Difference between revisions of "Untamed - Untamed (GvG)"
m |
m |
||
Line 24: | Line 24: | ||
|utility2 = Signet of the Wild | |utility2 = Signet of the Wild | ||
|utility3 = Muddy Terrain | |utility3 = Muddy Terrain | ||
− | |pet1 = | + | |pet1 = Smokescale |
− | |pet2 = | + | |pet2 = Brown Bear |
|elite = Entangle | |elite = Entangle | ||
}} | }} |
Revision as of 01:15, 9 June 2022
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Direct damage and Crowd control
Designed for: WvW GvG
Difficulty:
TBD
This build was last updated on June 09, 2022.
Overview
This build focuses on landing Immobilize during your group's spike and excels in coordinated group play. It also adds high spike damage.
Skill Bar
Greatsword
Axe/Axe
Utility
Specializations
Template Code
Missing template code
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Dragon
Dragon
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Dragon
Dragon
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Axe
Marauder
Marauder
Axe
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Variants
Runes
- defensive option
Consumables
-
- personal option
Usage
Overall Priorities
- High
- Immobilize/CC
- Moderate
- Damage
- Low
- Support
Surviving
- This build has high passive defense
- This build has high mobility skill access
- Drop your target when using defensively
- This builds has low active defenses
|
Detailed Explanations
Immobilize/CC
- Don't overcommit into melee when is sufficient to CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
Immobilize/CC priority |
Damage
- Use to the side of enemy groups, not directly inside them, and make sure you're not standing in the direction they're pushing since it locks you in place
- Your Autoattacks in Greatsword are a very strong filler if you can use them safely, try to chain them until is ready if possible
Damage priority
|
Ratings
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium