Difference between revisions of "Chronomancer - Boon Support Healer"
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You have many options to deal with incoming damage. Aside from your inherent healing you have the following: | You have many options to deal with incoming damage. Aside from your inherent healing you have the following: | ||
* {{skill|Illusionary Counter}} - a two second channeled that blocks an attack and causes you to evade afterwards. Also generates two clones so you are immediately healed via {{trait|Illusionary Inspiration}}. The cooldown is very short so you can use it liberally even if you're not tanking. | * {{skill|Illusionary Counter}} - a two second channeled that blocks an attack and causes you to evade afterwards. Also generates two clones so you are immediately healed via {{trait|Illusionary Inspiration}}. The cooldown is very short so you can use it liberally even if you're not tanking. | ||
− | * {{skill|Echo of Memory}} - A lengthy channeled block that will provide AoE {{tooltip|Protection}} after use, as well as triggering {{ | + | * {{skill|Echo of Memory}} - A lengthy channeled block that will provide AoE {{tooltip|Protection}} after use, as well as triggering {{trait|Illusionary Inspiration}} twice from the phantasm. If you block an attack, it flips to {{skill|Deja Vu}} for 10 seconds, allowing you to repeat the skill. |
* {{skill|Distortion}} - Up to four seconds of invulnerability with three clones, allowing you to completely ignore the majority of attacks. Activating it also provides {{tooltip|Aegis}} in an AoE. | * {{skill|Distortion}} - Up to four seconds of invulnerability with three clones, allowing you to completely ignore the majority of attacks. Activating it also provides {{tooltip|Aegis}} in an AoE. | ||
* {{skill|Well of Precognition}} - three pulses of {{tooltip|Aegis}} in an AoE and personal {{tooltip|Stability}}, which is enough to prevent a lot of incoming damage. | * {{skill|Well of Precognition}} - three pulses of {{tooltip|Aegis}} in an AoE and personal {{tooltip|Stability}}, which is enough to prevent a lot of incoming damage. | ||
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===Continuum Split=== | ===Continuum Split=== | ||
Aside from providing an opening buffer of boons, you can use {{skill|Continuum Split}} to get extra uses out of skills, either for the utility or for healing. | Aside from providing an opening buffer of boons, you can use {{skill|Continuum Split}} to get extra uses out of skills, either for the utility or for healing. | ||
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Revision as of 21:21, 29 March 2023
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Support and Utility
Designed for: Raids
Overview
Due to the incredible range of utility and active defense that Chrono can bring, it remains a good choice of tank and boon support in raids.
However, many players will lean so hard into the defensive/utility aspects that they end up dealing no damage. If you find yourself DPS-racing a healmech, you might as well be a healer yourself!
Due to the difficulty providing key defensive boons such as Regeneration and Protection, this build may struggle to be a solo healer on some encounters but is a great choice for secondary healer.
Chronomancer provides EITHER 100% Quickness uptime or 100% Alacrity uptime as well as Fury and 25 Might. Both variants can dedicate multiple slots for utility skills, though the Quickness is slightly more flexible as its boons come from shatters rather than wells. On the other hand, Alacrity Chronomancer is one of the few builds that can provide its key boons at long-range, making it an excellent choice on encounters that require it to be a long way from the stack.
Due to the sheer range of options available, there is no "default" build for heal chrono, but rather a framework into which you can slot what you want for each encounter.
Skill Bar
Weapon Variants
Sceptre/Shield Should be considered mandatory, but the other set can be what you like:
- Greatsword (coupled with the Domination traitline) provides some burst healing and boon rip.
- Staff can provide similar burst healing to Greatsword without the need to trait into Domination. It can also be used to improve personal Regeneration uptime and provide some random extra boons via . Be aware that you should often NOT use if tanking as you want the boss to remain still rather than chase you.
- Offhand Focus can be taken if you need to pull adds into the boss.
Skill Variants
Healing
- is a massive group heal that can be boosted even further if using .
- Fear or Taunt. provides more consistent healing, as well as being able to trigger frequently. Crucially, as the charges are instant cast it can be used to provide an AoE condi cleanse to counter
- Aegis. doesn't provide any group healing, but does offer a short projectile reflect, and if running Chaos with it can also be used to provide AoE
- Regeneration to allies, which will be very helpful if you're the only healer. (Sylvari only) is the only way you have to reliable provide
Utility
Might to your subgroup. Combined with , this is sufficient to provide over 20 average Might. is taken as standard to fill in any gaps, but can be swapped out if you have other sources of Might in the group.
provides ~12 averageQuickness variant: Only shatters are needed for Quickness so you can bring any utility skills you need.
Alacrity variant: You need 2 wells (other than Alacrity, otherwise you can bring whatever you need.
