation===
 +
Throughout the rotation, you should use {{skill|Jaunt}}. It's worth using for the damage alone, but the real value is that thanks to {{trait|Self-Deception}}, it will generate an extra clone (provided you already have at least one). This can also be used as a source of {{skill|Chaos Armor}}.
 +
 +
Whenever '''Shatter''' is listed, use whichever is available with the following priority:
 +
# {{skill|Cry of Frustration}}
 +
# {{skill|Mind Wrack}}
 +
# {{skill|Diversion}}
 +
# {{skill|Distortion}}
 +
 +
 +
<big>'''Opener'''</big><br>
 +
Begin on '''Staff'''
 +
# {{skill|Phantasmal Warlock}}, and {{skill|Phase Retreat}} during the cast
 +
# {{skill|Chaos Armor}}
 +
# {{skill|Chaos Storm}}
 +
# {{tooltip|Dodge}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Lingering Thoughts}}
 +
# {{skill|Jaunt}} - make sure not to use it too early and cancel the clone from '''Lingering Thoughts'''
 +
# {{Skill|Phantasmal Mage}} and {{tooltip|Dodge}} during the cast
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Lingering Thoughts}}
 +
# {{Skill|Cry of Frustration}} and {{Skill|Diversion}} during '''Lingering Thoughts''' - always use '''Cry of Frustration''' first and you can skip '''Diversion''' if you find it easier as it is a very small DPS increase
 +
# {{skill|Signet of the Ether}}
 +
# {{skill|Jaunt}}
 +
# {{skill|The Prestige}}
 +
# {{Skill|Phantasmal Mage}} and {{tooltip|Dodge}} during the cast
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Lingering Thoughts}}
 +
# {{Skill|Mind Wrack}} during '''Lingering Thoughts'''
 +
# {{skill|Crystal Sands}}
 +
# {{Skill|Axes of Symmetry}}
 +
# {{skill|Jaunt}} onto the Mirage Mirror from '''Crystal Sands'''
 +
# {{Skill|Imaginary Axes}}
 +
# {{skill|Lacerating Chop}} {{to}} {{skill|Ethereal Chop}}
 +
# {{tooltip|Dodge}}
 +
# {{Skill|Imaginary Axes}}
 +
# {{tooltip|Weapon Swap}}
 +
 +
 +
<big>'''Staff'''</big>
 +
# {{skill|Phantasmal Warlock}} and {{tooltip|Dodge}} during the cast
 +
# {{skill|Chaos Vortex}} and {{skill|Chaos Armor}} during the cast
 +
# Autoattack in place and let the Mirage Mirror from '''False Oasis''' trigger another dodge
 +
# {{skill|Chaos Vortex}}
 +
# Autoattack, and {{tooltip|Dodge}} {{to}} {{skill|Chaos Vortex}} when you have enough endurance (make sure to leave at least two autos in between ambushes to allow your clones time to finish)
 +
# '''Shatter''' before the clones from '''Phantasmal Warlock''' appear
 +
# {{skill|Phase Retreat}}
 +
# Autoattack until '''Phantasmal Warlock''' is nearly ready - if you have enough endurance you can {{tooltip|Dodge}} {{to}} {{skill|Chaos Vortex}} as well
 +
# {{skill|Chaos Storm}}
 +
# '''Shatter'''
 +
# {{skill|Phantasmal Warlock}}
 +
# {{skill|Phase Retreat}}
 +
# {{tooltip|Weapon Swap}}
 +
 +
 +
<big>'''Axe'''</big>
 +
# {{Skill|Lingering Thoughts}}
 +
# {{Skill|The Prestige}}
 +
# {{Skill|Axes of Symmetry}} and {{tooltip|Dodge}} during the cast
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Lingering Thoughts}} and '''Shatter''' during the cast
 +
# {{skill|Lacerating Chop}} {{to}} {{skill|Ethereal Chop}} {{to}} {{skill|Mirror Strikes}}
 +
# {{Skill|Phantasmal Mage}} and {{tooltip|Dodge}} during the cast
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Lingering Thoughts}} and '''Shatter''' during the cast
 +
# {{Skill|Crystal Sands}}
 +
# {{skill|Signet of the Ether}} and move into the Mirage Mirror from '''Crystal Sands'''
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Phantasmal Mage}} and {{tooltip|Dodge}} during the cast
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Lingering Thoughts}} and '''Shatter''' during the cast
 +
# {{skill|Jaunt}} once the clone from '''Lingering Thoughts''' appears
 +
# {{Skill|Axes of Symmetry}}
 +
# {{tooltip|Weapon Swap}}
 +
# Return to the start of the '''Staff''' section
 +
 +
 +
[https://youtu.be/OY_FLIENWc8 Video example]
 +
 +
 +
===Dune Cloak Rotation===
 +
{{Collapse start|Click to view}}
 +
Throughout the rotation, you should use {{skill|Jaunt}}. It's worth using for the damage alone, but the real value is that thanks to {{trait|Self-Deception}}, it will generate an extra clone (provided you already have at least one). This allows you to reliably trigger {{trait|Dune Cloak}}, and can also be used as a source of {{skill|Chaos Armor}}.
 +
 +
 +
<big>'''Opener'''</big><br>
 +
Begin on '''Staff'''
 +
# {{skill|Phantasmal Warlock}}, and {{skill|Phase Retreat}} during the cast
 +
# {{skill|Chaos Armor}}
 +
# {{skill|Chaos Storm}}
 +
# {{skill|Jaunt}} back into position
 +
# {{tooltip|Dodge}}
 +
# {{tooltip|Weapon Swap}}
 +
 +
 +
<big>'''Axe'''</big>
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Lingering Thoughts}}
 +
# '''Shatter''' - assuming you have three clones, this will grant {{tooltip|Mirage Cloak}}
 +
# {{skill|Jaunt}} after the clone from '''Lingering Thoughts''' appears, or {{skill|Axes of Symmetry}} if '''Jaunt''' is not available
 +
# {{Skill|Imaginary Axes}}
 +
# {{skill|The Prestige}}
 +
# {{skill|Phantasmal Mage}} and {{tooltip|Dodge}} during the cast
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Lingering Thoughts}}
 +
# '''Shatter'''
 +
# {{Skill|Imaginary Axes}}
 +
# {{skill|Crystal Sands}} - make sure this skill finishes as it's easy to interrupt
 +
# {{skill|Signet of the Ether}} and move into the Mirage Mirror created by '''Crystal Sands'''
 +
# {{Skill|Imaginary Axes}}
 +
# {{skill|Phantasmal Mage}} and {{tooltip|Dodge}} during the cast
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Lingering Thoughts}}
 +
# '''Shatter'''
 +
# {{Skill|Imaginary Axes}}
 +
# {{skill|Jaunt}} - make sure you have at least one clone
 +
# {{Skill|Axes of Symmetry}} and {{tooltip|Dodge}} during the cast
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Lingering Thoughts}}
 +
# '''Shatter'''
 +
# {{Skill|Imaginary Axes}}
 +
# {{tooltip|Weapon Swap}}
  
