Difference between revisions of "Bladesworn - Power DPS"
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| focus = Direct Damage | | focus = Direct Damage | ||
| xpac = eod | | xpac = eod | ||
− | | meta = | + | | meta = y |
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
Line 21: | Line 21: | ||
| profession = Warrior | | profession = Warrior | ||
| specialization = Bladesworn | | specialization = Bladesworn | ||
− | | weapon1 = | + | | weapon1 = Sword |
| weapon2 = Pistol | | weapon2 = Pistol | ||
| healing = Mending | | healing = Mending | ||
Line 29: | Line 29: | ||
| elite = Tactical Reload | | elite = Tactical Reload | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | Mainhand '''Axe''' is better when running {{trait|Lush Forest}}. | ||
Line 49: | Line 53: | ||
{{Specialization|Tactics|top|top|bot|}} | {{Specialization|Tactics|top|top|bot|}} | ||
{{Specialization|Bladesworn|bot|mid|mid|}} | {{Specialization|Bladesworn|bot|mid|mid|}} | ||
+ | |||
+ | * {{trait|Lush Forest}} offers higher long-term DPS, but {{trait|Fierce as Fire}} allows for stronger '''Dragon Slash'''es and so is the burstier of the two options. | ||
+ | * {{trait|Martial Cadence}} could be used if the extra {{tooltip|Stability}} uptime will be useful - just be wary on encounters that corrupt boons, as {{tooltip|Stability}} gets corrupted into {{tooltip|Fear}}! | ||
Line 58: | Line 65: | ||
| rune = Superior Rune of Infiltration | | rune = Superior Rune of Infiltration | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Sword |
| weapon2 = Pistol | | weapon2 = Pistol | ||
− | | sigil1 = Superior Sigil of Force | + | | sigil1 = Superior Sigil of Accuracy |
− | | | + | | sigil2 = Superior Sigil of Force |
+ | | weapon3 = Axe | ||
+ | | sigil3 = Superior Sigil of Accuracy | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of | + | | relic = Relic of Peitha |
| head = Assassin | | head = Assassin | ||
| shoulders = | | shoulders = | ||
Line 81: | Line 90: | ||
* You want to hit 2217 precision (with a {{sigil|Superior Sigil of Accuracy}}). | * You want to hit 2217 precision (with a {{sigil|Superior Sigil of Accuracy}}). | ||
* In strikes where the boss gets {{tooltip|Exposed}}, or at Keep Construct, it would be more beneficial to swap the {{Sigil|Superior Sigil of Force}} for a {{Sigil|Superior Sigil of Impact}}. | * In strikes where the boss gets {{tooltip|Exposed}}, or at Keep Construct, it would be more beneficial to swap the {{Sigil|Superior Sigil of Force}} for a {{Sigil|Superior Sigil of Impact}}. | ||
+ | * {{relic|Relic of the Thief}} is the best relic for players that don't own Secrets of the Obscure. | ||
Line 96: | Line 106: | ||
==Usage== | ==Usage== | ||
− | + | ||
+ | ===Simplified Rotation (by Masel)=== | ||
+ | {{Collapse start|Click to view}} | ||
+ | Bladesworn can simplified in two ways: First, by replacing some of the ''Armament'' skills with warrior's powerful signets, and second by using a consistent loop for '''Gunsaber''' and '''Sword/Pistol''' sections, rather than two variants as the full rotation uses. | ||
+ | * Replace {{skill|Overcharged Cartridges}} and {{skill|Dragonspike Mine}} with {{skill|Signet of Might}} and {{skill|Signet of Fury}}. | ||
+ | * The {{skill|Signet of Fury}} means that different gear should be used. Pick one of the following: | ||
+ | ** {{rune|Superior Rune of the Scholar}}, full {{tooltip|Berserker stats}} gear, and {{food|Plate of Truffle Steak}} (or ascended versions). | ||
+ | ** {{rune|Superior Rune of the Scholar}}, full {{tooltip|Berserker stats}} gear except one ring and one accessory in {{tooltip|Assassin stats}}, and {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} (or ascended versions). | ||
+ | |||
+ | |||
+ | '''Opener''' | ||
+ | # Precast as many skills in '''Gunsaber''' as you can (make sure not to hit the boss early!), {{skill|"To the Limit!"}}, both charges of {{skill|Flow Stabilizer}}, and {{skill|Tactical Reload}} - you can skip some or all of the '''Gunsaber''' skills if you're not confident. | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | |||
+ | |||
+ | '''Part 1''' | ||
+ | # Stay in Gunsaber and use the following skills off cooldown | ||
+ | #* {{tooltip|Blooming Fire}} | ||
+ | #* {{tooltip|Cyclone Trigger}} (if available) | ||
+ | #* {{tooltip|Artillery Slash}} (if at two or more charges) | ||
