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Difference between revisions of "Arete"

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==WiP stuff==
 
 
==Usage== 
 
===General===
 
====Surviving====
 
* This build has moderate passive defense
 
* This build has no mobility skill access
 
* This builds has low active defenses
 
** {{Skill|Trail of Anguish}} can be used offensively, the same way as Breach, but you should save it to use as stunbreak if you feel pressured during fights
 
** {{Skill|Deathly Swarm}}
 
** {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} {{Skill|Desert Shroud}}
 
 
 
===Overall Priorities===
 
====High====
 
* Wells
 
* Boon rip
 
 
====Moderate====
 
* Shades
 
* Sustained damage
 
* Single target damage
 
 
====Low====
 
* Support
 
 
 
===Specific Priorities===
 
====Skill priority====
 
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call
 
* {{Skill|Ghastly Breach}}
 
* {{Skill|Desert Shroud}}
 
 
=====Axe=====
 
* {{Skill|Unholy Feast}}
 
* {{Skill|Spinal Shivers}} - only on signle target
 
* {{Skill|Manifest Sand Shade}} + {{Skill|Nefarious Favor}} - procs {{Trait|Path of Corruption}}
 
* {{Skill|Ghastly Claws}}
 
* {{Skill|Soul Grasp}} - only if low on '''Life Force'''
 
 
=====Scepter=====
 
* {{Skill|Devouring Darkness}}
 
* {{Skill|Enfeebling Blood}}
 
* {{Skill|Manifest Sand Shade}} + {{Skill|Nefarious Favor}} - procs {{Trait|Path of Corruption}}
 
* {{Skill|Grasping Dead}}
 
 
 
===Detailed Explanations===
 
====Wells====
 
* Try to save your '''Well''' skills for the commanders call
 
** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
 
* Cast {{Skill|Well of Corruption}} before {{Skill|Well of Suffering}}, as {{Skill|Well of Corruption}} has a longer cooldown
 
* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns
 
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
 
 
 
====Boon rip====
 
* {{Skill|Trail of Anguish}} can be used offensively
 
* Use {{Skill|Ghastly Breach}} when the enemy group is pushing towards you or your group is in melee
 
 
 
====Shade spike====
 
* Never use your final charge of {{Skill|Manifest Sand Shade}} when there is 15 seconds or less left on {{Skill|Desert Shroud}}'s cooldown
 
* Your shade spike consists of casting {{Skill|Manifest Sand Shade}} before casting {{Skill|Desert Shroud}} + {{skill|Nefarious Favor}} + {{skill|Garish Pillar}}
 
 
 
====Single target damage====
 
* Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} pick off isolated players
 
 
 
====Sustained damage====
 
* Start fights on '''Scepter/Dagger''' to maximize ranged uptime
 
* Use {{Skill|Unholy Feast}} and {{Skill|Devouring Darkness}} immediately after {{Tooltip|Weapon Swap}} and use them again immediately before swapping back
 
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine
 
 
 
====Support====
 
* Barrier lasts 5 seconds after application before decaying
 
* Use {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} before pushes and during extended engages
 
* Pay attention to allies with {{Skill|Illusion of Life}} used on them, apply barrier before the buff times out
 
** {{Skill|Illusion of Life}} begins flashing on the buff bar at 5 seconds remaining
 
* Use {{skill|Nefarious Favor}} as a desperation condition clear if you have no other options
 

Latest revision as of 17:45, 10 March 2022

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