Difference between revisions of "Deadeye - Boon Rifle Deadeye"
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==Overview== | ==Overview== | ||
− | Boon Rifle Deadeye is a roaming build that combines several aspects to have good sustain while also having good damage output. The most interesting theorycrafting element of this build is the use of the wanderer's attribute in combination with {{Trait|Maleficent Seven}}, {{Trait|Bountiful Theft}} and {{Trait|Thrill of the Crime}} to have many boons applied | + | Boon Rifle Deadeye is a roaming build that combines several aspects to have good sustain while also having good damage output. The most interesting theorycrafting element of this build is the use of the wanderer's attribute in combination with {{Trait|Maleficent Seven}}, {{Trait|Bountiful Theft}} and {{Trait|Thrill of the Crime}} to have many boons applied (mostly) permanently. This build was copied from KatKyle on YouTube with some gear modifications. |
==Skillbar== | ==Skillbar== | ||
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| ring2 = Wanderer's | | ring2 = Wanderer's | ||
}} | }} | ||
+ | |||
+ | |||
+ | '''Stats''' | ||
+ | * Replacing some {{Tooltip|Marauder}} pieces with Berserker for a higher risk/reward playstyle is also a viable option. | ||
+ | |||
=== Consumables === | === Consumables === | ||
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** If you want to know more about these skills, [https://wiki.guildwars2.com/wiki/Deadeye%27s_Mark#Stolen_skills here's a list of them] from the official wiki. | ** If you want to know more about these skills, [https://wiki.guildwars2.com/wiki/Deadeye%27s_Mark#Stolen_skills here's a list of them] from the official wiki. | ||
− | * Your specialization resource is called '''Malice'''. It's built using attack skills with initiative cost ''on your marked target'' and you can have up to 5 stacks of Malice, each increasing your damage by 3%. Stealth attacks such as {{Skill|Death's Judgment}} consume Malice and are further empowered based on the number of Malice stacks. | + | * Your specialization resource is called '''Malice'''. It's built using attack skills with initiative cost ''on your marked target'' and you can have up to 5 stacks of Malice by default, each increasing your damage by 3%. Stealth attacks such as {{Skill|Death's Judgment}} consume Malice and are further empowered based on the number of Malice stacks. |
− | * At the '''5 Malice threshold''' stolen skills such as {{Skill|Steal Health}} grant {{Tooltip|Stealth}} on activation, which is going to be their primary purpose - but be wary that they also do damage, so if you were already in stealth these will reveal you instead. There is a workaround for this however: stolen skills need line of sight (LoS) to deliver damage, if you intentionally break LoS then you can use them for the stealth without drawbacks. Using this build, because of {{Trait|Maleficent Seven}}, '''The malice cap is increased to 7 and reaching the cap will give you many boons and regenerate some initiative.''' | + | * At the '''Default 5 Malice threshold''' stolen skills such as {{Skill|Steal Health}} grant {{Tooltip|Stealth}} on activation, which is going to be their primary purpose - but be wary that they also do damage, so if you were already in stealth these will reveal you instead. There is a workaround for this however: stolen skills need line of sight (LoS) to deliver damage, if you intentionally break LoS then you can use them for the stealth without drawbacks. Using this build, because of {{Trait|Maleficent Seven}}, '''The malice cap is increased to 7 and reaching the cap will give you many boons and regenerate some initiative.''' |
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'''Damage and sustain rotation | '''Damage and sustain rotation | ||
:# Use {{Skill|Deadeye's Mark}} (if possible) | :# Use {{Skill|Deadeye's Mark}} (if possible) | ||
− | :# Spam {{Skill|Skirmisher's Shot}} until you reach the malice cap | + | :# Spam {{Skill|Skirmisher's Shot}} until you reach the 7 malice cap. |
:# Use stolen ability or dodge roll to enter stealth. Prioritize using a stolen ability to preserve dodge rolls. | :# Use stolen ability or dodge roll to enter stealth. Prioritize using a stolen ability to preserve dodge rolls. | ||
:# Autoattack with {{Skill|Brutal Aim}} if {{Skill|Deadeye's Mark}} is almost recharged. This is so you can enter stealth with stolen skills to preserve dodge rolls. | :# Autoattack with {{Skill|Brutal Aim}} if {{Skill|Deadeye's Mark}} is almost recharged. This is so you can enter stealth with stolen skills to preserve dodge rolls. | ||
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===Gameplay Tips=== | ===Gameplay Tips=== | ||
− | *If an enemy gets too close, use {{Skill|Death's Retreat}}. This will | + | *If an enemy gets too close, use {{Skill|Death's Retreat}}. This will remove a condition, and since it counts as an attack, gives you malice. |
+ | *Remember that enemies can see {{Skill|Black Powder}}, so don't try to stack stealth with it in battle. |
Latest revision as of 07:16, 20 June 2022
Overview
Boon Rifle Deadeye is a roaming build that combines several aspects to have good sustain while also having good damage output. The most interesting theorycrafting element of this build is the use of the wanderer's attribute in combination with
, and to have many boons applied (mostly) permanently. This build was copied from KatKyle on YouTube with some gear modifications.Skillbar
Rifle
Dagger/Pistol
Utility
Traits
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Wanderer's
Wanderer's
Accessory
Wanderer's
Wanderer's
Accessory
Wanderer's
Wanderer's
Amulet
Wanderer's
Wanderer's
Ring
Wanderer's
Wanderer's
Ring
Wanderer's
Wanderer's
Rifle
Berserker's
Berserker's
Sigil
Sigil
Dagger
Berserker's
Berserker's
Pistol
Berserker's
Berserker's
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Stats
- Replacing some Marauder pieces with Berserker for a higher risk/reward playstyle is also a viable option.
Consumables
Food
-
- Budget version:
- - better burst damage and some extra life steal.
Utility
- or
Usage
Elite specialization basics
- is replaced by , which has greater range but also a cast time. We're still going to refer to this as steal. Please note that using this build, is an interrupt due to
- Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth, which can be useful for finishing off low HP stealthed targets).
- If you want to know more about these skills, here's a list of them from the official wiki.
- Your specialization resource is called Malice. It's built using attack skills with initiative cost on your marked target and you can have up to 5 stacks of Malice by default, each increasing your damage by 3%. Stealth attacks such as consume Malice and are further empowered based on the number of Malice stacks.
- At the Default 5 Malice threshold stolen skills such as Stealth on activation, which is going to be their primary purpose - but be wary that they also do damage, so if you were already in stealth these will reveal you instead. There is a workaround for this however: stolen skills need line of sight (LoS) to deliver damage, if you intentionally break LoS then you can use them for the stealth without drawbacks. Using this build, because of , The malice cap is increased to 7 and reaching the cap will give you many boons and regenerate some initiative. grant
General
While in stealth, you will:
- Regenerate health ( )
- Have increased movement speed ( )
- Remove conditions ( )
- Obtain which allow you to siphon health while poisoning your opponent
Considering these advantages, the fact that enemies cannot see you while in stealth, and that attacking while in stealth will apply Revealed, you should not exit stealth early.
- Extending the reach of rifle by 1200 range instantly.
- Escaping from melee, and then doing it again with when they get close.
- Stomping downed opponents with Shadowstep ⇒ Shadow Return.
- Breaking stun and cleansing conditions.
is easily the most versatile skill in the build. Couple of applications include:
- is good for more than just cleansing conditions or boosting your precision, its active effect restores an entire dodge roll's worth of endurance which can be turned into stealth.
- Use D/P for stealth or to interrupt using .
- When in a group, you can stop enemies from escaping by using and then spamming , which will immobilize your target.
Damage and sustain rotation
- Use (if possible)
- Spam until you reach the 7 malice cap.
- Use stolen ability or dodge roll to enter stealth. Prioritize using a stolen ability to preserve dodge rolls.
- Autoattack with if is almost recharged. This is so you can enter stealth with stolen skills to preserve dodge rolls.
Stealth
- Use skills such as or
- Revealed which would prevent you from gaining stealth. is a last resort options in case the circumstances don't allow for other methods, or you need to heal. Shadow Meld is extremely valuable as it counters
- Use dodge rolls to gain stealth through
- Stacking longer duration of stealth on rifle is rather expensive but doable, you can do this with the ⇒ while also mixing in a dodge or two.
D/P stealth stacking rotation
- x4 in Black Powder
- Swap to rifle, dodge
Gameplay Tips
- If an enemy gets too close, use . This will remove a condition, and since it counts as an attack, gives you malice.
- Remember that enemies can see , so don't try to stack stealth with it in battle.
Ratings
Comments
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