 +
 +
<big>'''Staff'''</big>
 +
# {{skill|Phantasmal Warlock}}, and {{skill|Phase Retreat}} during the cast
 +
# {{tooltip|Dodge}} as you run back into position
 +
# {{skill|Chaos Vortex}}
 +
# Autoattack, and use {{skill|Jaunt}} to generate an extra clone before the clones from '''Phantasmal Warlock''' appear - skip if '''Jaunt''' isn't available in time
 +
# '''Shatter''' - skip if '''Jaunt''' wasn't used in the previous step
 +
# {{skill|Chaos Vortex}}
 +
# {{skill|Phase Retreat}}
 +
# {{skill|Chaos Storm}}
 +
# {{skill|Phantasmal Warlock}}
 +
# {{tooltip|Weapon Swap}}
 +
# Return to start of '''Axe''' section
 +
 +
 +
[https://youtu.be/RLN9f5HwJIs Video example]
 +
{{Collapse end}}
 +
 +
 +
===Axe Rotation===
 +
{{Collapse start|Click to view}}
 
<big>'''Opener'''</big>
 
<big>'''Opener'''</big>
 
# {{Skill|The Prestige}}
 
# {{Skill|The Prestige}}
 
# {{Skill|Phantasmal Mage}}
 
# {{Skill|Phantasmal Mage}}
 +
# Dodge and use {{Skill|Imaginary Axes}} and {{Skill|Mind Wrack}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{Skill|Magic Bullet}} and {{skill|Diversion}}
 +
# {{Skill|Phantasmal Duelist}}
 
# {{Skill|Lingering Thoughts}}
 
# {{Skill|Lingering Thoughts}}
# {{tooltip|Weapon Swap}} during {{Skill|Lingering Thoughts}} to cancel the movement
+
# {{Skill|Jaunt}} as soon as the clone from '''Lingering Thoughts''' appears
# {{Skill|Magic Bullet}}
+
# {{tooltip|Dodge}} and use {{Skill|Imaginary Axes}}  
# {{Skill|Phantasmal Duelist}}
 
# {{Skill|Jaunt}}
 
# Dodge and use {{Skill|Imaginary Axes}}
 
 
# {{Skill|Lingering Thoughts}}
 
# {{Skill|Lingering Thoughts}}
# {{Skill|Cry of Frustration}} during {{Skill|Lingering Thoughts}}
+
# {{Skill|Cry of Frustration}} and {{Skill|Distortion}} during '''Lingering Thoughts''' - always use '''Cry of Frustration''' first and you can skip '''Distortion''' if you want as it is a very small DPS increase
# {{Skill|Crystal Sands}} to quickly get back to three clones
+
# {{Skill|Crystal Sands}} and {{tooltip|Dodge}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Imaginary Axes}}
 +
# {{Skill|Phantasmal Duelist}}
 
# {{Skill|Axes of Symmetry}}
 
# {{Skill|Axes of Symmetry}}
 +
# {{tooltip|Dodge}} and use {{Skill|Imaginary Axes}}
 +
# {{Skill|Lingering Thoughts}} and {{skill|Mind Wrack}}
 +
# {{Skill|Jaunt}}
 +
# {{tooltip|Dodge}} and use {{Skill|Imaginary Axes}}
 +
# {{tooltip|Weapon Swap}}
  
  
<big>'''Rest of the rotation'''</big>
+
<big>'''Rest of the Rotation'''</big>
  
 
After the opener above you want to be dodging as often as you can to trigger {{Skill|Imaginary Axes}}. Try to complete an auto-attack chain between each cast of {{Skill|Imaginary Axes}} to ensure that all your clones have time to cast it as well as they probably won't have {{tooltip|Quickness}}.
 
After the opener above you want to be dodging as often as you can to trigger {{Skill|Imaginary Axes}}. Try to complete an auto-attack chain between each cast of {{Skill|Imaginary Axes}} to ensure that all your clones have time to cast it as well as they probably won't have {{tooltip|Quickness}}.
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* Use {{Skill|Crystal Sands}} off cooldown. Be mindful of your where you place the {{Skill|Mirage Mirror}}, as you will want to be able to access them later. The {{Skill|Mirage Mirror}} spawns in the center of the skill's AoE marker.
 
* Use {{Skill|Crystal Sands}} off cooldown. Be mindful of your where you place the {{Skill|Mirage Mirror}}, as you will want to be able to access them later. The {{Skill|Mirage Mirror}} spawns in the center of the skill's AoE marker.
 
* Keep a charge or two of {{Skill|Jaunt}} for mobility or in case you run out of clones for some reason.
 
* Keep a charge or two of {{Skill|Jaunt}} for mobility or in case you run out of clones for some reason.
 +
 +
 +
[https://youtu.be/Rc1eICZtctc Video example]
 +
<!-- https://youtu.be/3bpSeln-eZY -->
 +
 +
[https://youtu.be/S4CaM_uNbSc Video example (Riddle of Sand)]
 +
{{Collapse end}}
  
  
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** Make sure to never use {{Skill|Jaunt}} during {{Skill|Imaginary Axes}} and {{Skill|Axes of Symmetry}} as this will create new clones due to the {{Trait|Self-Deception}} and will cancel the clones attack.
 
** Make sure to never use {{Skill|Jaunt}} during {{Skill|Imaginary Axes}} and {{Skill|Axes of Symmetry}} as this will create new clones due to the {{Trait|Self-Deception}} and will cancel the clones attack.
 
* Make sure to never {{tooltip|Weapon swap}} during the animation of {{Skill|Imaginary Axes}} as this will cancel the Ambush attack.
 
* Make sure to never {{tooltip|Weapon swap}} during the animation of {{Skill|Imaginary Axes}} as this will cancel the Ambush attack.
* If your target is about to attack, you can slightly delay {{Skill|Phantasmal Mage}} or {{Skill|Magic Bullet}} in order to trigger {{Trait|Chaotic Interruption}}. This trait will trigger even against foes with defiance bars, provided they are using a skill. The cast time of {{Skill|Phantasmal Mage}} might make it difficult to time.
 

Latest revision as of 04:04, 23 August 2025

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on August 23, 2025 and is up to date for the June 24, 2025 patch.

Overview

A condition DPS Mirage build. This build provides very high single target damage with the ambush skill Imaginary Axes. It excels against bosses that attack a lot due to a large portion of its damage coming from Confusion Confusion. It is also highly survivable and can easily avoid boss attacks because it is in Mirage Cloak for most of its rotation.


Skill Bar

Axe/Torch
Staff
Utility


Weapon Variants

  • Pistol can replace Staff for a pure axe build. This build deals similar damage and is more flexible. However, the rotation is more difficult, and necessitates a gear change and switching to the Dueling traitline (see below).
  • Running a Focus instead of a Torch generates more Confusion Confusion if you're able to consistently get the Phantasmal Warden to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields).


Skill Variants

  • Feedback over Crystal Sands if you need reflects.


Template Code

[&DQctHRg/Ox0jDyMP4BWKFoMBgwGBAYEBRhe8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • Bountiful Disillusionment provides your group with incidental Might Might and Vigor Vigor, and yourself with some Stability Stability. Use if your Vigor Vigor uptime is low, but be careful on encounters featuring boon corruption, as the Stability Stability can be corrupted into Fear Fear.
  • Renewing Oasis can be taken for if your Regeneration Regeneration uptime is low.


Specialization Variants

If using the axe-only build, you cannot benefit fully from Illusionary Membrane or Chaotic Potency. This makes Dueling pull ahead of Chaos:


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Axe
Viper
Torch
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Non-SotO Relics

Relic of Thorns is generally the best core relic for condi builds, but it won't trigger on encounters where you're not taking damage from the boss. In such cases, you could consider other options:

  • Relic of the Mirage - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic.
  • Relic of Durability - Regeneration Regeneration is important thanks to Chaotic Persistence, so this can help with the uptime somewhat.


Axe Variant

If running Axe with Illusions, you'll need to make up for the lack of expertise from Chaotic Persistence:

  • Swap both Sigil of Superior Sigil of Earth and Sigil of Superior Sigil of Torment to a Sigil of Superior Sigil of Demons
    • It would be optimal to use 18 Malign infusions and with this setup
  • Alternatively, swap both Sigil of Superior Sigil of Earth and Sigil of Superior Sigil of Torment to a Sigil of Superior Sigil of Malice
    • It would be optimal to use 18 Malign infusions, and with this setup


Consumables

Food


Utility

  • or


Usage

A big part of this rotation is maximising the uptime of Chaos Armor for Illusionary Membrane. This can be applied with Chaos Armor, Cry of Frustration, or by leaping in an ethereal field:

  • Ethereal Fields: Chaos Storm, and the Lesser Chaos Storm triggered by False Oasis (via Method of Madness)
  • Leap Finishers: Axes of Symmetry and Jaunt


Rotation

Throughout the rotation, you should use Jaunt. It's worth using for the damage alone, but the real value is that thanks to Self-Deception, it will generate an extra clone (provided you already have at least one). This can also be used as a source of Chaos Armor.

Whenever Shatter is listed, use whichever is available with the following priority:

  1. Cry of Frustration
  2. Mind Wrack
  3. Diversion
  4. Distortion


Opener
Begin on Staff

  1. Phantasmal Warlock, and Phase Retreat during the cast
  2. Chaos Armor
  3. Chaos Storm
  4. Dodge Dodge
  5. Weapon Swap Weapon Swap
  6. Imaginary Axes
  7. Lingering Thoughts
  8. Jaunt - make sure not to use it too early and cancel the clone from Lingering Thoughts
  9. Phantasmal Mage and Dodge Dodge during the cast
  10. Imaginary Axes
  11. Lingering Thoughts
  12. Cry of Frustration and Diversion during Lingering Thoughts - always use Cry of Frustration first and you can skip Diversion if you find it easier as it is a very small DPS increase
  13. Signet of the Ether
  14. Jaunt
  15. The Prestige
  16. Phantasmal Mage and Dodge Dodge during the cast
  17. Imaginary Axes
  18. Lingering Thoughts
  19. Mind Wrack during Lingering Thoughts
  20. Crystal Sands
  21. Axes of Symmetry
  22. Jaunt onto the Mirage Mirror from Crystal Sands
  23. Imaginary Axes
  24. Lacerating Chop Ethereal Chop
  25. Dodge Dodge
  26. Imaginary Axes
  27. Weapon Swap Weapon Swap


Staff

  1. Phantasmal Warlock and Dodge Dodge during the cast
  2. Chaos Vortex and Chaos Armor during the cast
  3. Autoattack in place and let the Mirage Mirror from False Oasis trigger another dodge
  4. Chaos Vortex
  5. Autoattack, and Dodge Dodge Chaos Vortex when you have enough endurance (make sure to leave at least two autos in between ambushes to allow your clones time to finish)
  6. Shatter before the clones from Phantasmal Warlock appear
  7. Phase Retreat
  8. Autoattack until Phantasmal Warlock is nearly ready - if you have enough endurance you can Dodge Dodge Chaos Vortex as well
  9. Chaos Storm
  10. Shatter
  11. Phantasmal Warlock
  12. Phase Retreat
  13. Weapon Swap Weapon Swap


Axe

  1. Lingering Thoughts
  2. The Prestige
  3. Axes of Symmetry and Dodge Dodge during the cast
  4. Imaginary Axes
  5. Lingering Thoughts and Shatter during the cast
  6. Lacerating Chop Ethereal Chop Mirror Strikes
  7. Phantasmal Mage and Dodge Dodge during the cast
  8. Imaginary Axes
  9. Lingering Thoughts and Shatter during the cast
  10. Crystal Sands
  11. Signet of the Ether and move into the Mirage Mirror from Crystal Sands
  12. Imaginary Axes
  13. Phantasmal Mage and Dodge Dodge during the cast
  14. Imaginary Axes
  15. Lingering Thoughts and Shatter during the cast
  16. Jaunt once the clone from Lingering Thoughts appears
  17. Axes of Symmetry
  18. Weapon Swap Weapon Swap
  19. Return to the start of the Staff section


Video example


Dune Cloak Rotation

Click to view Toggle

Throughout the rotation, you should use Jaunt. It's worth using for the damage alone, but the real value is that thanks to Self-Deception, it will generate an extra clone (provided you already have at least one). This allows you to reliably trigger Dune Cloak, and can also be used as a source of Chaos Armor.


Opener
Begin on Staff

  1. Phantasmal Warlock, and Phase Retreat during the cast
  2. Chaos Armor
  3. Chaos Storm
  4. Jaunt back into position
  5. Dodge Dodge
  6. Weapon Swap Weapon Swap


Axe

  1. Imaginary Axes
  2. Lingering Thoughts
  3. Shatter - assuming you have three clones, this will grant Mirage Cloak Mirage Cloak
  4. Jaunt after the clone from Lingering Thoughts appears, or Axes of Symmetry if Jaunt is not available
  5. Imaginary Axes
  6. The Prestige
  7. Phantasmal Mage and Dodge Dodge during the cast
  8. Imaginary Axes
  9. Lingering Thoughts
  10. Shatter
  11. Imaginary Axes
  12. Crystal Sands - make sure this skill finishes as it's easy to interrupt
  13. Signet of the Ether and move into the Mirage Mirror created by Crystal Sands
  14. Imaginary Axes
  15. Phantasmal Mage and Dodge Dodge during the cast
  16. Imaginary Axes
  17. Lingering Thoughts
  18. Shatter
  19. Imaginary Axes
  20. Jaunt - make sure you have at least one clone
  21. Axes of Symmetry and Dodge Dodge during the cast
  22. Imaginary Axes
  23. Lingering Thoughts
  24. Shatter
  25. Imaginary Axes
  26. Weapon Swap Weapon Swap


Staff

  1. Phantasmal Warlock, and Phase Retreat during the cast
  2. Dodge Dodge as you run back into position
  3. Chaos Vortex
  4. Autoattack, and use Jaunt to generate an extra clone before the clones from Phantasmal Warlock appear - skip if Jaunt isn't available in time
  5. Shatter - skip if Jaunt wasn't used in the previous step
  6. Chaos Vortex
  7. Phase Retreat
  8. Chaos Storm
  9. Phantasmal Warlock
  10. Weapon Swap Weapon Swap
  11. Return to start of Axe section


Video example


Axe Rotation

Click to view Toggle

Opener

  1. The Prestige
  2. Phantasmal Mage
  3. Dodge and use Imaginary Axes and Mind Wrack
  4. Weapon Swap Weapon Swap
  5. Magic Bullet and Diversion
  6. Phantasmal Duelist
  7. Lingering Thoughts
  8. Jaunt as soon as the clone from Lingering Thoughts appears
  9. Dodge Dodge and use Imaginary Axes
  10. Lingering Thoughts
  11. Cry of Frustration and Distortion during Lingering Thoughts - always use Cry of Frustration first and you can skip Distortion if you want as it is a very small DPS increase
  12. Crystal Sands and Dodge Dodge
  13. Signet of the Ether
  14. Imaginary Axes
  15. Phantasmal Duelist
  16. Axes of Symmetry
  17. Dodge Dodge and use Imaginary Axes
  18. Lingering Thoughts and Mind Wrack
  19. Jaunt
  20. Dodge Dodge and use Imaginary Axes
  21. Weapon Swap Weapon Swap


Rest of the Rotation

After the opener above you want to be dodging as often as you can to trigger Imaginary Axes. Try to complete an auto-attack chain between each cast of Imaginary Axes to ensure that all your clones have time to cast it as well as they probably won't have Quickness Quickness.

  • Try to cast Cry of Frustration off cooldown, and immediately recover three clones. The best way to do this is to shatter during the cast of Lingering Thoughts and immediately follow up with Crystal Sands or Jaunt.
    • It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible.
  • If Cry of Frustration is on cooldown, you can instead use Mind Wrack provided you can get back three clones immediately.
  • Use Axes of Symmetry off cooldown, but make sure you have three clones
  • Use Phantasmal Duelist, Phantasmal Mage and Magic Bullet off cooldown.
  • Use The Prestige off cooldown and be sure to press autoattack immediately to remove your stealth and continue attacking.
  • Use Crystal Sands off cooldown. Be mindful of your where you place the Mirage Mirror, as you will want to be able to access them later. The Mirage Mirror spawns in the center of the skill's AoE marker.
  • Keep a charge or two of Jaunt for mobility or in case you run out of clones for some reason.


Video example

Video example (Riddle of Sand)


General Tips

  • Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from Sigil of Superior Sigil of Energy.
  • Make sure to never break your auto-attack chain that includes: Lacerating Chop, Ethereal Chop and Mirror Strikes.
    • Entering Mirage cloak and casting Imaginary Axes will not interrupt your auto-attack chain
    • All your skills other than Jaunt and shatters will interrupt your auto-attack chain.
  • Jaunt can be cast during other skills' channels.
    • Make sure to never use Jaunt during Imaginary Axes and Axes of Symmetry as this will create new clones due to the Self-Deception and will cancel the clones attack.
  • Make sure to never Weapon swap Weapon swap during the animation of Imaginary Axes as this will cancel the Ambush attack.


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • July 2023
Pretty easy to pick up, but very hard to master, and with the heavy nerf to confusion it doesn't really excel anywhere.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
The top condition DPS right now. Ludicrously overpowered on Largos; best in slot on Cairn, Matthias, and Soulless Horror; and very strong in any situation where condition DPS is viable.
5 stars
Lord Daedhelor gave this build 5 stars • February 2018
A very strong build for almost all fights; you will likely be top or near top damage on fights where Condition Damage is good (read: not Keep Construct). Very easy to play, gets a lot of natural defense due to the ungodly rate of dodging, lots of damage (even with the confusion ~nerfs~ changes). Also, can bring a TON of cc with Signet of Humility, F3 shatter, Pistol 5, and Signet of Domination. Fair note, there is a downside to playing with a sword offhand, if the boss moves out of the blurred frenzy, you lose a bit of damage. For this reason, I recommend always running Pistol. If you end up running Pistol, remember that Pistol 5 is a strong CC and that it lowers the cooldown of Phantasmal Dualist when you interrupt a foe. Be sure to not bring Evasive Mirror to Matthias or Cairn, but to bring it if you play this build on Slothasor.

Comments

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