Difference between revisions of "Scourge - Condi DPS"
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| rating = Good | | rating = Good | ||
| focus = Condition Damage, Utility | | focus = Condition Damage, Utility | ||
+ | | xpac = pof | ||
| meta = | | meta = | ||
}} | }} | ||
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Scourge is mainly a utility class and excels in encounters where it can play to its strengths, namely {{skill|Epidemic}} and defensive support. It also deals relatively high ranged damage and isn't reliant on {{tooltip|Might}} or healing, which makes it good for roles such as flak kiting at Sabetha. | Scourge is mainly a utility class and excels in encounters where it can play to its strengths, namely {{skill|Epidemic}} and defensive support. It also deals relatively high ranged damage and isn't reliant on {{tooltip|Might}} or healing, which makes it good for roles such as flak kiting at Sabetha. | ||
+ | |||
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===Skill Variants=== | ===Skill Variants=== | ||
− | '''Healing | + | |
+ | '''Healing''' | ||
* {{Skill|Signet of Vampirism}} is lower healing, but higher DPS than {{Skill|Summon Blood Fiend}}. Be aware that it will hit the closest enemy rather than your target, so in some encounters it might end up being unreliable. | * {{Skill|Signet of Vampirism}} is lower healing, but higher DPS than {{Skill|Summon Blood Fiend}}. Be aware that it will hit the closest enemy rather than your target, so in some encounters it might end up being unreliable. | ||
* {{Skill|Well of Blood}} is the largest personal heal if you'd rather have safety than damage, and can heal allies without needing a target. | * {{Skill|Well of Blood}} is the largest personal heal if you'd rather have safety than damage, and can heal allies without needing a target. | ||
− | '''Utility | + | '''Utility''' |
* {{Skill|Epidemic}} if you need cleave. Even post-nerf it is a strong skill. | * {{Skill|Epidemic}} if you need cleave. Even post-nerf it is a strong skill. | ||
* {{Skill|Trail of Anguish}} If you need {{tooltip|Stability}}. | * {{Skill|Trail of Anguish}} If you need {{tooltip|Stability}}. | ||
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''Never'' swap out {{Skill|Blood Is Power}}. | ''Never'' swap out {{Skill|Blood Is Power}}. | ||
− | '''Elite | + | |
+ | '''Elite''' | ||
* {{Skill|Summon Flesh Golem}} for more CC. It's a fairly large DPS loss to bring, but can be helpful in particular on encounters where the boss is unlikely to stand still long enough for all your pulses of {{Skill|Plaguelands}} to hit. | * {{Skill|Summon Flesh Golem}} for more CC. It's a fairly large DPS loss to bring, but can be helpful in particular on encounters where the boss is unlikely to stand still long enough for all your pulses of {{Skill|Plaguelands}} to hit. | ||
+ | |||
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code = [&DQgnNjI1PCYoDygPgACAAHABcAFvAW8BkgCSAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQgnNjI1PCYoDygPgACAAHABcAFvAW8BkgCSAAAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
+ | |||
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− | === | + | ===Trait Variants=== |
* Use {{Trait|Parasitic Contagion}} for self heal at a ~15% DPS loss. | * Use {{Trait|Parasitic Contagion}} for self heal at a ~15% DPS loss. | ||
* Take {{Trait|Sadistic Searing}} if you are running any Punishment skills. | * Take {{Trait|Sadistic Searing}} if you are running any Punishment skills. | ||
− | === | + | ===Specialization Variants=== |
− | + | Taking '''Blood Magic''' instead of '''Soul Reaping''' is a major DPS loss, but provides more support through minor healing and {{Trait|Transfusion}}. Should only be considered in training runs or struggling groups where you're desperate for the sustain. | |
{{Specialization|Blood Magic|top|bot|bot|variant=y}} | {{Specialization|Blood Magic|top|bot|bot|variant=y}} | ||
− | |||
* {{Trait|Blood Bond}} is higher DPS and offers a tiny bit of group sustain, but if you need Blood Magic you probably need {{Trait|Ritual of Life}}. | * {{Trait|Blood Bond}} is higher DPS and offers a tiny bit of group sustain, but if you need Blood Magic you probably need {{Trait|Ritual of Life}}. | ||
* If taking {{Trait|Ritual of Life}}, consider using {{Skill|Well of Blood}} as your healing skill. | * If taking {{Trait|Ritual of Life}}, consider using {{Skill|Well of Blood}} as your healing skill. | ||
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| ring2 = | | ring2 = | ||
}} | }} | ||
+ | |||
===Equipment Variants=== | ===Equipment Variants=== | ||
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==Consumables== | ==Consumables== | ||
− | '''Food | + | |
+ | '''Food''' | ||
* {{food|Meaty Asparagus Skewer}} | * {{food|Meaty Asparagus Skewer}} | ||
** Using {{food|Peppered Cured Meat Flatbread}} (or similar) would be a small DPS loss, but allow you to benefit from the ascended food buffs. | ** Using {{food|Peppered Cured Meat Flatbread}} (or similar) would be a small DPS loss, but allow you to benefit from the ascended food buffs. | ||
− | '''Utility | + | |
+ | '''Utility''' | ||
*{{utility|Master Tuning Crystal}} or {{utility|Tuning Icicle}} | *{{utility|Master Tuning Crystal}} or {{utility|Tuning Icicle}} | ||
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==Usage== | ==Usage== | ||
− | === | + | |
