Difference between revisions of "Willbender - Support Alacbender"
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* {{Skill|"Stand Your Ground!"}} if more stability is needed | * {{Skill|"Stand Your Ground!"}} if more stability is needed | ||
* {{Skill|"Feel My Wrath!"}} good fury uptime + 2 condition removal but lose the acces of the burst heal + stab from signet | * {{Skill|"Feel My Wrath!"}} good fury uptime + 2 condition removal but lose the acces of the burst heal + stab from signet | ||
− | + | * {{Skill|Signet of Mercy}} if you want res utility | |
==Template Code== | ==Template Code== | ||
Line 89: | Line 89: | ||
;Sigils | ;Sigils | ||
* {{Sigil|Superior Sigil of Concentration}} for higher boon uptime | * {{Sigil|Superior Sigil of Concentration}} for higher boon uptime | ||
− | * {{Sigil|Superior Sigil of Water}} healing on crits every | + | * {{Sigil|Superior Sigil of Water}} healing on crits every 5s, with symbols you'll use it everytime it's available. |
===Consumables=== | ===Consumables=== | ||
* {{Food|Bowl of Fruit Salad with Mint Garnish}} | * {{Food|Bowl of Fruit Salad with Mint Garnish}} | ||
Line 96: | Line 96: | ||
==General Understanding== | ==General Understanding== | ||
− | === | + | ===Condition Removal Sources=== |
* With Trooper runes and Pure of Voice, each shout will remove 2 conditions on 5 targets. | * With Trooper runes and Pure of Voice, each shout will remove 2 conditions on 5 targets. | ||
* Absolute Resolve will proc on each F2 use, 3 conditions removed 5 targets. | * Absolute Resolve will proc on each F2 use, 3 conditions removed 5 targets. | ||
Line 102: | Line 102: | ||
* Blasting symbols with Staff 2 will remove 1 condition on 5 targets | * Blasting symbols with Staff 2 will remove 1 condition on 5 targets | ||
− | === | + | ===Alacrity Source=== |
* The alacrity you offer to the party comes from F2 traited with "Battle Presence" and "Phoenix Protocol". After using f2, you'll gain the boon "Flowing Resolve" and every few time you attack an ennemie you'll gain and share alacrity. The easiest way is to put symbols inside the ennemies zerg (or where they are moving). This is why we use scepter instead of mace in this build. | * The alacrity you offer to the party comes from F2 traited with "Battle Presence" and "Phoenix Protocol". After using f2, you'll gain the boon "Flowing Resolve" and every few time you attack an ennemie you'll gain and share alacrity. The easiest way is to put symbols inside the ennemies zerg (or where they are moving). This is why we use scepter instead of mace in this build. | ||
− | === | + | ===Healing Sources=== |
* With the Honor trait line, you'll gain the ability to heal on dodges and on aegis (shield 4 / Advance x2). Because you're playing with Energy Sigils and with Battle Presence from Virtues you'll have a higher endurance regeneration rate and can use them a bit more "freely" than other classes. | * With the Honor trait line, you'll gain the ability to heal on dodges and on aegis (shield 4 / Advance x2). Because you're playing with Energy Sigils and with Battle Presence from Virtues you'll have a higher endurance regeneration rate and can use them a bit more "freely" than other classes. | ||
* You can use Staff 2 and 4 to heal allies | * You can use Staff 2 and 4 to heal allies |
Revision as of 01:14, 19 December 2022
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition cleanse, Boon support, Healing and Crowd control
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on December 19, 2022.
Overview
A support Willbender build for WvW. Provides a large amount of Alacrity, cleansing, healing and boon support.
Skill Bar
Staff
Scepter/Shield
Utility
Overview
A support Willbender build for WvW. Provides a large amount of Alacrity, cleansing, healing and boon support.
Skill Bar
Staff
Scepter/Shield
Utility
- Weapon Variants
- Torch provides better cleansing at the cost of shield utility
- Skill Variants
- if more stability is needed
- good fury uptime + 2 condition removal but lose the acces of the burst heal + stab from signet
- if you want res utility
Template Code
[&DQEuKzEZQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Scepter
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Sigils
- for higher boon uptime
- healing on crits every 5s, with symbols you'll use it everytime it's available.
Consumables
-
- personal food option
General Understanding
Condition Removal Sources
- With Trooper runes and Pure of Voice, each shout will remove 2 conditions on 5 targets.
- Absolute Resolve will proc on each F2 use, 3 conditions removed 5 targets.
- Purging flames, works best if we need to stay still (stairs/choke points/hand-rez fiesta...) 7 pulses each removing 1 condition on 5 targets.
- Blasting symbols with Staff 2 will remove 1 condition on 5 targets
Alacrity Source
- The alacrity you offer to the party comes from F2 traited with "Battle Presence" and "Phoenix Protocol". After using f2, you'll gain the boon "Flowing Resolve" and every few time you attack an ennemie you'll gain and share alacrity. The easiest way is to put symbols inside the ennemies zerg (or where they are moving). This is why we use scepter instead of mace in this build.
Healing Sources
- With the Honor trait line, you'll gain the ability to heal on dodges and on aegis (shield 4 / Advance x2). Because you're playing with Energy Sigils and with Battle Presence from Virtues you'll have a higher endurance regeneration rate and can use them a bit more "freely" than other classes.
- You can use Staff 2 and 4 to heal allies
- Signet of Courage : Passive heal around you every few seconds and a strong active pulsing healing, stability, protection and resolution.
- F2 spam give perma regeneration to allies.
- You get extra +120 healing power from playing Willbender
- The healing you offer is less than the other cleansing classes (but higher than firebrand due to regeneration / receive the light and signet of courage)
Usage
- Cleansing is mostly priority based instead of a real rotation :
- Advance! is used to remove a small amount (2)
- Save Yourselves! is used to remove a HUGE amount (beware because you'll transfer a few to yourself, it's best to use it if you can stand inside your purging flames or if you have f2 available)
- F2 is to be used to remove 3 conditions on each charge and to give alacrity to allies
- Your healing skill will get back someone to full health if you can aim it correctly + removing 2 conditions because it's a shout. It's often better to keep it to heal someone than to clean conditions.
- F1 and F3
- They are mobility and boon skills, you can use them to go support someone / come back to zerg and/or to give boon (Might from F1 and Protection from F3)
- F2
- F2 is a skill you want to use often because it's a good condition removal source + giving regeneration and you source of alac. When you see "Flowing Resolve" going out you can almost re-use F2 to reapply it to yourself to keep giving alacrity. As you have 2 Charges, you can keep one to burst clean with Save Yourself. F2 is also an evade for yourself.
- Weapons :
- Staff is a popular weapon in all game mode for support guardian, it brings healing(Staff 2 and 4), swiftness (Staff 3), might (Staff 4) and a good crowd control skill (Staff 5). You can use Staff 3 inside ennemies to proc alacrity from F2 (you're party will always have swiftness due to running Advance) or to put a light field in case you want to blast it with Staff 2 for the extra condition removal.
- Scepter is the best weapon to apply alacrity with because the symbol is ranged + extra hits (while pusling might to allies if we push inside of it). Scepter 3 can be used to root a target from 900 range, it's a fairly deadly skill if used in sync with squad damage dealers or on late ennemies.
- Shield provides projectile-hate (since firebrand can't spam F3-3 anymore is pretty nice to have), extra healing from shield f5 and the aegis + proection from shield 4
Surviving
- This build has high passive defense from minstrel armor
- This build has mobility skill access (f1-f2-f3)
- This builds has high active defense (condition removal / burst healing / Aegis)
- While your active defenses are strong, they are ideally saved for your group and not used selfishly
Ratings
Same cleanses than druid or ele, good burst healing with some passive heal, a lot of alac and some boons. Really good 2nd supp with different option if you need go more deffensive, stabs, signet, etc.
The only thing is has low CC
- Fairly easy to use (No hidden CD compared to Tempest/Scrapper nor the need to do field finishers) but still rewarded for reading the situation well with Purging Flames / Signet of Courage, using your mobility skill to help people stuck and using the CC that comes from guardian weapons. As of patch 14/02/22, you don't lose the active effect of virtues if you use another (so you can use f1-f3 when you wish now as you won't stop the flowing resolve effect).
- I believe the closest meta build would be support tempest (Alacrity / Cleansing / Healing), Alacbender gives more alacrity (and as it pulses, even after ennemie corrupt it gets reapplied instantly), Cleansing feels similar but the Tempest really takes it in the healing deppartement (the party with the willbender will get a lot more Aegis compared to other subs tho, helping mitigating damages) while having the best res-utility with Glyph of Renewal.
- It really improves the capability of pure damage dealers with perma alacrity and high might uptime due to Empower having low CD from playing Willbender (IE : Revenant hammer skill 3 goes down to 9s, which makes it sync with hydro sigil procs from legend swap which makes the gameplay much more fluid). It's a nice "offensive" support but wouldn't recommend running only that as support class in a squad, it's an exotic Build with niche applications, that can be strong, but is by no means a staple in comps.
Pros: Very fun to play, very good cleanse, good alac reapplication \\
Cons: limited usefulness, lacking lots of necessities \\
Overall: Has no place in a squad in the current iteration. Cannot be the healer/off-support role because close to no healing (and no, signet of courage is not a potent heal), cannot replace chrono for strips (as it does not strip), cannot replace fb as there's literally no stab or group resistance. It's just an awkward cleanse/alac bot. I've really enjoyed playing it (albeit with a bit of a different build) but it just doesn't really fit anywhere in current squads. \\
Note: signet of courage also does NOT apply stability in wvw
Still a solid meta build. An insane amount of relentless a.o.e. cleanses to employee, and just so you don't get bored, you can always play that wonderful little game of drifting, simply the most fun you can have with your clothes on.
Comments
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