Difference between revisions of "Dragonhunter - Power DPS"
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===Video Examples=== | ===Video Examples=== | ||
* [https://www.youtube.com/watch?v=faIaiHFG1qI Zeal rotation] | * [https://www.youtube.com/watch?v=faIaiHFG1qI Zeal rotation] | ||
+ | |||
+ | |||
+ | |||
+ | ==Encounter-Specific Tips== | ||
+ | |||
+ | ===Spirit Vale=== | ||
+ | {{Collapse start|Vale Guardian}} | ||
+ | * {{Skill|Binding Blade}} can be used inside of Vale Guardian's hitbox while seekers are nearby for bonus damage. | ||
+ | * {{Skill|Shield of Courage}} can block all the blue AoEs. | ||
+ | * {{Skill|Wings of Resolve}} is a good gap closer as well as a strong heal, use it wisely. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Gorseval the Multifarious}} | ||
+ | * Consider playing the virtues variant here because it is possible to maintain 100% aegis uptime when dodging his knockbacks and pulling in the adds quickly. | ||
+ | * You can use {{Skill|Shield of Courage}} to share aegis for his knockback attack. | ||
+ | * {{Skill|Procession of Blades}} can hit you quite hard due to {{tooltip|Retaliation}} from Gorseval. To negate that you can use {{Skill|Litany of Wrath}}, which allows you to output DPS in the CC phase without losing health. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Sabetha the Saboteur}} | ||
+ | * Use your {{Skill|Wings of Resolve}} to jump on the launchpads fast if you want to go up to a cannon. | ||
+ | * Try to use {{tooltip|Aegis}} for cannon shots or kicks from adds that people might not be able to dodge. | ||
+ | * Time your burst for when Knuckles is stunned. | ||
+ | * If you use your burst for it you can one-shot Karde's turrets in the last phase. However, this is not advised unless turrets are overrunning the platform. Simply dropping your {{Skill|Symbol of Punishment}} on turrets should make a significant impact without ruining your positioning. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Salvation Pass=== | ||
+ | {{Collapse start|Slothasor}} | ||
+ | * {{Skill|Binding Blade}} can be used inside of Slothasor's hitbox while slublings are nearby for bonus damage. | ||
+ | * {{Skill|Shield of Courage}} can block everything at Slothasor which is especially useful when he does his shake attack, as many have trouble dodging it. It can also block the fear that Slothasor applies after the CC phase which is valuable, especially for the last CC phase at 10%. | ||
+ | * If needed, you can pull slublings with your {{Skill|Spear of Justice}}. Keep in mind that it pierces, so multiple slublings can be pulled with it if used optimally. | ||
+ | * {{Food|Dragon's Breath Bun}} potentially stronger and cheaper than {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} as killing slublings occurs frequently. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Bandit Trio}} | ||
+ | * Run {{Skill|"Stand Your Ground!"}} for this fight to mitigate all the annoying CC. | ||
+ | * Since you are somewhat tanky and have a lot of useful CC in the form of {{Skill|Bane Signet}}, {{Skill|Spear of Justice}}, {{Skill|Shield of Absorption}}, and traps, it is a good choice for you to deal with the mortars, as you are able to solo the snipers on the bridge that respawn between mortar #2 and #3 really quickly and reliably. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Matthias Gabrel}} | ||
+ | * You can take the role of the main reflect in this fight; however, you have to keep in mind that the cooldown of {{Skill|Wall of Reflection}} is 30 seconds-the same as Matthias' invulnerability bubble. Thus, you need decent Alacrity uptime and must cleanse chill as fast as possible if it is applied to you. | ||
+ | ** A way to always have {{Skill|Wall of Reflection}} up in time without having to rely on Alacrity is replacing Radiance with Virtues and using {{Trait|Master of Consecrations}}. You will lose quite a bit of DPS in doing so though. | ||
+ | ** On a sidenote, all of Matthias' attacks in abomination phase have longer cooldowns. Accordingly, you don't have to worry about not having {{Skill|Wall of Reflection}} up in time. | ||
+ | * In the phase from 40% until the end blocks become very valuable. A well-timed Aegis can block the undodgeable timed bombs. The same principle applies to the damage from the ghosts, which is blockable but not dodgeable. | ||
+ | * {{Skill|"Stand Your Ground!"}} can be brought for 10 player stability, which can help greatly during abomination and rain phases. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Stronghold of the Faithful=== | ||
+ | {{Collapse start|Escort}} | ||
+ | * Since almost all the mobs have some kind of annoying CC it is definitely recommended to bring {{Skill|"Stand Your Ground!"}}. | ||
+ | * If you need help with capturing the towers, a '''Shield''' is useful for knocking mobs out of the capture circle or away from each other. | ||
+ | * Use your immobilizes and cripples to slow down the wargs engaging from the front. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Keep Construct}} | ||
+ | * You can assist in pushing the orb into the rifts by pulling them with {{skill|Spear of Justice}}. Be careful with it though, as the impact of the spear hitting the orb will push it away from you a tiny bit before you can pull it in. | ||
+ | * You can use everything you have including {{Skill|Bane Signet}} for CC without any drawback since after each CC phase,there will be some DPS downtime. | ||
+ | * You can share aegis with {{Skill|Shield of Courage}} to help your team when the room is filled with small AoEs before the last burn phase. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Xera}} | ||
+ | * You can deal with Xera's adds extremely effectively by pulling them in and/or bursting them down with the '''Greatsword.''' | ||
+ | * Try to perform your rotation in a rhythm that allows you to be on '''Greatsword''' when Xera is spawning adds and on '''Scepter''' when she is the only target. | ||
+ | * Your pretty decent ranged damage with '''Scepter''' allows you to assist with clearing shards and standing on the buttons surrounding the big shards that you have to destroy both before the fight and when you get teleported to the other platform. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Bastion of the Penitent=== | ||
+ | {{Collapse start|Cairn the Indomitable}} | ||
+ | * {{Skill|Wings of Resolve}} can be used for mobility. | ||
+ | * Bring {{Skill|"Stand Your Ground!"}} for 10 player stability. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Mursaat Overseer}} | ||
+ | * Consider playing the virtues variant here as keeping up aegis on this fight is very easy. | ||
+ | * You can use {{Skill|Shield of Courage}} to block the explosions from adds. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Samarog}} | ||
+ | * Consider playing the virtues variant here as you can easily keep up aegis by dodging Samarog's attacks and jumping the shockwaves. | ||
+ | * You can bring {{Skill|Hammer of Wisdom}} for more CC. You can also consider {{Trait|Perfect Inscriptions}}. | ||
+ | * Consider bringing {{Skill|"Stand Your Ground!"}} for 10 player stability. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|Deimos}} | ||
+ | * You can share aegis to block Deimos's pizza attack or Mind Crush. | ||
+ | {{Collapse end}} |
Revision as of 21:20, 28 September 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage, Utility and Burst damage
Designed for: Raids and Fractals
Overview
Dragonhunter is a heavy burst damage power DPS that excels in short fights (such as fractals) and raid encounters with short damage windows. It has strong CC and good mobility, and provides Vulnerability. In addition, it brings very high defensive support for a DPS class, with a party wide block in , a strong burst heal in , and the ability to bring Guardian utilities such as and .
Dragonhunter is reliant Resolution for maximum damage. It provides ~45% uptime itself, but ideally will be supported by other Guardians, or Renegades with .
Skill Bar
Weapon Variants
- Shield provides a knockback, which can be useful for helping with pushing (e.g. seekers on VG), at the cost of damage.
Skill Variants
Healing
- can be used to blind mobs that can knockback (Sabetha and Gorseval) or deal a lot of damage (Xera).
- can be used to help nullify niche mechanics, such as Slothasor's shake attack.
Utility
- Resolution as well as a stun break and Stability. provides more
- Resolution and Stability. can be used for more
- Aegis big hits for your group like the knockback from Gorseval, the timed bombs from Matthias or the shockwave from Deimos. can be used to
- provides additional CC if needed.
- or if projectile defense is needed.
Elite
- Use Quickness. It can also be nice at bosses where the group is split, such as Sabetha when doing cannons or Matthias in general. to help slacking Mesmers keep up
- can be used for great passive healing for your team.
Template Code
Specializations
Specialization Variant
Radiance can be swapped out for Virtues. This deals significantly more damage, but is dependant on being able to maintain high uptime of Aegis, which is unrealistic on many encounters.
- You will need to adjust gear to make up for the lack of crit chance (see below).
Equipment
Dragon
Berserker
Dragon
Berserker
Dragon
Berserker
Dragon
Dragon
Berserker
Dragon
Dragon
Dragon
Berserker
Berserker
Berserker
x6
x18
Equipment Variants
- Dragon stats gear is a very minor increase in damage over Berserker stats, so running full Berserker stats is totally fine. The optimal balance of Dragon/Berserker will also depend on your buffs so a gear optimiser will be needed to know exactly what you'll need.
- Swap for slaying sigils or where applicable in fractals.
Virtues Variant
Assassin
Assassin
Berserker
Assassin
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Consumables
Food
Utility
-
- is slightly stronger if running the virtues variant.
Usage
Rotation
While the rotation may seem complicated, it can be boiled down to short windows where you have damage buffs from
and which you try to fill with your highest damage skills such as , and .
Opener
- Precast
- Weapon swap
- Auto-Attack chain twice
- Weapon swap
- Proceed to the Sword Loop
Sword Loop
- Auto-Attack chain three times
- Weapon swap
- Only cast when the tether from is active.
Greatsword Loop
- Auto-Attack chain twice
- Weapon swap
- In some intervals towards the end of a greatsword section your cooldowns will line up so that is ready but still has a few seconds of recharge and you have nothing but auto-attacks available. In these instances, simply cast and then before weapon swapping.
General Tips
- You can delay these skills a little to pair them with other high-damage skills for an overall increase in DPS.
and should be cast together on cooldown.
