Difference between revisions of "Untamed - Fervent Quickness"
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==Usage== | ==Usage== | ||
The goal of this build is to use CC skills as often as possible to maintain quickness and reduce the cooldown of our important abilities. Most time should be spent in Unleash Ranger as this will cause CC abilities to grant quickness. However if stability is needed, switch to Unleash Pet and use CC. | The goal of this build is to use CC skills as often as possible to maintain quickness and reduce the cooldown of our important abilities. Most time should be spent in Unleash Ranger as this will cause CC abilities to grant quickness. However if stability is needed, switch to Unleash Pet and use CC. | ||
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Main Damage Abilities: | Main Damage Abilities: | ||
* {{Skill|Frost Trap}} | * {{Skill|Frost Trap}} | ||
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Basic Rotation: | Basic Rotation: | ||
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Start in Sword/Axe, with pet unleashed, | Start in Sword/Axe, with pet unleashed, | ||
*{{Skill|Quickening Zephyr}} | *{{Skill|Quickening Zephyr}} |
Revision as of 23:44, 24 March 2022
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: Open World and Open World General
Draft Build
This is a draft build. You are encouraged to participate in discussion in the comments.
Overview
Untamed - Fervent Quickness is a power-based build for the untamed specialization that features a lot of self-sufficiency in offensive and defensive boon application. The build works by applying Crowd Control (CC) effects to enemies to generate large amounts of self-quickness and to reset the cooldown of important skills.
Template Code
Skill Bar
Skill Variants
- - Provides quickness and CC against mobile foes, good for setting up Exploding Spores
Specializations
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Usage
The goal of this build is to use CC skills as often as possible to maintain quickness and reduce the cooldown of our important abilities. Most time should be spent in Unleash Ranger as this will cause CC abilities to grant quickness. However if stability is needed, switch to Unleash Pet and use CC.
Main Damage Abilities:
Main Defensive Abilities:
- - Use before going downed. Superspeed is also nice.
- - Very high damage reduction. Follow this up with in a pack of mobs to basically reset the cooldown.
Basic Rotation:
Start in Sword/Axe, with pet unleashed,
- Unleash Ranger
- Weapon Swap
- Unleash pet
- All your pet abilities
- Any of your pet abilities
- Weapon Swap
- Repeat
Ratings
Comments
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