Difference between revisions of "Holosmith - Power Tools Holo"
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* {{Skill|Rifle Turret}} - it's mostly for the toolbelt skill, {{Skill|Surprise Shot}} is an instant trigger for {{Trait|Static Discharge}}. Has great synergy with the Tools spec in general. | * {{Skill|Rifle Turret}} - it's mostly for the toolbelt skill, {{Skill|Surprise Shot}} is an instant trigger for {{Trait|Static Discharge}}. Has great synergy with the Tools spec in general. | ||
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− | * {{Skill|Grenade Kit}} - gives you more to do while Photon Forge is cooling down, great AoE spam with decent range. Take {{Trait|Grenadier}} on Explosives. | + | * {{Skill|Grenade Kit}} - gives you more to do while Photon Forge is cooling down, great AoE spam with decent range. Take {{Trait|Grenadier}} on Explosives.--> |
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{{Specialization|Holosmith|mid|bot|mid}} | {{Specialization|Holosmith|mid|bot|mid}} | ||
'''Variants''' | '''Variants''' | ||
− | * A combination of {{Trait|Thermal Release Valve}} and {{Trait|Adrenal Implant}} on Tools also works, | + | * A combination of {{Trait|Thermal Release Valve}} and {{Trait|Adrenal Implant}} on Tools also works. This version offers better susain, more frequent access to the Photon Forge, more {{Trait|Explosive Entrance}} synergy, but lowers your burst damage. |
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==Usage== | ==Usage== | ||
− | + | '''Elite specialization basics''' | |
− | |||
− | Holosmith grants access to the Photon Forge (sometimes referred to as ''holo mode'') and introduces a new resource: '''heat'''. Heat is generated passively while the forge is active and also by activating forge skills. Higher CD skills generate more heat. | + | * Holosmith grants access to the Photon Forge (sometimes referred to as ''holo mode'') and introduces a new resource: '''heat'''. Heat is generated passively while the forge is active and also by activating forge skills. Higher CD skills generate more heat. |
− | Reaching maximum heat (150) should be avoided as | + | * Reaching maximum heat (150) should be avoided as '''Overheating''' damages you and locks you out of the forge until heat goes back to 0. |
− | {{Skill|Engage Photon Forge}} is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 6 seconds, so be careful about reentering with high heat levels. | + | * {{Skill|Engage Photon Forge}} is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 6 seconds, so be careful about reentering with high heat levels. Be careful when entering it above ~70 heat as you may risk overheating. |
* Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc '''weapon swap sigils''' too. | * Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc '''weapon swap sigils''' too. | ||
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'''Forge skills''' | '''Forge skills''' | ||
− | + | *The autoattack chain can do considerable cleave damage especially with {{Tooltip|Quickness}}. | |
− | {{Skill|Holo Leap}} should be used on CD most of the time as this is an incredibly loaded skill | + | *{{Skill|Holo Leap}} should be used on CD most of the time as this is an incredibly loaded skill on a very short CD. This skill provides mobility/cleansing via {{Trait|Crystal Configuration: Zephyr}}, does decent damage, and even functions as a Leap Finisher. |
− | {{Skill|Corona Burst}} tends to be the first skill Holosmiths use in combat right after entering holo mode. This is a two-parter that also stacks {{Tooltip|Might}}. The second strike goes off after a delay, making it ideal to combo with other skills for burst damage. Try to squeeze in 2 Corona Bursts before exiting the form. | + | *{{Skill|Corona Burst}} tends to be the first skill Holosmiths use in combat right after entering holo mode. This is a two-parter that also stacks {{Tooltip|Might}}. The second strike goes off after a delay, making it ideal to combo with other skills for burst damage. Try to squeeze in 2 Corona Bursts before exiting the form. |
− | {{Skill|Photon Blitz}} can be useful for reaching targets trying to escape, otherwise it should only be used if you can make sure that all of its projectiles are going to land (for example if the target is CC'd). | + | *{{Skill|Photon Blitz}} can be useful for reaching targets trying to escape, otherwise it should only be used if you can make sure that all of its projectiles are going to land (for example if the target is CC'd). |
− | {{Skill|Holographic Shockwave}} is an excellent AoE CC and also a Blast Finisher. You can also fake cast it by stowing your weapon right after activation in order to bait | + | *{{Skill|Holographic Shockwave}} is an excellent AoE CC and also a Blast Finisher. You can also fake cast it by stowing your weapon right after activation in order to bait dodges from enemies. |
'''General''' | '''General''' | ||
− | The build has | + | *The build has somewhat limited access to condition removal. When you're under heavy condition pressure always try to get a {{Skill|Holo Leap}} off for {{Trait|Crystal Configuration: Zephyr}} before leaving the forge, increasing the chance of removing damaging conditions with {{Trait|Prismatic Converter}}. |
− | * Against condition burst {{Skill| | + | ** Against condition burst {{Skill|Cauterize}} is your only mass cleanse on toolbelt, keep it for emergencies. Becomes more effective above 50 heat. |
