Difference between revisions of "Guide to WvW Vocabulary"
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− | General Callouts | + | ==Introduction== |
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+ | ==Fight Callouts== | ||
+ | * Spike – range damage with low to moderate damage but quick cooldowns | ||
+ | * Bomb – range damage with heavy damage but long cooldowns | ||
+ | * Pulls – skills to pull an enemy (to drag them down from walls, or to keep them in your damage) | ||
+ | * CCs - Skills that Stun, Interrdupt, Pull, Knock, elevate... enemies to keep them in our damage | ||
+ | -> You also can use skills that immobilise, like cripple, chill, fear, taunt | ||
+ | * Cleave the downies – focus on killing enemy players in downstate | ||
+ | * Kite (or Peel) – kiting away from an enemy to regain cooldowns, to get a better position, or to void damage | ||
+ | * Small stab(ility) – Skills that give fast stability with low stacks, like firebrand elite mantra | ||
+ | * Big stab(ility) – Skalls that apply stability with higher stacks and longer duration | ||
+ | * Empower/Stack might - Skills that apply the Might, like Guardian Staff 4. | ||
+ | * Shades – Scourge skills F1-F4. Used to range pressure enemies and strip their boons | ||
+ | -> A shade call also is a call for other skills that strip boons and a spike for damage | ||
+ | * Wells – Necromancer well skills "Well of Suffering" and "Well of Corruption" | ||
+ | -> Wells are also a call for a bomb and CCs/Pulls. | ||
+ | -> Wells are mostly followed up by a meele push so prepare stability for that | ||
+ | * Breaches – Necromancer elite skill Ghastly Breach | ||
+ | -> Also a call for a spike and CCs/Pulls.:guardian_dragonhunter: DH should use their traps if off cooldown. | ||
+ | * Bubble – Spellbreaker elite skill "Winds of Disenchantment" | ||
+ | -> Used for stripping/ccing enemies. A spike/Well call mostly follows up | ||
+ | * Gyro - Scrapper elite skill "Sneak Gyro" (NOTE:Skill got nerved in 4th october patch) | ||
+ | * Smoke/Stealth- Use skills that create a smokefield that can be blasted for stealthing your party | ||
+ | * Veil - Mesmer skill "veil" applys a field giving stealth. Watch our for your movement so you actually walk into it | ||
+ | * Blast - use blast skills to Work with a specific finisher, like smoke, cleans or heal. Like guardian staff 2, revenant hammer 5 & 3 etc. | ||
+ | * Portal – can refer to Mesmer portal skill or partal area near tower/keep/castle gate, | ||
+ | * Superspeed – skills that provide superspeed. Do not mistake with quickness or swiftness | ||
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+ | |||
+ | ==General Callouts== | ||
WvW = short form for World vs World | WvW = short form for World vs World | ||
Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1) | Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1) | ||
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* Doly/Yak - Dolyak | * Doly/Yak - Dolyak | ||
− | + | ==Server Names== | |
Server names are often shorted or abbreviated | Server names are often shorted or abbreviated | ||
;NA | ;NA | ||
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* Riverside - RS | * Riverside - RS | ||
* Baruch Bay - BB | * Baruch Bay - BB | ||
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Revision as of 14:46, 17 March 2023
Introduction
Fight Callouts
- Spike – range damage with low to moderate damage but quick cooldowns
- Bomb – range damage with heavy damage but long cooldowns
- Pulls – skills to pull an enemy (to drag them down from walls, or to keep them in your damage)
- CCs - Skills that Stun, Interrdupt, Pull, Knock, elevate... enemies to keep them in our damage
-> You also can use skills that immobilise, like cripple, chill, fear, taunt
- Cleave the downies – focus on killing enemy players in downstate
- Kite (or Peel) – kiting away from an enemy to regain cooldowns, to get a better position, or to void damage
- Small stab(ility) – Skills that give fast stability with low stacks, like firebrand elite mantra
- Big stab(ility) – Skalls that apply stability with higher stacks and longer duration
- Empower/Stack might - Skills that apply the Might, like Guardian Staff 4.
- Shades – Scourge skills F1-F4. Used to range pressure enemies and strip their boons
-> A shade call also is a call for other skills that strip boons and a spike for damage
- Wells – Necromancer well skills "Well of Suffering" and "Well of Corruption"
-> Wells are also a call for a bomb and CCs/Pulls. -> Wells are mostly followed up by a meele push so prepare stability for that
- Breaches – Necromancer elite skill Ghastly Breach
-> Also a call for a spike and CCs/Pulls.:guardian_dragonhunter: DH should use their traps if off cooldown.
- Bubble – Spellbreaker elite skill "Winds of Disenchantment"
-> Used for stripping/ccing enemies. A spike/Well call mostly follows up
- Gyro - Scrapper elite skill "Sneak Gyro" (NOTE:Skill got nerved in 4th october patch)
- Smoke/Stealth- Use skills that create a smokefield that can be blasted for stealthing your party
- Veil - Mesmer skill "veil" applys a field giving stealth. Watch our for your movement so you actually walk into it
- Blast - use blast skills to Work with a specific finisher, like smoke, cleans or heal. Like guardian staff 2, revenant hammer 5 & 3 etc.
- Portal – can refer to Mesmer portal skill or partal area near tower/keep/castle gate,
- Superspeed – skills that provide superspeed. Do not mistake with quickness or swiftness
General Callouts
WvW = short form for World vs World Matchup/MU = World vs World is split into matchups which changes every week. During a matchup you will find yourself against two other servers. The reset time is every Friday at 20.00 (GMT+1) Team Chat
- SM/SMC = short form for Stonemist Castle
- Garri - Garrison/Earth Keep
- Inner - Outer: this only applies to keep and SM, both have two defensive layers, the first one you meet as an attacker is the outer, the second one is the inner.
- WK/EK - West Keep (Bay, Fire)/East Keep (Hills, Air)
- T = Tower, typically seen in callouts
- Camp = short form for Supply Camp
- WG = Water Gate
- Short form for siege:
- AC - Arrow Cart
- Treb - Trebuchet
- Balli - Ballista
- Cata - Catapult
- Omega/Alpha - Omega/Alpha Golem
- Oil - Burning Oil
- Roamer/Roamers - Between 1-5 players that roam around maps looking for fights and flipping small objectives (sentries, camps, ruins)
- Havoc - A group of 5-10 players, usually focused on capturing objectives and pulling the attention of larger groups.
- Zerg - A group of 20 or more enemies.
- Blob/Map Blob - A group of 40 or more enemies, usually the only enemy force on a map or a combination of multiple zergs.
- EWP - Emergency Waypoint tactic
- EBG - Eternal Battlegrounds
- Lords - Short for Lord's Room, where the lord and capture point resides in every keep/tower.
- T1/T2/T3 - Upgrade level of an objective, 3 being highest. May also refer to matchup tiers.
- Paper - Any structure that hasn't upgraded past wooden walls.
- Includes T1
- Doly/Yak - Dolyak
Server Names
Server names are often shorted or abbreviated
- NA
- Anvil Rock — AR
- Blackgate — BG
- Borlis Pass — BP
- Crystal Desert — CD
- Darkhaven — DH
- Devona's Rest — DR
- Dragonbrand — DB
- Ehmry Bay — EB
- Eredon Terrace — ET
- Ferguson's Crossing — FC
- Fort Aspenwood — FA
- Gate of Madness — GoM
- Henge of Denravi — HoD
- Isle of Janthir — IoJ
- Jade Quarry — JQ
- Kaineng — KN
- Maguuma — Mag
- Northern Shiverpeaks — NSP
- Sanctum of Rall — SoR
- Sea of Sorrows — SoS
- Sorrow's Furnace — SF
- Stormbluff Isle - SBI
- Tarnished Coast - TC
- Yak's Bend - YB
- EU
- Auora Glade - AG
- Blacktide -
- Desolation - Deso
- Far Shiverpeaks - FSP
- Fissure of Woe - FoW
- Gandara - none
- Gunnar's Hold - GH
- Piken Square - Piken
- Ring of Fire - RoF
- Ruins of Surmia - RoS
- Seafarer's Rest - SFR
- Underworld - UW
- Vabbi - none
- Whiteside Ridge - WSR
- Arborstone -
- Augury Rock -
- Fort Ranik - FR
- Jade Sea -
- Vizunah Square -
- Abaddon's Mouth - AM
- Drakkar Lake - DL
- Dzagonur -
- Elona Reach - ER
- Kodash -
- Miller's Sound - MS
- Riverside - RS
- Baruch Bay - BB
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