Difference between revisions of "Chronomancer - Domination Chronomancer"
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===Heal Variants=== | ===Heal Variants=== | ||
− | |||
*{{Skill|Signet of the Ether}} If you take {{Skill|Phantasmal Disenchanter}}. | *{{Skill|Signet of the Ether}} If you take {{Skill|Phantasmal Disenchanter}}. | ||
** Both swaps strongly recommended at smaller numbers. | ** Both swaps strongly recommended at smaller numbers. | ||
===Utility Variants=== | ===Utility Variants=== | ||
− | *{{Skill|Phantasmal Disenchanter}} extremely powerful AoE boonrips but inconsistent at range | + | *{{Skill|Phantasmal Disenchanter}} extremely powerful AoE boonrips but inconsistent at range, typically used over {{Skill| |
+ | Veil}} | ||
*{{Skill|Mimic}} Enables an extra use of {{Skill|Illusion of Life}} or {{Skill|Null Field}}. | *{{Skill|Mimic}} Enables an extra use of {{Skill|Illusion of Life}} or {{Skill|Null Field}}. | ||
− | *{{Skill|Mantra of Concentration}} if in need of {{Tooltip|Stability}} | + | *{{Skill|Mantra of Concentration}} if in need of {{Tooltip|Stability}} and personal stunbreak |
− | + | ** Your utilities are extremely powerful, only take this if you can't live without it | |
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code = [---] | code = [---] | ||
}} | }} | ||
− | |||
− | |||
==Specializations== | ==Specializations== | ||
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{{Specialization|Domination|bot|top|top}} | {{Specialization|Domination|bot|top|top}} | ||
{{Specialization|Chronomancer|top|bot|top}} | {{Specialization|Chronomancer|top|bot|top}} | ||
− | + | '''Variants''' | |
− | |||
* {{Trait|Seize the Moment}} useful to give self {{Tooltip|Quickness}} if landing {{Skill|Illusion of Life}} is difficult. | * {{Trait|Seize the Moment}} useful to give self {{Tooltip|Quickness}} if landing {{Skill|Illusion of Life}} is difficult. | ||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
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| infusion1-qt = 18 | | infusion1-qt = 18 | ||
}} | }} | ||
− | |||
==Equipment Variants== | ==Equipment Variants== | ||
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** Your equipment in general has minimal impact on this builds performance, but concentration is helpful for {{Tooltip|Alacrity}} uptime | ** Your equipment in general has minimal impact on this builds performance, but concentration is helpful for {{Tooltip|Alacrity}} uptime | ||
* {{Sigil|Superior Sigil of Energy}} to {{Sigil|Superior Sigil of Nullification}} for slightly more boon rip at the cost of survivability | * {{Sigil|Superior Sigil of Energy}} to {{Sigil|Superior Sigil of Nullification}} for slightly more boon rip at the cost of survivability | ||
− | |||
===Consumables=== | ===Consumables=== | ||
− | * {{Food|Bowl of Fruit Salad with Mint Garnish}} | + | * {{Food|Bowl of Fruit Salad with Mint Garnish}} |
− | * {{Utility| | + | * {{Utility|Sharpening Skull}} |
− | |||
==Usage== | ==Usage== | ||
===General=== | ===General=== | ||
− | Your main job is to boon rip and CC enemies to trap them in allied spikes. You also need to use {{Skill|Illusion of Life}} to save allies that go down | + | Your main job is to boon rip and CC enemies to trap them in allied spikes. You also need to use {{Skill|Illusion of Life}} to save allies that go down |
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed. | * Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed. | ||
− | ** If you use the Allow Skill Retargetting and Instant Cast settings, {{Skill|Illusion of Life}} will cast at the location your cursor is at the end of the cast, instead of where you initially targetted | + | ** If you use the '''Allow Skill Retargetting''' and '''Instant Cast settings''', {{Skill|Illusion of Life}} will cast at the location your cursor is at the end of the cast, instead of where you initially targetted |
− | * Your crowd control skills will strip boons with {{Trait|Vicious Expression}} | + | * Your crowd control skills will strip boons with {{Trait|Vicious Expression}} |
− | * Use your crowd control when your allies are spiking the enemy, such as inside a friendly Winds of Disenchantment or Necromancer Wells | + | * Use your crowd control when your allies are spiking the enemy, such as inside a friendly Winds of Disenchantment or Necromancer Wells |
− | * Always use {{Skill|Continuum Split}} | + | * Always use {{Skill|Continuum Split}} when casting either {{Skill|Gravity Well}} or {{Skill|Illusion of Life}} to ensure a second cast of these vital skills |
+ | ** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and Shatter skills as the cooldowns reset | ||
+ | ** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split | ||
===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Gravity Well}} strong CC and almost always a good choice to double with {{Skill|Continuum Split}}. | * {{Skill|Gravity Well}} strong CC and almost always a good choice to double with {{Skill|Continuum Split}}. | ||
− | * {{Skill|Temporal Curtain}} pulls enemies towards the curtain. Use it to pull enemies into your groups spikes | + | * {{Skill|Temporal Curtain}} pulls enemies towards the curtain. Use it to pull enemies into your groups spikes or your own {{Skill|Gravity Well}} |
− | ** Pull enemies from walls by placing the line at the base of the wall | + | ** Pull enemies from walls by placing the line at the base of the wall |
− | * {{Skill|Tides of Time}} stuns foes, thus combines well with {{Sigil|Superior Sigil of Absorption}}, use at close range | + | * {{Skill|Tides of Time}} stuns foes, thus combines well with {{Sigil|Superior Sigil of Absorption}}, use at close range |
− | * {{Skill|Illusionary Leap}} immobilizes a single target, useful when trying to catch an enemy that is lagging behind | + | * {{Skill|Illusionary Leap}} immobilizes a single target, useful when trying to catch an enemy that is lagging behind |
===Boon Rip=== | ===Boon Rip=== | ||
− | * {{Skill|Null Field}} Place on allied spikes and especially on melee clashes where both groups will be inside | + | * {{Skill|Null Field}} Place on allied spikes and especially on melee clashes where both groups will be inside |
− | * | + | * Activate your shatters {{Skill|Split Second}}, {{Skill|Rewinder}} and {{Skill|Time Sink}} when crossing through enemies to proc {{Trait|Shattered Concentration}} |
** Try to save {{Skill|Time Sink}} for when enemies lack {{Tooltip|Stability}} to proc {{Trait|Vicious Expression}} | ** Try to save {{Skill|Time Sink}} for when enemies lack {{Tooltip|Stability}} to proc {{Trait|Vicious Expression}} |
Revision as of 13:15, 23 February 2022
This build was last updated on February 23, 2022 and is up to date for the October 8, 2024 patch.
Overview
Support Chronomancer WvW build focusing on revival, utility and crowd control.
Skill Bar
Sword/Focus
X/Shield
Utility
Heal Variants
- Both swaps strongly recommended at smaller numbers.
If you take .
Utility Variants
- extremely powerful AoE boonrips but inconsistent at range, typically used over
- Enables an extra use of or .
- Stability and personal stunbreak
- Your utilities are extremely powerful, only take this if you can't live without it
if in need of
Template Code
[---]
Specializations
Variants
- Quickness if landing is difficult. useful to give self
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Sword
Minstrel
Minstrel
Focus
Minstrel
Minstrel
Sigil
Sigil
Sword
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Minstrel's can be replaced by Wanderer's or Celestial
- Your equipment in general has minimal impact on this builds performance, but concentration is helpful for Alacrity uptime
- to for slightly more boon rip at the cost of survivability
Consumables
Usage
General
Your main job is to boon rip and CC enemies to trap them in allied spikes. You also need to use
to save allies that go down- Focus on reviving allies who are far away with
- If you use the Allow Skill Retargetting and Instant Cast settings, will cast at the location your cursor is at the end of the cast, instead of where you initially targetted
, don't waste the skill on players that can be hand rezzed.
- Your crowd control skills will strip boons with
- Use your crowd control when your allies are spiking the enemy, such as inside a friendly Winds of Disenchantment or Necromancer Wells
- Always use
- While inside the split, use as many skills as possible such as and Shatter skills as the cooldowns reset
- You can cast as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
when casting either or to ensure a second cast of these vital skills
Crowd Control
- strong CC and almost always a good choice to double with .
- Pull enemies from walls by placing the line at the base of the wall
pulls enemies towards the curtain. Use it to pull enemies into your groups spikes or your own
- stuns foes, thus combines well with , use at close range
- immobilizes a single target, useful when trying to catch an enemy that is lagging behind
Boon Rip
- Place on allied spikes and especially on melee clashes where both groups will be inside
- Activate your shatters
- Try to save Stability to proc for when enemies lack
, and when crossing through enemies to proc
Ratings
Comments
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