Difference between revisions of "Vindicator - DPS Vindicator"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Strike Damage, DPS, Boon Support | | focus = Strike Damage, DPS, Boon Support | ||
− | | rating = | + | | rating = basic |
− | | meta = | + | | meta = |
− | | xpac = eod | + | | xpac = hot, eod, soto, jw |
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis | + | A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis allow this build to deal strong damage with great survivability. |
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| profession = revenant | | profession = revenant | ||
| specialization = Vindicator | | specialization = Vindicator | ||
− | | weapon1 = | + | | weapon1 = Spear |
| weapon3 = Greatsword | | weapon3 = Greatsword | ||
| legend1 = Archemorus | | legend1 = Archemorus | ||
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;Variants | ;Variants | ||
* {{trait|Assassin's Presence}} worth it if two other DPS in your party lack fury uptime | * {{trait|Assassin's Presence}} worth it if two other DPS in your party lack fury uptime | ||
− | |||
{{Specialization|Invocation|mid|bot|bot}} | {{Specialization|Invocation|mid|bot|bot}} | ||
− | {{Specialization|Vindicator|mid | + | {{Specialization|Vindicator|top|mid|top}} |
− | |||
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{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
− | | stats = Berserker | + | | stats = Marauder |
+ | | ring1 = Berserker | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | relic = Relic of the Thief |
+ | | weapon1 = Spear | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Energy |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Fire |
| weapon3 = Greatsword | | weapon3 = Greatsword | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Hydromancy |
| sigil4 = Superior Sigil of Bloodlust | | sigil4 = Superior Sigil of Bloodlust | ||
− | |||
− | |||
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− | |||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 17 |
+ | | infusion2 = Precise WvW Infusion | ||
+ | | infusion2-qt = 1 | ||
}} | }} | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
;Stats | ;Stats | ||
− | * {{tooltip| | + | * Feel free to use as much {{tooltip|Berserker stats}} as you feel comfortable with |
+ | |||
+ | ;Relic | ||
+ | * {{Relic|Relic of Isgarren}} | ||
;Sigils | ;Sigils | ||
− | |||
* {{Sigil|Superior Sigil of Stamina}} | * {{Sigil|Superior Sigil of Stamina}} | ||
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===Priorities=== | ===Priorities=== | ||
;High | ;High | ||
− | * | + | * Damage |
;Moderate | ;Moderate | ||
− | |||
− | |||
;Low | ;Low | ||
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** {{skill|Phantom's Onslaught}} will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range | ** {{skill|Phantom's Onslaught}} will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range | ||
*** Neutral creatures can be used as targets | *** Neutral creatures can be used as targets | ||
− | * This | + | * This build has high active defenses |
− | |||
** Toggle {{Skill|Vengeful Hammers}} on whenever you expect significant pressure, its upkeep is cheap | ** Toggle {{Skill|Vengeful Hammers}} on whenever you expect significant pressure, its upkeep is cheap | ||
** {{Skill|Rite of the Great Dwarf}} breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger | ** {{Skill|Rite of the Great Dwarf}} breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger | ||
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** {{Skill|Battle Dance}} | ** {{Skill|Battle Dance}} | ||
** {{Skill|Selfless Spirit}} | ** {{Skill|Selfless Spirit}} | ||
− | |||
}} | }} | ||
===Detailed Explanations=== | ===Detailed Explanations=== | ||
− | ==== | + | ====Damage==== |
− | |||
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* Try to place {{Skill|Inspiring Reinforcement}} in the direction your group is pushing if possible, but prioritize hitting enemies | * Try to place {{Skill|Inspiring Reinforcement}} in the direction your group is pushing if possible, but prioritize hitting enemies | ||
* Toggle on {{Skill|Vengeful Hammers}} any time you're in range and in '''Jalis''', but prioritize other skills when energy is limited | * Toggle on {{Skill|Vengeful Hammers}} any time you're in range and in '''Jalis''', but prioritize other skills when energy is limited | ||
+ | * Make sure to prioritize using at least 1 charge of {{Skill|Abyssal Raze}} in '''Spear''' to avoid wasting the cooldown reduction that other spear abilities give. | ||
{{Collapsible | {{Collapsible | ||
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;Greatsword | ;Greatsword | ||
+ | * {{Skill|Mist Unleashed}} | ||
* {{Skill|True Strike (Vindicator)}} - 5 charges | * {{Skill|True Strike (Vindicator)}} - 5 charges | ||
* {{Skill|Eternity's Requiem}} | * {{Skill|Eternity's Requiem}} | ||
* {{Skill|Phantom's Onslaught}} | * {{Skill|Phantom's Onslaught}} | ||
− | |||
− | ; | + | ;Spear |
− | * {{Skill| | + | * {{Skill|Abyssal Raze}} |
− | * {{Skill| | + | * {{Skill|Abyssal Force}} |
+ | * {{Skill|Abyssal Blitz}} | ||
+ | * {{Skill|Abyssal Blot}} | ||
}} | }} | ||
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Latest revision as of 13:55, 29 August 2025
This is a placeholder build that was useful in the past. Click here to view current builds.
Focused on: Strike damage, Dps and Boon support
Designed for: WvW Zerg
Difficulty:
Normal
Overview
A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis allow this build to deal strong damage with great survivability.
Skill Bar
Spear
Greatsword
Utility
Utility
Template Code
[&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- worth it if two other DPS in your party lack fury uptime
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Berserker
Berserker
Ring
Marauder
Marauder
Spear
Marauder
Marauder
Sigil
Sigil
Greatsword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x17
x17
Infusion
x1
x1
Relic
Equipment Variants
- Stats
- Feel free to use as much
Berserker stats as you feel comfortable with
- Relic
- Sigils
Consumables
-
- personal food option
Usage
Priorities
- High
- Damage
- Moderate
- Low
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Neutral creatures can be used as targets
will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
- This build has high active defenses
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
|
Detailed Explanations
Damage
- Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
- Toggle on any time you're in range and in Jalis, but prioritize other skills when energy is limited
- Make sure to prioritize using at least 1 charge of in Spear to avoid wasting the cooldown reduction that other spear abilities give.
Ratings
Comments
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