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Difference between revisions of "Vindicator - DPS Vindicator"

 
(6 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = Strike Damage, DPS, Boon Support
 
| focus = Strike Damage, DPS, Boon Support
| rating = great
+
| rating = basic
 
| meta =  
 
| meta =  
| xpac = hot, eod, soto
+
| xpac = hot, eod, soto, jw
 
| difficulty = 2
 
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis, and the damage of {{Skill|Coalescence of Ruin}} allow this build to deal strong damage with great survivability.
+
A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis allow this build to deal strong damage with great survivability.
  
  
Line 21: Line 21:
 
| weapon3 = Greatsword
 
| weapon3 = Greatsword
 
| legend1 = Archemorus
 
| legend1 = Archemorus
| legend2 = Shiro
+
| legend2 = Jalis
 
}}
 
}}
 
 
===Variants===
 
:Weapons
 
* '''Spear''' {{to}} '''Hammer'''
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQkDPg8qRRncEQAABhIAANQRAAArEgAAyhEAAAcCAADUESsSBhIAAAAAAAA=]
+
code = [&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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;Variants
 
;Variants
 
* {{trait|Assassin's Presence}} worth it if two other DPS in your party lack fury uptime
 
* {{trait|Assassin's Presence}} worth it if two other DPS in your party lack fury uptime
* {{trait|Brutality}} constant stability removal with quickness uptime but less DPS.
 
 
{{Specialization|Invocation|mid|bot|bot}}
 
{{Specialization|Invocation|mid|bot|bot}}
 
{{Specialization|Vindicator|top|mid|top}}
 
{{Specialization|Vindicator|top|mid|top}}
Line 73: Line 67:
  
 
;Relic
 
;Relic
* {{Relic|Relic of Speed}}
 
 
* {{Relic|Relic of Isgarren}}
 
* {{Relic|Relic of Isgarren}}
  
 
;Sigils
 
;Sigils
 
* {{Sigil|Superior Sigil of Stamina}}
 
* {{Sigil|Superior Sigil of Stamina}}
* {{Sigil|Superior Sigil of Paralyzation}}
 
  
  
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====Surviving====
 
====Surviving====
 
* This build has moderate passive defense
 
* This build has moderate passive defense
* This build has high mobility skill access
+
* This build has moderate mobility skill access
 
** {{skill|Phantom's Onslaught}} will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
 
** {{skill|Phantom's Onslaught}} will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
 
*** Neutral creatures can be used as targets
 
*** Neutral creatures can be used as targets
 
* This build has high active defenses  
 
* This build has high active defenses  
 +
** Toggle {{Skill|Vengeful Hammers}} on whenever you expect significant pressure, its upkeep is cheap
 +
** {{Skill|Rite of the Great Dwarf}} breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
  
 
{{Collapsible
 
{{Collapsible
Line 109: Line 103:
 
|
 
|
 
* {{Skill|Reaver's Rage}} - for stunbreaking
 
* {{Skill|Reaver's Rage}} - for stunbreaking
* {{Skill|Riposting Shadows}} - for stunbreaking/{{Tooltip|Immobilize}}
+
* {{Skill|Rite of the Great Dwarf}} - for stunbreaking
 
* {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}}
 
* {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}}
 
* {{Skill|Alliance Tactics}} - Saint Viktor
 
* {{Skill|Alliance Tactics}} - Saint Viktor
Line 115: Line 109:
 
** {{Skill|Battle Dance}} - for {{Tooltip|Immobilize}}
 
** {{Skill|Battle Dance}} - for {{Tooltip|Immobilize}}
 
** {{Skill|Tree Song}} - for {{Tooltip|Immobilize}}
 
** {{Skill|Tree Song}} - for {{Tooltip|Immobilize}}
 +
* {{Skill|Vengeful Hammers}}
 
* '''Dodge'''
 
* '''Dodge'''
 
** {{Skill|Energy Meld}} - if short on '''Endurance'''
 
** {{Skill|Energy Meld}} - if short on '''Endurance'''
 
* {{Skill|Imperial Guard}}
 
* {{Skill|Imperial Guard}}
* {{Skill|Selfish Spirit}} - general use
+
* {{Skill|Rite of the Great Dwarf}} - general use
 +
* {{Skill|Selfish Spirit}}/{{Skill|Soothing Stone}} - general use
 
