Difference between revisions of "Catalyst - Power Catalyst"
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = test |
| xpac = eod | | xpac = eod | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
− | Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent {{tooltip|Quickness}} and a good amount of {{tooltip|Might}} to the table, as well as large amounts of {{tooltip|Protection}} or {{tooltip|Resolution}} on demand when using {{Skill|Water Attunement}} or {{Skill|Earth Attunement}}, respectively. | + | Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent {{tooltip|Quickness}} and a good amount of {{tooltip|Might}} to the table, as well as large amounts of {{tooltip|Protection}} or {{tooltip|Resolution}} on demand when using {{Skill|Water Attunement}} or {{Skill|Earth Attunement}}, respectively. It also shares its gear with group PvE builds (same gear as quickness support, mostlay the same as power DPS), making it a convenient option to choose for general PvE gameplay. |
Revision as of 22:00, 6 May 2022
This is a test build. You may comment and rate it.
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent Quickness and a good amount of Might to the table, as well as large amounts of Protection or Resolution on demand when using or , respectively. It also shares its gear with group PvE builds (same gear as quickness support, mostlay the same as power DPS), making it a convenient option to choose for general PvE gameplay.
Template Code
Skill Bar
Skill Variants
- - passive healing
- - for a block and stunbreak on demand at the cost of damage.
- - mobility
Specializations
Trait Options
- for passive CC at the cost of some damage
- for higher overall stats
Arcane
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to
, which means higher DPS in some situations.
Equipment
Ascended gear is not required. [Equipment Description]
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
- Diviner - For better boon uptime - recommended if you want to play catalyst as a quickness support in group content or maximize boons on yourself
- Knight - defensive trinkets
- Marauder - defensive prefix
- Assassin - used to fine-tune crit chance, good for using certain raid builds in open world
- Elementalist is a low-health class, so having a jade bot core helps with survivability noticeably; the higher the tier, the better
Runes
- , - budget runes, use when using Eagle to not overcap on critical chance
- , - defensive runes
Sigils
Force should always be used, but there are many options for the offhand sigil. You are encouraged to use whatever you find convenient.
- - defensive
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- - dps
Usage
- In open world,you can play at 600 range when alternating between + .
- With all the glyphs, you can prestack lots of Protection when using them in .
- Make sure to use in to gain two additional stacks of upon casting .
- The rotation for group content is a simplified variant (only using , & ) that will get you within 10% of the current benchmark and loops nicely.
- Detailed explanations and a rotation showcase are given down below.
Ratings
Comments
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