+ | ** Every toolbelt skill cleanses conditions via {{Trait|Mechanized Deployment}} which means even your offensive skills like {{Skill|Particle Accelerator}} could be used defensively too. | ||
− | {{Skill| | + | * {{Skill|Coolant Blast}} and {{Skill|Photon Wall}} are best used above 50 heat for maximum effectiveness. For Sword skills you should be aiming for 100+ heat. |
− | {{Skill| | + | * {{Skill|Superspeed}} on toolbelt is the only stun break in the build, but at least it recharges quickly. {{Skill|Slick Shoes}} could be used while stunned in hopes of CCing enemies. |
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− | + | '''Damage''' | |
+ | *The more heat you have, the more damage you do thanks to {{Trait|Laser's Edge}} and {{Trait|Enhanced Capacity Storage Unit}}. | ||
− | + | *After every dodge roll you gain {{Trait|Explosive Entrance}} which adds a decent damage proc to your next attack. | |
+ | |||
+ | *Right after exiting the forge follow up with {{Skill|Radiant Arc}} and {{Skill|Refraction Cutter}} while your heat is still high, preferably in this order (Radiant Arc is a leap which makes it easier to land Refraction Cutter in melee range which increases the chance of landing all projectiles on one target). | ||
− | + | * {{Skill|Particle Accelerator}} and {{Skill|Surprise Shot}} are the best skills for proccing {{Trait|Static Discharge}}. These provide frequently available instant burst damage and should be used as soon as available. | |
− | |||
− | + | * Every 5th toolbelt skill you use gives you {{Tooltip|Quickness}} and {{Tooltip|Superspeed}} via {{Trait|Kinetic Battery}}. | |
− | + | * {{Skill|Photon Wall}} is primarily a defensive skill, but its chain skill lets you shoot it at nearby enemies for extra damage. Using this skill only for the damage is hardly ever worth it (as it's one of your few defensive CDs and doesn't hit ''that'' hard), but you should consider using {{Skill|Launch Wall}} when Photon Wall is about to expire. | |
− | + | * {{Skill|Prime Light Beam}} is a powerful ranged AoE CC on low CD and works great for setting up bursts. The skill is very telegraphed and somewhat easy to avoid if you don't have {{Tooltip|Quickness}}, but you could even pull some mind-games with it. PLB roots you in place and makes you face towards your target - with '''skill retargeting''' enabled under Combat/Movement Options you're able to cast it on target A, bait out a dodge and then switch to target B in the last moment, hitting them with the beam. | |
+ | ** If target A dodges and there is no target B simply stow your weapon to cancel it and try again a few seconds later, don't waste your elite. | ||
− | Once your heat is back at a reasonably low level enter holo mode and spam those skills, that's really all there is to it. | + | *Once your heat is back at a reasonably low level enter holo mode and spam those skills, that's really all there is to it. |
'''Mobility''' | '''Mobility''' | ||
− | Keep spamming {{Skill|Holo Leap}} while moving between capture points, but don't overheat. | + | *Keep spamming {{Skill|Holo Leap}} while moving between capture points, but don't overheat. |
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Revision as of 11:40, 7 November 2022
This is a test build. You may comment and rate it.
Focused on: Direct damage and Mobility
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on November 07, 2022.
Overview
A Holosmith PvP build focusing on burst damage with very little downtime but equally little sustain.
Skill Bar
Sword/Shield
Utility
Skill Variants
Utility
- - CC, block, and some decent damage on . Consider taking on Tools, but you'll have to give up some instant burst damage for that.
- Stealth access on toolbelt. - great panic button against any kind of pressure and even has
- - it's mostly for the toolbelt skill, is an instant trigger for . Has great synergy with the Tools spec in general.
Weapons
- Rifle - better burst and range, lower sustain and cleave.
Elite
- Stealth stacking. - a different kind of AoE CC, and the combo field could even be used for
Template Code
[&DQMGFhUZOS5VFioPEwFeAYoBigHlFl8B8BUSAQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- is better for burst damage, but not necessarily for sustain as the CC/blind from often ends up cancelling out more damage than what Big Boomer could heal for.
Variants
- A combination of and on Tools also works. This version offers better susain, more frequent access to the Photon Forge, more synergy, but lowers your burst damage.
Equipment
Rifle
Sigil
Sigil
Rune
Amulet
Usage
Elite specialization basics
- Holosmith grants access to the Photon Forge (sometimes referred to as holo mode) and introduces a new resource: heat. Heat is generated passively while the forge is active and also by activating forge skills. Higher CD skills generate more heat.
- Reaching maximum heat (150) should be avoided as Overheating damages you and locks you out of the forge until heat goes back to 0.
- is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 6 seconds, so be careful about reentering with high heat levels. Be careful when entering it above ~70 heat as you may risk overheating.
- Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc weapon swap sigils too.
Forge skills
- The autoattack chain can do considerable cleave damage especially with Quickness.
