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Difference between revisions of "Virtuoso - Chaotic Condition Virtuoso"

 
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{{SEO|description=A condition Virtuoso build for PvP.}}
 
 
{{Build
 
{{Build
 
| profession = Mesmer
 
| profession = Mesmer
 
| specialization = Virtuoso
 
| specialization = Virtuoso
 
| designed for = Conquest
 
| designed for = Conquest
| rating = test
+
| rating = archived
 
| focus = condition damage, control
 
| focus = condition damage, control
 
}}
 
}}
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==Overview==
 
==Overview==
A condition Virtuoso build for PvP, versatile but meant to play side node.
+
A condition Virtuoso build for PvP, versatile for roaming and occasional siding.
  
  
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| weapon1 = staff
 
| weapon1 = staff
 
| weapon2 =  
 
| weapon2 =  
| weapon3 = scepter
+
| weapon3 = sword
 
| weapon4 = torch
 
| weapon4 = torch
| healing = Twin Blade Restoration
+
| healing = Mirror
| utility1 = Blade Renewal
+
| utility1 = Arcane Thievery
 
| utility2 = Blink
 
| utility2 = Blink
| utility3 = Signet of Midnight
+
| utility3 = Mantra of Distraction
| elite = Signet of Humility
+
| elite = Mass Invisibility
 
}}
 
}}
  
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'''Utility'''
 
'''Utility'''
  
{{Skill|Blade Renewal}} {{Skill|Signet of Midnight}} (and even {{Skill|Blink}} but that's a bit more risky) can be reconsidered depending on one's playstyle.
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{{Skill|Arcane Thievery}} {{Skill|Mantra of Distraction}} (and even {{Skill|Blink}} but that's a bit more risky) can be reconsidered depending on one's playstyle.
  
* {{Skill|Mantra of Distraction}} - allows a control during fight which can enhance both survivability and capability to hit as wished.
+
* {{Skill|Signet of Midnight}} - allows a chill and easy survival.
  
* {{Skill|Arcane Thievery}} - introduces a dispell while enabling to remove boons from target.
+
* {{Skill|Blade Renewal}} - introduces a distortion for survival but that one can be easily brained and timed : beware. Its dagger recharge is welcome however.
  
 
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node during bigger fights, while enhancing might and fury which both contributes well to build's pressure. In pure duel, it can however be less interesting than other options.
 
* {{Skill|Psychic Force}} - this breakstun skill is interesting to play a node during bigger fights, while enhancing might and fury which both contributes well to build's pressure. In pure duel, it can however be less interesting than other options.
  
{{Skill|Twin Blade Restoration}} can also be replaced by {{Skill|Ether Feast}} which can provide greater healing, and does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.
+
Heal can be replaced by {{Skill|Twin Blade Restoration}} or {{Skill|Ether Feast}} which can provide greater healing, beware that {{Skill|Twin Blade Restoration}} does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.
  
{{Skill|Signet of Humility}} is really nice. Using {{Skill|Mass Invisibility}} can also be helpful.
+
{{Skill|Signet of Humility}} is really nice as well if used 'during' fights (and not at start)
  
  
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==Specializations==
 
==Specializations==
{{Specialization|Chaos|mid|bot|bot}}
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{{Specialization|Chaos|bot|bot|bot}}
 
{{Specialization|Illusions|bot|bot|mid}}
 
{{Specialization|Illusions|bot|bot|mid}}
 
{{Specialization|Virtuoso|top|top|top}}
 
{{Specialization|Virtuoso|top|top|top}}
'''Variants'''
 
 
{{Trait|Method of Madness}} can be an option for node play.
 
 
'''Variant : Manipulation'''
 
 
{{Trait|Master of Manipulation}} can be an option, in which case you will want to include {{Skill|Arcane Thievery}}  {{Skill|Blink}}  {{Skill|Mirror}}  and {{Skill|Mass Invisibility}}, and take advantage of the mobility to drop {{Rune|Lynx}}
 
 
'''Variant : Inspiration'''
 
 
Instead of chaos which allows to handle roamers and have better mobility, buffs and damage ; relying on inspiration to handle easily incoming condition damage and cover oneself with distortion is another option that enhances survival nicely.
 
{{Specialization|Inspiration|top|mid|bot}}
 
In which case you will want to use {{Skill|Signet of the Ether}}{{Skill|Signet of Midnight}} at least, but probably {{Skill|Signet of Illusions}}{{Skill|Signet of Domination}} as well.
 
  
  
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| weapon3 = scepter
 
| weapon3 = scepter
 
| weapon4 = torch
 
| weapon4 = torch
| sigil1 = Cleansing
+
| sigil1 = Absorption
| sigil2 = Energy
+
| sigil2 = Cleansing
 
| sigil3 = Cleansing
 
| sigil3 = Cleansing
 
| sigil4 = Energy
 
| sigil4 = Energy
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===Equipment Variants===
 
===Equipment Variants===
 
'''Weapon'''
 
'''Weapon'''
* {{weapon3 = scepter}} '''SHOULD be replaced''' by {{weapon3 = sword}} to enhance mobility and sustain provided you did not commit for a low mobility node play only configuration (with {{Skill|Blade Renewal}} for instance)
+
* {{weapon3 = scepter}} is possible to commit for duelling, which is however not the main purpose of this build
 +
 
 +
'''Sigil'''
 +
*{{Sigil|Absorption}} can be a nice option with staff & {{Skill|Mantra of Distraction}} playstyle
  
 
'''Amulet'''
 
'''Amulet'''
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* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.
 
* {{Amulet|Grieving}} is high risk high reward choice, but harder to handle in a duelling perspective.
 
'''Rune'''
 
'''Rune'''
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Adventure}} can be considered to get more survivability for duels. ({{Rune|Leadership}}  can be imagined of as dispel can be really low)
+
* {{Rune|Lynx}} is good for mobility. {{Rune|Undead}} or {{Rune|Adventure}} can be considered to get more survivability & damage for duels.
  
 
==Usage==
 
==Usage==
 
''General'''
 
''General'''
  
*'''Playstyle:''' play for node holding and defending. Considering the mobility, it is overall wiser to rotate between close and mid depending on team composition of course.
+
*'''Playstyle:''' this holder is opportunist and is not meant to hardcommit its side hold. While it is possible to hold, duels are hard to overtake. Yet considering the mobility, it is always possible to rotate pretty fast and find roaming opportunities as soon as holding is a problem. The ability to cc and burst enable a consistent +1 capability as well.
  
 
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.
 
*{{Skill|Chaos Storm}} is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants {{Tooltip|Resolution}} and {{Tooltip|Aegis}} that are effectively defending yourself, and can also enable to stomp without getting cc.

Latest revision as of 09:30, 23 August 2022

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Focused on: Condition damage and Control

Designed for: PvP Conquest

Difficulty:
TBD


Overview

A condition Virtuoso build for PvP, versatile for roaming and occasional siding.


Skill Bar

Staff
Sword/Torch
Utility


Slot Changes

Utility

Arcane Thievery Mantra of Distraction (and even Blink but that's a bit more risky) can be reconsidered depending on one's playstyle.

  • Signet of Midnight - allows a chill and easy survival.
  • Blade Renewal - introduces a distortion for survival but that one can be easily brained and timed : beware. Its dagger recharge is welcome however.
  • Psychic Force - this breakstun skill is interesting to play a node during bigger fights, while enhancing might and fury which both contributes well to build's pressure. In pure duel, it can however be less interesting than other options.

Heal can be replaced by Twin Blade Restoration or Ether Feast which can provide greater healing, beware that Twin Blade Restoration does not imply to hit a target to take advantage from its side effect, but that means removing a dispel.

Signet of Humility is really nice as well if used 'during' fights (and not at start)


Template Code

[&DQctPRgvQhXbGgAA3BoAAGUBAACDAQAA7RIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Staff
Sigil
Sigil
Scepter
Torch
Sigil
Sigil
Rune
Amulet


Equipment Variants

Weapon

Sigil

  • Sigil of Absorption can be a nice option with staff & Mantra of Distraction playstyle

Amulet

  • is focusing on condition damage, but reducing direct hits impact as precision lacks.
  • is high risk high reward choice, but harder to handle in a duelling perspective.

Rune

  • Rune of Lynx is good for mobility. Rune of Undead or Rune of Adventure can be considered to get more survivability & damage for duels.

Usage

General'

  • Playstyle: this holder is opportunist and is not meant to hardcommit its side hold. While it is possible to hold, duels are hard to overtake. Yet considering the mobility, it is always possible to rotate pretty fast and find roaming opportunities as soon as holding is a problem. The ability to cc and burst enable a consistent +1 capability as well.
  • Chaos Storm is an amazing aoe that is not meant to damage or kill a target. First it allows to weaken a target through poison weakness daze and chilled. Applying this aoe onto a teamfight or a downed ally can impact a lot any fight, and opponents have to avoid it in general. But this skill also grants Resolution Resolution and Aegis Aegis that are effectively defending yourself, and can also enable to stomp without getting cc.
  • Aim to use Phase Retreat inside Chaos Storm whenever possible in order to combo Chaos Aura Chaos Aura for yourself. The ability to blind and weaken nearby enemies while giving you a chance to gain Protection Protection or Regeneration Regeneration whens struck are of great help.
    • Keep in mind that auras don't stack in duration, so don't try to combo it with Chaos Armor.
  • Blink is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.
  • Blade Leap is a nice combo for chaos storm as well, and allows a rather long range leap that applies nice damage. It offers a somewhat longer possibility to port back via Returning Edge.
  • Illusionary Counter is applying a consistent damage when blocking. Make sure it can block properly an opponent attack to trigger its damage and to also trigger Duelist's Reversal.
  • Your condition cleanses are Sigil of Cleansing, Arcane Thievery or Blade Renewal (depending on which you equipped or not, Blade Renewal only let you nullify damage for 3 seconds), The Prestige, Twin Blade Restoration provided you can hit your target.
  • Poke with Phantasmal Warlock as it applies vulnerability.
  • Blade Renewal allows you to survive any damage or condition damage. It is nice to be used for condition as dispel overall lack. Prefer using Bladeturn Requiem first and let Blade Renewal recharge blades. Since the duration of the skill is 3 seconds, this leaves 3 seconds to get back at kiting may build cds have gotten too low.
  • Bladesong Dissonance is a capable skill that will provide Fury Fury thanks to Bountiful Disillusionment, which adds to Quiet Intensity. It also can cc your target through any blocks thanks to Psychic Riposte. Hence Bladesong Dissonance is ideally to be used after Blurred Frenzy Illusionary Counter Chaos Storm or Bladeturn Requiem.
  • Bladesong Sorrow is your strongest pressure skill. Hence it is nice to secure it via a proper cc. Yet Bladesong Harmony damage is interesting and dangerous as well thanks to Master of Fragmentation

Bursting

ToDo.


Basic combo:

ToDo


Ratings

This build has a rating of 3 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Jyaim gave this build 5 stars • June 2022
This build is really interesting to play and quite valid at higher tier. While it is not the best duelist option (regarding some inspiration / scepter / signets variants), it provides other solid opportunities to make the build really worth, without spamming useless deaths all along the map.. which is often the issue of mesmer builds that pretend to be duelists, yet cannot handle being plussed by any kind of roamer...
2 stars
Azethys gave this build 2 stars • May 2022
A build that might very well be described as a meme build. It lacks the surviability of other sidenoders, and would most likely be destroyed by most skilled players. The lack of inspiration as a sidenoder, and also any cleansing opportunities makes this build an easy foe to put down, after blade renewal and f4 has been used.
2 stars
Acezelpyer gave this build 2 stars • May 2022
I see where you were trying to go with this build, but with Soulbeast, other classes burst and overall sustain in today's PVP landscape this build doesn't bring enough damage fast enough to be feared. It's very easily bursted down by others in a 1v1 and in team fights you don't bring a lot of presence either. The bug with Psychic Riposte's unblockable bladesongs being blockable when Master of Fragmentation is traited really hurts it also.

Comments

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