Logo Albion iconAlbion Online Deadlock iconDeadlock GW2 iconGuild Wars 2 TL iconThrone & Liberty

Difference between revisions of "Vindicator - DPS Vindicator"

m
m
Line 39: Line 39:
 
;Variants
 
;Variants
 
* {{Trait|Amnesty of Shing Jea}} 10% damage on you is equal to ~10 might stacks, swap to this if you can maintain that much might on DPS players (i.e., other players aren't maintaining party might cap) or if you find your endurance is often at 100 on spikes
 
* {{Trait|Amnesty of Shing Jea}} 10% damage on you is equal to ~10 might stacks, swap to this if you can maintain that much might on DPS players (i.e., other players aren't maintaining party might cap) or if you find your endurance is often at 100 on spikes
 +
** If you take {{trait|Notoriety}} consider each stack on yourself as two
 
* {{Trait|Reaver's Curse}} with extremely high vigor uptime and regularly hitting 3+ targets with {{Trait|Forerunner of Death}}
 
* {{Trait|Reaver's Curse}} with extremely high vigor uptime and regularly hitting 3+ targets with {{Trait|Forerunner of Death}}
  

Revision as of 17:32, 2 April 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageDps and Boon support

Designed for: WvW Zerg

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on April 02, 2022 and is up to date for the October 8, 2024 patch.

Overview

A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis, and the damage of Coalescence of Ruin allow this build to deal strong damage with great survivability.


Skill Bar

Hammer
Greatsword
Utility
Utility


Template Code

[&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Notoriety selfish stat boost, can be worth it if you party has only two DPS
  • Brutality constant stability removal with quickness uptime but less DPS.
Variants
  • Amnesty of Shing Jea 10% damage on you is equal to ~10 might stacks, swap to this if you can maintain that much might on DPS players (i.e., other players aren't maintaining party might cap) or if you find your endurance is often at 100 on spikes
    • If you take Notoriety consider each stack on yourself as two
  • Reaver's Curse with extremely high vigor uptime and regularly hitting 3+ targets with Forerunner of Death


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
Sigils
  • Sigil of Superior Sigil of Bloodlust
  • Sigil of Superior Sigil of Stamina


Consumables

    • personal food option


Usage

Priorities

High
  • Ranged Spike
Moderate
  • Sustained damage
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Phantom's Onslaught will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
      • Neutral creatures can be used as targets
  • This builds has high active defenses
    • Only use Phase Smash defensively if desperate, it will likely leave you more out of position than when you started
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority
  • Reaver's Rage - for stunbreaking
  • Rite of the Great Dwarf - for stunbreaking
  • Soothing Stone - for Immobilize Immobilize
  • Alliance Tactics - Saint Viktor
  • Vengeful Hammers
  • Dodge
    • Energy Meld - if short on Endurance
  • Imperial Guard
  • Rite of the Great Dwarf - general use
  • Selfish Spirit/Soothing Stone - general use
  • Alliance Tactics - Saint Viktor
    • Battle Dance
    • Selfless Spirit
  • Phase Smash


Detailed Explanations

Ranged Spike

  • Casting Coalescence of Ruin immediately before Phase Smash will make both hits land at the same time
    • Phase Smash is the priority skill if you can't use both
  • Avoid casting Phase Smash as groups cross each other so you aren't left behind


Sustained damage

  • You can Phase Smash through traps and marks to activate them without taking any damage.
  • Try to place Inspiring Reinforcement in the direction your group is pushing if possible, but prioritize hitting enemies
  • Toggle on Vengeful Hammers any time you're in range and in Jalis, but prioritize other skills when energy is limited
Skill priority
  • Scavenger Burst - if lacking Fury Fury or Quickness Quickness
  • Forerunner of Death
  • Nomad's Advance
  • Scavenger Burst - general use
  • Inspiring Reinforcement
  • Vengeful Hammers
Greatsword
  • True Strike (Vindicator) - 5 charges
  • Eternity's Requiem
  • Phantom's Onslaught
  • Mist Unleashed
Hammer
  • Phase Smash
  • Coalescence of Ruin


CC

  • Use Forced Engagement when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Use Drop the Hammer when all other skills are on cooldown and projectile block is stopping your Hammer Bolt


Ratings

This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo