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− | | + | Oficial de revenants de sBBs |
− | Oficial de revenants y tal | |
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− | {{Build
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− | | profession = Revenant
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− | | specialization = Herald
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− | | designed for = wvw zerg
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− | | focus = Strike Damage, DPS, Boon Support
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− | | rating = great
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− | | xpac = hot
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− | | meta = y
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− | }}
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− | | |
− | ==Overview==
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− | A Power based Herald build for WvW. The utility of Glint, the durability of Jalis, and the damage of {{Skill|Coalescence of Ruin}} allow this build to deal strong damage with great sustain, while buffing allies.
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− | ==Skill Bar==
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− | {{Skill bar
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− | | profession = revenant
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− | | specialization = herald
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− | | weapon1 = hammer
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− | | weapon3 = Sword
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− | | weapon4 = Sword
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− | | legend1 = Glint
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− | | legend2 = Jalis
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− | }}
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− | | |
− | | |
− | ==Template Code==
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− | {{TemplateCode|
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− | code = [&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=]
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− | }}
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− | | |
− | | |
− | ==Specializations==
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− | {{Specialization|Devastation|mid|top|mid}}
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− | '''Variants'''
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− | * {{trait|Notoriety}} selfish stat boost, can be worth it if you party has only two DPS
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− | * {{trait|Brutality}} constant stability removal with quickness uptime but less DPS.
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− | {{Specialization|Invocation|mid|bot|bot}}
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− | {{Specialization|Herald|bot|top|bot}}
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− | '''Variants'''
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− | * {{Trait|Core Value}} offers more group utility, but less movement speed.
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− | ==Equipment==
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− | {{PvE equipment
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− | | weight = Heavy
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− | | stats = Berserker
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− | | rune = Superior Rune of the Scholar
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− | | rune-qt = 6
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− | | weapon1 = Hammer
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− | | weapon2 =
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− | | sigil1 = Superior Sigil of Force
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− | | sigil2 = Superior Sigil of Accuracy
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− | | weapon3 = Sword
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− | | weapon4 = Sword
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− | | sigil3 = Superior Sigil of Energy
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− | | sigil4 = Superior Sigil of Bloodlust
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− | | amulet = Assassin
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− | | accessory1 = Berserker
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− | | accessory2 = Berserker
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− | | backpiece = Berserker
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− | | infusion1 = Mighty WvW Infusion
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− | | infusion1-qt = 18
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− | }}
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− | | |
− | | |
− | ===Equipment Variants===
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− | * {{tooltip|Marauder stats}} if you find you need extra defensive stats, but do not go over crit cap
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− | ===Consumables===
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− | * {{Food|Peppercorn-Crusted Sous-Vide Steak}}
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− | ** {{Food|Carrot Soufflé}} personal food option
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− | * {{Utility|Superior Sharpening Stone}}
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− | | |
− | ==Usage==
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− | ===Priorities===
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− | ;High
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− | * Ranged Spike
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− | | |
− | ;Moderate
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− | * Sustained damage
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− | * Boon support
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− | | |
− | ;Low
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− | * CC
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− | | |
− | | |
− | ====Surviving====
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− | * This build has moderate passive defense
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− | * This build has low mobility skill access
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− | ** {{Skill|Deathstrike}} will teleport in the direction of an out of range target, use it if desperate to reposition
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− | *** Neutral creatures can be used as targets
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− | * This builds has high active defenses
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− | ** Keep {{Skill|Facet of Light}} active as often as possible so that {{Skill|Infuse Light}} is available
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− | ** Save {{Skill|Facet of Nature}} + {{Skill|One with Nature}} for use in '''Jalis''' stance
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− | ** Only use {{Skill|Phase Smash}} defensively if desperate, it will likely leave you more out of position than when you started
