Difference between revisions of "Willbender - DPS Willbender (GvG)"
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===Equipment Variants=== | ===Equipment Variants=== | ||
;Stats | ;Stats | ||
− | * Use {{Tooltip| | + | * Use {{Tooltip|Berserker stats}} if you find you need more offensive stats |
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===Overall Priorities=== | ===Overall Priorities=== | ||
;High | ;High | ||
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* {{Tooltip|Alacrity}} | * {{Tooltip|Alacrity}} | ||
;Moderate | ;Moderate | ||
+ | * Spike damage | ||
* Sustained damage | * Sustained damage | ||
;Low | ;Low | ||
* Single target | * Single target | ||
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===Detailed Explanations=== | ===Detailed Explanations=== | ||
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====Alacrity==== | ====Alacrity==== | ||
* Use {{Skill|Flowing Resolve}} before casting your '''Symbol''' skills or {{Skill|Wall of Reflection}} to give your group alacrity | * Use {{Skill|Flowing Resolve}} before casting your '''Symbol''' skills or {{Skill|Wall of Reflection}} to give your group alacrity | ||
** Be careful not to double tap or the second charge will be wasted | ** Be careful not to double tap or the second charge will be wasted | ||
* Avoid using your other '''Virtue''' skills while {{Skill|Flowing Resolve}} is active since it will end the buff | * Avoid using your other '''Virtue''' skills while {{Skill|Flowing Resolve}} is active since it will end the buff | ||
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+ | ====Spike damage==== | ||
+ | * WiP | ||
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|;Skill priority | |;Skill priority | ||
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* {{Skill|Symbol of Punishment}} | * {{Skill|Symbol of Punishment}} | ||
* {{Skill|Wall of Reflection}} | * {{Skill|Wall of Reflection}} | ||
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* Use {{Skill|Chains of Light}} to follow up on other CC or to catch targets as enemies disengage | * Use {{Skill|Chains of Light}} to follow up on other CC or to catch targets as enemies disengage | ||
* If you have a chance to use {{Skill|Zealot's Fire}} on an isolated target without projectile block, take it | * If you have a chance to use {{Skill|Zealot's Fire}} on an isolated target without projectile block, take it | ||
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Revision as of 20:07, 5 June 2022
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage and Dps
Designed for: WvW GvG
Difficulty:
TBD
This build was last updated on June 05, 2022.
Overview
A build designed for massive AoE DPS, with great access to spike damage, ground AoE, ranged pressure and Alacrity.
Skill Bar
Greatsword
Scepter/Torch
Utility
Template Code
Missing template code
Specializations
Variants
- Swap Virtues to Radiance for more damage but no group Alacrity
- Use Dragon stats to avoid going past crit cap
Template Code
Missing template code
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Scepter
Marauder
Marauder
Torch
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Stats
- Use Berserker stats if you find you need more offensive stats
Consumables
-
- personal food option
Usage (WiP)
Overall Priorities
- High
- Moderate
- Spike damage
- Sustained damage
- Low
- Single target
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This builds has moderate active defenses
- Beware of unblockable CCs (
- Standing briefly still while channeling can sometimes be better than moving straight back to your group
) when using
- Use Stability is on cooldown when pushing if your firebrand's
- Because resets your virtues, you should use them before casting if they are not on cooldown.
- Beware of unblockable CCs (
|
Detailed Explanations
Alacrity
- Use
- Be careful not to double tap or the second charge will be wasted
before casting your Symbol skills or to give your group alacrity
- Avoid using your other Virtue skills while is active since it will end the buff
Spike damage
- WiP
Sustained damage
- When using ground AoEs like Symbol skills or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Try to swap between weapons as often as possible, keeping all damage skills on cooldown
- It is worth delaying the swap for 1-2 seconds to fit another Symbol skill
- If you are frequently delaying your swap out of Staff it is likely you aren't swapping weapons fast enough
- Use your Symbol skills quickly after swapping weapons so that the cooldowns will line up for future swaps
- Combine your Symbol skills with other damage to generate higher spikes
- ⇒ Weapon Swap ⇒ ⇒
- ⇒
- Try to hit your own group with as well if you can, but prioritize hitting enemies
- Place closer to the enemy group than your own to reduce projectile travel time
- Maintain
- Make sure not to overwrite the buff with
by activating and
|
Single Target
- Use to follow up on other CC or to catch targets as enemies disengage
- If you have a chance to use on an isolated target without projectile block, take it
Ratings
Comments
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