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− | ==WiP stuff==
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− | ==Usage==
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− | ===General===
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− | ====Surviving====
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− | * This build has moderate passive defense
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− | * This build has no mobility skill access
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− | * This builds has low active defenses
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− | ** {{Skill|Trail of Anguish}} can be used offensively, the same way as Breach, but you should save it to use as stunbreak if you feel pressured during fights
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− | ** {{Skill|Deathly Swarm}}
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− | ** {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} {{Skill|Desert Shroud}}
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− | ===Overall Priorities===
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− | ====High====
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− | * Wells
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− | * Boon rip
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− | ====Moderate====
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− | * Shades
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− | * Sustained damage
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− | * Single target damage
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− | ====Low====
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− | * Support
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− | ===Specific Priorities===
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− | ====Skill priority====
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− | * {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call
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− | * {{Skill|Ghastly Breach}}
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− | * {{Skill|Desert Shroud}}
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− | =====Axe=====
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− | * {{Skill|Unholy Feast}}
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− | * {{Skill|Spinal Shivers}} - only on signle target
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− | * {{Skill|Manifest Sand Shade}} + {{Skill|Nefarious Favor}} - procs {{Trait|Path of Corruption}}
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− | * {{Skill|Ghastly Claws}}
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− | * {{Skill|Soul Grasp}} - only if low on '''Life Force'''
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− | =====Scepter=====
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− | * {{Skill|Devouring Darkness}}
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− | * {{Skill|Enfeebling Blood}}
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− | * {{Skill|Manifest Sand Shade}} + {{Skill|Nefarious Favor}} - procs {{Trait|Path of Corruption}}
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− | * {{Skill|Grasping Dead}}
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− | ===Detailed Explanations===
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− | ====Wells====
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− | * Try to save your '''Well''' skills for the commanders call
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− | ** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
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− | * Cast {{Skill|Well of Corruption}} before {{Skill|Well of Suffering}}, as {{Skill|Well of Corruption}} has a longer cooldown
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− | * Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns
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− | * When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
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− | ====Boon rip====
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− | * {{Skill|Trail of Anguish}} can be used offensively
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− | * Use {{Skill|Ghastly Breach}} when the enemy group is pushing towards you or your group is in melee
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− | ====Shade spike====
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− | * Never use your final charge of {{Skill|Manifest Sand Shade}} when there is 15 seconds or less left on {{Skill|Desert Shroud}}'s cooldown
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− | * Your shade spike consists of casting {{Skill|Manifest Sand Shade}} before casting {{Skill|Desert Shroud}} + {{skill|Nefarious Favor}} + {{skill|Garish Pillar}}
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− | ====Single target damage====
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− | * Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} pick off isolated players
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− | ====Sustained damage====
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− | * Start fights on '''Scepter/Dagger''' to maximize ranged uptime
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− | * Use {{Skill|Unholy Feast}} and {{Skill|Devouring Darkness}} immediately after {{Tooltip|Weapon Swap}} and use them again immediately before swapping back
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− | ** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine
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− | ====Support====
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− | * Barrier lasts 5 seconds after application before decaying
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− | * Use {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} before pushes and during extended engages
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− | * Pay attention to allies with {{Skill|Illusion of Life}} used on them, apply barrier before the buff times out
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− | ** {{Skill|Illusion of Life}} begins flashing on the buff bar at 5 seconds remaining
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− | * Use {{skill|Nefarious Favor}} as a desperation condition clear if you have no other options
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