Difference between revisions of "Harbinger - Quickness Support Condi DPS"
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==Overview== | ==Overview== | ||
− | A condition boon support build for Harbinger | + | A condition boon support build for Harbinger that provides permanent {{tooltip|Quickness}} and optionally some {{tooltip|Might}} and {{tooltip|Fury}} too. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health to provide boons and gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for {{trait|Deathly Haste}} so it can feel very squishy. Fortunately, you are not denied healing while in shroud. |
+ | |||
+ | It has a slow ramp-up of damage and focuses mostly on {{tooltip|Torment}}, so it prefers long-phased, stationary encounters. It provides very high {{tooltip|Vulnerability}} uptime and a good amount of CC. | ||
+ | |||
+ | As a Necromancer, it has a lot of valuable utility options, though it must trade damage or boons to bring them. | ||
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| healing = Elixir of Promise | | healing = Elixir of Promise | ||
| utility1 = Elixir of Anguish | | utility1 = Elixir of Anguish | ||
− | | utility2 = | + | | utility2 = Elixir of Risk |
− | | utility3 = | + | | utility3 = Blood Is Power |
| elite = Plaguelands | | elite = Plaguelands | ||
| pet1 = | | pet1 = | ||
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}} | }} | ||
− | * | + | |
− | * If | + | ===Weapon Variants=== |
− | + | * You could bring a '''Warhorn''' on your '''Scepter''' set for extra CC, life force generation and a tiny bit of healing. | |
+ | ** If the rotation is performed correctly, this won't be a DPS loss. | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | * With {{Skill|Elixir of Risk}} you can maintain permanent {{tooltip|Fury}} and ~13 stacks of {{tooltip|Might}}, but it could be swapped out for other skills if different utility is needed. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQgnNjI1QCvnGuca7BrsGtQa1BqAAIAAkgCSAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Revision as of 12:38, 11 October 2022
Overview
A condition boon support build for Harbinger that provides permanent Quickness and optionally some Might and Fury too. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health to provide boons and gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for so it can feel very squishy. Fortunately, you are not denied healing while in shroud.
It has a slow ramp-up of damage and focuses mostly on Torment, so it prefers long-phased, stationary encounters. It provides very high Vulnerability uptime and a good amount of CC.
As a Necromancer, it has a lot of valuable utility options, though it must trade damage or boons to bring them.
Skill Bar
Weapon Variants
- You could bring a Warhorn on your Scepter set for extra CC, life force generation and a tiny bit of healing.
- If the rotation is performed correctly, this won't be a DPS loss.
Skill Variants
- With Fury and ~13 stacks of Might, but it could be swapped out for other skills if different utility is needed. you can maintain permanent
Template Code
Specializations
Equipment
Ritualist
Ritualist
Ritualist
Ritualist
Viper
Ritualist
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x15
x3
- Depending on the encounter, you may swap in viper stats pieces, as long as you can maintain Quickness.
Consumables
Food:
- or ascended versions
Utility:
Usage
Rotation
The rotation assumes use of
and , but could be replaced with if it is deemed more valuable. See the General Tips section if you are not running 3 elixirs.Opener
- Poison expires before you enter shroud. If it doesn't you will transfer the Poison instead of the Bleeding, leading to a loss of DPS. - We want to cast plaguelands early so that the
- Throw , and at your feet to quickly build Blight stacks.
- and
- Weapon Swap
- - We cast this just before shroud so that the self-conditions are immediately transferred via
Shroud Loop
- until is off cooldown
- until is off cooldown
Pistol-to-Scepter Loop
- , and , if available - if you used either of the last two skills, immediately transfer your conditions to your target with
- , and - make sure to aim them at your allies
- Weapon Swap
- and
- Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below
Scepter-to-Pistol Loop
- and
- Weapon Swap
- , and , if available - if you used either of the last two skills, immediately transfer your conditions to your target with
- , and - make sure to aim them at your allies
- Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop
Utility
CC
- - if running Warhorn
General Tips
- When running three elixirs, the rotation above is not sustainable (you use more life force than you gain each loop). Many encounters have extra sources of life force gain, or are short enough that you don't run out of life force, but if you need to you can adjust in the following ways:
- Using during step 4 or 6 of the shroud loop gains you the equivalent of ~2 more seconds in shroud, and so is a DPS increase if you would otherwise be forced out.
- Swapping out for an extra source of life force (or utility) will make the rotation much easier. However, as you won't have the Blight stacks needed to consume for extra damage, you will need to skip one use of in the Shroud Loop.
- Though the rotation will still be unsustainable, the extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out.
- Both and have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of should always be cancelled by , but you should manually use or after rather than wait for autoattacks to take over.
- Try to finish the second attack of before using another skill.
- and are only worth using if you are above the Blight threshold for each skill (10 and 5 respectively). If for some reason you are not at high enough Blight, skip these skills.
- Leaving Harbinger Shroud during the cast of can cancel some of the hits, so be careful not to leave too early.
- Most of your weapon skill cooldowns are longer than your loop, meaning that you can pretty much cast them in any order, with a few exceptions:
- You want to cast twice each time you end up on Pistol. Delaying the first use will therefore delay your entire rotation so it should always be used first.
- is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over and Scepter skills.
- If is not available at the expected point in the rotation, but comes off cooldown before entering shroud, you can use it alongside at step 8.
- Performed correctly, you should never need to autoattack on Scepter, and only occasionally on Pistol while waiting for cooldowns.
- There is a bug with Elixirs whereby they will not provide you with Blight stacks (and in fact can even remove them) if you are stood within your target's hitbox and aim the elixir directly at your feet. As such, either stand back from the boss slightly or throw them a little further away.
- If you have downtime during an encounter where is not needed, you can repeatedly enter and immediately exit it to build up life force via .
Ratings
Comments
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