Difference between revisions of "Spellbreaker - Bannerbreaker"
m |
|||
(18 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Healing, Condition Cleanse, Boon Removal, Crowd Control | | focus = Healing, Condition Cleanse, Boon Removal, Crowd Control | ||
− | | rating = | + | | rating = archived |
| xpac = hot, pof | | xpac = hot, pof | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Heavy boon support with permanent {{Tooltip|Resistance}} by carrying your banner around, {{Tooltip|Might}} {{Tooltip|Quickness}} and {{Tooltip|Fury}}. Burst skills can be used while carrying the banner. Can do even more by weaving weapon skills between banner drops. | |
+ | |||
+ | ;Disclaimer | ||
+ | This build will be obsolete after the [https://en-forum.guildwars2.com/topic/118702-august-2-balance-update-preview Aug 2nd game update]. This page will be moved/reworked after the patches release. | ||
Line 35: | Line 38: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQILHzM2PRemAAAArQEAACcWAACoAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 41: | Line 44: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Discipline|mid|top|bot}} | {{Specialization|Discipline|mid|top|bot}} | ||
− | {{Specialization|Tactics|bot|bot| | + | {{Specialization|Tactics|bot|bot|top}} |
+ | ;Variants | ||
+ | * {{Trait|Shrug It Off}} - if party is already capped on {{Tooltip|Might}} | ||
+ | * {{Trait|Phalanx Strength}} - if party is already capped on {{Tooltip|Quickness}} | ||
+ | * {{Trait|Vigorous Shouts}} - if party is already capped on {{Tooltip|Quickness}} and {{Tooltip|Might}} | ||
{{Specialization|Spellbreaker|bot|top|top}} | {{Specialization|Spellbreaker|bot|top|top}} | ||
+ | |||
==Equipment== | ==Equipment== | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
− | | stats = | + | | stats = Giver |
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Pack |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Nullification |
| sigil2 = Superior Sigil of Absorption | | sigil2 = Superior Sigil of Absorption | ||
| weapon3 = Sword | | weapon3 = Sword | ||
| weapon4 = Warhorn | | weapon4 = Warhorn | ||
| sigil3 = Superior Sigil of Nullification | | sigil3 = Superior Sigil of Nullification | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Absorption |
− | | infusion1 = | + | | infusion1 = Concentration WvW Infusion |
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | head = Minstrel | ||
+ | | shoulders = Minstrel | ||
+ | | chest = Minstrel | ||
+ | | legs = Minstrel | ||
+ | | backpiece = Minstrel | ||
}} | }} | ||
===Equipment Variant=== | ===Equipment Variant=== | ||
+ | ;Stats | ||
+ | * {{Tooltip|Wanderer}} and {{Tooltip|Diviner}} stats can be used instead of {{Tooltip|Minstrel}} and {{Tooltip|Giver}} | ||
;Sigils | ;Sigils | ||
+ | * Some of the duplicate sigils can be swapped | ||
+ | ** {{Sigil|Superior Sigil of Nullification}} - will slightly reduce boonrip if swapped off hammer | ||
+ | ** {{Sigil|Superior Sigil of Absorption}} - technically not needed on sword/wh with a perfect rotation | ||
+ | * {{Sigil|Superior Sigil of Concentration}}/{{Sigil|Superior Sigil of Bounty}} - can free up a lot of gear for more defensive stats | ||
* {{Sigil|Superior Sigil of Hydromancy}} - for adrenaline | * {{Sigil|Superior Sigil of Hydromancy}} - for adrenaline | ||
* {{Sigil|Superior Sigil of Energy}} | * {{Sigil|Superior Sigil of Energy}} | ||
Line 72: | Line 91: | ||
===Consumables=== | ===Consumables=== | ||
− | * {{Food| | + | * {{Food|Plate of Peppercorn-Spiced Poultry Aspic}} - any 100 concentration food works |
− | ** {{Food| | + | ** {{Food|Loaf of Candy Cactus Cornbread}} personal food option |
− | * {{Utility| | + | * {{Utility|Magnanimous Maintenance Oil}} |
− | ==Usage | + | ==Usage== |
===Priorities=== | ===Priorities=== | ||
;High | ;High | ||
− | * | + | * {{Tooltip|Resistance}} |
;Moderate | ;Moderate | ||
− | * | + | * Offensive Boons |
+ | * CC | ||
+ | * Boonrip | ||
;Low | ;Low | ||
− | * | + | * Other Support |
====Surviving==== | ====Surviving==== | ||
− | * This build has | + | * This build has high passive defense |
− | * This build has | + | * This build has moderate mobility skill access |
− | * This builds has | + | ** {{Skill|Savage Leap}} will leap towards your target if you have one, make sure to drop your target if you need to use it for mobility |
+ | ** Since {{Skill|Savage Leap}} can't be used while holding a banner use {{Skill|Earthshaker}} for repositioning defensively when needed | ||
+ | * This builds has low active defenses | ||
===Detailed Explanations=== | ===Detailed Explanations=== | ||
− | ====*==== | + | ====Resistance==== |
+ | * Maximizing this build relies on dropping {{Skill|Banner of Defense}}, weaving in skill casts and picking the banner back up before your group moves away from it | ||