- Never interrupt your greatsword autoattack chain.
- and can both be cancelled by walking or stowing your weapon. This dramatically speeds up the aftercast of the skill.
- Use and (especially if the boss has adds) inside the boss's hitbox.
- When swapping to sword, will always be your first and last skill cast.
- Use with so it benefits from the damage multiplier. If all charges are full and you don't have Spear of Justice up one charge can be used.
- will recharge your . This allows you to have a higher uptime when there are adds around. Always try to keep up as much as possible if it's being recharged with this interaction.
Breakbar
- hard CC, but it should only be used in emergencies since it's a considerable DPS loss, unless you are running which will offset the DPS loss via the sharing of the passive. is your strongest
- The pulls from and can be used for CC if needed. However, you will lose the uptime on .
- Slow to all your traps, dealing 100 more breakbar damage with each second. This is both soft CC and hard CC. adds
- Slow on your target. pulls and applies
- deals 150 breakbar damage and knocks back enemies.
Video Examples
Encounter-Specific Tips
Spirit Vale
- can be used inside of Vale Guardian's hitbox while seekers are nearby for bonus damage.
- can block all the blue AoEs.
- is a good gap closer as well as a strong heal, use it wisely.
- Consider playing the virtues variant here because it is possible to maintain 100% aegis uptime when dodging his knockbacks and pulling in the adds quickly.
- You can use to share aegis for his knockback attack.
- 24px Retaliation from Gorseval. To negate that you can use , which allows you to output DPS in the CC phase without losing health. can hit you quite hard due to
- Use your to jump on the launchpads fast if you want to go up to a cannon.
- Try to use Aegis for cannon shots or kicks from adds that people might not be able to dodge.
- Time your burst for when Knuckles is stunned.
- If you use your burst for it you can one-shot Karde's turrets in the last phase. However, this is not advised unless turrets are overrunning the platform. Simply dropping your on turrets should make a significant impact without ruining your positioning.
Salvation Pass
- can be used inside of Slothasor's hitbox while slublings are nearby for bonus damage.
- can block everything at Slothasor which is especially useful when he does his shake attack, as many have trouble dodging it. It can also block the fear that Slothasor applies after the CC phase which is valuable, especially for the last CC phase at 10%.
- If needed, you can pull slublings with your . Keep in mind that it pierces, so multiple slublings can be pulled with it if used optimally.
- potentially stronger and cheaper than as killing slublings occurs frequently.
- Run for this fight to mitigate all the annoying CC.
- Since you are somewhat tanky and have a lot of useful CC in the form of , , , and traps, it is a good choice for you to deal with the mortars, as you are able to solo the snipers on the bridge that respawn between mortar #2 and #3 really quickly and reliably.
- You can take the role of the main reflect in this fight; however, you have to keep in mind that the cooldown of
- A way to always have up in time without having to rely on Alacrity is replacing Radiance with Virtues and using . You will lose quite a bit of DPS in doing so though.
- On a sidenote, all of Matthias' attacks in abomination phase have longer cooldowns. Accordingly, you don't have to worry about not having up in time.
is 30 seconds-the same as Matthias' invulnerability bubble. Thus, you need decent Alacrity uptime and must cleanse chill as fast as possible if it is applied to you.
- In the phase from 40% until the end blocks become very valuable. A well-timed Aegis can block the undodgeable timed bombs. The same principle applies to the damage from the ghosts, which is blockable but not dodgeable.
- can be brought for 10 player stability, which can help greatly during abomination and rain phases.
Stronghold of the Faithful
- Since almost all the mobs have some kind of annoying CC it is definitely recommended to bring .
- If you need help with capturing the towers, a Shield is useful for knocking mobs out of the capture circle or away from each other.
- Use your immobilizes and cripples to slow down the wargs engaging from the front.
- You can assist in pushing the orb into the rifts by pulling them with . Be careful with it though, as the impact of the spear hitting the orb will push it away from you a tiny bit before you can pull it in.
- You can use everything you have including for CC without any drawback since after each CC phase,there will be some DPS downtime.
- You can share aegis with to help your team when the room is filled with small AoEs before the last burn phase.
- You can deal with Xera's adds extremely effectively by pulling them in and/or bursting them down with the Greatsword.
- Try to perform your rotation in a rhythm that allows you to be on Greatsword when Xera is spawning adds and on Scepter when she is the only target.
- Your pretty decent ranged damage with Scepter allows you to assist with clearing shards and standing on the buttons surrounding the big shards that you have to destroy both before the fight and when you get teleported to the other platform.
Bastion of the Penitent
- can be used for mobility.
- Bring for 10 player stability.
- Consider playing the virtues variant here as keeping up aegis on this fight is very easy.
- You can use to block the explosions from adds.
- Consider playing the virtues variant here as you can easily keep up aegis by dodging Samarog's attacks and jumping the shockwaves.
- You can bring for more CC. You can also consider .
- Consider bringing for 10 player stability.
- You can share aegis to block Deimos's pizza attack or Mind Crush.
Ratings
Comments
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