Difference between revisions of "Build:Untamed - LB/S&W Untamed"
m (Removed acronym) |
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Line 21: | Line 21: | ||
| weapon3 = sword | | weapon3 = sword | ||
| weapon4 = warhorn | | weapon4 = warhorn | ||
− | | healing = | + | | healing = Healing Spring |
| utility1 = Lightning Reflexes | | utility1 = Lightning Reflexes | ||
| utility2 = Spike Trap | | utility2 = Spike Trap | ||
Line 27: | Line 27: | ||
| elite = Forest's Fortification | | elite = Forest's Fortification | ||
| pet1 = Bristleback | | pet1 = Bristleback | ||
− | | pet2 = | + | | pet2 = Smokescale |
}} | }} | ||
====Slot Changes==== | ====Slot Changes==== | ||
− | |||
− | |||
− | |||
− | |||
'''Pets''' | '''Pets''' | ||
− | * {{Tooltip|Wolf}} or {{Tooltip| | + | * {{Tooltip|Wolf}} or {{Tooltip|River Drake}} over {{Tooltip|Bristleback}} - More utility for less damage in your burst phase. {{Tooltip|Wolf}} has two hard CC's and a soft CC, while {{Tooltip|River Drake}} has less but more reliable damage, and is more tanky. |
Line 49: | Line 45: | ||
{{Specialization|Marksmanship|bot|mid|bot}} | {{Specialization|Marksmanship|bot|mid|bot}} | ||
{{Specialization|Skirmishing|bot|mid|bot}} | {{Specialization|Skirmishing|bot|mid|bot}} | ||
− | {{Specialization|Untamed|top|top| | + | {{Specialization|Untamed|top|top|mid}} |
Line 62: | Line 58: | ||
| sigil3 = Escape | | sigil3 = Escape | ||
| sigil4 = Energy | | sigil4 = Energy | ||
− | | rune = | + | | rune = Trapper |
| amulet = Berserker | | amulet = Berserker | ||
}} | }} | ||
Line 68: | Line 64: | ||
====Equipment Changes==== | ====Equipment Changes==== | ||
'''Rune''' | '''Rune''' | ||
− | * {{Rune|Divinity}} - Larger health pool for | + | * {{Rune|Divinity}} - Larger health pool and slightly more damage for less disengage and disruption. If you take this, you should consider swapping {{Trait|Trapper's Expertise}} for {{Trait|Primal Reflexes}}, {{Skill|Healing Spring}} for either {{Skill|"We Heal As One!"}} or {{Skill|Troll Unguent}}, and {{Skill|Spike Trap}} for either {{Skill|Mutate Conditions}}, {{Skill|Unnatural Traversal}}, or {{Skill|Nature's Binding}} - as your traps become signficantly less useful without the stealth and superspeed. |
'''Sigils''' | '''Sigils''' |
Revision as of 12:44, 9 March 2023
This build was last updated on March 09, 2023.
Overview
A mobile untamed build made for decapping nodes and +1-ing fights.
Skill Bar
Longbow
Sword/Warhorn
Utility
Slot Changes
Pets
- Wolf or River Drake over Bristleback - More utility for less damage in your burst phase. Wolf has two hard CC's and a soft CC, while River Drake has less but more reliable damage, and is more tanky.
Template Code
[&DQQIOx47SCV5AAAAuAAAABsAAAC7AAAADxsAADQbAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Longbow
Sigil
Sigil
Sword
Warhorn
Sigil
Sigil
Rune
Amulet
Equipment Changes
Rune
- - Larger health pool and slightly more damage for less disengage and disruption. If you take this, you should consider swapping for , for either or , and for either , , or - as your traps become signficantly less useful without the stealth and superspeed.
Sigils
- and are viable options on either weapon set.
Usage
- [Work in progress]
Ratings
Comments
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