Logo Albion iconAlbion Online AoC iconAshes of Creation GW2 iconGuild Wars 2 TL iconThrone & Liberty

Difference between revisions of "Scrapper - Med Kit Scrapper (GvG)"

m
m
Line 214: Line 214:
 
* Scrapper can blast up to 6 times on a single smoke field, usually 3 is enough
 
* Scrapper can blast up to 6 times on a single smoke field, usually 3 is enough
 
** 6 smoke blasts is enough to fully stack stealth on a party with one extra blast to refresh the duration lost during blasting. More than 6 blasts per party adds nothing, so coordinate blasts with your party.
 
** 6 smoke blasts is enough to fully stack stealth on a party with one extra blast to refresh the duration lost during blasting. More than 6 blasts per party adds nothing, so coordinate blasts with your party.
* There are many ways to do three blasts, an easy recommended combination is: {{Skill|Big Ol' Bomb}} + {{Skill|Infusion Bomb}} + {{Skill|Magnetic Shield}} {{to}} {{Skill|Magnetic Inversion}}
+
* There are many ways to do three blasts, an easy recommended combination is: {{Skill|Big Ol' Bomb}} + {{Skill|Infusion Bomb}} + '''Magnetic Shield''' {{to}} {{Skill|Magnetic Inversion}}
 
* To get more include any of the following: {{Skill|Rumble}}, {{Skill|Thump}}, {{Skill|Throw Mine}}, {{Skill|Acid Bomb}}, {{Skill|Blast Gyro}}
 
* To get more include any of the following: {{Skill|Rumble}}, {{Skill|Thump}}, {{Skill|Throw Mine}}, {{Skill|Acid Bomb}}, {{Skill|Blast Gyro}}
  
Line 224: Line 224:
 
# {{Skill|Purge Gyro}} + {{Skill|Elixir S}} + {{Skill|Elixir Gun}} - swap immediately after casting {{Skill|Detection Pulse}}
 
# {{Skill|Purge Gyro}} + {{Skill|Elixir S}} + {{Skill|Elixir Gun}} - swap immediately after casting {{Skill|Detection Pulse}}
 
# Normal build - swap once safely back on group
 
# Normal build - swap once safely back on group
 +
* Use a rifle for {{Skill|Jump Shot}} and {{Skill|Rocket Boots}} to quickly cover distance
 +
** Make sure to swap back to normal weapon after casting {{Skill|Jump Shot}}
 
* All build templates need to keep the exact same traits or {{Tooltip|Stealth}} will be removed on swapping template
 
* All build templates need to keep the exact same traits or {{Tooltip|Stealth}} will be removed on swapping template
  

Revision as of 18:33, 11 June 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingCondition cleanse and Boon support

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on June 11, 2022 and is up to date for the February 11, 2025 patch.

Overview

A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable Superspeed Superspeed buff nearly constantly.


Skill Bar

Hammer
Utility
Med Kit
Elixir Gun


Variants

Weapons
  • Pistol/Shield is a viable option for extra Protection Protection uptime and the shield skills


Utilities


Template Code

[&DQMvOx0nKyWEAAAAlQEAAMwSAAAOEwAAgxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants


Variants


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Hammer
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • personal food option


Usage

Overall Priorities

High
  • Stability
  • Condition clear
  • Healing
Moderate
Low
  • Poisoning downs


Surviving

  • This build has high passive defense
  • This build has high mobility skill access
    • will leap towards your target if you have one, make sure to drop your target when using it for mobility
    • An About Face keybind can be useful for quickly using for mobility
  • This builds has high active defenses
    • is your only stunbreak, try to be conservative with it
    • If an ally in your party is downed, do not cast
      • To a lesser extent, be careful casting if your party is stuck in a spike or generally taking heavy damage
    • Only use to survive if desperate, it is much better saved for your group


Detailed Explanations

Stability

  • Use for ranged engages as the first applied Stability Stability source
  • After ranged engages are done, use it to cover downtime from the firebrand's


Condition clear

  • and are much more situational compared to , deprioritize them in situations where would be more effective
  • Move slightly behind your group when casting to maximize hits
  • Be aware that does not cleanse yourself
  • should be dropped when clashing with the opponent or preemptively before an enemy spike
  • Use your Weapon Swap key immediately after casting to cancel the leap backwards
  • Your own fields have priority for combo finishers, and can provide a light field for combo interactions
Condition clear priority


Healing

  • and both proc even if you are at full HP
  • Move slightly behind your group when casting to maximize hits
    • The range on is much higher than the animation indicates
  • Use next to downed allies when safe, hitting with all projectiles provides a lot of rez
  • Your own fields have priority for combo finishers, can provide a water field for combo interactions
Healing priority


Superspeed

  • Most of your Superspeed Superspeed will be generated passively while using your skills for healing and cleansing
  • If your group is lacking Superspeed Superspeed before a push is the most effective way to apply it


Supporting isolated allies

  • Do not try to support isolated players if your group is under pressure or it would get you killed
  • Superspeed Superspeed is your first priority for getting players back to your group
    • Use if available to apply it from range
    • If is unavailable, move to the isolated player(s) and using is the other viable option
  • Move to isolated player(s) and use to give Stealth Stealth, but be aware that you will need to blast other scrappers fields if your group is coordinating usage


Thunderclap


Poisoning downs

  • Use when you can safely approach melee range with downs
  • Use only if your group is taking no pressure and you have other cleanse cooldowns avalible


Tips & Tricks

Smoke Blasting

  • Scrapper can blast up to 6 times on a single smoke field, usually 3 is enough
    • 6 smoke blasts is enough to fully stack stealth on a party with one extra blast to refresh the duration lost during blasting. More than 6 blasts per party adds nothing, so coordinate blasts with your party.
  • There are many ways to do three blasts, an easy recommended combination is: + + Magnetic Shield
  • To get more include any of the following: , , , ,

Revealing

  • Up to 5 different templates can be used for revealing, of these 1, 2 and 5 are the most essential
  1. Blasting Template
  2. + +
  3. + + - swap immediately after casting
  4. + + - swap immediately after casting
  5. Normal build - swap once safely back on group
  • Use a rifle for and to quickly cover distance
    • Make sure to swap back to normal weapon after casting
  • All build templates need to keep the exact same traits or Stealth Stealth will be removed on swapping template

Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 0 stars based on 0 votes.
Log in or register to rate this build.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo