Difference between revisions of "Harbinger - Condi DPS"
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| healing = Elixir of Promise | | healing = Elixir of Promise | ||
| utility1 = Elixir of Anguish | | utility1 = Elixir of Anguish | ||
− | | utility2 = | + | | utility2 = Elixir of Risk |
− | | utility3 = | + | | utility3 = Blood Is Power |
| elite = Plaguelands | | elite = Plaguelands | ||
| pet1 = | | pet1 = | ||
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===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Elixir of Anguish}} can be replaced with | + | * {{Skill|Elixir of Anguish}} or {{skill|Elixir of Risk}} can be replaced with {{skill|Elixir of Bliss}}, depending on which boons you think you might lack. |
− | * {{Skill| | + | * You can swap one of the elixirs out for encounter-specific utility such as {{Skill|Epidemic}} or {{Skill|Spectral Grasp}}. |
− | * If you | + | ** If you swap out an elixir, you will have less blight generation, so will need to skip {{Skill|Devouring Cut}} in the rotation. |
− | |||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQgnNTI1QD/nGuca7BrsGtQa1BqAAIAAkgCSAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Curses| | + | {{Specialization|Curses|top|top|bot|}} |
{{Specialization|Soul Reaping|top|top|bot|}} | {{Specialization|Soul Reaping|top|top|bot|}} | ||
{{Specialization|Harbinger|bot|bot|bot|}} | {{Specialization|Harbinger|bot|bot|bot|}} | ||
+ | |||
+ | * {{trait|Plague Sending}} is a minor DPS loss and will add some additional condi transfer to the build. This can end up being higher DPS if your healers are cleansing condis too fast for you to get the transfer from {{skill|Deathly Swarm}}. | ||
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| weight = Light | | weight = Light | ||
| stats = Viper | | stats = Viper | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of Tormenting |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Pistol | | weapon1 = Pistol | ||
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}} | }} | ||
− | |||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | * The above setup deals practically identical damage to one using {{Rune|Superior Rune of | + | * The above setup deals practically identical damage to one using {{Rune|Superior Rune of the Nightmare}} and a {{Sigil|Superior Sigil of Torment}} instead of the {{sigil|Superior Sigil of Bursting}}. |
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'''Food''' | '''Food''' | ||
− | * {{food| | + | * {{food|Plate of Beef Rendang}}, or ascended versions. |
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===Rotation=== | ===Rotation=== | ||
− | |||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
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# {{Skill|Plaguelands}} | # {{Skill|Plaguelands}} | ||
# {{Skill|Devouring Darkness}} | # {{Skill|Devouring Darkness}} | ||
+ | # {{Skill|Blood Is Power}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
+ | # {{Skill|Vile Blast}} | ||
+ | # {{Skill|Blood Is Power}} | ||
+ | # {{skill|Deathly Swarm}} | ||
# {{Skill|Weeping Shots}} | # {{Skill|Weeping Shots}} | ||
− | |||
# {{Skill|Harbinger Shroud}} | # {{Skill|Harbinger Shroud}} | ||
− | |||
− | |||
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# {{Skill|Tainted Bolts}} until {{Skill|Dark Barrage}} is off cooldown | # {{Skill|Tainted Bolts}} until {{Skill|Dark Barrage}} is off cooldown | ||
# {{Skill|Dark Barrage}} | # {{Skill|Dark Barrage}} | ||
+ | # {{skill|Vital Draw}} - You can this at any point in the shroud loop as long as it doesn't make you delay skills | ||
# {{Skill|Tainted Bolts}} until {{Skill|Voracious Arc}} is off cooldown | # {{Skill|Tainted Bolts}} until {{Skill|Voracious Arc}} is off cooldown | ||
# {{Skill|Voracious Arc}} | # {{Skill|Voracious Arc}} | ||
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<big>'''Pistol-to-Scepter Loop'''</big> | <big>'''Pistol-to-Scepter Loop'''</big> | ||
# {{Skill|Weeping Shots}} | # {{Skill|Weeping Shots}} | ||
− | |||
− | |||
# {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - try to hit both yourself and your target so you deal damage as well as gaining Blight | # {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - try to hit both yourself and your target so you deal damage as well as gaining Blight | ||
+ | # {{Skill|Vile Blast}}, {{Skill|Enfeebling Blood}}, {{Skill|Plaguelands}} and {{Skill|Blood Is Power}}, if available - if you used either of the last two skills, immediately transfer your conditions to your target with {{Skill|Deathly Swarm}} | ||
# {{Skill|Weeping Shots}} | # {{Skill|Weeping Shots}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
# {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}} | # {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}} | ||
− | |||
# {{Skill|Harbinger Shroud}} | # {{Skill|Harbinger Shroud}} | ||
# Repeat the '''Shroud Loop''', then when you exit proceed to the '''Scepter-to-Pistol Loop''' below | # Repeat the '''Shroud Loop''', then when you exit proceed to the '''Scepter-to-Pistol Loop''' below | ||
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# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
# {{Skill|Weeping Shots}} | # {{Skill|Weeping Shots}} | ||
− | |||
− | |||
# {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - try to hit both yourself and your target so you deal damage as well as gaining Blight | # {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - try to hit both yourself and your target so you deal damage as well as gaining Blight | ||
+ | # {{Skill|Vile Blast}}, {{Skill|Enfeebling Blood}}, {{Skill|Plaguelands}} and {{Skill|Blood Is Power}}, if available - if you used either of the last two skills, immediately transfer your conditions to your target with {{Skill|Deathly Swarm}} | ||
# {{Skill|Weeping Shots}} | # {{Skill|Weeping Shots}} | ||
− | |||
# {{Skill|Harbinger Shroud}} | # {{Skill|Harbinger Shroud}} | ||
# Repeat the '''Shroud Loop''', then when you exit proceed to the '''Pistol-to-Scepter Loop''' | # Repeat the '''Shroud Loop''', then when you exit proceed to the '''Pistol-to-Scepter Loop''' | ||
− | [https://youtu.be/ | + | [https://youtu.be/omCnhWr8tyM Video example] |
− | [https://youtu.be/ | + | [https://youtu.be/ZukjB49lBdc Video example (using Plague Sending)] |
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===General Tips=== | ===General Tips=== | ||
− | * | + | * If you find yourself running out of life force you can adjust in the following ways: |
− | |||
** Swapping one of your elixirs out for an extra source of life force (or utility) will make the rotation much easier. However, as you won't have the Blight stacks needed to consume for extra damage, you will need to skip one use of {{Skill|Devouring Cut}} in the '''Shroud Loop'''. | ** Swapping one of your elixirs out for an extra source of life force (or utility) will make the rotation much easier. However, as you won't have the Blight stacks needed to consume for extra damage, you will need to skip one use of {{Skill|Devouring Cut}} in the '''Shroud Loop'''. | ||
− | ** | + | ** The extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out. |
* Both {{Skill|Voracious Arc}} and {{Skill|Devouring Cut}} have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of {{Skill|Voracious Arc}} should always be cancelled by {{Skill|Devouring Cut}}, but you should manually use {{Skill|Tainted Bolts}} or {{Skill|Dark Barrage}} after {{Skill|Devouring Cut}} rather than wait for autoattacks to take over. | * Both {{Skill|Voracious Arc}} and {{Skill|Devouring Cut}} have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of {{Skill|Voracious Arc}} should always be cancelled by {{Skill|Devouring Cut}}, but you should manually use {{Skill|Tainted Bolts}} or {{Skill|Dark Barrage}} after {{Skill|Devouring Cut}} rather than wait for autoattacks to take over. | ||
* Try to finish the second attack of {{Skill|Tainted Bolts}} before using another skill. | * Try to finish the second attack of {{Skill|Tainted Bolts}} before using another skill. | ||
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** If {{Skill|Plaguelands}} is not available at the expected point in the rotation, but comes off cooldown before entering shroud, you can use it alongside {{Skill|Blood Is Power}} at step 8. | ** If {{Skill|Plaguelands}} is not available at the expected point in the rotation, but comes off cooldown before entering shroud, you can use it alongside {{Skill|Blood Is Power}} at step 8. | ||
* Performed correctly, you should never need to autoattack on '''Scepter''', and only occasionally on '''Pistol''' while waiting for cooldowns. | * Performed correctly, you should never need to autoattack on '''Scepter''', and only occasionally on '''Pistol''' while waiting for cooldowns. | ||
− | |||
* If you have downtime during an encounter where {{Skill|Harbinger Shroud}} is not needed, you can repeatedly enter and immediately exit it to build up life force via {{trait|Corrupted Talent}}. | * If you have downtime during an encounter where {{Skill|Harbinger Shroud}} is not needed, you can repeatedly enter and immediately exit it to build up life force via {{trait|Corrupted Talent}}. |
Revision as of 19:46, 17 December 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
A condition DPS build for Harbinger. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health in order to gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for maximum damage from its Shroud abilities so it can feel very squishy. Fortunately, you are not denied healing while in shroud.
It has a slow ramp-up of damage and focuses mostly on Torment, so it prefers long-phased, stationary encounters. It provides very high Vulnerability uptime, and Elixirs offer decent self-buffing options too.
As a Necromancer, it has a lot of valuable utility options, though it must trade damage to bring them.
Skill Bar
Weapon Variants
- If extra CC is needed, you can run a Warhorn on the Scepter set for theoretically no DPS loss.
Skill Variants
- or can be replaced with , depending on which boons you think you might lack.
- You can swap one of the elixirs out for encounter-specific utility such as
- If you swap out an elixir, you will have less blight generation, so will need to skip in the rotation.
or .
Template Code
Specializations
- is a minor DPS loss and will add some additional condi transfer to the build. This can end up being higher DPS if your healers are cleansing condis too fast for you to get the transfer from .
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
Equipment Variants
- The above setup deals practically identical damage to one using and a instead of the .
Consumables
Food
- , or ascended versions.
Utility
Usage
Rotation
Opener
- Throw , and at your feet to quickly build Blight stacks.
- Weapon Swap
Shroud Loop
- until is off cooldown
- - You can this at any point in the shroud loop as long as it doesn't make you delay skills
- until is off cooldown
Pistol-to-Scepter Loop
- , and - try to hit both yourself and your target so you deal damage as well as gaining Blight
- , , and , if available - if you used either of the last two skills, immediately transfer your conditions to your target with
- Weapon Swap
- and
- Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below
Scepter-to-Pistol Loop
- and
- Weapon Swap
- , and - try to hit both yourself and your target so you deal damage as well as gaining Blight
- , , and , if available - if you used either of the last two skills, immediately transfer your conditions to your target with
- Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop
Video example (using Plague Sending)
Utility
CC
- - if running Warhorn
General Tips
- If you find yourself running out of life force you can adjust in the following ways:
- Swapping one of your elixirs out for an extra source of life force (or utility) will make the rotation much easier. However, as you won't have the Blight stacks needed to consume for extra damage, you will need to skip one use of in the Shroud Loop.
- The extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out.
- Both and have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of should always be cancelled by , but you should manually use or after rather than wait for autoattacks to take over.
- Try to finish the second attack of before using another skill.
- and are only worth using if you are above the Blight threshold for each skill (10 and 5 respectively). If for some reason you are not at high enough Blight, skip these skills.
- Leaving Harbinger Shroud during the cast of can cancel some of the hits, so be careful not to leave too early.
- Most of your weapon skill cooldowns are longer than your loop, meaning that you can pretty much cast them in any order, with a few exceptions:
- You want to cast twice each time you end up on Pistol. Delaying the first use will therefore delay your entire rotation so it should always be used first.
- is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over and Scepter skills.
- If is not available at the expected point in the rotation, but comes off cooldown before entering shroud, you can use it alongside at step 8.
- Performed correctly, you should never need to autoattack on Scepter, and only occasionally on Pistol while waiting for cooldowns.
- If you have downtime during an encounter where is not needed, you can repeatedly enter and immediately exit it to build up life force via .
Ratings
Comments
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