Difference between revisions of "Harbinger - Condi DPS"
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Revision as of 16:15, 11 December 2022
Overview
A condition DPS build for Harbinger. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health in order to gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for maximum damage from its Shroud abilities so it can feel very squishy. Fortunately, you are not denied healing while in shroud.
It has a slow ramp-up of damage and focuses mostly on Torment, so it prefers long-phased, stationary encounters. It provides very high Vulnerability uptime, and Elixirs offer decent self-buffing options too.
As a Necromancer, it has a lot of valuable utility options, though it must trade damage to bring them.
Skill Bar
Weapon Variants
- If extra CC is needed, you can run a Warhorn on the Scepter set for theoretically no DPS loss.
Skill Variants
- can be replaced with any of the 25s-cooldown elixirs, depending on which boons you think you might lack.
- can be replaced by if the minion might die, or there are long periods where there's nothing to hit for life force.
- If you have an excess of life force, you can swap out for another elixir. This would enable you to use and/or in and then quickly regain the lost blight.
- You can also swap out for encounter-specific utility such as or .
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- This assumes no power core from the jade bot. As you get higher tiers of power core, you can swap Spiteful infusions for Malign ones.
Equipment Variants
- The above setup deals practically identical damage to one using , (or ascended alternatives), and full Malign infusions.
Consumables
Food
Utility
Usage
Rotation
The rotation assumes use of
and , but either could be replaced with if it is deemed more valuable. See the General Tips section if you are not running 3 elixirs.Opener
- Throw , and at your feet to quickly build Blight stacks.
- Weapon Swap
- - We cast this just before shroud so that the self-conditions are immediately transferred via
Note: This opener should leave you with one stack of Poison. However, if you do not have the buff from , you will instead be left with Bleeding, because reasons. This is a fairly notable DPS loss as you want to transfer it to your target. As such, if you are playing without a warrior you may wish to use immediately after in the opener.
Shroud Loop
- until is off cooldown
- until is off cooldown
Pistol-to-Scepter Loop
- , and , if available - if you used either of the last two skills, immediately transfer your conditions to your target with
- , and - try to hit both yourself and your target so you deal damage as well as gaining Blight
- Weapon Swap
- and
- Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below
Scepter-to-Pistol Loop
- and
- Weapon Swap
- , and , if available - if you used either of the last two skills, immediately transfer your conditions to your target with
- , and - try to hit both yourself and your target so you deal damage as well as gaining Blight
- Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop
Video example (using Insidious Disruption)
Utility
CC
- - if running Warhorn
General Tips
- When running three elixirs, the rotation above is not sustainable (you use more life force than you gain each loop). Many encounters have extra sources of life force gain, or are short enough that you don't run out of life force, but if you need to you can adjust in the following ways:
- Using during step 4 or 6 of the shroud loop gains you the equivalent of ~2 more seconds in shroud, and so is a DPS increase if you would otherwise be forced out.
- Swapping one of your elixirs out for an extra source of life force (or utility) will make the rotation much easier. However, as you won't have the Blight stacks needed to consume for extra damage, you will need to skip one use of in the Shroud Loop.
- Though the rotation will still be unsustainable, the extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out.
- Both and have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of should always be cancelled by , but you should manually use or after rather than wait for autoattacks to take over.
- Try to finish the second attack of before using another skill.
- and are only worth using if you are above the Blight threshold for each skill (10 and 5 respectively). If for some reason you are not at high enough Blight, skip these skills.
- Leaving Harbinger Shroud during the cast of can cancel some of the hits, so be careful not to leave too early.
- Most of your weapon skill cooldowns are longer than your loop, meaning that you can pretty much cast them in any order, with a few exceptions:
- You want to cast twice each time you end up on Pistol. Delaying the first use will therefore delay your entire rotation so it should always be used first.
- is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over and Scepter skills.
- If is not available at the expected point in the rotation, but comes off cooldown before entering shroud, you can use it alongside at step 8.
- Performed correctly, you should never need to autoattack on Scepter, and only occasionally on Pistol while waiting for cooldowns.
- There is a bug with Elixirs whereby they will not provide you with Blight stacks (and in fact can even remove them) if you are stood within your target's hitbox and aim the elixir directly at your feet. As such, either stand back from the boss slightly or throw them a little further away.
- If you have downtime during an encounter where is not needed, you can repeatedly enter and immediately exit it to build up life force via .
Ratings
Comments
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