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Difference between revisions of "Willbender - DPS Willbender (GvG)"

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===Equipment Variants===
 
===Equipment Variants===
 
;Stats
 
;Stats
* Use {{Tooltip|Dragon stats}} if you find you need more offensive stats
+
* Use {{Tooltip|Berserker stats}} if you find you need more offensive stats
  
  
Line 85: Line 85:
 
===Overall Priorities===
 
===Overall Priorities===
 
;High
 
;High
* Ranged Spike
 
 
* {{Tooltip|Alacrity}}
 
* {{Tooltip|Alacrity}}
  
 
;Moderate
 
;Moderate
 +
* Spike damage
 
* Sustained damage
 
* Sustained damage
  
 
;Low
 
;Low
 
* Single target
 
* Single target
* CC
 
  
  
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===Detailed Explanations===
 
===Detailed Explanations===
====Ranged Spike====
 
* Open with staff, using {{Skill|Holy Strike}} {{to}} {{Skill|Symbol of Swiftness}}
 
** If the groups continue into 900 range, swap to '''Scepter/Torch''' and use {{Skill|Symbol of Punishment}} {{to}} {{Skill|Sword of Justice}}, otherwise wait in '''Staff''' for the next engage
 
* Don't waste {{Skill|Wall of Reflection}} to add useless DPS at range, wait until the damage can be followed up on
 
 
 
 
====Alacrity====
 
====Alacrity====
 
* Use {{Skill|Flowing Resolve}} before casting your '''Symbol''' skills or {{Skill|Wall of Reflection}} to give your group alacrity
 
* Use {{Skill|Flowing Resolve}} before casting your '''Symbol''' skills or {{Skill|Wall of Reflection}} to give your group alacrity
 
** Be careful not to double tap or the second charge will be wasted
 
** Be careful not to double tap or the second charge will be wasted
 
* Avoid using your other '''Virtue''' skills while {{Skill|Flowing Resolve}} is active since it will end the buff
 
* Avoid using your other '''Virtue''' skills while {{Skill|Flowing Resolve}} is active since it will end the buff
 +
 +
 +
====Spike damage====
 +
* WiP
  
  
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|;Skill priority
 
|;Skill priority
 
|
 
|
* {{Skill|Holy Strike}}
 
* {{Skill|Symbol of Swiftness}}
 
 
* {{Skill|Symbol of Punishment}}
 
* {{Skill|Symbol of Punishment}}
 
* {{Skill|Wall of Reflection}}
 
* {{Skill|Wall of Reflection}}
Line 160: Line 155:
 
* Use {{Skill|Chains of Light}} to follow up on other CC or to catch targets as enemies disengage
 
* Use {{Skill|Chains of Light}} to follow up on other CC or to catch targets as enemies disengage
 
* If you have a chance to use {{Skill|Zealot's Fire}} on an isolated target without projectile block, take it
 
* If you have a chance to use {{Skill|Zealot's Fire}} on an isolated target without projectile block, take it
 
 
====CC====
 
* Don't use {{Skill|Line of Warding}} unless your DPS skills are on cooldown, other builds are better at providing CC
 
* Use your CC when:
 
** Your group calls a spike:
 
*** Winds - {{Skill|Winds of Disenchantment}}
 
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 
*** Shades - {{Skill|Desert Shroud}}
 
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 
** On top of enemy downs (while alive players are on top of them)
 
** Enemy groups moving defensively while your group is pushing
 

Revision as of 20:07, 5 June 2022

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage and Dps

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on June 05, 2022.

Overview

A build designed for massive AoE DPS, with great access to spike damage, ground AoE, ranged pressure and Alacrity Alacrity.


Skill Bar

Greatsword
Scepter/Torch
Utility


Template Code

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Specializations


Variants

  • Swap Virtues to Radiance for more damage but no group Alacrity Alacrity


Template Code

Missing template code
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Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Scepter
Marauder
Torch
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats


Consumables


Usage (WiP)

Overall Priorities

High
Moderate
  • Spike damage
  • Sustained damage
Low
  • Single target


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
  • This builds has moderate active defenses
Active defense priority


Detailed Explanations

Alacrity

  • Use before casting your Symbol skills or to give your group alacrity
    • Be careful not to double tap or the second charge will be wasted
  • Avoid using your other Virtue skills while is active since it will end the buff


Spike damage

  • WiP


Sustained damage

Skill priority


Single Target

  • Use to follow up on other CC or to catch targets as enemies disengage
  • If you have a chance to use on an isolated target without projectile block, take it


Ratings

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Comments

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