Difference between revisions of "Arete"
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* This build has no mobility skill access | * This build has no mobility skill access | ||
* This builds has low active defenses | * This builds has low active defenses | ||
− | ** {{Skill|Trail of Anguish}} | + | ** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak |
− | ** {{Skill| | + | ** Save {{Skill|Deathly Swarm}} to clear movement imparing conditions |
− | ** {{Skill|Sand Flare}} | + | ** Use your three barrier skills in the following order if needed to survive once you run out of endurance to '''Dodge''': |
+ | *** {{Skill|Sand Flare}} | ||
+ | **** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted | ||
+ | *** {{Skill|Sand Cascade}} | ||
+ | *** {{Skill|Desert Shroud}} | ||
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* Try to save your '''Well''' skills for the commanders call | * Try to save your '''Well''' skills for the commanders call | ||
** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group | ** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group | ||
− | * Cast {{Skill|Well of Corruption}} before {{Skill|Well of Suffering}}, | + | * Cast {{Skill|Well of Corruption}} before {{Skill|Well of Suffering}}, due to the longer cooldown |
* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns | * Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns | ||
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | * When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | ||
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====Boon rip==== | ====Boon rip==== | ||
− | |||
* Use {{Skill|Ghastly Breach}} when the enemy group is pushing towards you or your group is in melee | * Use {{Skill|Ghastly Breach}} when the enemy group is pushing towards you or your group is in melee | ||
+ | |||
+ | * {{Skill|Manifest Sand Shade}} + {{skill|Nefarious Favor}} | ||
Revision as of 02:40, 26 February 2022
WiP stuff
Usage
General
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This builds has low active defenses
- Be conservative with , it is your only stunbreak
- Save to clear movement imparing conditions
- Use your three barrier skills in the following order if needed to survive once you run out of endurance to Dodge:
- Don't use if the cast is likely to be interrupted
Overall Priorities
High
- Wells
- Boon rip
Moderate
- Shades
- Sustained damage
- Single target damage
Low
- Support
Specific Priorities
Skill priority
- + - always together, on call
Axe
- - only on signle target
- + - procs
- - only if low on Life Force
Scepter
- + - procs
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use when the enemy group is pushing towards you or your group is in melee
- +
Shade spike
- Never use your final charge of when there is 15 seconds or less left on 's cooldown
- Your shade spike consists of casting before casting + +
Single target damage
- Use ⇒ ⇒ pick off isolated players
Sustained damage
- Start fights on Scepter/Dagger to maximize ranged uptime
- Use Weapon Swap and use them again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
and immediately after
Support
- Barrier lasts 5 seconds after application before decaying
- Use and before pushes and during extended engages
- Pay attention to allies with
- begins flashing on the buff bar at 5 seconds remaining
used on them, apply barrier before the buff times out
- Use as a desperation condition clear if you have no other options
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