Difference between revisions of "Virtuoso - Chaotic Condition Virtuoso"
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{{Build | {{Build | ||
| profession = Mesmer | | profession = Mesmer | ||
| specialization = Virtuoso | | specialization = Virtuoso | ||
| designed for = Conquest | | designed for = Conquest | ||
− | | rating = | + | | rating = archived |
| focus = condition damage, control | | focus = condition damage, control | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
− | A condition Virtuoso build for PvP, versatile | + | A condition Virtuoso build for PvP, versatile for roaming and occasional siding. |
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| weapon1 = staff | | weapon1 = staff | ||
| weapon2 = | | weapon2 = | ||
− | | weapon3 = | + | | weapon3 = sword |
| weapon4 = torch | | weapon4 = torch | ||
− | | healing = | + | | healing = Mirror |
− | | utility1 = | + | | utility1 = Arcane Thievery |
| utility2 = Blink | | utility2 = Blink | ||
− | | utility3 = | + | | utility3 = Mantra of Distraction |
− | | elite = | + | | elite = Mass Invisibility |
}} | }} | ||
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'''Utility''' | '''Utility''' | ||
− | {{Skill| | + | {{Skill|Arcane Thievery}} {{Skill|Mantra of Distraction}} (and even {{Skill|Blink}} but that's a bit more risky) can be reconsidered depending on one's playstyle. |
− | * {{Skill| | + | * {{Skill|Signet of Midnight}} - allows a chill and easy survival. |
− | * {{Skill| | + | * {{Skill|Blade Renewal}} - introduces a distortion for survival but that one can be easily brained and timed : beware. Its dagger recharge is welcome however. |
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node during bigger fights, while enhancing might and fury which both contributes well to build's pressure. In pure duel, it can however be less interesting than other options. | * {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node during bigger fights, while enhancing might and fury which both contributes well to build's pressure. In pure duel, it can however be less interesting than other options. | ||
− | {{Skill|Twin Blade Restoration}} | + | Heal can be replaced by {{Skill|Twin Blade Restoration}} or {{Skill|Ether Feast}} which can provide greater healing, beware that {{Skill|Twin Blade Restoration}} does not imply to hit a target to take advantage from its side effect, but that means removing a dispel. |
− | {{Skill|Signet of Humility}} is really nice | + | {{Skill|Signet of Humility}} is really nice as well if used 'during' fights (and not at start) |
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Chaos| | + | {{Specialization|Chaos|bot|bot|bot}} |
{{Specialization|Illusions|bot|bot|mid}} | {{Specialization|Illusions|bot|bot|mid}} | ||
{{Specialization|Virtuoso|top|top|top}} | {{Specialization|Virtuoso|top|top|top}} | ||
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| weapon3 = scepter | | weapon3 = scepter | ||
| weapon4 = torch | | weapon4 = torch | ||
− | | sigil1 = | + | | sigil1 = Absorption |
− | | sigil2 = | + | | sigil2 = Cleansing |
| sigil3 = Cleansing | | sigil3 = Cleansing | ||
| sigil4 = Energy | | sigil4 = Energy | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
'''Weapon''' | '''Weapon''' | ||
− | * {{weapon3 = scepter}} ''' | + | * {{weapon3 = scepter}} is possible to commit for duelling, which is however not the main purpose of this build |
+ | |||
+ | '''Sigil''' | ||
+ | *{{Sigil|Absorption}} can be a nice option with staff & {{Skill|Mantra of Distraction}} playstyle | ||
'''Amulet''' | '''Amulet''' | ||
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* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective. | * {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective. | ||
'''Rune''' | '''Rune''' | ||
− | * {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Adventure}} can be considered to get more survivability for duels. | + | * {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Adventure}} can be considered to get more survivability & damage for duels. |
==Usage== | ==Usage== | ||
''General''' | ''General''' | ||
− | *'''Playstyle:''' | + | *'''Playstyle:''' this holder is opportunist and is not meant to hardcommit its side hold. While it is possible to hold, duels are hard to overtake. Yet considering the mobility, it is always possible to rotate pretty fast and find roaming opportunities as soon as holding is a problem. The ability to cc and burst enable a consistent +1 capability as well. |
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc. | *{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc. |
Latest revision as of 09:30, 23 August 2022
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
TBD
Overview
A condition Virtuoso build for PvP, versatile for roaming and occasional siding.
Skill Bar
Staff
Sword/Torch
Utility
Slot Changes
Utility
(and even but that's a bit more risky) can be reconsidered depending on one's playstyle.
- - allows a chill and easy survival.
- - introduces a distortion for survival but that one can be easily brained and timed : beware. Its dagger recharge is welcome however.
- - this breakstun skill is interesting to play a node during bigger fights, while enhancing might and fury which both contributes well to build's pressure. In pure duel, it can however be less interesting than other options.
Heal can be replaced by
or which can provide greater healing, beware that does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.is really nice as well if used 'during' fights (and not at start)
Template Code
[&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Staff
Sigil
Sigil
Scepter
Torch
Sigil
Sigil
Rune
Amulet
Equipment Variants
Weapon
- Template:Weapon3 = scepter is possible to commit for duelling, which is however not the main purpose of this build
Sigil
- can be a nice option with staff & playstyle
Amulet
- is focusing on condition damage, but reducing direct hits impact as precision lacks.
- is high risk high reward choice, but harder to handle in a duelling perspective.
Rune
- is good for mobility. or can be considered to get more survivability & damage for duels.
Usage
General'
- Playstyle: this holder is opportunist and is not meant to hardcommit its side hold. While it is possible to hold, duels are hard to overtake. Yet considering the mobility, it is always possible to rotate pretty fast and find roaming opportunities as soon as holding is a problem. The ability to cc and burst enable a consistent +1 capability as well.
- Resolution and Aegis that are effectively defending yourself, and can also enable to stomp without getting cc. is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants
- Aim to use Chaos Aura for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain Protection or Regeneration whens struck are of great help.
- Keep in mind that auras don't stack in duration, so don't try to combo it with .
inside whenever possible in order to combo
- is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.
- is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via .
- is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger .
- Your condition cleanses are , or (depending on which you equipped or not, only let you nullify damage for 3 seconds), , provided you can hit your target.
- Poke with as it applies vulnerability.
- allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using first and let recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.
- Fury thanks to , which adds to . It also can cc your target through any blocks thanks to . Hence is ideally to be used after or . is a capable skill that will provide
- is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet damage is interesting and dangerous as well thanks to
Bursting
ToDo.
Basic combo:
ToDo
Ratings
This build is really interesting to play and quite valid at higher tier.
While it is not the best duelist option (regarding some inspiration / scepter / signets variants), it provides other solid opportunities to make the build really worth, without spamming useless deaths all along the map.. which is often the issue of mesmer builds that pretend to be duelists, yet cannot handle being plussed by any kind of roamer...
A build that might very well be described as a meme build. It lacks the surviability of other sidenoders, and would most likely be destroyed by most skilled players. The lack of inspiration as a sidenoder, and also any cleansing opportunities makes this build an easy foe to put down, after blade renewal and f4 has been used.
I see where you were trying to go with this build, but with Soulbeast, other classes burst and overall sustain in today's PVP landscape this build doesn't bring enough damage fast enough to be feared. It's very easily bursted down by others in a 1v1 and in team fights you don't bring a lot of presence either. The bug with Psychic Riposte's unblockable bladesongs being blockable when Master of Fragmentation is traited really hurts it also.
Comments
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