Difference between revisions of "Wyrdern/Sandbox1"
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+ | |||
+ | <div class="container"> | ||
+ | <div class="row"> | ||
+ | |||
+ | <div class="col-md-auto"> | ||
+ | __TOC__ | ||
+ | </div> | ||
+ | |||
+ | <div class="col"> | ||
==Overview== | ==Overview== | ||
− | + | A strike-based weaver build for open world. This build has very high burst damage and good mobility. | |
− | + | <div class="row"> | |
− | + | <div class="col"> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{TemplateCode| | {{TemplateCode| | ||
code = [&DQYpGxE+OBsnDwAANRcAAFABAADLAAAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQYpGxE+OBsnDwAANRcAAFABAADLAAAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
− | + | </div> | |
+ | </div> | ||
+ | |||
+ | <div class="row"> | ||
+ | <div class="col"> | ||
+ | <br> | ||
− | + | <div class="mw-collapsible" id="mw-customcollapsible-myDivision"> | |
− | + | <big>'''GENERAL VARIANT - Suitable for most open world content using similar gear to the endgame build'''</big> | |
− | === | + | </div> |
− | + | ||
− | + | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> | |
− | | | + | <big>'''SOLO VARIANT - Uses specialised gear and traits tailored for solo play'''</big> |
+ | </div> | ||
+ | |||
+ | <span class="mw-customtoggle-myDivision" style="border:2px solid; padding:3px;"><big>Click to Switch Variant</big></span> | ||
+ | |||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | |||
+ | <div class="mw-collapsible" id="mw-customcollapsible-myDivision"> | ||
+ | <div class="container" style="border-top:1px solid;"> | ||
+ | <div class="row"> | ||
+ | <div class="col-auto"> | ||
+ | <big>'''Weapon Set 1'''</big> | ||
+ | *{{Tooltip|Sword}} | ||
+ | *{{Tooltip|Dagger}} | ||
+ | |||
+ | <big>'''Weapon Set 1'''</big> | ||
+ | *{{Tooltip|Sword}} | ||
+ | *{{Tooltip|Dagger}} | ||
+ | </div> | ||
+ | <div class="col-1"> | ||
+ | </div> | ||
+ | <div class="col"> | ||
+ | <big>'''Skill Bar'''</big> | ||
{{Skill bar | {{Skill bar | ||
|profession = elementalist | |profession = elementalist | ||
|specialization = weaver | |specialization = weaver | ||
− | |weapon1 = | + | |weapon1 = Sword |
− | |weapon2 = | + | |weapon2 = Dagger |
|weapon3 = | |weapon3 = | ||
|weapon4 = | |weapon4 = | ||
Line 33: | Line 69: | ||
|elite = Conjure Fiery Greatsword | |elite = Conjure Fiery Greatsword | ||
}} | }} | ||
− | + | </div> | |
− | + | </div> | |
− | |||
− | |||
− | + | <div class="row"> | |
− | + | <div class="col"> | |
− | + | <big>'''Equipment'''</big> | |
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
Line 56: | Line 90: | ||
}} | }} | ||
* Ascended gear and stat infusions are not required for open world. | * Ascended gear and stat infusions are not required for open world. | ||
− | + | </div> | |
− | + | ||
− | + | <div class="col"> | |
+ | <big>'''Specializations'''</big> | ||
{{Specialization|Air|bot|mid|top}} | {{Specialization|Air|bot|mid|top}} | ||
{{Specialization|Water|mid|bot|bot}} | {{Specialization|Water|mid|bot|bot}} | ||
{{Specialization|Weaver|bot|mid|top}} | {{Specialization|Weaver|bot|mid|top}} | ||
− | + | </div> | |
− | + | </div> | |
− | + | </div> | |
− | + | </div> | |
− | |||
− | |||
− | |||
− | | style=" | + | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> |
+ | <div class="container" style="border-top:1px solid;"> | ||
+ | <div class="row"> | ||
+ | <div class="col-auto"> | ||
+ | <big>'''Weapon Set 1'''</big> | ||
+ | *{{Tooltip|Sword}} | ||
+ | *{{Tooltip|Focus}} | ||
+ | |||
+ | <big>'''Weapon Set 2'''</big> | ||
+ | *{{Tooltip|Sword}} | ||
+ | *{{Tooltip|Focus}} | ||
+ | </div> | ||
+ | <div class="col-1"> | ||
+ | </div> | ||
+ | <div class="col"> | ||
+ | <big>'''Skill Bar'''</big> | ||
+ | {{Skill bar | ||
+ | |profession = elementalist | ||
+ | |specialization = weaver | ||
+ | |weapon1 = Sword | ||
+ | |weapon2 = Focus | ||
+ | |weapon3 = | ||
+ | |weapon4 = | ||
+ | |healing = Arcane Brilliance | ||
+ | |utility1 = Arcane Shield | ||
+ | |utility2 = Arcane Blast | ||
+ | |utility3 = Twist of Fate | ||
+ | |elite = Glyph of Elementals | ||
+ | }} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="row"> | ||
+ | <div class="col"> | ||