- should be used on CD most of the time as this is an incredibly loaded skill on a very short CD. This skill provides mobility/cleansing via , does decent damage, and even functions as a Leap Finisher.
- Might. The second strike goes off after a delay, making it ideal to combo with other skills for burst damage. Try to squeeze in 2 Corona Bursts before exiting the form. tends to be the first skill Holosmiths use in combat right after entering holo mode. This is a two-parter that also stacks
- can be useful for reaching targets trying to escape, otherwise it should only be used if you can make sure that all of its projectiles are going to land (for example if the target is CC'd).
- is an excellent AoE CC and also a Blast Finisher. You can also fake cast it by stowing your weapon right after activation in order to bait dodges from enemies.
General
- The build has somewhat limited access to condition removal. When you're under heavy condition pressure always try to get a
- Against condition burst is your only mass cleanse on toolbelt, keep it for emergencies. Becomes more effective above 50 heat.
- Every toolbelt skill cleanses conditions via which means even your offensive skills like could be used defensively too.
off for before leaving the forge, increasing the chance of removing damaging conditions with .
- and are best used above 50 heat for maximum effectiveness. For Sword skills you should be aiming for 100+ heat.
- on toolbelt is the only stun break in the build, but at least it recharges quickly. could be used while stunned in hopes of CCing enemies.
Damage
- The more heat you have, the more damage you do thanks to and .
- After every dodge roll you gain which adds a decent damage proc to your next attack.
- Right after exiting the forge follow up with and while your heat is still high, preferably in this order (Radiant Arc is a leap which makes it easier to land Refraction Cutter in melee range which increases the chance of landing all projectiles on one target).
- and are the best skills for proccing . These provide frequently available instant burst damage and should be used as soon as available.
- Every 5th toolbelt skill you use gives you Quickness and Superspeed via .
- is primarily a defensive skill, but its chain skill lets you shoot it at nearby enemies for extra damage. Using this skill only for the damage is hardly ever worth it (as it's one of your few defensive CDs and doesn't hit that hard), but you should consider using when Photon Wall is about to expire.
- Quickness, but you could even pull some mind-games with it. PLB roots you in place and makes you face towards your target - with skill retargeting enabled under Combat/Movement Options you're able to cast it on target A, bait out a dodge and then switch to target B in the last moment, hitting them with the beam.
- If target A dodges and there is no target B simply stow your weapon to cancel it and try again a few seconds later, don't waste your elite.
is a powerful ranged AoE CC on low CD and works great for setting up bursts. The skill is very telegraphed and somewhat easy to avoid if you don't have
- Once your heat is back at a reasonably low level enter holo mode and spam those skills, that's really all there is to it.
Mobility
- Keep spamming while moving between capture points, but don't overheat.
Top Streamers
- Twitch: Benzo
- Twitch: Floody
Ratings
Solid damage but greatly offset due to its squishy nature and lack of Elixir S makes this version of Holo highly vulnerable. A high difficulty build and most players will not be able to play this well. Has serious trouble against the current state of Vindicator and is generally not relied upon to side node that well. Takes a skilled player to pull this build off well but it has potential in the right hands, otherwise it will be a feed fest if not played right. Overall would give it around 4 or 4.5 stars max in the right hands and is considered a 'glass cannon', well balanced in its current state when considering both pros and cons.
The damage is definitely overtuned but I'd still call it "balanced" because because it has defined weaknesses and isn't a faceroll build. I hope Anet doesn't kill it since it takes some actual skill to do well with. I prefer hammer, bow doesn't really do it for me.
Very solid damage with little to no downtime between bursts, excellent mobility with lots of superspeed. Condition management is slightly above what holos are used to. Sustain's overall a bit low even with the extra block from Toolkit, no stealth or elixir S can really be felt. Definitely a high skillcap build and it has everything needed to carry in ranked, but it can crumble fast when caught offguard. High risk, high reward. It's been on the edge of becoming meta for months, but it's not an easy build to pull off.
I've played this build for years and it's always been really good to me, the recent buffs have made even better. It has quite a learning curve though, but it is very fun when you get the hang of it! My main build for PvP (though, I play a variant, but plays the same basically). Lot's of big damage on low cooldowns with lots of mobility.
This build is alot of fun, super speed access, blocks, high damage, cc, sustain is a little iffy so I like taking elixer C for a mass cleanse. Only thing is that currently, scrapper does all of this and more, with higher stealth, higher superspeed access, higher burst, and potential for combos in a water field for more heals. The only thing I find holo does better is it's ability to cleanse conditions without sacrificing damage. But yeah, if you like engi but don't want cheesey one shots with the scrapper build, or if you don’t like grenades, I would suggest this one.
Crazy burst and high skillcap but scrapper's better rn. maybe once that one gets nerfed people will swap to this, but if nades get nerfed and not scrapper then this will be dead too. Few builds have better bursts than this without being complete memes. A good holo is still terrifying to face.
Comments
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