+ | ===Rotation=== | ||
+ | |||
+ | <big>'''Opener'''</big> | ||
# {{Skill|Manifest Sand Shade}} Have 3 before the fight starts | # {{Skill|Manifest Sand Shade}} Have 3 before the fight starts | ||
# {{Skill|Blood Is Power}} Optional extra cast, may get cleansed by allies | # {{Skill|Blood Is Power}} Optional extra cast, may get cleansed by allies | ||
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− | + | <big>'''DPS Priority'''</big> | |
+ | |||
After the opener, just use skills as they become available, with the following priority: | After the opener, just use skills as they become available, with the following priority: | ||
# {{Skill|Desert Shroud}} off cooldown with {{Skill|Blood Is Power}} after | # {{Skill|Desert Shroud}} off cooldown with {{Skill|Blood Is Power}} after | ||
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# {{Skill|Manifest Sand Shade}} making sure to keep 3 shades up | # {{Skill|Manifest Sand Shade}} making sure to keep 3 shades up | ||
# Scepter autoattack chain, making sure to get the 3rd attack | # Scepter autoattack chain, making sure to get the 3rd attack | ||
+ | |||
[https://youtu.be/a8v2S-EUca8 Video Example] | [https://youtu.be/a8v2S-EUca8 Video Example] |
Revision as of 17:46, 11 August 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Utility
Designed for: Raids and Fractals
Overview
A condition DPS and utility build for Scourge. While not the highest DPS build, this build provides decent sustained DPS and bonus AoE cleave with Might, cleansing conditions, and overhealing allies with barrier.
. It also provides incidental support for its subgroup by generatingScourge is mainly a utility class and excels in encounters where it can play to its strengths, namely Might or healing, which makes it good for roles such as flak kiting at Sabetha.
and defensive support. It also deals relatively high ranged damage and isn't reliant on
Skill Bar
Skill Variants
Healing
- is lower healing, but higher DPS than . Be aware that it will hit the closest enemy rather than your target, so in some encounters it might end up being unreliable.
- is the largest personal heal if you'd rather have safety than damage, and can heal allies without needing a target.
Utility
- if you need cleave. Even post-nerf it is a strong skill.
- Stability. If you need
- if projectile absorb is needed.
- - 900 range portal, useful for mobility on certain fights.
- is a 1200 range 5-target pull.
Never swap out
.
Elite
- for more CC. It's a fairly large DPS loss to bring, but can be helpful in particular on encounters where the boss is unlikely to stand still long enough for all your pulses of to hit.
Template Code
Specializations
Trait Variants
- Use for self heal at a ~15% DPS loss.
- Take if you are running any Punishment skills.
Specialization Variants
Taking Blood Magic instead of Soul Reaping is a major DPS loss, but provides more support through minor healing and
. Should only be considered in training runs or struggling groups where you're desperate for the sustain.- is higher DPS and offers a tiny bit of group sustain, but if you need Blood Magic you probably need .
- If taking , consider using as your healing skill.
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
Equipment Variants
- If using you should use (or ascended versions).
gains extra damage in cases where there are additional sources of life force, thanks to the extra vitality. This allows you to spam shade skills more frequently, and it is also easier to obtain that .
Consumables
Food
-
- Using (or similar) would be a small DPS loss, but allow you to benefit from the ascended food buffs.
Utility
- or
Usage
Rotation
Opener
- Have 3 before the fight starts
- Optional extra cast, may get cleansed by allies
DPS Priority
After the opener, just use skills as they become available, with the following priority:
- off cooldown with after
- and off cooldown
- making sure to keep 3 shades up
- Scepter autoattack chain, making sure to get the 3rd attack
General Tips
- Use ⇒ wherever possible to transfer the self-condis to your target via .
- Don't let reach maximum charges.
- Try to finish your autoattack chains.
- If using , use it whenever there are enemies near the main target.
- Feel free to use
- Be aware that in very low-pressure encounters, too much barrier can actually end up robbing druids of CA generation.
, , or if life force is over capping, or to support your teammates with cleanses, barriers, and CC.
- The cast time on is pretty long, so it is efficient to "precast" the skill just before the boss becomes vulnerable.
- On encounters where the boss becomes Exposed, you can do a huge amount of damage by lining this up with .
- Ideally you want to be finishing its 10th pulse as the boss becomes broken, which usually means casting it at the start of the phase, or as soon as you see the defiance bar appears.
- Changes in attributes such as condi damage can change which condis are transferred first via . This is usually not an issue those, since will transfer one extra condition, allowing you to do your opening as normal.
Breakbar
- Your best option without losing DPS are soft CCs such as cripple, blindness, and fear from .
- is one of the strongest crowd control skills the necromancer has, but you give up by taking it.
- In emergencies, you can swap to warhorn for .
Ratings
Comments
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