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− | ** Toggle {{Skill|Vengeful Hammers}} on whenever you expect significant pressure, its upkeep is cheap
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− | ** Don't waste {{Skill|Gaze of Darkness}} on trivial CC, the {{Tooltip|Fury}} it provides is very valuable
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− | ** {{Skill|Rite of the Great Dwarf}} breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
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− | {{Collapsible
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− | |width=85
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− | |;Active defense priority
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− | |
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− | * {{Skill|Gaze of Darkness}} - for stunbreaking
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− | * {{Skill|Rite of the Great Dwarf}} - for stunbreaking
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− | * {{Skill|Vengeful Hammers}}
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− | * {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}}
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− | * '''Dodge'''
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− | * {{Skill|Facet of Light}} {{to}} {{Skill|Infuse Light}}
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− | * {{Skill|Rite of the Great Dwarf}} - general use
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− | * {{Skill|Soothing Stone}} - general use
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− | * {{Skill|Phase Smash}}
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− | }}
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− | | |
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− | ===Detailed Explanations===
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− | ====Ranged Spike====
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− | * Casting {{Skill|Coalescence of Ruin}} immediately before {{Skill|Phase Smash}} will make both hits land at the same time
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− | ** {{Skill|Phase Smash}} is the priority skill if you can't use both
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− | * Avoid casting {{Skill|Phase Smash}} as groups cross each other so you aren't left behind
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− | * Flip {{Skill|Vengeful Hammers}} on while casting {{Skill|Phase Smash}} in '''Jalis''' to proc {{trait|Forceful Persistence}}
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− | ====Sustained damage====
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− | * You can {{Skill|Phase Smash}} through traps and marks to activate them without taking any damage.
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− | ** Cast {{Skill|Gaze of Darkness}} near the end of the cast of {{Skill|Phase Smash}} to clear {{Tooltip|Blind}}, if needed
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− | * Try to place {{Skill|Inspiring Reinforcement}} in the direction your group is pushing if possible, but prioritize hitting enemies
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− | * Use {{Skill|Chilling Isolation}} quickly after swapping into '''Sword/Sword''' so it can be used again before swapping back to '''Hammer'''
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− | * Toggle on {{Skill|Vengeful Hammers}} any time you're in range and in '''Jalis''', but prioritize other skills when energy is limited
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− | * {{Skill|Deathstrike}} is best used to get yourself into position for your other melee skills
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− | ** Wait for the follow up cast to finish before taking other actions
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− | {{Collapsible
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− | |width=85
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− | |collapsed=true
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− | |;Skill priority
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− | |
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− | * {{Skill|Burst of Strength}}
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− | * {{Skill|Phase Smash}}
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− | * {{Skill|Coalescence of Ruin}}
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− | * {{Skill|Deathstrike}} - single target only
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− | * {{Skill|Shackling Wave}}
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− | * {{Skill|Elemental Blast}}
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− | * {{Skill|Chilling Isolation}}
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− | * {{Skill|Inspiring Reinforcement}}
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− | * {{Skill|Vengeful Hammers}}
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− | }}
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− | ====Boon support====
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− | * Always upkeep 3 facets for {{trait|Forceful Persistence}}, but don't be afraid to consume then if the opportunity appears
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− | ** Use {{Skill|Facet of Darkness}} + {{skill|Facet of Strength}} + {{skill|Facet of Light}} as your general setup to have instant access to {{skill|Infuse Light}}
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− | ** Use {{Skill|Facet of Darkness}} + {{skill|Facet of Strength}} + {{skill|Facet of Elements}} to allow energy regeneration
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− | * {{Skill|Facet of Nature}} + {{skill|One with Nature}} can be used to cover {{Tooltip|Stability}} for your group when your firebrand and scrapper's sources are on cooldown
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− | ====CC====
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− | * Use {{Skill|Forced Engagement}} when:
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− | ** Your group calls a spike:
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− | *** Winds - {{Skill|Winds of Disenchantment}}
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− | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
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− | *** Shades - {{Skill|Desert Shroud}}
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− | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
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− | ** On top of enemy downs (while alive players are on top of them)
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− | ** Enemy groups moving defensively while your group is pushing
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− | * Save {{Skill|Chaotic Release}} to launch downed players out of {{Skill|Signet of Mercy}}/{{Skill|Illusion of Life}}
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− | * Use {{Skill|Drop the Hammer}} when all other skills are on cooldown and projectile block is stopping your {{Skill|Hammer Bolt}}
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