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Difference between revisions of "Revenant - Core Power"

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==Specializations==
 
==Specializations==

Revision as of 16:50, 25 February 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage and Support

Designed for: PvP Conquest

Difficulty:
TBD
This build was last updated on February 25, 2022 and is up to date for the October 8, 2024 patch.


Overview

A Revenant PvP build that deals high power burst damage, potent group CC and can provide utility to the team.


Skill Bar

Sword/Sword
Staff
Utility
Utility


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Specializations

Variants

  • Steadfast Rejuvenation adds extra healing to the build but makes your RotGD worse against conditions and sacrifices a useful defensive proc too.

Variants

  • Rite of the Great Dwarf is a stun break with a cast time. While the skill breaks stun at the start, you could lose out on all the energy without getting the second part of the skill off if you get CC'd while channeling the skill. Stability Stability from Glaring Resolve could help you get the channel off after breaking a stun, but you'll lose out on some minor cleansing on weapon swap.


Equipment

Sword
Sword
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet


Equipment Variants

Amulet

  • - More sustain against Power at a loss of damage.


Note: Legend swap can trigger on weapon swap sigils, changing weapons is not required.


Usage

Important Mechanics

  1. Song of the Mists provide sustain and assistance to achieve skills faster, use legend swap in range of foes as often possible to fully benefit.
  2. Versed in Stone is mandatory to survive condition pressure, therefor use Rite of the Great Dwarf if a burst is predictable.
  3. Sigil of Intelligence is extremely powerful as a Revenant since it activates on legend swap, allowing for flexibility in bursts.
  4. Sigil of Purging rewards camping Staff assuming a defensive stance as most skills could require proper timing to see their worth. Sigil of Cleansing can also see use in a more predictable way but requires legend swap.


Legendary Dwarf Stance

  1. Soothing Stone is the solve it all skill, it should only be used absolutely if you have less than it can heal. Quickness Quickness can help casting the skill faster.
  2. Inspiring Reinforcement to be used offensively or defensively, it deals high damage and provide Weakness Weakness along Stability Stability.
  3. Forced Engagement is the main burst setup, can possibly distract an entire fight in the favor of your team.
  4. Vengeful Hammers should be used in regards to not having enough energy for Rite of the Great Dwarf and foes being in range. Great skill to use up Enchanted Daggers as they are Unblockable Unblockable and also heals.
  5. Rite of the Great Dwarf is the main aspect of the legend, should always be used if Song of the Mists has been effectively used to mitigate massive damage. Phase Traversal has great synergy with this skill for team support or initiating dangerous engagements.


Legendary Assassin Stance

  1. Enchanted Daggers has many uses as a Life Steal which can go through many utilities that aren't blocks/invulnerabilities, however Poison Poison can drastically reduce it's effectiveness.
  2. Riposting Shadows is great for kitting, restoring endurance, Fury Fury and clearing benefits. It's predictable timing however can be detrimental and so shouldn't be carelessly used unless energy is to spare and legend swapping is available.
  3. Phase Traversal great mobility skill that can open unusual opportunities with it's 2 Unblockable Unblockable hits and Quickness Quickness. The final hit of this skill can be useful to remove Blind Blind and setup a burst.
  4. Impossible Odds is a risky DPS buff that should be used only knowing there is options to fall back to.
  5. Jade Winds great for turning long lasting fights around, best used while legend swap is available.


Sword/Sword

The main set, this is where most of your damage comes from.

  1. Preparation Thrust combined Quickness Quickness with Impossible Odds can result in a lot of damage.
  2. Chilling Isolation does great damage on a short CD without any setup.
  3. Unrelenting Assault can be used for evading attack or dealing great damage for single targets, Impossible Odds doubles damage at a higher energy cost.
  4. Shackling Wave and Deathstrike are your two main burst skills.


Staff

Defensive/utility set. Should only be used under pressure to sustain or if you need to CC, it will not add into damage and in most cases use up a valuable weapon swap.


  1. Rapid Swipe is still a decent cleave with Impossible Odds and Quickness Quickness, using it faster also spawn more orbs that can heal.
  2. Mender's Rebuke fairly good damage dealer while also mitigating damage on top of all the other Weakness Weakness.
  3. Warding Rift is the main way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
  4. Renewing Wave is the fallback skill in case of extreme condition pressure before having to rely on Soothing Stone, it can be secured more easily with Stability Stability or Quickness Quickness, sigils also put a great contribution at increasing the chances of removing important conditions.
  5. Surge of the Mists is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable like Riposting Shadows therefor having legend swap available is recommended. As it is a multi-cc, it can go through single stacks of Stability Stability with ease, making those that pulse only once per second vulnerable, skill such as Inspiring Reinforcement or Lich Form.


Counters

  • Heavy use of conditions.


Top Streamers


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • February 2022
The build isn't bad but it's always been in a weird spot. It's like a middleground between power Herald and Renegade, or more like a worse Renegade. Which means every Renegade nerf makes this a little more attractive. Right now it's still worse than the elite specs however and there's little reason to play it over them, but if you want something different for fun then it's an option.
4 stars
ShaoAZ gave this build 4 stars • June 2021
Been having at it for 2 years now, this build has a little something for everything, just like it can be countered in about everyway. As a high risk, high reward. Easy to kill on, easy to die on. The skill ceiling is pretty high with a lot of the flow requiring proper timing to maximize it's survivability or damage at viable levels. Taunt as of right now is extremely jank in some cases and should be expected to change in the future. Initiating fights and +1 works just like Herald but with more utility that can actually get entire teamfights in your favor. I'd say that even extensive knowledge of other professions is required to play this since most of what makes it work relies on outplaying opponents the further the fights go on. It can absolutely 1v1 anything and fill multiple roles at a lesser degree, a true jack of all trades as it was designed for most likely. Even on Berserker stats. Traited RotGD with Weakness on top, it's possible to tank "ridiculous" pressure.
3 stars
Katzenfutter gave this build 3 stars • May 2021
This is more of a niche build, but does a lot of damage with the right team and matchup. Choose Spiritual Reckoning and the life steal traits (devostation 2-3-3) paired up with demolisher amulet for a more sustainable version (and one more rating star)
3 stars
Trîkuna gave this build 3 stars • April 2021
far from meta, but decent duelist build and decent at roaming, it weakness is definetly condi builds. but it's still playable into them. very fun when you're looking to play a niche build on revenant :) does alright into certain matchups, wins alot of matchups that has a lot of CC like Lightning rod. would still recommend to give this build a try! (ps. try demolisher + earth rune to tilt people harder)

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