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Difference between revisions of "ScourgeMan/HealVindicator"

(Created page with " ==Intro== Vindicador con Ventari y Alianza, con buenas capacidades de limpieza y curación en burst y mantenida. ==Habilidades== {{Skill bar | profession = revenant | speci...")
 
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==Specializations==
+
==Traits==
{{Specialization|Salvation|top|bot|top}}
+
{{Specialization|Salvation|bot|bot|mid}}
 +
;Alternativas
 +
* {{Trait|Invoking Harmony}} para obtener un 10% de curación extra si cambiamos constantemente de leyenda.
 +
** A cambio de perder limpieza en saltos.
 +
* {{Trait|Generous Abundance}} proporciona una cura adicional de unos 1000+ al usar una habilidad de Ventari.
 +
* {{Trait|Invigorating Dismissal}} ganamos stamina al limpiar a aliados. Potente si vamos full limpiezas.
 +
** Perdemos reducción de daño a cambio.
 
{{Specialization|Invocation|bot|top|mid}}
 
{{Specialization|Invocation|bot|top|mid}}
 +
;Alternativas
 +
* {{Trait|Cleansing Channel}} sólo si nos comen las condis.
 +
** Perdemos una estabilidad y una cura adicional al romper stun.
 +
* {{Trait|Song of the Mists}} dá una cura potente al cambiar a Ventari, y recuperación de stamina al cambiar a Alianza, decente si golpea a enemigos.
 +
** Perdemos los 20 de energía adicional si cambiamos de leyenda sin energía.
 
{{Specialization|Vindicator|bot|bot|bot}}
 
{{Specialization|Vindicator|bot|bot|bot}}
 +
;Alternativas
 +
* {{Trait|Reaver's Curse}} si recibimos {{Tooltip|Vigor}} de otras fuentes, podemos usar esto para ganar 1/4 de barra de stamina si saltamos sobre 5 compañeros de forma constante.
  
 +
===Variante Retribution===
 +
{{Specialization|Retribution|top|mid|mid}}
 +
* Cambiando ''Invocation'' por ''Retribution'' tenemos buenas defensas pasivas, y acceso adicional a {{Tooltip|Resolution}} y {{Tooltip|Vigor}}.
  
===Template Code===
+
===Código de build===
 
{{TemplateCode|
 
{{TemplateCode|
code = []
+
code = [&DQkMLwMnRT/cEQAAKxIAAAYSAADUEQAAyhEAAAYHAAAGEtQRKxIAAAAAAAA=]
 
}}
 
}}
  
  
==Equipment==
+
==Equipo==
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Heavy
 
| weight = Heavy
Line 34: Line 50:
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Staff
 
| weapon1 = Staff
| weapon2 =  
+
| weapon2 = Greatsword
 
| sigil1 = Superior Sigil of Energy
 
| sigil1 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Transference
 
| sigil2 = Superior Sigil of Transference
Line 45: Line 61:
 
}}
 
}}
  
 +
===Alternativas===
 +
;Armas
 +
* Se puede usar ''doble báculo'' para tener siempre acceso a las habilidades del mismo. Usaremos más las habilidades de leyenda, con sus cooldown bajos, igualmente.
 +
** Sin embargo, usar un ''mandoble'' como secundario nos dota de una habilidad de movimiento y un bloqueo adicional. Además facilita muchísimo taguear enemigos.
  
===Consumables===
+
;Stats
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
+
* Se pueden usar piezas de  {{Tooltip|Celestial stats}} para aportar algo de daño adiconal, si es que usamos ''mandoble''.
** {{Food|Delicious Rice Ball}} personal option
 
* {{Utility|Bountiful Maintenance Oil}}
 
  
 +
;Sellos
 +
* {{Sigil|Superior Sigil of Cleansing}} en lugar de {{Sigil|Superior Sigil of Transference}} si las condis enemigas nos dan muchos problemas.
 +
* {{Sigil|Superior Sigil of Stamina}} se puede usar con el ''mandoble'', dándonos saltos constantes y un heal brutal si empiezan a morir enemigos.
  
==Usage==
+
;Runas
===General===
+
* {{Rune|Superior Rune of the Flock}} opción con más vitalidad y que produce curas al mover la tabla de ventari o usar {{Skill|Selfless Spirit}}
* Always try to swap legends when off cooldown to refresh energy
+
* {{Rune|Superior Rune of the Water}} opción que produce limpiezas adicionales al mover la tabla de ventari o usar {{Skill|Selfless Spirit}}
** Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}}
 
*** {{Skill|Protective Solace}} can be useful to keep yourself under the energy threshold
 
* Use {{Skill|Protective Solace}} any time your group is lacking projectile block
 
  
 +
===Consumibles===
 +
* Comidas ascendidas: {{Food|Bowl of Fruit Salad with Mint Garnish}} o {{Food|Bowl of Spiced Fruit Salad}}
 +
** Para uso personal: {{Food|Delicious Rice Ball}},{{Food|Kralkachocolate Bar}}, {{Food|Can of Meat and Winter Vegetable Stew}}
 +
* {{Utility|Bountiful Maintenance Oil}} o {{Utility|Peppermint Oil}}
  
===Overall Priorities===
 
;High
 
* Healing
 
  
;Moderate
+
==Uso==  
* Condition clear
+
. . .
 
 
;Low
 
* CC
 
 
 
 
 
====Surviving====
 
* This build has high passive defense
 
* This build has moderate mobility skill access
 
* This builds has high active defenses
 
 
 
{{Collapsible
 
|width=85
 
|;Active defense priority
 
|
 
* {{Skill|Awakening}}/{{Skill|Alliance Tactics}} {{to}} {{Skill|Reaver's Rage}} - for Stunbreaking
 
* '''Dodge'''
 
* {{Skill|Warding Rift}}
 
* {{Skill|Surge of the Mists}}
 
* {{Skill|Battle Dance}}
 
* {{Skill|Selfless Spirit}}
 
* {{Skill|Renewing Wave}}
 
* {{Skill|Mender's Rebuke}}
 
}}
 
 
 
 
 
===Detailed Explanations===
 
====Healing====
 
* Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Saint of zu Heltzer}}
 
;Alliance
 
* Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes
 
** It can be worth delaying slightly if your ally hasn't taken damage yet
 
* Other than {{Skill|Tree Song}} your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
 
* {{Skill|Urn of Saint Viktor}} should be activated as soon as you enter '''Alliance'''
 
** Use {{Skill|Drop Urn of Saint Viktor}} just before leaving '''Alliance''' or at any point you are being pressured/targeted
 
;Ventari
 
* In general your energy should be spent on {{Skill|Natural Harmony}}, swapping to {{Skill|Purifying Essence}} if cleanse is needed or {{Skill|Energy Expulsion}} for CC if your group is spiking and support isn't needed
 
* Using {{Skill|Energy Expulsion}} to empower your tablet is not worth it compared to spending the energy on the other tablet skills
 
 
 
{{Collapsible
 
|width=85
 
|collapsed=true
 
|;Healing priority
 
|
 
;Vindicator
 
* {{Skill|Urn of Saint Viktor}}
 
* {{Skill|Tree Song}}
 
* {{Skill|Selfless Spirit}}
 
;Ventari
 
* {{Skill|Natural Harmony}}
 
* {{Skill|Energy Expulsion}}
 
* {{Skill|Purifying Essence}}
 
;General
 
* '''Dodge''' - {{Trait|Saint of zu Heltzer}}
 
* {{Skill|Renewing Wave}}
 
* {{Skill|Mender's Rebuke}}
 
}}
 
 
 
 
 
====Condition clear====
 
;Alliance
 
* Your condition clear mainly comes attached to {{Skill|Tree Song}}, use it to to clear {{Tooltip|Immobilize}} on players caught in enemy spikes
 
* Use {{Skill|Battle Dance}} when you don't have time to cast {{Skill|Tree Song}}, such as when crossing through the enemy or if it is on cooldown to clear {{Tooltip|Immobilize}}
 
;Ventari
 
* {{Skill|Purifying Essence}} is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing
 
 
 
 
 
====CC====
 
* Only prioritize CC against enemies lacking {{Tooltip|Stability}}, make sure to watch enemy buff bars
 
* Be careful not to knock enemies out of spikes with {{Skill|Surge of the Mists}}
 
** Use {{Skill|Surge of the Mists}} as your group crosses through the enemy or to disrupt rezzes
 
* {{Skill|Energy Expulsion}} is worth casting on spikes but only if your group is not in need of healing/cleanse
 
 
 
 
 
====Settings====
 
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support.
 
* Also under '''General Options / User Interface''' turn on '''Thick party health bars'''
 
** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers
 
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.
 

Revision as of 15:31, 29 July 2022

Intro

Vindicador con Ventari y Alianza, con buenas capacidades de limpieza y curación en burst y mantenida.


Habilidades

Staff
Greatsword
Utility
Utility


Traits

Alternativas
  • Invoking Harmony para obtener un 10% de curación extra si cambiamos constantemente de leyenda.
    • A cambio de perder limpieza en saltos.
  • Generous Abundance proporciona una cura adicional de unos 1000+ al usar una habilidad de Ventari.
  • Invigorating Dismissal ganamos stamina al limpiar a aliados. Potente si vamos full limpiezas.
    • Perdemos reducción de daño a cambio.
Alternativas
  • Cleansing Channel sólo si nos comen las condis.
    • Perdemos una estabilidad y una cura adicional al romper stun.
  • Song of the Mists dá una cura potente al cambiar a Ventari, y recuperación de stamina al cambiar a Alianza, decente si golpea a enemigos.
    • Perdemos los 20 de energía adicional si cambiamos de leyenda sin energía.
Alternativas
  • Reaver's Curse si recibimos Vigor Vigor de otras fuentes, podemos usar esto para ganar 1/4 de barra de stamina si saltamos sobre 5 compañeros de forma constante.

Variante Retribution

  • Cambiando Invocation por Retribution tenemos buenas defensas pasivas, y acceso adicional a Resolution Resolution y Vigor Vigor.

Código de build

[&DQkMLwMnRT/cEQAAKxIAAAYSAADUEQAAyhEAAAYHAAAGEtQRKxIAAAAAAAA=]
Copy Template Code


Equipo

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Greatsword
Minstrel
Sigil
Sigil
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18

Alternativas

Armas
  • Se puede usar doble báculo para tener siempre acceso a las habilidades del mismo. Usaremos más las habilidades de leyenda, con sus cooldown bajos, igualmente.
    • Sin embargo, usar un mandoble como secundario nos dota de una habilidad de movimiento y un bloqueo adicional. Además facilita muchísimo taguear enemigos.
Stats
  • Se pueden usar piezas de Celestial stats Celestial stats para aportar algo de daño adiconal, si es que usamos mandoble.
Sellos
  • Sigil of Superior Sigil of Cleansing en lugar de Sigil of Superior Sigil of Transference si las condis enemigas nos dan muchos problemas.
  • Sigil of Superior Sigil of Stamina se puede usar con el mandoble, dándonos saltos constantes y un heal brutal si empiezan a morir enemigos.
Runas
  • Rune of Superior Rune of the Flock opción con más vitalidad y que produce curas al mover la tabla de ventari o usar Selfless Spirit
  • Rune of Superior Rune of the Water opción que produce limpiezas adicionales al mover la tabla de ventari o usar Selfless Spirit

Consumibles

  • Comidas ascendidas: o
    • Para uso personal: ,,
  • o


Uso

. . .

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