Difference between revisions of "Daredevil - Power DPS"
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| specialization = Daredevil | | specialization = Daredevil | ||
| designed for = raid, fractal | | designed for = raid, fractal | ||
− | | rating = | + | | rating = good |
| focus = Strike Damage | | focus = Strike Damage | ||
| meta = | | meta = |
Revision as of 00:18, 14 July 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Raids and Fractals
Overview
The power DPS raid build for Daredevil. This is an easy to play build that mostly dodges and autoattacks for high multi-target damage. Due to evading for most of its rotation, it can easily avoid boss attacks. It also has very high mobility, and provides high utility to its squad with Stealth and various raid boss stolen skills.
,
Skill Bar
Weapon Variants
- Dual pistols are a good option to switch to if you ever find yourself losing melee uptime for extended periods of time, such as if the boss is animation locked out of range. Good examples of this happening are Deimos during Mind Crush, Dhuum during Greater Death Mark, and Samarog immediately after split phase. Also very useful on Xera for shards.
- Offhand Pistol in particular is a useful source of extra CC via and for - a smoke field that can be blasted for AoE stealth.
- Shortbow can be used for mobility such as getting to green circles on Dhuum, and for various skips in fractals
- A second staff with can be brought to swap to in case you are unable to flank. This is highly recommended on Qadim.
Skill Variants
Healing Skills
- for a relatively weak but continuous healing effect. Good if you do not plan on using your heal skill.
- if you need an extra evade, or for fights that have a lot of movement impairing conditions.
- if you need dodges more than damage.
Utility Skills
You can swap for any useful utility, such as:
- for projectile defence.
- for niche situations such as Qadim.
- offers some self-quickness in groups where the supports aren't doing their job.
- for AoE stealth.
- can be used to teleport to locations quickly.
Elite Skills
- for breakbar damage during encounters where gets wasted on adds.
- for extra burst damage.
- offers projectile reflect and a three second evade that you can move during.
Template Code
Specializations
Specialization Variants
- Use if you're having trouble surviving. This is a ~10% DPS loss.
- Use for mobility between encounters.
- Use if you need extra condition cleanses.
- Use if you want some more consistent endurance, particularly if using .
Equipment
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x11
x7
- If you do not have stat infusions, swap one accessory to Assassin stats.
Equipment Variants
- If you'd prefer a simpler rotation, you can run full Berserker stats and instead of .
- Your second weapon set is situational.
- Dual pistols for ranged damage.
- A second staff with if you are unable to flank.
- A shortbow for mobility.
Consumables
Usage
The Daredevil rotation consists of two major parts: the signet burst, and the looping rotation. You open with the signet burst, then repeat the looping rotation until
is available for your next signet burst.The idea of the signet burst is to deal as much damage as possible with
and while under the effects of the active cast and . The looping rotation deals consistent damage by maintaining and while allowing your initiative to slowly recharge. This allows you to perform the next signet burst with max initiative.
Signet Burst
- Dodge
- before you land the dodge
- or Dodge
Loop Rotation
- Dodge
- Repeat your auto-attack chain until your next dodge is up
Rotation Notes
- If using , prepare the skill off cooldown (when you're not bursting), and trigger it during your burst.
- Use your signet burst again when
- If is about to come off cooldown but you will only have half a bar of endurance or less when it does, use to immediately get endurance to perform the signet burst. In this case, use a Dodge at step 8 instead of .
- If the boss is about to phase, feel free to spam to get some extra damage in (while maintaining ).
comes off cooldown.
- Try to dodge off cooldown, keeping no dodge bars left, to maximize
- Be careful not to leave yourself without enough endurance to dodge major attacks - downstate is the biggest DPS loss of them all! You can leave one emergency dodge bar up for a ~5% dps loss while getting accustomed to the build.
- Generally you should avoid interrupting your autochain when possible, as the third skill does a lot of damage. If you get a dodge bar mid-chain, you can dodge and then finish the chain after you land, before using .
uptime.
- Always flank the boss to get the +7% critical chance bonus from .
- When it comes to fighting actual bosses where positioning matters, you may have to manage where your dodge ends so that you aren't forced into a bad spot.
- For example, if you dodge through Artsariiv, you will be in a purple damaging AoE. Here you would have to dodge to the side or stand at the side of her so dodging through her will land you on the other side of her which is safe.
- On other stationary bosses you might want to rotate your camera 180° every single time you dodge through them, so you maintain flanking by dodging on either side of the boss. For these cases you may want to walk back slightly while autoattacking so that you don't miss the damage from your dodge or end up being at an awkward distance from the boss (especially if the boss moves occasionally).
- animation locks you, and it cannot be canceled with a dodge or weapon stow (this is why is delayed - to allow for the potential dodge at step 8). Be sure to watch boss mechanics so that you are not hit while animation locked - you can delay during the looping rotation, or switch it with , if you anticipate that you need to move or jump a mechanic.
General Tips
- You can use or as evades if you're out of dodges.
- Use with nearby allies to break defiance bars.
- Might or Stealth - particularly useful in dungeons or fractals. Make sure not to double tap it as only the first skill counts as a blast finisher. can be used to blast for
- can be used to skip parts of certain fractals such as the lasers in Aetherblade and the scaffolding in Cliffside.
Group Stealth
Thief's unique support in groups is long-lasting group-wide Stealth, which lets you run past trash without having to fight it. This lets you skip large sections of dungeons and certain fractals.
- Use in less organised groups since it gives a longer stealth field for easier blasting.
should be used as the primary smoke field due to lack of cooldown. Have party members chain blasts in this field with you, while you blast it with . The smoke field only lasts 4s so you need help from your party in order to stack a significant amount of stealth.
- gives a large amount of area stealth without needing to use blast finishers. This skill is useful when stealthing next to or on top of mobs since most blast finishers deal damage and thus break stealth. It can also be used to reapply stealth in the middle of a skip. When possible retrait for Shadow Arts before using it to get the benefit of and the cooldown reduction of .
- gives 3s of stealth, is a blast finisher, and causes no damage making it very useful if you have to cover a long distance. It is often used in combination with Black Powder.
Pathing
Once you trigger certain mob groups while being in stealth they will follow you unless you "path" them. This is done by standing still until the Mobs reach you.
Skipping Ahead
After stealthing with your group you can use a lot of skills to skip ahead of your group to trigger bosses/events faster to save time. This requires you to be able to retrait fast for full efficiency but isn't needed.
You should retrait to
for extreme mobility. You should also trait Shadow Arts to reduce the cooldowns of Deception skills and get longer stealth from your skills.- Use to port to mobs (only with traited Shadow Arts otherwise you get revealed/in combat due to ).
- Use to blink up ledges and for additional mobility.
- Use and/or to teleport to mobs (should be used out of range to not hit the mob).
- Use and/or Steal Traited with to gain stealth to not aggro mobs.
Ratings
Comments
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