) to maintain- CC options:
- does decent CC and also removes boons.
- is not as strong as but recharges on a much shorter cooldown, which may make it better on encounters that require very frequent CC. When charging the mantra, it also reduces the cooldown on .
- has a long cooldown, but is instant cast and could be taken along with the above if you really want to go overboard on CC.
- Aegis:
- Aegis triggers at the location you activate the skill, not where you end up. if running Chaos with - short cooldown and instant cast, but be aware that the
- Aegis is longer, which may be useful if you have concerns about your timing. can be used less frequently, but the duration of the
- If running Aegis. , any signet will also provide
- provides a long-duration reflect.
- provides Stability to your group.
- if you need a portal.
- allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with .
Elite
- is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
- Alacrity if running that variant. should be used if an encounter requires heavy CC, and it can also be used to pad
- bigger and faster CC than but on a longer cooldown, which may be more suitable for some encounters.
Template Code
Note: Due to the aforementioned variety, these codes are incomplete. In particular the grandmaster trait in Chronomancer has not been selected.
Chaos variant
Domination variant
Specializations
Quickness variant: Use
.Alacrity variant: Use
.
Trait Variants
- can be taken if running Focus and the reflect will be valuable.
- Aegis, but you lose your main source of healing.
- If taking this, you can constantly spam to trigger as your sustained healing instead.
gives you greater access to Distortion and - - if not bringing any wells, you can slightly increase your CC with this.
Specialization Variants
Chaos
Chaos offers more personal survivability, higher boon duration, and perhaps most usefully .
- You could bring Stability. to give yourself more
Domination
With Greatsword has the highest illusion generation of any weapon and so can be used to rapidly trigger for burst healing on demand. You should be able to trigger this trait 11 times in a single weapon swap.
Equipment
Any combination of Minstrel stats or Harrier stats (or even Giver stats) will provide more than enough concentration to maintain boons. The setup below is merely a suggestion.
Minstrel
Harrier
Harrier
Harrier
Minstrel
Harrier
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Minstrel
Harrier
Harrier
x6
x18
- This setup will hit ~100% boon duration with Chaos and +100 Concentration food, but neither of these is necessary.
Consumables
Food
- or any Healing Power/Concentration ascended food with the 10% outgoing healing effect.
Utility
Usage
As a healer, you don't really have a fixed rotation beyond using certain skills off cooldown, but consider the following guidelines.
Quickness
Quickness provision comes from Quickness.
and so frequent clone generation and shattering is key. Open with your offset phantasm, then for some opening clones for . Within CS spam shatters and use , and/or to give yourself a large buffer of
Outside of CS, autoattack on sceptre to generate clones and use and as soon as you have three clones.
If you have Quickness dropping.
, you can use it should you notice
Alacrity
Thanks to Alacrity. Open in much the same way as the quickness variant.
, and all your wells generate
Outside of CS, autoattack on sceptre for healing and use your chosen wells off cooldown.
Greatsword Burst
If using a Greatsword and Domination, you can spam illusions to trigger
using a rotation very similar to the DPS one:- Weapon Swap
- Autoattack and use when it comes off cooldown
- Weapon Swap
Healing
You have two options for sustained healing:
- heals in an AoE every time an illusion is generated. Phantasms will trigger this trait twice (once when they appear, and again then they become clones).
- provides a moderate AoE heal every time you charge a mantra. has practically no cooldown after its charges are expended so you can spam it constantly for healing.
Both of these options provide roughly equivalent healing per second, and due to the downtime on from having to expend charges, you can get in a full auto chain on sceptre. However, having to constantly activate will be quite awkward and the Quickness build needs consistent clone generation, so relying on sceptre autos is better in practise, leaving uncharged in case extra healing or Might is required.
If playing with Alacrity, you can save for an emergency as it has an inherent heal on the final pulse as well as triggering the trait.
, you will have regular healing from your wells. If you don't need it for
Tanking
You have many options to deal with incoming damage. Aside from your inherent healing you have the following:
- - a two second channeled that blocks an attack and causes you to evade afterwards. Also generates two clones so you are immediately healed via . The cooldown is very short so you can use it liberally even if you're not tanking.
- Protection after use, as well as triggering twice from the phantasm. If you block an attack, it flips to for 10 seconds, allowing you to repeat the skill. - A lengthy channeled block that will provide AoE
- Aegis in an AoE. - Up to four seconds of invulnerability with three clones, allowing you to completely ignore the majority of attacks. Activating it also provides
- Aegis in an AoE and personal Stability, which is enough to prevent a lot of incoming damage. - three pulses of
Continuum Split
Aside from providing an opening buffer of boons, you can use
to get extra uses out of skills, either for the utility or for healing.
Crowd Control
Always have:
- Daze. Even on the Quickness build you shouldn't need to use this for boons, and so can save it for CC. -
- Stun -
On off-set:
Optional utility:
Encounter Specific Tips
Spirit Vale
- If tanking, consider taking extra toughness as the boss's autoattacks hit fairly hard.
- Bring for the breakbars.
- Maintain a sword clone in the split phase to help with boon removal.
- Use to help with seeker control.
- Save to evade through blue AOEs while keeping up DPS.
- Save to negate the damage of a Green in high preasure situations. If it's really needed, take Inspiration with and to negate the damage of all Greens.
- Feel free to bring for some reflects. and can be used for more mobility.
- Abuse the adrenal mushrooms to reset your and .
- Bring for the breakbars.
- You can use your signets (if you're using Aegis Gorseval's knockback or the black zones during the CC phase. ) to
- You can use and to immobilize Charged Souls.
- Use to pull the adds. The pull works best if you place the curtain just behind his hitbox.
- Bring as there is only one breakbar which your teammates can easily cover.
- Use to pull the bandit adds for easier cleaving. You can do this when Sabetha starts her flamewall.
- Be careful of teleporting into flamewalls with . You might have to abort CS early or delay it to avoid this.
- You might need to abort Continuum Split if you have to throw a bomb.
Salvation Pass
- Bring for the breakbars.
- Use to pull some slublings but always make sure you don't pull your friendly slubling.
- You can use without the pull (or delay the pull) to provide more projectile defense.
- If you are using keep in mind where your group will stand in the next few seconds. When you're about to move don't place it on your current position.
- can be used to destroy the projectiles from the unblockable shake attack by jumping inside the boss when it shakes like a wet dog.
- Bring for add control.
- Use focus to pull mobs together.
- Bring as failing to CC will result in a squad member's death.
- Be careful with your reflects! You should only use
- Also be careful with as this skill will eat the shards needed to break Bloodstone Shield.
to break Bloodstone Shield. If you reflect his slam attack Matthias will get a damage buff for each projectile you reflected.
Stronghold of the Faithful
- Bring for add control.
- The most popular strat for this encounter is "all up" or "insta cap", where one chronomancer solos the cave, tanks the tower mobs, and uses
- If your group is fast you might need to your , or ask another mesmer to bring and help you port the 4th tower.
- If your team is okay with you not giving quickness in order to make sure you can reliably solo the skip part, you can bring and .
to taxi the group up to every tower. This lets you effectively have 9 people on both the main path and the towers. If you are filling this role consider running extra toughness to make it easier to survive the tower mobs on your own.
- Use focus to pull mobs together.
- Bring for the breakbars.
- Make sure to have Quickness ready for the burn phase.
- Use to help pull the core through the rifts. Coordinate with other players on who is going to pull and when.
- If tanking, consider running extra toughness as there is a lot of random damage on this fight and your healer will have their hands full.
- Bring for the breakbars.
- can be useful for condition cleanse and uptime.
- Use your to pull adds into the boss.
- You can use to pull orbs. Make sure to pull the last orb to make sure you're not pulling more than one orb.
- If you're tanking, make sure to keep Xera facing away from your group as her Blurred Frenzy will deal massive damage to your DPS. You can use or to protect yourself from the attack while staying in place.
Bastion of the Penitent
- Bring as there are no breakbars here.
- You can use to evade through red AOEs while keeping up DPS.
- If doing greens, you should delay your Quickness until everyone is back in the center.
- Bring as there are no breakbars here.
- You should take either Claim or Dispel to get on the special action key.
- Bring as Samarog has a huge breakbar and failing to CC will result in a squad member's death.
- Coordinate your CC with your teammates; try not to burn too many big CCs on the same breakbar.
- Use to pull Rigom under Samarog during the split phases.
- Bring as the breakbars are small and easily broken by your teammates.
- You can block the pizza attacks and Mind Crush with
- Note that a player standing in two pizza slices at the same time will still get hit.
.
- If tanking, save to dodge the pizza attack while staying in place.
- You can use any of your blocks or to block Mind Crush.
Hall of Chains
- If tanking, consider taking extra toughness as the boss's autoattacks hit fairly hard.
- Bring as failing to CC will wipe the group and is risky with the Tormented Dead around.
- Take care when using as it will freeze Tormented Dead in place and interrupt knockbacks.
- Try to block the AoE attacks for your team with .
- If you're tanking, coordinate the aggro swap with the other tank. Aim to swap aggro as soon as your current stacks expire.
- If you're tanking, move the boss near the wurms at the start so your DPS can cleave them down (with or otherwise).
- Make sure to stand behind Soulless Horror if possible. If you're the tank, keep her facing in the same direction as her attacks deal massive damage to anyone who isn't the tank.
Ratings
Comments
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