Difference between revisions of "Harbinger - Condi DPS"
Line 112: | Line 112: | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
# {{Skill|Weeping Shots}} | # {{Skill|Weeping Shots}} | ||
− | # {{Skill|Blood Is Power}} | + | # {{Skill|Blood Is Power}} - We cast this just before shroud so that the self-conditions are immediately transferred via {{trait|Plague Sending}} |
# {{Skill|Harbinger Shroud}} | # {{Skill|Harbinger Shroud}} | ||
Line 170: | Line 170: | ||
===General Tips=== | ===General Tips=== | ||
* When running three elixirs, the rotation above is not sustainable (you use more life force than you gain each loop). Many encounters have extra sources of life force gain, or are short enough that you don't run out of life force, but if you need to you can adjust in the following ways: | * When running three elixirs, the rotation above is not sustainable (you use more life force than you gain each loop). Many encounters have extra sources of life force gain, or are short enough that you don't run out of life force, but if you need to you can adjust in the following ways: | ||
− | ** Using {{Skill|Vital Draw}} during step 4 or 6 of the shroud loop gains you the equivalent of ~2 more seconds in shroud. | + | ** Using {{Skill|Vital Draw}} during step 4 or 6 of the shroud loop gains you the equivalent of ~2 more seconds in shroud, and so is a DPS increase if you would otherwise be forced out. |
− | ** Swapping one of your elixirs out for an extra source of life force will make the rotation much easier. | + | ** Swapping one of your elixirs out for an extra source of life force (or utility) will make the rotation much easier. However, as you won't have the Blight stacks needed to consume for extra damage, you will need to skip one use of {{Skill|Devouring Cut}} in the '''Shroud Loop'''. |
− | + | ** Though the rotation will still be unsustainable, the extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out. | |
− | * | + | * Both {{Skill|Voracious Arc}} and {{Skill|Devouring Cut}} have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of {{Skill|Voracious Arc}} should always be cancelled by {{Skill|Devouring Cut}}, but you should manually use {{Skill|Tainted Bolts}} or {{Skill|Dark Barrage}} after {{Skill|Devouring Cut}} rather than wait for autoattacks to take over. |
+ | * Try to finish the second attack of {{Skill|Tainted Bolts}} before using another skill. | ||
+ | * Leaving '''Harbinger Shroud''' during the cast of {{Skill|Dark Barrage}} can cancel some of the hits, so be careful not to leave too early. | ||
+ | * Most of your weapon skill cooldowns are longer than your loop, meaning that you can pretty much cast them in any order, with a few exceptions: | ||
+ | ** You want to cast {{Skill|Weeping Shots}} twice each time you end up on '''Pistol'''. Delaying the first use will therefore delay your entire rotation so it should always be used first. | ||
+ | ** {{Skill|Enfeebling Blood}} is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over {{Skill|Vile Blast}} and '''Scepter''' skills. | ||
+ | ** If {{Skill|Plaguelands}} is not available at the expected point in the rotation, but comes off cooldown before entering shroud, you can use it alongside {{Skill|Blood Is Power}} at step 8. | ||
+ | * Performed correctly, you should never need to autoattack on '''Scepter''', and only occasionally on '''Pistol''' while waiting for cooldowns. | ||
+ | * There is a bug with Elixirs whereby they will not provide you with Blight stacks (and in fact can even remove them) if you are stood within your target's hitbox and aim the elixir directly at your feet. As such, either stand back from the boss slightly or throw them a little further away. |
Revision as of 20:22, 5 May 2022
This build was last updated on May 05, 2022 and is up to date for the October 8, 2024 patch.
Overview
A condition DPS build for Harbinger.
Skill Bar
Pistol/Dagger
Scepter/Dagger
Utility
Weapon Variants
- If extra CC is needed, you can run a Warhorn on the Scepter set for theoretically no DPS loss.
Skill Variants
- can be replaced with any of the 25s-cooldown elixirs, depending on which boons you think you might lack.
- can be replaced by if the minion might die, or there are long periods where there's nothing to hit for life force.
- If you have an excess of life force, you can swap out for another elixir. This would enable you to use and/or in and then quickly regain the lost blight.
Template Code
[&DQgnNjI1QD/nGuca7BrsGoAAgABwAXABkgCSAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Pistol
Viper
Viper
Dagger
Viper
Viper
Sigil
Sigil
Scepter
Viper
Viper
Sigil
Rune
x6
x6
Infusion
x18
x18
- This assumes no power core from the jade bot. As you get higher tiers of power core, you can swap Spiteful infusions for Malign ones.
Consumables
Food:
Utility:
Usage
Rotation
The rotation assumes use of
and , but either could be replaced with if it is deemed more valuable. See the General Tips section if you are not running 3 elixirs.Opener
- Throw , and at your feet to quickly build Blight stacks.
- Weapon Swap
- - We cast this just before shroud so that the self-conditions are immediately transferred via
Note: This opener should leave you with one stack of Poison. However, if you do not have the buff from , you will instead be left with Bleeding, because reasons. This is a fairly notable DPS loss as you want to transfer it to your target. As such, if you are playing without a warrior you may wish to use immediately after in the opener.
Shroud Loop
- until is off cooldown
- until is off cooldown
Pistol-to-Scepter Loop
- , and , if available - if you used either of the last two skills, immediately transfer your conditions to your target with
- , and - try to hit both yourself and your target so you deal damage as well as gaining Blight
- Weapon Swap
- and
- Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below
Scepter-to-Pistol Loop
- and
- Weapon Swap
- , and , if available - if you used either of the last two skills, immediately transfer your conditions to your target with
- , and - try to hit both yourself and your target so you deal damage as well as gaining Blight
- Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop
Utility
CC
- - if running Warhorn
General Tips
- When running three elixirs, the rotation above is not sustainable (you use more life force than you gain each loop). Many encounters have extra sources of life force gain, or are short enough that you don't run out of life force, but if you need to you can adjust in the following ways:
- Using during step 4 or 6 of the shroud loop gains you the equivalent of ~2 more seconds in shroud, and so is a DPS increase if you would otherwise be forced out.
- Swapping one of your elixirs out for an extra source of life force (or utility) will make the rotation much easier. However, as you won't have the Blight stacks needed to consume for extra damage, you will need to skip one use of in the Shroud Loop.
- Though the rotation will still be unsustainable, the extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out.
- Both and have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of should always be cancelled by , but you should manually use or after rather than wait for autoattacks to take over.
- Try to finish the second attack of before using another skill.
- Leaving Harbinger Shroud during the cast of can cancel some of the hits, so be careful not to leave too early.
- Most of your weapon skill cooldowns are longer than your loop, meaning that you can pretty much cast them in any order, with a few exceptions:
- You want to cast twice each time you end up on Pistol. Delaying the first use will therefore delay your entire rotation so it should always be used first.
- is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over and Scepter skills.
- If is not available at the expected point in the rotation, but comes off cooldown before entering shroud, you can use it alongside at step 8.
- Performed correctly, you should never need to autoattack on Scepter, and only occasionally on Pistol while waiting for cooldowns.
- There is a bug with Elixirs whereby they will not provide you with Blight stacks (and in fact can even remove them) if you are stood within your target's hitbox and aim the elixir directly at your feet. As such, either stand back from the boss slightly or throw them a little further away.
Ratings
Strong ranged damage and a decent amount of CC. Elixirs add a little bit of self-buffing and the majority of damage can be performed at range, which makes it relatively good at handling mechanics. If needed it can also bring some of necro's excellent utility skills.
better with tourment cause more damage minion is not usefull
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium