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Difference between revisions of "Untamed - Power Untamed"

(from draft to full build. Ferocious Symbiosis simply can't compete with that op cdr. Quick draw wasn't doing anything key, either)
(I updated the wrong build yikes)
Tag: Undo
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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = great
+
| rating = draft
 
| xpac = eod
 
| xpac = eod
 
}}
 
}}
 +
 +
==Draft Build==
 +
This is a draft build. You are encouraged to participate in discussion in the comments.
  
  
 
==Overview==
 
==Overview==
Power Untamed is a power-based build for the untamed specialization that focuses on Crowd Control (CC) to reduce its cooldowns thanks to {{Trait|Fervent Force}}. Because of that, this build requires a very active playstyle and some learning to do before you can ''unleash'' its full power.
+
Power Untamed is a power-based build for the untamed specialization that features a beastmaster playstyle and utilizes moderate CC.  
  
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|code = [&DQQIHh43SBUUGxQbtQC1ALsAuwABGxsADxsPGy47LxsAAAAAAAAAAAAAAAA=]}}
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{{TemplateCode|
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code = [&DQQIKh4WSDV5AAAAARsAALUAAACsAQAADxsAAC4AAAAAAAAAAAAAAAAAAAA=]
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}}
  
  
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|weapon1 = Hammer
 
|weapon1 = Hammer
 
|weapon2 =  
 
|weapon2 =  
|weapon3 = Axe
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|weapon3 = Sword
 
|weapon4 = Axe
 
|weapon4 = Axe
|healing = Perilous Gift
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|healing = "We Heal As One!"
 
|utility1 = Exploding Spores
 
|utility1 = Exploding Spores
 
|utility2 = Frost Trap
 
|utility2 = Frost Trap
|utility3 = "Protect Me!"
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|utility3 = Signet of the Wild
 
|pet1 = Smokescale
 
|pet1 = Smokescale
 
|pet2 = Rock Gazelle
 
|pet2 = Rock Gazelle
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}}
 
}}
  
==Weapon variants==
 
* Sword mainhand: can replace axe mainhand. Axe has better damage, range, and some might generation; while sword has a dash.
 
  
 
==Skill Variants==
 
==Skill Variants==
Exploding Spores is key to the build. "Protect Me!" is a stun break and can be swapped as needed. Frost Trap is a very flexible spot and can be swapped as needed.
+
* {{Skill|Frost Spirit}} - large boost to squad DPS
* {{Skill|Frost Spirit}} - large boost to squad DPS when playing in groups.
 
 
* {{Skill|Signet of Stone}} - passive toughness + panic button
 
* {{Skill|Signet of Stone}} - passive toughness + panic button
 
* {{Skill|Lightning Reflexes}} - stunbreak + evade
 
* {{Skill|Lightning Reflexes}} - stunbreak + evade
 
* {{Skill|Quickening Zephyr}} - stunbreak + quickness
 
* {{Skill|Quickening Zephyr}} - stunbreak + quickness
* {{Skill|Mutate Conditions}} - if conditions are a problem.
 
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Marksmanship|mid|bot|top}}
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{{Specialization|Marksmanship|mid|mid|mid}}
{{Specialization|Skirmishing|bot|top|bot}}
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{{Specialization|Skirmishing|mid|top|top}}
{{Specialization|Untamed|top|top|top}}
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{{Specialization|Untamed|top|top|bot}}
'''Variants'''
 
* {{Trait|Farsighted}} - 5% more damage when the extra CC is not needed.
 
* {{Trait|Primal Reflexes}} - if more dodges are required, or when not running any trap.
 
  
  
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==Usage==
 
==Usage==
===Set up===
+
Section pending.
The build requires a lot of button pressing to reach its true potential. In short, you are going to {{Skill|Unleash Pet}} to use CC skills, and {{Skill|Unleash Ranger}} to use damage skills. You want to use the damage skills while you are unleashed to do more damage thanks to {{Trait|Vow of the Untamed}}, and you unleash the pet to do CC because hammer only does CC when the pet is unleashed.
 
 
 
To quickly and at a glance know who is unleashed, look at your pet UI. If the pet skills are visible, like {{Skill|Smoke Cloud}}, ''you'' are unleashed, do extra damage, and can command the pet to use its skills. If the untamed pet skills are visible, like {{Skill|Venomous Outburst}}, ''your pet'' is unleashed, you take less damage, and can command the pet to use its untamed skills. Your pet doesn't actually gain any benefit from unleash, it only changes the skills you can command it to do.
 
 
 
To simplify, unleash your pet to do CC with your hammer, and unleash yourself to do damage.
 
 
 
;Hammer
 
Hammer is your main weapon, you can technically play 100% of the time in this weapon set. Its skills are clearly divided:
 
* Skills 2 {{Skill|Unleashed Wild Swing}} and 4 {{Skill|Unleashed Savage Shock Wave}} are damage skills and should be used when you are unleashed.
 
* Skills 3 {{Skill|Overbearing Smash}} and 5 {{Skill|Thump (untamed)}} are CC skills and should be used when your pet is unleashed and your damage skills are on cooldown.
 
;Axe offhand
 
In the axe offhand weapon set, always stay unleashed.
 
Skill 4 {{Skill|Path of Scars}} is a CC skill and skill 5 {{Skill|Whirling Defense}} is a damage skill.
 
;Other sources of CC
 
* {{Skill|Exploding Spores}} will knock down enemies hit by ''all'' spores, so only those in the very middle. This makes it harder to CC small enemies with this skill, but it should be trivial on big enemies.
 
* Your pet skills also CC, but this CC does not count towards {{Trait|Fervent Force}}. With {{Tooltip|Smokescale}}, Takedown (F1). And with {{Tooltip|Rock Gazelle}}, {{Skill|Head Toss}}(F2) and Charge(F3).
 
 
 
===Damage===
 
Use the damage skills detailed above, then use your CC skills detailed above to reduce your cooldowns. Thanks to {{Trait|Vicious Quarry}}, {{Trait|Spotter}} and your berserker gear you will have very high crit chance, or 100% when attacking from behind due to {{Trait|Hunter's Tactics}}.
 
===Defense===
 
* {{Skill|Perilous Gift}} - you can't die during this, and then it heals you for 50% of your missing health. By proccing {{Trait|Fervent Force}} so often, this skill will have a very low cooldown.
 
* {{Skill|Forest's Fortification}} - reduces damage taken by 50% by 10 seconds, and its cooldown is reduced by 1 second each time you strike during that time. Combine if with {{Skill|Whirling Defense}} or {{Skill|Relentless Whirl}} to significantly reduce its cooldown. And with {{Trait|Fervent Force}} on top, you will have good uptime of this massive damage reduction.
 
===Sustain===
 
* Your Unleashed Ambush skills {{Skill|Relentless Whirl}} or {{Skill|Sundering Volley}} heal you a little bit, and more for each target hit.
 
===Crowd Control===
 
* {{Skill|Overbearing Smash}}
 
* {{Skill|Thump}}
 
* {{Skill|Path of Scars}}
 
* {{Skill|Exploding Spores}}
 
* {{Skill|Head Toss}}
 

Revision as of 20:56, 23 June 2022

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on June 23, 2022.

Draft Build

This is a draft build. You are encouraged to participate in discussion in the comments.


Overview

Power Untamed is a power-based build for the untamed specialization that features a beastmaster playstyle and utilizes moderate CC.


Template Code

[&DQQIKh4WSDV5AAAAARsAALUAAACsAQAADxsAAC4AAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Smokescale
Rock Gazelle
Hammer
Sword/Axe
Utility


Skill Variants

  • Frost Spirit - large boost to squad DPS
  • Signet of Stone - passive toughness + panic button
  • Lightning Reflexes - stunbreak + evade
  • Quickening Zephyr - stunbreak + quickness


Specializations


Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Sword
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6


  • Knight Knight - defensive trinkets
  • Marauder Marauder - defensive gear
  • Rune of Superior Rune of Strength, Rune of Superior Rune of Infiltration - budget DPS
  • Rune of Superior Rune of Durability, Rune of Superior Rune of Vampirism - defense
  • Sigil of Superior Sigil of Air, Sigil of Superior Sigil of Impact - alt DPS
  • Sigil of Superior Sigil of Energy - defensive


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

Section pending.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2024
Although this is not an easy build to play, untamed can be a monster in open world. With permanent quickness and quite a bit of sustain from ambushes life steal and the relic, this build is really good once mastered.
4 stars
MagicAndrej gave this build 4 stars • February 2024
While this build is a fun and viable build for untamed if that's what you're wanting in OW, it still feels super unmatched by Condi/Power Soulbeast and Condition Druid. It still feels like you have to put a lot of effort into this build without a lot of pay-out, especially with some of the trait play (Quickness etc) especially when trying to utilise hammer. Hammer feels perfect when you're able to swap out skills (Unleashed/Not Unleashed) on other classes. But it just falls off heavily having to try and manage your rotation and if you slip up you lose out on quite a bit.

Comments

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