+ | ** Make sure to prioritize keeping the banner with you, {{Tooltip|Resistance}} is more important than the other things you can do | ||
+ | * {{Skill|Banner of Defense}} can't be interacted with for three seconds after being dropped | ||
+ | * {{Skill|Banner of Defense}} gives {{Tooltip|Resistance}} immediately when dropped, both by cast and from being carried | ||
+ | ** Make sure to pick up and drop the banner whenever possible to stack duration | ||
+ | ** The banner doesn't pulse {{Tooltip|Resistance}} for 5 seconds after being picked up, but afterwards will pulse normally | ||
+ | * Have '''Hammer''' equipped whenever possible when picking up the banner to maintain access to {{Skill|Earthshaker}} | ||
+ | |||
+ | |||
+ | ====Offensive Boons==== | ||
+ | * Make sure to give {{Tooltip|Might}}, {{Tooltip|Quickness}} and {{Tooltip|Fury}} as your group is spiking | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;Boon Skills | ||
+ | | | ||
+ | * {{Skill|Charge (warrior)}} | ||
+ | * {{Trait|Marching Orders}} - {{Trait|Martial Cadence}} | ||
+ | * {{Skill|"For Great Justice!"}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | ====CC==== | ||
+ | * Use your CC when: | ||
+ | ** Your group calls a spike: | ||
+ | *** Winds - {{Skill|Winds of Disenchantment}} | ||
+ | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} | ||
+ | *** Shades - {{Skill|Desert Shroud}} | ||
+ | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}} | ||
+ | ** On top of enemy downs (while alive players are on top of them) | ||
+ | ** Enemy groups moving defensively while your group is pushing | ||
+ | * Much of your boon rip comes from CC due to the synergies between {{trait|Dispelling Force}}, {{Sigil|Superior Sigil of Absorption}} and {{trait|Enchantment Collapse}} | ||
+ | ** Since you need to actually apply the stun/daze/knockdown to proc your trait/sigil synergies, make sure to target enemy players and watch their boon bar, only prioritizing CCing over boon rip when they run out of {{Tooltip|Stability}} | ||
+ | * Aim {{Skill|Earthshaker}} to the side of enemy groups instead of center mass to avoid damage. The AoE is large enough to still catch 5 targets. | ||
+ | * {{Skill|Full Counter}} should be used exclusively to reset the cooldown of {{Skill|Earthshaker}} | ||
+ | ** To ensure {{skill|Full Counter}} triggers, you can briefly move into hostile enemy ground pressure. | ||
+ | * Be careful with the knockback of {{Skill|Staggering Blow}}, the skill is not worth casting if it will move enemies out of damage | ||
+ | * {{Skill|Flurry}} can be cancelled with '''Escape''' | ||
+ | ** Flurry applies its {{Tooltip|Immobilize}} instantly, and the other effects are negligible on a support build. | ||
+ | * {{Skill|Backbreaker}} is a single target CC and very slow cast, its best use is following up on a player singled out by other CC and unable to avoid it | ||
+ | |||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;CC priority | ||
+ | | | ||
+ | * {{Skill|Earthshaker}} - only when enemies lack {{Tooltip|Stability}} | ||
+ | * {{Skill|Full Counter}} - only when enemies lack {{Tooltip|Stability}} | ||
+ | * {{Skill|Hammer Shock}} - general use | ||
+ | * {{Skill|Staggering Blow}} - only when enemies lack {{Tooltip|Stability}} | ||
+ | * {{Skill|Flurry}} | ||
+ | * {{Skill|Backbreaker}} - only when enemies lack {{Tooltip|Stability}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | ====Boon rip==== | ||
+ | * Land {{Skill|Winds of Disenchantment}} on the enemy group while your group is in range to follow up with a spike | ||
+ | ** Communicate while casting, let your team know if it gets interrupted and whether it's available or not | ||
+ | ** Make sure {{Skill|Balanced Stance}} is ready every time {{Skill|Winds of Disenchantment}} is and use it immediately before starting the cast to protect it | ||
+ | ** It is worth casting {{Skill|Earthshaker}} and/or {{Skill|Savage Leap}} just to get into a better position for {{Skill|Winds of Disenchantment}}, even if they hit no enemies | ||
+ | * {{Skill|Break Enchantments}} is a great way to proc {{Trait|Loss Aversion}} to give you enough '''Adrenaline''' for {{Skill|Earthshaker}} | ||
+ | * Use '''Autoattacks''' to proc {{Sigil|Superior Sigil of Nullification}} and {{Trait|Enchantment Collapse}} when no other useful skills are ready and you can do it safely. | ||
+ | |||
+ | |||
+ | ====Other Support==== | ||
+ | * Use {{Skill|Call of Valor}} just before engaging when possible, since the '''Barrier''' will last 5 seconds after application | ||
+ | ** If an ally in your party has {{Skill|Illusion of Life}} cast on them and does not manage to remove it before the duration times out, you can keep them alive by giving them '''Barrier''' before the 15 second duration ends | ||
+ | * {{Skill|"To the Limit!"}} should be used after your group dodges through the enemy since it also restores '''Endurance''' | ||
+ | * Use {{Skill|Charge (warrior)}} to clear {{Tooltip|Immobilize}} on crosses | ||
+ | |||
+ | |||
+ | ====Settings==== | ||
+ | * Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support. | ||
+ | * Also under '''General Options / User Interface''' turn on '''Thick party health bars''' | ||
+ | ** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers | ||
+ | * Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management. |
Latest revision as of 17:25, 2 August 2022
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Healing, Condition cleanse, Boon removal and Crowd control
Designed for: WvW Zerg
Overview
Heavy boon support with permanent Resistance by carrying your banner around, Might Quickness and Fury. Burst skills can be used while carrying the banner. Can do even more by weaving weapon skills between banner drops.
- Disclaimer
This build will be obsolete after the Aug 2nd game update. This page will be moved/reworked after the patches release.
Skill Bar
Variants
Template Code
Specializations
- Variants
- Might - if party is already capped on
- Quickness - if party is already capped on
- Quickness and Might - if party is already capped on
Equipment
Minstrel
Minstrel
Minstrel
Giver
Minstrel
Giver
Minstrel
Giver
Giver
Giver
Giver
Giver
Giver
Giver
Giver
x6
x18
Equipment Variant
- Stats
- Sigils
- Some of the duplicate sigils can be swapped
- - will slightly reduce boonrip if swapped off hammer
- - technically not needed on sword/wh with a perfect rotation
- / - can free up a lot of gear for more defensive stats
- - for adrenaline
- Runes
- - requires gear adjustment
Consumables
- - any 100 concentration food works
- personal food option
Usage
Priorities
- High
- Moderate
- Offensive Boons
- CC
- Boonrip
- Low
- Other Support
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- will leap towards your target if you have one, make sure to drop your target if you need to use it for mobility
- Since can't be used while holding a banner use for repositioning defensively when needed
- This builds has low active defenses
Detailed Explanations
Resistance
- Maximizing this build relies on dropping
- Make sure to prioritize keeping the banner with you, Resistance is more important than the other things you can do
, weaving in skill casts and picking the banner back up before your group moves away from it
- can't be interacted with for three seconds after being dropped
- Resistance immediately when dropped, both by cast and from being carried
- Make sure to pick up and drop the banner whenever possible to stack duration
- The banner doesn't pulse Resistance for 5 seconds after being picked up, but afterwards will pulse normally
gives - Have Hammer equipped whenever possible when picking up the banner to maintain access to
Offensive Boons
|
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Much of your boon rip comes from CC due to the synergies between
- Since you need to actually apply the stun/daze/knockdown to proc your trait/sigil synergies, make sure to target enemy players and watch their boon bar, only prioritizing CCing over boon rip when they run out of Stability
, and
- Aim to the side of enemy groups instead of center mass to avoid damage. The AoE is large enough to still catch 5 targets.
- To ensure triggers, you can briefly move into hostile enemy ground pressure.
should be used exclusively to reset the cooldown of
- Be careful with the knockback of , the skill is not worth casting if it will move enemies out of damage
- Flurry applies its Immobilize instantly, and the other effects are negligible on a support build.
can be cancelled with Escape
- is a single target CC and very slow cast, its best use is following up on a player singled out by other CC and unable to avoid it
Boon rip
- Land
- Communicate while casting, let your team know if it gets interrupted and whether it's available or not
- Make sure is ready every time is and use it immediately before starting the cast to protect it
- It is worth casting and/or just to get into a better position for , even if they hit no enemies
on the enemy group while your group is in range to follow up with a spike
- is a great way to proc to give you enough Adrenaline for
- Use Autoattacks to proc and when no other useful skills are ready and you can do it safely.
Other Support
- Use
- If an ally in your party has cast on them and does not manage to remove it before the duration times out, you can keep them alive by giving them Barrier before the 15 second duration ends
just before engaging when possible, since the Barrier will last 5 seconds after application
- should be used after your group dodges through the enemy since it also restores Endurance
- Use Immobilize on crosses to clear
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium