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Difference between revisions of "Herald - Quickness Support Power DPS"

(Facet of Nature is actually 10 target. Don't tell Anet)
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* {{Trait|Thrill of Combat}} / {{Trait|Dance of Death}} - lower dps in exchange for sustain, might be worth on very few fights with extreme preassure like Boneskinner.
 
* {{Trait|Thrill of Combat}} / {{Trait|Dance of Death}} - lower dps in exchange for sustain, might be worth on very few fights with extreme preassure like Boneskinner.
 
* {{Trait|Elder's Respite}} - since you have 0 healing power, a healer's Regeneration will override yours even with Elder's Respite, but you can take this trait if your subgroup's healer has low uptime of {{Tooltip|Regeneration}}.
 
* {{Trait|Elder's Respite}} - since you have 0 healing power, a healer's Regeneration will override yours even with Elder's Respite, but you can take this trait if your subgroup's healer has low uptime of {{Tooltip|Regeneration}}.
 +
* {{trait|Core Value}} could be used if you are dealing with mechanics off-stack. By consuming {{Skill|True Nature (Dragon)}} you can provide an extra padding of boons which will hopefully last until you return.
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| weapon4-stats =
 
| weapon4-stats =
 
}}
 
}}
* Superior Sigil of Air is taken because it deals more damage than Impact due to Herald's low damage and abundance of power modifiers.
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'''Sigil Variants'''
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{{sigil|Superior Sigil of Air}} is taken because it deals more damage than {{sigil|Superior Sigil of Impact}} due to Herald's low damage and abundance of power modifiers, but it can be swapped out in some situations:
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* On encounters where the target can be {{tooltip|Stunned}} or {{tooltip|Exposed}} (such as strikes, fractals, or Keep Construct) then you should use a {{sigil|Superior Sigil of Impact}} instead.
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* If you're struggling to maintain boons, you could bring a {{sigil|Superior Sigil of Concentration}}.
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'''Rune Variants'''
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* Many of the popular {{tooltip|Alacrity}} providers also provide 25 stacks of {{tooltip|Might}}, but in the event this is not the case, you could use {{Rune|Superior Rune of Strength}} to gain an extra ~5 stacks of might generation.
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* {{Skill|Legendary Demon Stance}} should never be played in bosses, but it offers a pull with {{Skill|Call to Anguish}} which ''may'' be useful when fighting trash mobs if your group does not have pulls.
 
* {{Skill|Legendary Demon Stance}} should never be played in bosses, but it offers a pull with {{Skill|Call to Anguish}} which ''may'' be useful when fighting trash mobs if your group does not have pulls.
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===Rotation===
 
===Rotation===
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# {{Skill|Legendary Assassin Stance}}
 
# {{Skill|Legendary Assassin Stance}}
 
# {{Skill|Impossible Odds}}
 
# {{Skill|Impossible Odds}}
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 +
 
===Loop===
 
===Loop===
 
* When on {{Skill|Legendary Assassin Stance}}, use your sword skills for DPS under the effect of Impossible Odds and swap back to {{Skill|Legendary Dragon Stance}} as soon as possible.
 
* When on {{Skill|Legendary Assassin Stance}}, use your sword skills for DPS under the effect of Impossible Odds and swap back to {{Skill|Legendary Dragon Stance}} as soon as possible.
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# {{Skill|Legendary Assassin Stance}}
 
# {{Skill|Legendary Assassin Stance}}
 
* Basically, you cast your utility Facets and sword 4 and 5 twice, and your heal and elite Facet once.
 
* Basically, you cast your utility Facets and sword 4 and 5 twice, and your heal and elite Facet once.
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 +
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[https://youtu.be/0-2SkSgZafc Rotation example]
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===Notes===
 
===Notes===
 
* Never consume {{Skill|Facet of Nature}}, you need the increased boon duration.
 
* Never consume {{Skill|Facet of Nature}}, you need the increased boon duration.

Revision as of 11:41, 14 July 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on July 14, 2022 and is up to date for the February 11, 2025 patch.

Overview

A power heral build that provides permanent Quickness Quickness, Fury Fury, Swiftness Swiftness, Regeneration Regeneration, Protection Protection, and around 13 Might Might to its subgroup. It also provides

to the whole squad, increasing boon duration while channelling Glint, and giving life siphon while channelling Shiro.

It can also provide other utilities depending on the second Legend chosen, such as Stability Stability or damage reduction.


Template Code

[&DQkDNg8qNCXcEQAABhIAACsSAADUEQAAyhEAAAECAADUESsSBhIAAAAAAAA=]
Copy Template Code

Skill Bar

Sword/Sword
Staff
Utility
Utility


Specializations

  • / - lower dps in exchange for sustain, might be worth on very few fights with extreme preassure like Boneskinner.
  • - since you have 0 healing power, a healer's Regeneration will override yours even with Elder's Respite, but you can take this trait if your subgroup's healer has low uptime of Regeneration Regeneration.
  • could be used if you are dealing with mechanics off-stack. By consuming you can provide an extra padding of boons which will hopefully last until you return.


Equipment

Infusions are not required.

Head
Assassin
Shoulders
Assassin
Chest
Assassin
Hands
Assassin
Legs
Berserker
Feet
Assassin
Backpiece
Assassin
Accessory
Diviner
Accessory
Diviner
Amulet
Berserker
Ring
Assassin
Ring
Diviner
Sword
Diviner
Sword
Diviner
Sigil
Sigil
Staff
Diviner
Sigil
Sigil
Rune
x6
Infusion
x18

Sigil Variants

is taken because it deals more damage than due to Herald's low damage and abundance of power modifiers, but it can be swapped out in some situations:


Rune Variants

  • Many of the popular Alacrity Alacrity providers also provide 25 stacks of Might Might, but in the event this is not the case, you could use to gain an extra ~5 stacks of might generation.


Consumables

Food
Utility


Usage

Legends

  • - absolutely key to the build, this is your source of boons. It also increases the duration of boons the whole squad provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer.


Rotation


Loop

  1. and leave it on until Facet of Light is available.
  • Basically, you cast your utility Facets and sword 4 and 5 twice, and your heal and elite Facet once.


Rotation example


Notes

  • Never consume , you need the increased boon duration.
  • Never run out of Energy or Facet of Nature will turn off and go on cooldown for 4 seconds.
  • Your Facets remain active for 6 seconds when Consumed thaks to .
  • Your Facets pulse boons on a 600 range radius, but only provides Quickness Quickness on a 360 range radius, so stay close to your allies.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • May 2023
Great boon coverage, respectable damage and groupwide support from the Nature passive. Really excels when you need access to huge amounts of stability or CC, and experienced groups can use it to run lower boon durations on their other supports.
5 stars
Warming Hearth gave this build 5 stars • May 2023
Even though its damage is not very high, power quickness herald is a great build thanks to all the boons it provides to its subgroup and the unique effects from Facet of Nature. It also has great CC by using staff.

Comments

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