+ | # Autoattack until '''Dragon Trigger''' is available | ||
+ | # {{Skill|Dragon Trigger}} as soon as you can | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | |||
+ | |||
+ | '''Part 2''' | ||
+ | # {{tooltip|Blooming Fire}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{skill|Dragon's Roar}} | ||
+ | # {{skill|Gunstinger}} | ||
+ | # {{skill|Dragon's Roar}} | ||
+ | # {{skill|Final Thrust}} | ||
+ | # Autoattack until '''Dragon Trigger''' is available | ||
+ | # {{Skill|Dragon Trigger}} as soon as you can | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # Return to start of '''Part 1''' | ||
+ | |||
+ | |||
+ | * Use {{skill|Flow Stabilizer}} and {{skill|Tactical Reload}} off cooldown. | ||
+ | * If the boss is about to phase, activate {{skill|Signet of Fury}} just before {{tooltip|Dragon Slash - Force}} to make it even stronger. | ||
+ | |||
+ | |||
+ | [https://youtu.be/04T5dW7yyMM Video guide] | ||
+ | {{Collapse end}} | ||
+ | ===Rotation=== | ||
If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}. Pre-cast both charges of {{Skill|Flow Stabilizer}}, {{skill|Tactical Reload}}, an additional charge of {{Skill|Flow Stabilizer}}, and your healing skill. | If possible, you can pre-cast {{tooltip|Blooming Fire}}, {{tooltip|Artillery Slash}} and {{tooltip|Break Step}} to build up stacks of {{trait|Fierce as Fire}}. Pre-cast both charges of {{Skill|Flow Stabilizer}}, {{skill|Tactical Reload}}, an additional charge of {{Skill|Flow Stabilizer}}, and your healing skill. | ||
− | < | + | |
− | + | <!-- hiding opener stuff for the moment | |
− | + | ||
+ | There are two openers you can use for Bladesworn. The higher damage opener immediately starts with {{tooltip|Dragon Slash - Force}}, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed {{tooltip|Dragon Slash - Force}} which allows a bit more time for flow to build up and makes it easier to line up cooldowns. | ||
+ | |||
{{Collapse start|<big>'''Burst Opener'''</big>}} | {{Collapse start|<big>'''Burst Opener'''</big>}} | ||
Line 116: | Line 176: | ||
− | ''' | + | '''Sword/Pistol 1''' |
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
− | # {{Skill| | + | # {{Skill|Final Thrust}} |
# {{Skill|Gunstinger}} | # {{Skill|Gunstinger}} | ||
− | # {{Skill| | + | # {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2 |
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
− | |||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
'''Gunsaber 1''' | '''Gunsaber 1''' | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{tooltip|Blooming Fire}} | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
# {{tooltip|Artillery Slash}} | # {{tooltip|Artillery Slash}} | ||
− | + | # {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} | |
− | # {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} | ||
# {{tooltip|Cyclone Trigger}} | # {{tooltip|Cyclone Trigger}} | ||
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
# {{skill|Tactical Reload}} | # {{skill|Tactical Reload}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
# Proceed to '''Loop''' | # Proceed to '''Loop''' | ||
Line 158: | Line 202: | ||
{{Collapse start|<big>'''Regular Opener'''</big>}} | {{Collapse start|<big>'''Regular Opener'''</big>}} | ||
− | Start on ''' | + | Start on '''Sword/Pistol'''. |
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
− | # {{Skill| | + | # {{Skill|Final Thrust}} |
− | # {{Skill| | + | # {{Skill|Dragon Trigger}} |
'''Gunsaber 1''' | '''Gunsaber 1''' | ||
− | # {{ | + | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged |
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
# {{Skill|Dragonspike Mine}} | # {{Skill|Dragonspike Mine}} | ||
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# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
# {{tooltip|Artillery Slash}} | # {{tooltip|Artillery Slash}} | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
− | ''' | + | '''Sword/Pistol 1''' |
+ | # {{skill|Gunstinger}} | ||
# {{Skill|Dragon's Roar}} | # {{Skill|Dragon's Roar}} | ||
− | # {{Skill| | + | # {{Skill|Final Thrust}} |
− | # {{Skill| | + | # {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2 |
− | |||
− | |||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
'''Gunsaber 2''' | '''Gunsaber 2''' | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
