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Difference between revisions of "Chronomancer - Power DPS"

m (exact same end result, but this set up is similar to the previous chrono gear so people need to change less pieces)
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# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
 +
# {{Skill|Mind Stab}}
 
# {{Skill|Mirror Blade}}
 
# {{Skill|Mirror Blade}}
 
# {{Tooltip|Weapon swap}}
 
# {{Tooltip|Weapon swap}}
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# {{Skill|Illusionary Leap}}
 
# {{Skill|Illusionary Leap}}
 
# {{Skill|Phantasmal Swordsman}} {{to}} {{Skill|Continuum Split}} at the very end of the cast time of the Swordsman and start spamming {{Skill|Mantra of Pain}}.
 
# {{Skill|Phantasmal Swordsman}} {{to}} {{Skill|Continuum Split}} at the very end of the cast time of the Swordsman and start spamming {{Skill|Mantra of Pain}}.
# {{Skill|Well of Calamity}}
+
# {{Skill|Signet of the Ether}} try to use it rigth when the Swordsman spawns to cancel the aftercast animation.
# {{Skill|Signet of the Ether}}
 
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
# {{Skill|Phantasmal Disenchanter}}
+
# {{Skill|Well of Calamity}}
# {{Skill|Gravity Well}} and {{Skill|Split Second}}  
+
# {{Skill|Phantasmal Disenchanter}} and {{Skill|Split Second}}
# {{Skill|Blurred Frenzy}}. If you were succesful following this very tigth rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
+
# {{Skill|Gravity Well}}  
 +
# {{Skill|Blurred Frenzy}}. If you were successful following this very tigth rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
 +
# {{Skill|Well of Calamity}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
# {{Skill|Well of Calamity}}
 
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Tooltip|Weapon swap}}
 
# {{Tooltip|Weapon swap}}
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
# {{Skill|Mirror Blade}}
+
# {{Skill|Mirror Blade}} followed by {{Skill|Split Second}}
# {{Skill|Mind Stab}} and {{Skill|Split Second}}
+
# {{Skill|Mind Stab}}  
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Gravity Well}}
 
# {{Skill|Gravity Well}}
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The loop revolves around the following priority.
 
The loop revolves around the following priority.
 
* When you swap to sword, the first and last skill before you swap again is {{Skill|Phantasmal Swordsman}}. Fill the gaps with {{Skill|Blurred Frenzy}} and never interrupt your auto attack chain because the most of the damage comes from the final strike {{Skill|Mind Spike}}.
 
* When you swap to sword, the first and last skill before you swap again is {{Skill|Phantasmal Swordsman}}. Fill the gaps with {{Skill|Blurred Frenzy}} and never interrupt your auto attack chain because the most of the damage comes from the final strike {{Skill|Mind Spike}}.
* When you swap to greatword, follow this rotation filling the gaps with the auto attack {{Skill|Spatial Surge}}.
+
* When you swap to greatword, follow this rotation, filling the gaps with the auto attack {{Skill|Spatial Surge}}.
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
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* Use {{Skill|Well of Calamity}} and {{Skill|Phantasmal Disenchanter}} off cooldown.
 
* Use {{Skill|Well of Calamity}} and {{Skill|Phantasmal Disenchanter}} off cooldown.
 +
* {{Skill|Gravity Well}} should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage.
  
  
 
==== Continuum Split ====
 
==== Continuum Split ====
 
When CS is almost off cooldown, prepare 3 clones to use it in the greatsword set.
 
When CS is almost off cooldown, prepare 3 clones to use it in the greatsword set.
# {{Skill|Phantasmal Berserker}} {{to}} {{Skill|Continuum Split}}
+
# {{Skill|Phantasmal Disenchanter}} {{to}} {{Skill|Continuum Split}}
# {{Skill|Phantasmal Disenchanter}}
+
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 +
# {{Skill|Mirror Blade}}
 +
# {{Skill|Mind Stab}}
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Well of Calamity}}
 
# {{Skill|Well of Calamity}}
# {{Skill|Gravity Well}}
+
# {{Skill|Gravity Well}} and Continuum Split ends.
# {{Skill|Mirror Blade}} and Continuum Split ends.
+
# {{Skill|Mirror Blade}}
# {{Skill|Mind Stab}}
 
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
# {{Skill|Phantasmal Disenchanter}}
+
# {{Skill|Phantasmal Disenchanter}} {{to}} {{Skill|Split Second}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Signet of the Ether}}
 
# {{Skill|Phantasmal Berserker}}
 
# {{Skill|Phantasmal Berserker}}
# {{Skill|Phantasmal Disenchanter}}
+
# {{Skill|Mind Stab}}
# {{Skill|Well of Calamity}}
 
 
# {{Skill|Mirror Blade}}
 
# {{Skill|Mirror Blade}}
 
# {{Tooltip|Weapon swap}}
 
# {{Tooltip|Weapon swap}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Blurred Frenzy}}
 
# {{Skill|Blurred Frenzy}}
# {{Skill|Gravity Well}}
+
# {{Skill|Well of Calamity}}
 
# Continue with the priority.
 
# Continue with the priority.
  
[https://youtu.be/7IbfVyPjS9g Video example] Please note this video is from '''before''' the buffs to chronomancer in 02 August 2022.
+
[https://youtu.be/zzEG9lcj7yE Video example]
  
  
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===Notes===
 
===Notes===
* Essentially, you use all your skills except {{Skill|Illusionary Leap}} and {{Skill|Illusionary Wave}}
+
* Essentially, you use all your skills except {{Skill|Illusionary Leap}} and {{Skill|Illusionary Wave}}.
* Use {{Skill|Split Second}} whenever you have 3 clones up and {{Skill|Rewinder}} when Split Second is on cooldown and you know that you will have 3 clones again by the time Split Second comes off cooldown. Alternatively, just ignore Rewinder for a 2% dps loss.
+
* Use {{Skill|Split Second}} whenever you have 3 clones up.
 +
** When on gretsword, if you already have 3 clones as {{Skill|Split Second}} is almost off cooldown, and you have phantasms attacking, you can shatter the 3 clones with {{Skill|Split Second}}, then shatter those phantasms (after they become clones) with {{Skill|Rewinder}}, because you will have 3 clones up again through {{Skill|Phantasmal Berserker}} and {{Skill|Mirror Blade}} by the time Split Second is off cooldown again. This is only a 2% dps gain, so ignore it if you're not confident that you can pull it off because delaying {{Skill|Split Second}} by even 1 second, or not having 3 clones ready for it, would be terrible.
 
* Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}.
 
* Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}.
 
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future.
 
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future.
 
* After the opener, use {{Skill|Mantra of Pain}} anytime it gets a charge.
 
* After the opener, use {{Skill|Mantra of Pain}} anytime it gets a charge.
* You will need to flank (attack from behind or the side) at least for 40% of the figth to make use of your {{Rune|Superior Rune of the Thief}}.
+
* Try to flank (attack from behind or the side) whenever possible to make use of your {{Rune|Superior Rune of the Thief}}.
* {{skill|Blurred Frenzy}}, {{Skill|Mind Stab}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. You can take advantage of this to cancel aftercast animations. These animation cancels are important to succesfully execute the Continuum Split opener.
+
* {{skill|Blurred Frenzy}}, {{Skill|Mind Stab}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. The opener takes advantage of this to cancel the aftercast animations of {{Skill|Phantasmal Swordsman}}, but make sure to not interrupt yourself with these skills. {{Skill|Illusionary Leap}}'s animation can be cancelled almost instantly.
 
* Don't worry too much if you were unable to fit {{Skill|Gravity Well}} inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.
 
* Don't worry too much if you were unable to fit {{Skill|Gravity Well}} inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.
 
* {{Trait|Flow of Time}} provides enough {{Tooltip|Alacrity}} to counter the negative side of {{Trait|Improved Alacrity}}. This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem.
 
* {{Trait|Flow of Time}} provides enough {{Tooltip|Alacrity}} to counter the negative side of {{Trait|Improved Alacrity}}. This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem.

Revision as of 00:41, 3 August 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids and Fractals

Difficulty:
TBD
This build was last updated on August 03, 2022 and is up to date for the October 8, 2024 patch.

Overview

A power DPS Chronomancer build for raids and fractals. This build deals decent burst and decent sustained damage against single targets. In addition, it has very good Crowd Control, utility, and versatility, and provides 50% Fury Fury to its subgroup and a little Alacrity Alacrity to itself.


Skill Bar

Sword/Sword
Greatsword
Utility


Skill Variants

  • Phantasmal Defender instead of Phantasmal Disenchanter if your target has more boons than can be removed.
  • Signet of Humility if extra CC is required. Be aware of the long cooldown.

These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like Feedback, Portal Entre, Mantra of Distraction or other.


Template Code

[&DQcKGQEdKD4jDyMPaQFpAQQTawGPAY8BsxK8AQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Specialization Variants

  • Delayed Reactions - if extra CC is needed


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Berserker
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
  • This set provides exactly 75% critical chance with , reaching 100% with Fury Fury.


Consumables

Food

  • /

Utility


Usage

Your most important skills are Split Second, Phantasmal Berserker, and Phantasmal Swordsman.

Opening

Start on Greatsword.

  1. Phantasmal Disenchanter
  2. Phantasmal Berserker
  3. Mind Stab
  4. Mirror Blade
  5. Weapon swap Weapon swap
  6. Blurred Frenzy
  7. Illusionary Leap
  8. Phantasmal Swordsman Continuum Split at the very end of the cast time of the Swordsman and start spamming Mantra of Pain.
  9. Signet of the Ether try to use it rigth when the Swordsman spawns to cancel the aftercast animation.
  10. Phantasmal Swordsman
  11. Well of Calamity
  12. Phantasmal Disenchanter and Split Second
  13. Gravity Well
  14. Blurred Frenzy. If you were successful following this very tigth rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
  15. Well of Calamity
  16. Phantasmal Swordsman
  17. Signet of the Ether
  18. Phantasmal Swordsman
  19. Weapon swap Weapon swap
  20. Phantasmal Berserker
  21. Mirror Blade followed by Split Second
  22. Mind Stab
  23. Phantasmal Disenchanter
  24. Gravity Well

Loop

The loop revolves around the following priority.

  • When you swap to sword, the first and last skill before you swap again is Phantasmal Swordsman. Fill the gaps with Blurred Frenzy and never interrupt your auto attack chain because the most of the damage comes from the final strike Mind Spike.
  • When you swap to greatword, follow this rotation, filling the gaps with the auto attack Spatial Surge.
  1. Phantasmal Berserker
  2. Signet of the Ether
  3. Phantasmal Berserker
  4. Mirror Blade
  5. Mind Stab
  6. Phantasmal Disenchanter
  7. Mirror Blade
  8. Mind Stab
  9. Phantasmal Berserker
  10. Mirror Blade
  11. Weapon swap Weapon swap
  • Use Well of Calamity and Phantasmal Disenchanter off cooldown.
  • Gravity Well should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage.


Continuum Split

When CS is almost off cooldown, prepare 3 clones to use it in the greatsword set.

  1. Phantasmal Disenchanter Continuum Split
  2. Phantasmal Berserker
  3. Signet of the Ether
  4. Mirror Blade
  5. Mind Stab
  6. Phantasmal Berserker
  7. Phantasmal Disenchanter
  8. Well of Calamity
  9. Gravity Well and Continuum Split ends.
  10. Mirror Blade
  11. Phantasmal Berserker
  12. Phantasmal Disenchanter Split Second
  13. Signet of the Ether
  14. Phantasmal Berserker
  15. Mind Stab
  16. Mirror Blade
  17. Weapon swap Weapon swap
  18. Phantasmal Swordsman
  19. Blurred Frenzy
  20. Well of Calamity
  21. Continue with the priority.

Video example


Crowd Control

  • Gravity Well
  • Time Sink
  • Illusionary Riposte Counter Blade
  • Illusionary Wave


Notes

  • Essentially, you use all your skills except Illusionary Leap and Illusionary Wave.
  • Use Split Second whenever you have 3 clones up.
    • When on gretsword, if you already have 3 clones as Split Second is almost off cooldown, and you have phantasms attacking, you can shatter the 3 clones with Split Second, then shatter those phantasms (after they become clones) with Rewinder, because you will have 3 clones up again through Phantasmal Berserker and Mirror Blade by the time Split Second is off cooldown again. This is only a 2% dps gain, so ignore it if you're not confident that you can pull it off because delaying Split Second by even 1 second, or not having 3 clones ready for it, would be terrible.
  • Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, Mind Spike.
  • Save clones to shatter with Time Sink if you will need to CC in the immediate future.
  • After the opener, use Mantra of Pain anytime it gets a charge.
  • Try to flank (attack from behind or the side) whenever possible to make use of your Rune of Superior Rune of the Thief.
  • Blurred Frenzy, Mind Stab and Signet of the Ether will interrupt your current skill cast. The opener takes advantage of this to cancel the aftercast animations of Phantasmal Swordsman, but make sure to not interrupt yourself with these skills. Illusionary Leap's animation can be cancelled almost instantly.
  • Don't worry too much if you were unable to fit Gravity Well inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.
  • Flow of Time provides enough Alacrity Alacrity to counter the negative side of Improved Alacrity. This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem.


Ratings

This build has a rating of 4 stars based on 5 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
Not a bad DPS, but hampered by the slow ramp and long cooldown of continuum split. The addition of dagger allows the build to go (almost) fully ranged, and it benches higher than power virtuoso.
4 stars
Warming Hearth gave this build 4 stars • August 2022
Compared to power virtuoso, this build is much much harder to play, with a slightly higher (but delayed) burst, but lower sustained dps. This makes power chronomancer worse pretty much everywhere. The only advantage of this build is Continuum Split, making chronomancer pull ahead on fights that end shortly after CS.
4 stars
Chinkeeyong gave this build 4 stars • September 2018
A strong, self-sufficient power DPS, but has worse burst than most power classes thanks to the "delayed burst" nature of its phantasms, and suffers on any fight where you have to switch targets.
5 stars
AlekSeven gave this build 5 stars • June 2018
Finally a good DPS build for Chrono/Mesmers.
5 stars
Nacho Replay gave this build 5 stars • April 2018
This is a great power DPS build for Chrono, really good CC, strong burst, and really good damage output thats consistent. 9/10

Comments

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