Difference between revisions of "Harbinger - Condi Harbinger"
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==Skill Bar== | ==Skill Bar== | ||
{{Skill bar | {{Skill bar | ||
− | |profession = | + | | profession = Necromancer |
− | |specialization = | + | | specialization = Harbinger |
− | |weapon1 = Pistol | + | | weapon1 = Pistol |
− | |weapon2 = | + | | weapon2 = Dagger |
− | |weapon3 = | + | | weapon3 = Scepter |
− | |weapon4 = Dagger | + | | weapon4 = Dagger |
− | |healing = Elixir of Promise | + | | healing = Elixir of Promise |
− | |utility1 = Elixir of Risk | + | | utility1 = Elixir of Anguish |
− | | | + | | utility2 = Elixir of Risk |
− | | | + | | utility3 = Blood Is Power |
− | | | + | | elite = Plaguelands |
+ | | pet1 = | ||
+ | | pet2 = | ||
}} | }} | ||
Revision as of 08:28, 1 March 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Difficulty:
TBD
This build was last updated on March 01, 2023 and is up to date for the October 8, 2024 patch.
Overview
Condi Harbinger is a versatile build for Necromancer that shares gear with the condition Quickness variant for group PvE content and only requires minor tweaks to be able to be played as a full dps build. It provides itself and its subgroup with permanent Quickness and Fury as well as a good amount of Might. It also has great CC capabilities through , and .
Template Code
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Skill Bar
Pistol/Dagger
Scepter/Dagger
Utility
- can be taken instead of whenever cleave damage is required to kill adds quickly.
- If you need a stun break and additional condi cleanse, is a good choice that includes both.
- Focus is used for easy life force generation whenever you do not have enemies dying around you (boss fights without or with only a few adds); for general OW roaming, dagger is the go-to weapon.
Specializations
- can be taken for a nice boost to survivability at the cost of some condition damage.
Death Magic
- Death Magic leads to a vast amount of defense at the cost of damage and replaces Soul Reaping.
- For condi cleanse and transfer, you can replace by and take .
- With more minions, take as well.
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Ritualist
Ritualist
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Ritualist
Ritualist
Ring
Viper
Viper
Ring
Viper
Viper
Pistol
Ritualist
Ritualist
Focus
Ritualist
Ritualist
Sigil
Sigil
Dagger
Ritualist
Ritualist
Sigil
Rune
x6
x6
Consumables
Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- You should aim to maximize the condition duration on Bleeding and Tormentsince they are the two largest sources of your damage.
- - farming
- - DPS
Utility
- (and variants) - farming
- - dps
Usage
Damage
- You can avoid a lot of damage by staying at range; only and require you to be close to the target.
- Outside of shroud, you can use all skills aside from on cooldown.
- You provide Quickness and Fury periodically while in , so make sure to go into shroud as often as possible.
- Torment and Bleeding with the maximum duration through and avoid them being cleansed in the meantime. should be used close to going into to transfer the self-applied
Survivability
- is your main source of healing, so use it whenever you need it. Make sure to throw it close to yourself to apply the stacks of Blight to yourself.
- You heal passively for every stack of Blight through , so try to have many stacks on you. If you want to maintain 20-25 stacks at the cost of some damage, skip and because they are the main sources of Blight consumption.
- For harder encounters, swapping to Death Magic instead of Soul Reaping is the most convenient and easy-going option for additional surviability.
More information on the general usage and rotation is provided in the video down below:
Ratings
Decent damage, mobility, and boon generation are nice, your allies will appreciate the quickness.
But you're more fragile than other necro builds for very little tradeoff, so there's not much reason to play this over condi scourge or power reaper.
TBH, if there is 4.5 rating, I'd give to this build but that didn't happen cause IMO it has 2 problems, first, it depend on expensive runes and sigils which if someone tried this build they wouldn't run it as intended to explore its full potential, as for the 2nd reason, it's not as effective as other builds in fighting mobs in great numbers such as when in HoT or some PoF maps, Power Reaper or Barrier Scourge are better in dealing with these situations but when it comes to fighting bosses such as fractal and strike bosses in a group, your Harbinger build is the superior choice.
Comments
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