Difference between revisions of "Reaper - Rise"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
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− | | rating = | + | | rating = great |
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Revision as of 18:49, 23 February 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on February 23, 2022 and is up to date for the October 8, 2024 patch.
Overview
A durable build with excellent boon corruption, damage and minions.
Skillbar
Axe/Focus
Dagger/Dagger
Utility
Weapon Variants
- Greatsword is a good option for the utility of and
Utility Variants
- more boon removal, but less damage than the standard options
Traits
Variants
- if not using daggers
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
Dagger
Marauder
Marauder
Dagger
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
-
- feast option with additional power and ferocity.
Usage
General
- Use during melee engages, crosses or to stop an enemy push.
- Using your wells at the same time as the other Necromancers in your group dramatically increases their value
and are a significant part of your damage and boonrip outside of weapon skills. Place then on top of the enemy group, along friendly and your team pressure.
- Save
- Don't be afraid to drop form early if your auto attacks are being blocked.
- Make sure to use while in lich form to activate
until and other projectile block is used up.
Weapons
- Try to combo into when you see a vulnerable target
- Use as frequently as possible when enemies are in range
- Dagger autoattacks are melee range, avoid getting stuck in dagger at range
Shroud
- can be used for high burst damage in melee and for access to mobility and extra defense
- Don't spend too long in shroud, your weapon skills are stronger than autoattacks
- is high burst AoE damage
- is useful for mobility, be aware that it will aim towards your target so make sure to detarget to use it defensively
- Make sure to trigger the flip skill before the 6 second duration ends
is an instant cast that should be used whenever entering shroud
Ratings
Incredibly strong at small and mid sized scales, but lacks the range and boon rip of scourge in range heavy large scale fights. Viable at large scales if group plays aggressively enough to get in range for "Rise!"
Comments
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