Difference between revisions of "Druid - Support Druid (GvG)"
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|;Immobilize Skills | |;Immobilize Skills | ||
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− | * {{Skill|Muddy Terrain}} | + | * {{Skill|Muddy Terrain}} |
* {{Skill|Vine Surge}} | * {{Skill|Vine Surge}} | ||
* {{Skill|Glyph of Alignment}} | * {{Skill|Glyph of Alignment}} |
Revision as of 21:13, 29 November 2022
This build was last updated on November 29, 2022 and is up to date for the October 8, 2024 patch.
Overview
Channel the power of the celestial bodies above and the earth below to swing fights in your allies' favor! Druid brings high burst healing and cleanse as well as Immobilize, Stealth and Superspeed
Skill Bar
Staff
Sword/Warhorn
Utility
Variants
- Utility
Template Code
[]
Specializations
- Variants
- Might if your party is capped on
Variants
- Swap Wilderness Survival to Nature Magic for more healing
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Sword
Minstrel
Minstrel
Warhorn
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
-
- personal food option
Usage
General
- Use / first in Staff and in
activates when swapping in/out of
- Make sure to set your pet to Avoid Combat
- Manually have your turtle attack to keep it alive at max range and keep pet swap ready
- When blasting stealth stow your pet
Overall Priorities
- High
- Healing
- Moderate
- Cleansing
- Stealth/
- Low
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This builds has low active defenses
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Detailed Explanations
Healing
- Target allies for
- Keybinding call/take personal target can be useful to easily target an ally
- Your commander is typically a good target for these skills
+
- Keybinding (toggle) snap ground target can be useful for aiming and
- Regeneration has no target cap for allies, use it to give your entire group
- and are blasts and can be used on and
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Cleansing
- begins its cooldown as soon as its dropped, not when it triggers. Precast it when you can do so without wasting it
should be dropped when clashing with the opponent or preemptively before an enemy spike
- Try to hit enemies and allies with on clashes to maximize value
- is instant and can be used while casting other skills
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Stealth/Celestial Shadow
- If you don't anticipate needing heavy healing in the next 10s, you can end Superspeed on a push for
- Move to isolated player(s) and use end Stealth and Superspeed to give
- Blast with , or
Immobilize
- The most important time to use Immobilize is when your group is spiking, watch out for the following skills:
- Winds -
- Wells - + or
- Traps - +
- Shades -
- Try to hit enemies and allies with on clashes to maximize value
- is very difficult to use effectively, not casting it is fine
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Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
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