Difference between revisions of "Berserker - Condi DPS"
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# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
# {{Skill|Pin Down}} | # {{Skill|Pin Down}} | ||
− | # {{Skill|Head Butt}} | + | # {{Skill|Head Butt}} - follow with {{Skill|Outrage}} if you get stunned, otherwise use Outrage once you've entered Berserk |
# {{Skill|Berserk}} | # {{Skill|Berserk}} | ||
# {{Skill|Scorched Earth}} | # {{Skill|Scorched Earth}} | ||
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<big>'''Basic Longbow Section'''</big> | <big>'''Basic Longbow Section'''</big> | ||
# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
+ | # {{Skill|Scorched Earth}} | ||
# {{skill|Arcing Arrow}} | # {{skill|Arcing Arrow}} | ||
# Autoattack and {{skill|Arcing Arrow}} until Scorched Earth is available | # Autoattack and {{skill|Arcing Arrow}} until Scorched Earth is available | ||
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− | [https://youtu.be/ | + | [https://youtu.be/QN7prnuoWj4 Video example] |
===Breakbar=== | ===Breakbar=== | ||
* Your most easily accessible strong CC is {{Skill|Head Butt}}. | * Your most easily accessible strong CC is {{Skill|Head Butt}}. | ||
+ | ** If you know you will be using it, you may wish to delay {{Skill|Outrage}} so you can immediately break the self-stun. | ||
===General Tips=== | ===General Tips=== | ||
− | * Use {{Skill|Shattering Blow}} and | + | * Use {{Skill|Shattering Blow}} and {{Skill|Outrage}} off cooldown. |
** Use {{skill|Sundering Leap}} off cooldown too, but make sure that you're in one of your fire fields in order to give yourself a Fire Aura. | ** Use {{skill|Sundering Leap}} off cooldown too, but make sure that you're in one of your fire fields in order to give yourself a Fire Aura. | ||
− | + | ** You can save {{Skill|Outrage}} to break stuns inflicted during the encounter if you think you may need to. | |
− | ** You can | ||
* If {{skill|Blood Reckoning}} is available after using {{skill|Scorched Earth}}, use {{skill|Blood Reckoning}} {{to}} {{skill|Scorched Earth}} {{to}} {{skill|Pin Down}} immediately after. | * If {{skill|Blood Reckoning}} is available after using {{skill|Scorched Earth}}, use {{skill|Blood Reckoning}} {{to}} {{skill|Scorched Earth}} {{to}} {{skill|Pin Down}} immediately after. | ||
** As you delay {{skill|Blood Reckoning}} until after a {{skill|Scorched Earth}}, the cooldown practically lines up with {{skill|Pin Down}} and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use {{skill|Pin Down}} off cooldown. | ** As you delay {{skill|Blood Reckoning}} until after a {{skill|Scorched Earth}}, the cooldown practically lines up with {{skill|Pin Down}} and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use {{skill|Pin Down}} off cooldown. | ||
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* You can provide extra might for your group by using {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field. | * You can provide extra might for your group by using {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field. | ||
* Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}. | * Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}. | ||
− |
Revision as of 17:31, 9 December 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Raids
Difficulty:
TBD
This build was last updated on December 09, 2022 and is up to date for the October 8, 2024 patch.
Overview
A condition DPS Berserker raid build. This build deals high sustained damage and brings a lot of CC.
Skill Bar
Longbow
Sword/Torch
Utility
Skill Variants
- can be used instead of if extra CC is needed.
Template Code
[&DQIkLTM9EiryEgAA3BIAANcSAAChEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Longbow
Viper
Viper
Sigil
Sigil
Sword
Viper
Viper
Torch
Viper
Viper
Sigil
Sigil
Rune
x6
x6
Infusion
x13
x13
Infusion
x5
x5
- If you do not have stat infusions, use (or alternatives) as your food instead.
Consumables
Food
- or ascended alternatives
- , or for a cheaper alternative
Utility
- or .
Usage
Rotation
Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.
Opener
- Cast before entering combat
- Weapon swap
- - follow with if you get stunned, otherwise use Outrage once you've entered Berserk
- Weapon swap
Basic Sword/Torch Section
- (if target is below 50%)
- Weapon Swap as soon as you can
Basic Longbow Section
- Autoattack and until Scorched Earth is available
- Weapon swap
- Return to start of sword section
Breakbar
- Your most easily accessible strong CC is
- If you know you will be using it, you may wish to delay so you can immediately break the self-stun.
.
General Tips
- Use
- Use off cooldown too, but make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
- You can save to break stuns inflicted during the encounter if you think you may need to.
and off cooldown.
- If ⇒ ⇒ immediately after.
- As you delay until after a , the cooldown practically lines up with and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use off cooldown.
- Although this combo extends the time you spend on Longbow you still want to only use twice.
is available after using , use - You can freely interrupt your Sword auto-attack chain without losing DPS.
- Swap off from Sword as soon as your weapon swap is available.
- Use
- If ⇒ . is nearly off cooldown when you would swap off sword, you can stay for a few more seconds and do
off cooldown.
- Once the boss is below 50% you should use whenever you're on Sword.
- You can provide extra might for your group by using inside your or another fire field.
- Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with .
Ratings
Anet don't seem to be aware that this build exists, so it's very underwhelming, but can still do ok if allowed time to ramp up, and the cleave is great.
Due to break bars it's not as powerful as Power Core, but it's still strong and performs well. Rotation seems long but once you understand WHY, it's very logical and straightforward to use.
It lacks in trash clearing, excels in longer fights that don't phase too much. 4.5 out of 5.
Mediocre condition DPS. Difficult to pull off in real fights due to how alacrity and ping dependent the rotation is.
Comments
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