Difference between revisions of "Spellbreaker - Support Spellbreaker"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Healing, Condition Cleanse, Boon Removal, Crowd Control | | focus = Healing, Condition Cleanse, Boon Removal, Crowd Control | ||
− | | rating = | + | | rating = great |
| xpac = hot, pof, soto | | xpac = hot, pof, soto | ||
| difficulty = 1 | | difficulty = 1 | ||
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==Overview== | ==Overview== | ||
− | A Spellbreaker build for WvW that brings | + | A Spellbreaker build for WvW that brings healing, condition cleanse, boon removal, CC, and very high boon application. |
Line 17: | Line 17: | ||
| profession = warrior | | profession = warrior | ||
| specialization = spellbreaker | | specialization = spellbreaker | ||
− | | weapon1 = | + | | weapon1 = staff |
| weapon2 = | | weapon2 = | ||
− | | weapon3 = | + | | weapon3 = sword |
− | | weapon4 = | + | | weapon4 = warhorn |
| healing = "To the Limit!" | | healing = "To the Limit!" | ||
− | | utility1 = " | + | | utility1 = "For Great Justice!" |
| utility2 = Banner of Tactics | | utility2 = Banner of Tactics | ||
| utility3 = Break Enchantments | | utility3 = Break Enchantments | ||
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===Variants=== | ===Variants=== | ||
+ | ;Weapons | ||
+ | * '''Sword/Warhorn''' {{to}} '''Hammer''' | ||
+ | |||
;Heal | ;Heal | ||
* {{Skill|Defiant Stance}} | * {{Skill|Defiant Stance}} | ||
;Utilities | ;Utilities | ||
− | + | * {{Skill|"Shake It Off!"}} stunbreak/cleanse | |
− | * {{Skill|" | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Discipline|mid|top|bot}} | + | {{Specialization|Discipline|mid|top|mid}} |
+ | {{Specialization|Tactics|mid|bot|bot}} | ||
;Variants | ;Variants | ||
− | * {{Trait| | + | * {{Trait|Martial Cadence}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Specialization|Spellbreaker|bot|top|top}} | {{Specialization|Spellbreaker|bot|top|top}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
====Template Code==== | ====Template Code==== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQILPjM2PRemAAAAqAAAACcWAACwAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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| weight = Heavy | | weight = Heavy | ||
| stats = Minstrel | | stats = Minstrel | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Water |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | relic = Relic of | + | | relic = Relic of Mistburn |
− | | weapon1 = | + | | weapon1 = Sword |
− | | weapon2 = | + | | weapon2 = Warhorn |
| sigil1 = Superior Sigil of Energy | | sigil1 = Superior Sigil of Energy | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Bounty |
| weapon3 = Staff | | weapon3 = Staff | ||
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Nullification | | sigil3 = Superior Sigil of Nullification | ||
| sigil4 = Superior Sigil of Transference | | sigil4 = Superior Sigil of Transference | ||
− | | infusion1 = | + | | infusion1 = Concentration WvW Infusion |
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
}} | }} | ||
Line 89: | Line 81: | ||
===Equipment Variant=== | ===Equipment Variant=== | ||
;Relic | ;Relic | ||
− | * {{Relic|Relic of | + | * {{Relic|Relic of Karakosa}} if you have poor melee uptime or otherwise can't often proc {{Food|Mint Strawberry Cheesecake}} this is a better relic option |
===Consumables=== | ===Consumables=== | ||
− | * {{Food|Bowl of Fruit Salad with Mint Garnish}} | + | * {{Food|Mint Strawberry Cheesecake}} - very important for {{Relic|Relic of Mistburn}} |
− | + | ** {{Food|Bowl of Fruit Salad with Mint Garnish}} - with {{Relic|Relic of Karakosa}} | |
* {{Utility|Bountiful Maintenance Oil}} | * {{Utility|Bountiful Maintenance Oil}} | ||
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===Priorities=== | ===Priorities=== | ||
;High | ;High | ||
− | |||
* Boon rip | * Boon rip | ||
;Moderate | ;Moderate | ||
− | * Support | + | * CC |
+ | * Boon Support | ||
;Low | ;Low | ||
− | + | * Heal/Cleanse Support | |
====Surviving==== | ====Surviving==== | ||
* This build has high passive defense | * This build has high passive defense | ||
− | * This build has | + | * This build has moderate mobility skill access |
− | + | * This build has low active defenses | |
− | * This build has | ||
{{Collapsible | {{Collapsible | ||
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|;Active defense priority | |;Active defense priority | ||
| | | | ||
− | |||
* Mobility skills with {{Trait|Warrior's Sprint}} - for {{Tooltip|Immobilize}} | * Mobility skills with {{Trait|Warrior's Sprint}} - for {{Tooltip|Immobilize}} | ||
− | |||
* '''Dodge''' | * '''Dodge''' | ||
* {{Skill|Bullet Catcher}} | * {{Skill|Bullet Catcher}} | ||
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===Detailed Explanations=== | ===Detailed Explanations=== | ||
+ | ====Boon rip==== | ||
+ | * Land {{Skill|Winds of Disenchantment}} on the enemy group while your group is in range to follow up with a spike | ||
+ | ** Communicate while casting, let your team know if it gets interrupted and whether it's available or not | ||
+ | ** If you don't have {{Tooltip|Stability}} use {{Skill|Banner of Tactics}} on yourself before casting {{Skill|Winds of Disenchantment}} | ||
+ | ** It is worth casting movement skills just to get into a better position for {{Skill|Winds of Disenchantment}}, even if it hits no enemies/allies | ||
+ | * {{Skill|Break Enchantments}} is a great way to proc {{Trait|Loss Aversion}} to give you enough '''Adrenaline''' for your '''Burst''' skills | ||
+ | * Use '''Autoattacks''' to proc {{Sigil|Superior Sigil of Nullification}} and {{Trait|Enchantment Collapse}} when no other useful skills are ready and you can do it safely. | ||
+ | |||
+ | |||
====CC==== | ====CC==== | ||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;List of CC skills | ||
+ | | | ||
+ | * {{Skill|Snap Pull}} | ||
+ | * {{Skill|Full Counter}} | ||
+ | * {{Skill|Flurry}} | ||
+ | }} | ||
* Use your CC when: | * Use your CC when: | ||
** Your group calls a spike: | ** Your group calls a spike: | ||
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** On top of enemy downs (while alive players are on top of them) | ** On top of enemy downs (while alive players are on top of them) | ||
** Enemy groups moving defensively while your group is pushing | ** Enemy groups moving defensively while your group is pushing | ||
− | * | + | * Use {{Skill|Snap Pull}} when your group is ranged spiking or the enemy group is moving away from yours |
− | ** | + | ** Never use pulls like {{Skill|Snap Pull}} while your group is pushing into the enemy |
− | + | ** You can target enemy players and watch their boon bar, landing {{Skill|Snap Pull}} when they run out of {{Tooltip|Stability}} | |
− | * {{Skill|Full Counter}} should be used exclusively to reset the cooldown of {{Skill| | + | * {{Skill|Full Counter}} should be used exclusively to reset the cooldown of {{Skill|Path to Victory}}, the CC is secondary but do try to be close enough to land it |
** To ensure {{skill|Full Counter}} triggers, you can briefly move into hostile enemy ground pressure. | ** To ensure {{skill|Full Counter}} triggers, you can briefly move into hostile enemy ground pressure. | ||
− | * | + | * The {{tooltip|Immobilize}} of {{Skill|Flurry}} is applied on the first tick of the skill, since your damage is irrelevant you should cancel the channel immediately after with a '''Stow Weapon''' keybind |
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | + | ====Boon Support==== | |
− | ====Boon | + | * {{Trait|Phalanx Strength}} effectively doubles the {{tooltip|Might}} application of all your AoE {{tooltip|Might}} |
− | * | + | ** Use {{Skill|"For Great Justice!"}} right before your group spikes to give your party {{tooltip|Fury}} and 24 {{tooltip|Might}} |
− | ** | + | ** The {{tooltip|Might}} gained from {{Relic|Relic of Mistburn}} when you grant yourself {{tooltip|Might}} also procs {{Trait|Phalanx Strength}} |
− | ** | + | * Hit as many enemies as possible to proc {{Food|Mint Strawberry Cheesecake}} which will trigger {{Relic|Relic of Mistburn}} and {{Trait|Phalanx Strength}} |
− | * | + | * Use {{Skill|Banner of Tactics}} if your group is missing {{Tooltip|Stability}} before a push, or during a clash to provide {{Tooltip|Resistance}} and {{Tooltip|Superspeed}} |
− | ** | + | ** The strongest part of {{Skill|Banner of Tactics}} is the {{Tooltip|Resistance}}, get as much value out of it as possible |
− | * {{Skill| | + | * The condition clear from {{Skill|Charge (warrior)}} is good, but the {{tooltip|Quickness}} is so valuable that unless your party has uptime covered by a different support it should generally be used whenever your group is spiking rather than being saved for a cleanse |
− | + | * Use {{Skill|"To the Limit!"}} after your group dodges through the enemy to restore '''Endurance''' | |
− | ====Support==== | + | ====Heal/Cleanse Support==== |
* {{Skill|Path to Victory}}, {{Skill|Valiant Leap}}, {{Skill|Line Breaker}} and {{Skill|Bullet Catcher}} {{to}} {{Skill|Defiant Roar}} should all be cast on your group when clashing with the enemy to heal | * {{Skill|Path to Victory}}, {{Skill|Valiant Leap}}, {{Skill|Line Breaker}} and {{Skill|Bullet Catcher}} {{to}} {{Skill|Defiant Roar}} should all be cast on your group when clashing with the enemy to heal | ||
− | + | * Hit the enemy group as well as your own with {{Skill|Line Breaker}} when possible to apply {{Tooltip|Weakness}} | |
− | + | ** {{Skill|Line Breaker}} has a significant aftercast animation lock, be careful with where you aim it | |
− | * {{Skill| | + | * Stand very slightly in front of your commander (your character model should still touch theirs) during clashes to charge {{skill|Bullet Catcher}} |
− | * | + | * {{Skill|Call of Valor}} gives hefty {{tooltip|Barrier}} and cleanse, use it while your group is clashing with the enemy |
− | * | ||
Latest revision as of 19:02, 25 August 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Healing, Condition cleanse, Boon removal and Crowd control
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on August 25, 2025 and is up to date for the August 19, 2025 patch.
Overview
A Spellbreaker build for WvW that brings healing, condition cleanse, boon removal, CC, and very high boon application.
Skill Bar
Staff
Sword/Warhorn
Utility
Variants
- Weapons
- Sword/Warhorn ⇒ Hammer
- Heal
- Utilities
- stunbreak/cleanse
Template Code
[&DQILHTM2PRemAAAAagAAACcWAACwAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
Template Code
[&DQILPjM2PRemAAAAqAAAACcWAACwAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Sword
Minstrel
Minstrel
Warhorn
Minstrel
Minstrel
Sigil
Sigil
Staff
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variant
- Relic
- if you have poor melee uptime or otherwise can't often proc this is a better relic option
Consumables
- - very important for
- - with
Usage
Priorities
- High
- Boon rip
- Moderate
- CC
- Boon Support
- Low
- Heal/Cleanse Support
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- This build has low active defenses
|
Detailed Explanations
Boon rip
- Land
- Communicate while casting, let your team know if it gets interrupted and whether it's available or not
- If you don't have
Stability use on yourself before casting
- It is worth casting movement skills just to get into a better position for , even if it hits no enemies/allies
on the enemy group while your group is in range to follow up with a spike
- is a great way to proc to give you enough Adrenaline for your Burst skills
- Use Autoattacks to proc and when no other useful skills are ready and you can do it safely.
CC
|
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Use
- Never use pulls like while your group is pushing into the enemy
- You can target enemy players and watch their boon bar, landing
Stability
when they run out of
when your group is ranged spiking or the enemy group is moving away from yours
- To ensure triggers, you can briefly move into hostile enemy ground pressure.
should be used exclusively to reset the cooldown of , the CC is secondary but do try to be close enough to land it
- The
Immobilize of is applied on the first tick of the skill, since your damage is irrelevant you should cancel the channel immediately after with a Stow Weapon keybind
Boon Support
Might application of all your AoE
Might
effectively doubles the - Hit as many enemies as possible to proc which will trigger and
- Use
Stability before a push, or during a clash to provide
Resistance and
Superspeed
- The strongest part of
Resistance, get as much value out of it as possible
is the
if your group is missing - The strongest part of
- The condition clear from
Quickness is so valuable that unless your party has uptime covered by a different support it should generally be used whenever your group is spiking rather than being saved for a cleanse
is good, but the - Use after your group dodges through the enemy to restore Endurance
Heal/Cleanse Support
- ⇒ should all be cast on your group when clashing with the enemy to heal , , and
- Hit the enemy group as well as your own with
Weakness
- has a significant aftercast animation lock, be careful with where you aim it
when possible to apply - Stand very slightly in front of your commander (your character model should still touch theirs) during clashes to charge
Barrier and cleanse, use it while your group is clashing with the enemy
gives hefty
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings

Very useful and versatile build in any scale, as it allows great output of all forms of crowd control (stuns, dazes, immobilize, cripple), paired with the standard boon removal spellbreaker brings and the decent boonshare provided through Tactics traitline, warhorn skils (and FGJ if you run that)
Drop Discipline for Defense in blob sized fights
Comments
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