# {{tooltip|Blooming Fire}} | # {{tooltip|Blooming Fire}} | ||
# {{tooltip|Cyclone Trigger}} | # {{tooltip|Cyclone Trigger}} | ||
# {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} | # {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} | ||
+ | # {{tooltip|Blooming Fire}} | ||
+ | # {{skill|Tactical Reload}} | ||
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
# {{skill|Tactical Reload}} | # {{skill|Tactical Reload}} | ||
# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
+ | # Proceed to '''Loop''' | ||
+ | {{Collapse end}} | ||
+ | |||
+ | ===General tips=== | ||
+ | * Both openers follow the same broad structure as the loop, so learning the loop first might be helpful. | ||
+ | --> | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | Even if you skip the rest of the precast, it is very strong to precast your utilities: | ||
+ | # {{skill|Overcharged Cartridges}} and {{skill|Flow Stabilizer}} | ||
+ | # {{skill|Tactical Reload}} | ||
+ | # {{skill|Overcharged Cartridges}} - casting this twice within 10 seconds allows you to start with the supercharged buff | ||
+ | # {{skill|Dragon's Roar}} | ||
+ | # {{skill|Dragon Trigger}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<big>'''Loop'''</big> | <big>'''Loop'''</big> | ||
Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown. | Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown. | ||
− | '''Gunsaber | + | |
+ | '''Gunsaber''' | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
# {{Skill|Dragonspike Mine}} | # {{Skill|Dragonspike Mine}} | ||
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# {{tooltip|Flicker Step}} back into melee range | # {{tooltip|Flicker Step}} back into melee range | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
− | # {{tooltip|Artillery Slash}} | + | # {{tooltip|Cyclone Trigger}} and {{tooltip|Artillery Slash}} |
+ | # {{tooltip|Blooming Fire}} | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
+ | # {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} | ||
+ | # {{tooltip|Blooming Fire}} | ||
# {{Skill|Overcharged Cartridges}} | # {{Skill|Overcharged Cartridges}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
+ | |||
+ | * If a phase goes on long enough, {{tooltip|Cyclone Trigger}} won't be available every time, so just skip it in this case. | ||
+ | * This rotation uses {{tooltip|Flicker Step}} faster than you gain charges, so you can skip the one at step 5 if either of the first two Slashes will be affected by {{Skill|Tactical Reload}}. | ||
+ | ** As you'll have to run back in in this case, you should use {{tooltip|Artillery Slash}} first as it's fully ranged. | ||
− | ''' | + | '''Sword/Pistol''' |
− | # {{Skill|Dragon's Roar}} | + | # {{skill|Gunstinger}} (only on the first loop after the opener) |
− | # {{Skill| | + | # {{Skill|Dragon's Roar}} |
− | # {{Skill| | + | # {{Skill|Final Thrust}} |
− | + | # {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2 | |
− | # {{Skill| | + | # {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} |
+ | # {{Skill|Overcharged Cartridges}} - you will still have stacks of this, so casting again will supercharge them ready for the double slash | ||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
+ | # Repeat from start of '''Gunsaber''' section | ||
− | '''Gunsaber | + | [https://youtu.be/tsAiu-GGq3I Video example] |
+ | |||
+ | |||
+ | ===Lush Forest rotation=== | ||
+ | {{trait|Lush Forest}} doesn't have quite the same burst as the default built, but it does have higher long-term DPS and the gap between the two builds gets even smaller if you don't precast {{trait|Fierce as Fire}} stacks. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|Overcharged Cartridges}} and {{skill|Flow Stabilizer}} | ||
+ | # {{skill|Tactical Reload}} | ||
+ | # {{skill|Overcharged Cartridges}} - casting this twice within 10 seconds allows you to start with the supercharged buff | ||
+ | # {{skill|Dragon's Roar}} | ||
+ | # {{skill|Dragon Trigger}} | ||
+ | |||
+ | |||
+ | <big>'''Loop'''</big> | ||
+ | |||
+ | Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown. | ||
+ | |||
+ | |||
+ | '''Gunsaber''' | ||
+ | # {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged | ||
+ | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{Skill|Dragonspike Mine}} | ||
+ | # {{Skill|Dragon Trigger}} | ||
+ | # {{tooltip|Flicker Step}} back into melee range | ||
# {{tooltip|Dragon Slash - Force}} | # {{tooltip|Dragon Slash - Force}} | ||
+ | # {{tooltip|Artillery Slash}} - skip if it is not at max charges | ||
+ | # {{tooltip|Cyclone Trigger}} | ||
# {{tooltip|Blooming Fire}} | # {{tooltip|Blooming Fire}} | ||
− | |||
− | |||
− | |||
− | |||
# {{Skill|Sheathe Gunsaber}} | # {{Skill|Sheathe Gunsaber}} | ||
− | '''Axe/Pistol | + | '''Axe/Pistol''' |
− | # {{ | + | # {{skill|Cyclone Axe}} |
− | # {{ | + | # {{skill|Gunstinger}} |
− | # {{Skill| | + | # {{skill|Throw Axe}} |
− | # {{ | + | # {{skill|Mending}} - occasionally you won't have two charges of '''Overcharged Cartridges''' available, so use this instead of one of them |
+ | # {{skill|Overcharged Cartridges}} x2 - using this twice will supercharge it | ||
+ | # {{Skill|Dragon's Roar}} - on the first loop after the opener it's worth using '''Gunstinger''' first | ||
+ | # {{skill|Chop}} - if you're fast enough there's time for one auto here | ||
+ | # {{skill|Cyclone Axe}} | ||
# {{Skill|Dragon Trigger}} | # {{Skill|Dragon Trigger}} | ||
− | # | + | # Repeat from start of '''Gunsaber''' section |
− | + | Some optimisations that can push the Lush Forest rotation further: | |
− | + | * A single use of {{skill|Cyclone Axe}} and two {{skill|Throw Axe}} (skipping the auto) will let you speed up the '''Axe/Pistol''' section, but using it efficiently can require delaying when you use {{skill|Throw Axe}} so it can reach maximum charges and trigger {{trait|Lush Forest}}. | |
+ | ** If {{skill|Tactical Reload}} will fall in the '''Axe/Pistol''' section then you can get two uses of {{skill|Cyclone Axe}} in. | ||
+ | * If {{skill|Tactical Reload}} falls in the '''Gunsaber''' section, then using it between the two '''Dragon Slash'''es will allow a single use of the {{relic|Relic of Peitha}} buff from {{tooltip|Flicker Step}} to cover both slashes. | ||
===General Tips=== | ===General Tips=== | ||
− | * | + | * Always use {{skill|Overcharged Cartridges}} as your last skill before exiting your '''Gunsaber'''. |
− | + | * {{tooltip|Flicker Step}} is not only used for positioning, but triggers {{relic|Relic of Peitha}}. | |
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}. | * While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}. | ||
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence. | ** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence. | ||
− | * {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the ''' | + | * {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the '''Sword''' skills in your rotation if it is already available. |
− |
Latest revision as of 02:44, 24 August 2025
Overview
Bladesworn trades its second weapon set for a Gunsaber that combines ranged explosions with melee slashes. Most importantly, it gains access to the unique Dragon Slash burst skills - incredibly powerful single strikes that take a long time to prepare. As the Bladesworn is immobile this preparation, it can be challenging to manage against targets that move a lot, or can disrupt you. With so much of its damage loaded into the Dragon Slash, Bladesworn is incredibly strong if the player can perform them off cooldown, but even one missed Slash is a significant damage loss.
With Tactics, the Bladesworn can also provide some passive Might generation for their subgroup, making them an excellent choice for filling in gaps in your boon uptime while still being top DPS.
Skill Bar
Weapon Variants
Mainhand Axe is better when running
.
Skill Variants
Healing
- Depending on the encounter, you may find
- In fractals, you can precast at a Mistlock then switch to to gain the benefits of both.
makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as .
Template Code
Specializations
- offers higher long-term DPS, but allows for stronger Dragon Slashes and so is the burstier of the two options.
Stability uptime will be useful - just be wary on encounters that corrupt boons, as
Stability gets corrupted into
Fear!
could be used if the extra
Equipment
Assassin
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- You want to hit 2217 precision (with a ).
- In strikes where the boss gets
Exposed, or at Keep Construct, it would be more beneficial to swap the for a .
- is the best relic for players that don't own Secrets of the Obscure.