+ | <big>'''Equipment'''</big> | ||
+ | {{PvE equipment | ||
+ | | weight = Light | ||
+ | | stats = Marauder | ||
+ | | rune = Superior Rune of the Eagle | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = sword | ||
+ | | weapon2 = Focus | ||
+ | | sigil1 = Superior Sigil of Force | ||
+ | | sigil2 = Superior Sigil of Strength | ||
+ | | weapon3 = | ||
+ | | weapon4 = | ||
+ | | sigil3 = | ||
+ | | sigil4 = | ||
+ | }} | ||
+ | * Ascended gear and stat infusions are not required for open world. | ||
+ | </div> | ||
+ | |||
+ | <div class="col"> | ||
+ | <big>'''Specializations'''</big> | ||
+ | {{Specialization|Air|bot|mid|top|variant=y}} | ||
+ | {{Specialization|Arcane|mid|bot|bot|variant=y}} | ||
+ | {{Specialization|Weaver|bot|mid|top|variant=y}} | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="container" style="border-top:1px solid; border-bottom:1px solid;"> | ||
+ | <div class="row"> | ||
+ | <div class="col"> | ||
+ | <big>'''Consumables'''</big> | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="row"> | ||
+ | |||
+ | <div class="col-12 col-md-6"> | ||
'''Damage''' | '''Damage''' | ||
− | |||
* {{Food|Plate of Truffle Steak}} | * {{Food|Plate of Truffle Steak}} | ||
* {{Utility|Superior Sharpening Stone}} | * {{Utility|Superior Sharpening Stone}} | ||
− | + | ||
'''Defense''' | '''Defense''' | ||
− | |||
* {{Food|Bowl of Orrian Truffle and Meat Stew}} | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
* {{Food|Omnomberry Compote}} | * {{Food|Omnomberry Compote}} | ||
− | + | ||
'''Farming''' | '''Farming''' | ||
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (Or other variants) | ||
+ | </div> | ||
+ | <div class="col-12 col-md-6"> | ||
+ | '''Feasts''' | ||
+ | * {{Food|Cilantro Lime Sous-Vide Steak}} (Or other variants) | ||
+ | ** Other ascended feasts can be used depending on availability | ||
+ | ** Platter of Delectable Birthday Cakes can be shared by players with a character older than 9 years | ||
− | * {{ | + | </div> |
− | * {{Utility| | + | </div> |
− | |} | + | </div> |
+ | |||
+ | |||
+ | ==Usage== | ||
+ | '''General''' | ||
+ | |||
+ | This build relies heavily on cycling between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}} while double attuning to each in order to maintain {{Trait|Elements of Rage}}. {{Skill|Water Attunement}} and {{Skill|Earth Attunement}} are typically only used for defense or crowd control. | ||
+ | |||
+ | '''Damage''' | ||
+ | |||
+ | You have two major damage buffs with overlapping windows. You should try to fit all your major damage skills in these windows: | ||
+ | * {{Trait|Elements of Rage}} | ||
+ | * {{Trait|Elemental Surge}} | ||
+ | |||
+ | This build is quite easy to deal damage with if you follow this skill priority based on your attunement: | ||
+ | * Air/Air: Prioritize {{Skill|Quantum Strike}} and AA Chains | ||
+ | * Fire/Air: {{Skill|Flame Uprising}} > {{Skill|Pyro Vortex}} > {{Skill|Ride the Lightning}} | ||
+ | * Fire/Fire: {{Skill|Fire Grab}} > {{Skill|Ring of Fire (elementalist)}} > {{Skill|Flame Uprising}} > {{Skill|Cauterizing Strike}} | ||
+ | * Air/Fire: AA Chains | ||
+ | |||
+ | If you wind up in Water: | ||
+ | * {{Skill|Twin Strike}} > Water AA Chain > {{Skill|Shearing Edge}} | ||
+ | |||
+ | Earth: | ||
+ | Earth actually has a few useful blast finishers which can help with might if you have a fire field down | ||
+ | * {{Skill|Earthquake}} > {{Skill|Lava Skin}} Try to leave earth as soon as possible | ||
+ | |||
+ | Ideally you'll use your {{Skill|Primordial Stance}} in Air for {{Tooltip|Vulnerability}}, though if a mob is already capped on vuln using it in Fire is higher DPS. Try not to interrupt your AA chains in Air, it's fine to interrupt fire if a big skill is about to come off cooldown. | ||
+ | |||
+ | |||
+ | '''Defense''' | ||
+ | |||
+ | Sword/Dagger's defense is somewhat low. | ||
+ | * {{Skill|Riptide}} - heal and evade | ||
+ | * {{Skill|Frost Aura}} - damage reduction | ||
+ | * {{Skill|Cleansing Wave}} - condi cleanse | ||
+ | * {{Skill|Earthen Vortex}} - evade & blast finisher | ||
+ | |||
+ | Focus has significantly more defensive options & CC, though loses DPS: | ||
+ | * {{Skill|Magnetic Wave}}, {{Skill|Swirling Winds}} - projectile hate | ||
+ | * {{Skill|Obsidian Flesh}} - invuln | ||
+ | |||
+ | '''Crowd Control''' | ||
+ | * {{Skill|Updraft}} | ||
+ | * {{Skill|Earthquake}} | ||
+ | * {{Skill|Gale Strike}} | ||
+ | |||
+ | |||
+ | ==Variants== | ||
+ | ====Skill Variants==== | ||
+ | '''Healing Skills''' | ||
+ | * {{Skill|Glyph of Elemental Harmony}} - burst heal | ||
+ | * {{Skill|Signet of Restoration}} - passive healing | ||
+ | |||
+ | '''Utility Skills''' | ||
+ | * {{Skill|Arcane Shield}} - defense | ||
+ | * {{Skill|Twist of Fate}} - stunbreak and evade | ||
+ | * {{Skill|Glyph of Storms}} - high damage and AOE blind | ||
+ | * {{Skill|Arcane Wave}} - more AOE | ||
+ | * {{Skill|Lightning Flash}} - mobility | ||
+ | * {{Skill|Stone Resonance}} - defensive barrier and stability | ||
+ | * {{Skill|Conjure Lightning Hammer}} - Burst damage and cleave | ||
+ | |||
+ | '''Elite Skills''' | ||
+ | * {{Skill|Weave Self}} - high CC | ||
+ | * {{Skill|Glyph of Elementals}} - Summon provides damage in fire, tanking in earth or sustain in water | ||
+ | |||
+ | |||
+ | ====Trait Variants==== | ||
+ | * {{Trait|Fresh Air}} - Higher burst damage, especially good against trash | ||
+ | * {{Trait|Zephyr's Boon}} - Swiftness and fury uptime if running Fire traitline due to {{Trait|Sunspot}} | ||
+ | * {{Trait|One with Air}} - Mobility | ||
+ | * {{Trait|Bolstered Elements}} / {{Trait|Invigorating Strikes}} - More defense | ||
+ | * {{Trait|Superior Elements}} - Sacrifice HP for more damage in groups if not crit capped | ||
+ | |||
+ | |||
+ | '''Arcane''' | ||
+ | |||
+ | Arcane can replace Water for an increase to defense at the loss of DPS. | ||
+ | {{Specialization|Arcane|mid|mid|top|variant=y}} | ||
+ | * {{Trait|Final Shielding}} - Trades Protection uptime for passive blocks | ||
+ | * {{Trait|Arcane Resurrection}} - Boosts revive power in group events | ||
+ | |||
+ | |||
+ | '''Fire''' | ||
+ | |||
+ | Fire can replace Water as an alternative damage option and might generation if needed. | ||
+ | {{Specialization|Fire|top|bot|mid|variant=y}} | ||
+ | * {{Trait|Conjurer}} - Use this if you plan on holding onto conjures | ||
+ | * {{Trait|Burning Fire}} - Passive condition cleanse | ||
+ | * {{Trait|Persisting Flames}} - DPS option if might generation is not needed or obtained elsewhere | ||
+ | * {{Trait|Blinding Ashes}} - Defensive option vs trash | ||
+ | |||
+ | |||
+ | ====Weapon Variants==== | ||
+ | * Focus - Defensive offhand | ||
+ | * Staff - Ranged option for open world zergs | ||
+ | |||
+ | |||
+ | ====Variant Equipment==== | ||
+ | '''Gear''' | ||
+ | * {{Tooltip|Knight}}, {{Tooltip|Soldier}} - Trinkets can be mixed with other sets for increased defense | ||
+ | * {{Tooltip|Marauder}} - Most stat efficient defensive option with a minor damage loss | ||
+ | |||
+ | |||
+ | '''Runes''' | ||
+ | * {{Rune|Superior Rune of the Flame Legion}}, {{Rune|Superior Rune of Strength}} - Budget option | ||
+ | * {{Rune|Superior Rune of the Eagle}} - Option if needing more precision | ||
+ | * {{Rune|Superior Rune of the Pack}} - Self boon generation if these boons are not gained elsewhere or from other players | ||
+ | * {{Rune|Superior Rune of the Herald}}, {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of the Scrapper}} - Defensive options | ||
+ | * {{Rune|Superior Rune of Vampirism}} - Strongest defensive rune if zerging | ||
+ | |||
+ | |||
+ | '''Sigils''' | ||
+ | * {{Sigil|Superior Sigil of Air}} - Alternative DPS | ||
+ | * {{Sigil|Superior Sigil of Energy}} - Defense | ||
+ | * {{Sigil|Superior Sigil of Strength}} - Might gen if not running {{Trait|Pyromancer's Puissance}} | ||
+ | |||
+ | |||
+ | ====Consumable Variants==== | ||
+ | |||
+ | * {{Food|Plate of Steak and Asparagus}}/{{Food|Can of Steak and Asparagus}} + {{Utility|Hardened Sharpening Stone}} - Budget options | ||
+ | * {{Food|Bowl of Curry Butternut Squash Soup}} - Budget option with more precision | ||
+ | * {{Food|Dragon's Breath Bun}} - High damage buff against trash | ||
+ | * {{Food|Fried Golden Dumpling}} - Burst self might gen, especially when cleaving |
Latest revision as of 23:42, 14 October 2022
Overview
A strike-based weaver build for open world. This build has very high burst damage and good mobility.
GENERAL VARIANT - Suitable for most open world content using similar gear to the endgame build
SOLO VARIANT - Uses specialised gear and traits tailored for solo play
Click to Switch Variant
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Ascended gear and stat infusions are not required for open world.
Specializations
Equipment
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
x6
- Ascended gear and stat infusions are not required for open world.
Specializations
Consumables
Damage
Defense
Farming
- (Or other variants)
Feasts
- (Or other variants)
- Other ascended feasts can be used depending on availability
- Platter of Delectable Birthday Cakes can be shared by players with a character older than 9 years
Usage
General
This build relies heavily on cycling between
and while double attuning to each in order to maintain . and are typically only used for defense or crowd control.Damage
You have two major damage buffs with overlapping windows. You should try to fit all your major damage skills in these windows:
This build is quite easy to deal damage with if you follow this skill priority based on your attunement:
- Air/Air: Prioritize and AA Chains
- Fire/Air: > >
- Fire/Fire: > > >
- Air/Fire: AA Chains
If you wind up in Water:
- > Water AA Chain >
Earth: Earth actually has a few useful blast finishers which can help with might if you have a fire field down
- > Try to leave earth as soon as possible
Ideally you'll use your Vulnerability, though if a mob is already capped on vuln using it in Fire is higher DPS. Try not to interrupt your AA chains in Air, it's fine to interrupt fire if a big skill is about to come off cooldown.
in Air for
Defense
Sword/Dagger's defense is somewhat low.
- - heal and evade
- - damage reduction
- - condi cleanse
- - evade & blast finisher
Focus has significantly more defensive options & CC, though loses DPS:
- , - projectile hate
- - invuln
Crowd Control
Variants
Skill Variants
Healing Skills
- - burst heal
- - passive healing
Utility Skills
- - defense
- - stunbreak and evade
- - high damage and AOE blind
- - more AOE
- - mobility
- - defensive barrier and stability
- - Burst damage and cleave
Elite Skills
- - high CC
- - Summon provides damage in fire, tanking in earth or sustain in water
Trait Variants
- - Higher burst damage, especially good against trash
- - Swiftness and fury uptime if running Fire traitline due to
- - Mobility
- / - More defense
- - Sacrifice HP for more damage in groups if not crit capped
Arcane
Arcane can replace Water for an increase to defense at the loss of DPS.
- - Trades Protection uptime for passive blocks
- - Boosts revive power in group events
Fire
Fire can replace Water as an alternative damage option and might generation if needed.
- - Use this if you plan on holding onto conjures
- - Passive condition cleanse
- - DPS option if might generation is not needed or obtained elsewhere
- - Defensive option vs trash
Weapon Variants
- Focus - Defensive offhand
- Staff - Ranged option for open world zergs
Variant Equipment
Gear
- Knight, Soldier - Trinkets can be mixed with other sets for increased defense
- Marauder - Most stat efficient defensive option with a minor damage loss
Runes
- , - Budget option
- - Option if needing more precision
- - Self boon generation if these boons are not gained elsewhere or from other players
- , , - Defensive options
- - Strongest defensive rune if zerging
Sigils
- - Alternative DPS
- - Defense
- - Might gen if not running
Consumable Variants
- / + - Budget options
- - Budget option with more precision
- - High damage buff against trash
- - Burst self might gen, especially when cleaving
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