Difference between revisions of "Berserker - DPS Berserker"
Line 24: | Line 24: | ||
| utility2 = Berserker Stance | | utility2 = Berserker Stance | ||
| utility3 = Signet of Fury | | utility3 = Signet of Fury | ||
− | | elite = Battle Standard | + | | elite = Battle Standard |
===Variants=== | ===Variants=== | ||
* {{Skill|Berserker Stance}} {{to}} {{Skill|Signet of Might}}/{{Skill|Dolyak Signet}} | * {{Skill|Berserker Stance}} {{to}} {{Skill|Signet of Might}}/{{Skill|Dolyak Signet}} | ||
+ | * {{Skill|Battle Standard}} {{to}} {{Skill|Signet of Rage}} | ||
Line 51: | Line 52: | ||
| weapon1 = Greatsword | | weapon1 = Greatsword | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Energy |
| sigil2 = Superior Sigil of Hydromancy | | sigil2 = Superior Sigil of Hydromancy | ||
| weapon3 = Longbow | | weapon3 = Longbow | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Fire |
| sigil4 = Superior Sigil of Bloodlust | | sigil4 = Superior Sigil of Bloodlust | ||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
Line 69: | Line 70: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
+ | ;Stats | ||
* Feel free to use as much '''Berserker's''' gear as you can without dying | * Feel free to use as much '''Berserker's''' gear as you can without dying | ||
+ | |||
+ | ;Sigils | ||
+ | * {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Force}} | ||
Line 116: | Line 121: | ||
====Damage==== | ====Damage==== | ||
− | * Start fights in '''Longbow''', use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}} | + | * Start fights in '''Longbow''', conserve {{Skill|Berserk}} until your commander commits to the fight, do not use it on range spikes |
+ | ** Your damage at range is minimal outside of {{Skill|Berserk}} but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter | ||
+ | * Once your commander commits, use {{Skill|Signet of Fury}} to fill your '''Adrenaline''' then activate {{Skill|Berserk}} | ||
** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities | ** Spam {{Skill|Scorched Earth}} until you get a chance to go into melee, then swap to '''Greatsword''' and follow your priorities | ||
− | * | + | *** Don't be afraid to go into '''Greatsword''' for a single {{Skill|Arc Divider}}, disengage with {{Skill|Whirlwind Attack}} then swap back to '''Longbow''' |
+ | ** After your first {{Skill|Scorched Earth}} {{to}} {{Skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} use {{Skill|Berserker Stance}} to keep adrenaline full | ||
+ | * Your '''Longbow''' skills other than {{Skill|Arcing Arrow}} all require facing the target at the end of the cast | ||
* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | * {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | ||
− | |||
{{Collapsible | {{Collapsible | ||
Line 126: | Line 134: | ||
|;Damage priority | |;Damage priority | ||
| | | | ||
+ | ;Longbow | ||
+ | * {{Skill|Scorched Earth}} | ||
+ | * {{Skill|Blood Reckoning}} - while {{Skill|Scorched Earth}} is on cooldown | ||
+ | * {{Skill|Arcing Arrow}} | ||
+ | * {{Skill|Fan of Fire}} | ||
+ | * '''Autoattacks''' | ||
;Greatsword | ;Greatsword | ||
* {{Skill|Arc Divider}} | * {{Skill|Arc Divider}} | ||
Line 131: | Line 145: | ||
* {{Skill|Hundred Blades}} | * {{Skill|Hundred Blades}} | ||
* {{Skill|Rush}} | * {{Skill|Rush}} | ||
− | * {{skill|Bladetrail}} | + | * {{skill|Bladetrail}} - only if no projectile block/reflect, realistically almost never use this |
* '''Autoattacks''' | * '''Autoattacks''' | ||
* {{Skill|Whirlwind Attack}} - save to disengage | * {{Skill|Whirlwind Attack}} - save to disengage | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} |
Revision as of 13:04, 8 May 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on May 08, 2022 and is up to date for the October 8, 2024 patch.
Overview
A high burst damage Berserker WvW build with overwhelming damage.
Skill Bar
{{Skill bar | profession = warrior | specialization = berserker | weapon1 = greatsword | weapon2 = | weapon3 = longbow | weapon4 = | healing = Blood Reckoning | utility1 = Balanced Stance | utility2 = Berserker Stance | utility3 = Signet of Fury | elite = Battle Standard
Variants
- ⇒ /
- ⇒
Template Code
[&DQIEGzM6EhXyEgAAsgAAAKsAAACvAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Marauder
Marauder
Sigil
Sigil
Longbow
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Sigils
- ⇒
Consumables
-
- personal option
Usage
Overall Priorities
- High
- Moderate
- Damage
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Use to move out after spiking
- Drop your target if using it defensively
can be used for repositioning or gap closing
- This builds has moderate active defenses
|
Detailed Explanations
Battle Standard
- Prioritize
- only finishes enemies in 180 radius, the smallest circle in its targeting reticle
on clumps of 2+ downed enemies
- Since also rezzes allies in 360 radius, use it on groups of 3+ allies if you have the skill ready
Damage
- Start fights in Longbow, conserve
- Your damage at range is minimal outside of but using it too early will only lead to padding the damage meter without doing useful damage - don't play to pad the meter
until your commander commits to the fight, do not use it on range spikes
- Once your commander commits, use
- Spam
- Don't be afraid to go into Greatsword for a single , disengage with then swap back to Longbow
until you get a chance to go into melee, then swap to Greatsword and follow your priorities
- After your first ⇒ ⇒ use to keep adrenaline full
to fill your Adrenaline then activate
- Spam
- Your Longbow skills other than all require facing the target at the end of the cast
- is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
|
Ratings
Still the top 1 dps, having from big range and melee damage when using longbow and greatsword. Very versatile, covers everything a dps wants. All the other dps specialization damage got gutted leaving only versatile specializations to be dominant. Being in the boonball meta makes berserker the least punishable dps in WvW, you wont be able to find any other that will be easier and able to take the spot.
Comments
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