* {{Skill|Alliance Tactics}} - Saint Viktor
 
* {{Skill|Alliance Tactics}} - Saint Viktor
 
** {{Skill|Battle Dance}}
 
** {{Skill|Battle Dance}}
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===Detailed Explanations===
 
===Detailed Explanations===
 
====Damage====
 
====Damage====
 +
* Try to place {{Skill|Inspiring Reinforcement}} in the direction your group is pushing if possible, but prioritize hitting enemies
 +
* Toggle on {{Skill|Vengeful Hammers}} any time you're in range and in '''Jalis''', but prioritize other skills when energy is limited
 
* Make sure to prioritize using at least 1 charge of {{Skill|Abyssal Raze}} in '''Spear''' to avoid wasting the cooldown reduction that other spear abilities give.
 
* Make sure to prioritize using at least 1 charge of {{Skill|Abyssal Raze}} in '''Spear''' to avoid wasting the cooldown reduction that other spear abilities give.
* When using {{Skill|Phantom's Onslaught}} prioritize targeting enemies on the edge of the enemy group and use the skill while your group is pushing in and the enemy group is moving away if possible
 
  
 
{{Collapsible
 
{{Collapsible
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|;Skill priority
 
|;Skill priority
 
|
 
|
* {{Skill|Jade Winds}}
 
 
* {{Skill|Scavenger Burst}} - if lacking {{Tooltip|Fury}} or {{Tooltip|Quickness}}
 
* {{Skill|Scavenger Burst}} - if lacking {{Tooltip|Fury}} or {{Tooltip|Quickness}}
 
* {{Trait|Forerunner of Death}}
 
* {{Trait|Forerunner of Death}}
 
* {{Skill|Nomad's Advance}}
 
* {{Skill|Nomad's Advance}}
 
* {{Skill|Scavenger Burst}} - general use
 
* {{Skill|Scavenger Burst}} - general use
 +
* {{Skill|Inspiring Reinforcement}}
 +
* {{Skill|Vengeful Hammers}}
  
 
;Greatsword
 
;Greatsword

Latest revision as of 13:55, 29 August 2025

Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.

Focused on: Strike damageDps and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
Normal

Overview

A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis allow this build to deal strong damage with great survivability.


Skill Bar

Spear
Greatsword
Utility
Utility


Template Code

[&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Assassin's Presence worth it if two other DPS in your party lack fury uptime


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Berserker
Ring
Marauder
Spear
Marauder
Sigil
Sigil
Greatsword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x17
Infusion
x1
Relic


Equipment Variants

Stats
Relic
  • Relic of Isgarren
Sigils
  • Sigil of Superior Sigil of Stamina


Consumables

    • personal food option


Usage

Priorities

High
  • Damage
Moderate
Low


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Phantom's Onslaught will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
      • Neutral creatures can be used as targets
  • This build has high active defenses
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority
  • Reaver's Rage - for stunbreaking
  • Rite of the Great Dwarf - for stunbreaking
  • Soothing Stone - for Immobilize Immobilize
  • Alliance Tactics - Saint Viktor
  • Vengeful Hammers
  • Dodge
    • Energy Meld - if short on Endurance
  • Imperial Guard
  • Rite of the Great Dwarf - general use
  • Selfish Spirit/Soothing Stone - general use
  • Alliance Tactics - Saint Viktor
    • Battle Dance
    • Selfless Spirit


Detailed Explanations

Damage

  • Try to place Inspiring Reinforcement in the direction your group is pushing if possible, but prioritize hitting enemies
  • Toggle on Vengeful Hammers any time you're in range and in Jalis, but prioritize other skills when energy is limited
  • Make sure to prioritize using at least 1 charge of Abyssal Raze in Spear to avoid wasting the cooldown reduction that other spear abilities give.
Skill priority
  • Scavenger Burst - if lacking Fury Fury or Quickness Quickness
  • Forerunner of Death
  • Nomad's Advance
  • Scavenger Burst - general use
  • Inspiring Reinforcement
  • Vengeful Hammers
Greatsword
  • Mist Unleashed
  • True Strike (Vindicator) - 5 charges
  • Eternity's Requiem
  • Phantom's Onslaught
Spear
  • Abyssal Raze
  • Abyssal Force
  • Abyssal Blitz
  • Abyssal Blot


Ratings

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Comments

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