Consumables
Food
- or ascended versions
Utility
-
- for a cheaper alternative
Usage
Simplified Rotation (by Masel)

Bladesworn can simplified in two ways: First, by replacing some of the Armament skills with warrior's powerful signets, and second by using a consistent loop for Gunsaber and Sword/Pistol sections, rather than two variants as the full rotation uses.
- Replace and with and .
- The
Berserker stats gear, and (or ascended versions).
, full Berserker stats gear except one ring and one accessory in
Assassin stats, and (or ascended versions).
, full
means that different gear should be used. Pick one of the following:
Opener
- Precast as many skills in Gunsaber as you can (make sure not to hit the boss early!), , both charges of , and - you can skip some or all of the Gunsaber skills if you're not confident.
Flicker Step just before Dragon Slash is fully charged
Dragon Slash - Force
Part 1
- Stay in Gunsaber and use the following skills off cooldown
Blooming Fire
Cyclone Trigger (if available)
Artillery Slash (if at two or more charges)
- Autoattack until Dragon Trigger is available
- as soon as you can
Flicker Step just before Dragon Slash is fully charged
Dragon Slash - Force
Part 2
Blooming Fire
Weapon Swap
- Autoattack until Dragon Trigger is available
- as soon as you can
Flicker Step just before Dragon Slash is fully charged
Dragon Slash - Force
- Return to start of Part 1
- Use and off cooldown.
- If the boss is about to phase, activate
Dragon Slash - Force to make it even stronger.
just before
Rotation
If possible, you can pre-cast Blooming Fire,
Artillery Slash and
Break Step to build up stacks of . Pre-cast both charges of , , an additional charge of , and your healing skill.
Opener
Even if you skip the rest of the precast, it is very strong to precast your utilities:
- and
- - casting this twice within 10 seconds allows you to start with the supercharged buff
Loop
Use
and off cooldown.
Gunsaber
Flicker Step just before Dragon Slash is fully charged
Dragon Slash - Force
Flicker Step back into melee range
Dragon Slash - Force
Cyclone Trigger and
Artillery Slash
Blooming Fire
Cyclone Trigger
Swift Cut ⇒
Steel Divide ⇒
Explosive Thrust
Blooming Fire
Flicker Step just before Dragon Slash is fully charged
Dragon Slash - Force
- If a phase goes on long enough,
Cyclone Trigger won't be available every time, so just skip it in this case.
- This rotation uses
Flicker Step faster than you gain charges, so you can skip the one at step 5 if either of the first two Slashes will be affected by .
- As you'll have to run back in in this case, you should use
Artillery Slash first as it's fully ranged.
- As you'll have to run back in in this case, you should use
Sword/Pistol
- (only on the first loop after the opener)
- ⇒ ⇒ x2
- ⇒
- - you will still have stacks of this, so casting again will supercharge them ready for the double slash
- Repeat from start of Gunsaber section
Lush Forest rotation
doesn't have quite the same burst as the default built, but it does have higher long-term DPS and the gap between the two builds gets even smaller if you don't precast stacks.
Opener
- and
- - casting this twice within 10 seconds allows you to start with the supercharged buff
Loop
Use
and off cooldown.
Gunsaber
Flicker Step just before Dragon Slash is fully charged
Dragon Slash - Force
Flicker Step back into melee range
Dragon Slash - Force
Artillery Slash - skip if it is not at max charges
Cyclone Trigger
Blooming Fire
Axe/Pistol
- - occasionally you won't have two charges of Overcharged Cartridges available, so use this instead of one of them
- x2 - using this twice will supercharge it
- - on the first loop after the opener it's worth using Gunstinger first
- - if you're fast enough there's time for one auto here
- Repeat from start of Gunsaber section
Some optimisations that can push the Lush Forest rotation further:
- A single use of
- If will fall in the Axe/Pistol section then you can get two uses of in.
and two (skipping the auto) will let you speed up the Axe/Pistol section, but using it efficiently can require delaying when you use so it can reach maximum charges and trigger .
- If
Flicker Step to cover both slashes.
falls in the Gunsaber section, then using it between the two Dragon Slashes will allow a single use of the buff from
General Tips
- Always use as your last skill before exiting your Gunsaber.
Flicker Step is not only used for positioning, but triggers .
- While charging
Triggerguard to generate extra charges of , to ensure you are at 10 stacks for
Dragon Slash - Force.
- If there is any danger of you getting interrupted while in , you can forgo this step so they are available for defence.
, you can use Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip some of the Sword skills in your rotation if it is already available.
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