Difference between revisions of "Bladesworn - Power DPS"
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Revision as of 13:28, 14 May 2023
Overview
Bladesworn trades its second weapon set for a Gunsaber that combines ranged explosions with melee slashes. Most importantly, it gains access to the unique Dragon Slash burst skills - incredibly powerful single strikes that take a long time to prepare. As the Bladesworn is immobile this preparation, it can be challenging to manage against targets that move a lot, or can disrupt you. With so much of its damage loaded into the Dragon Slash, Bladesworn is incredibly strong if the player can perform them off cooldown, but even one missed Slash is a significant damage loss.
With Tactics, the Bladesworn can also provide some passive Quickness or Might generation for their subgroup, making them an excellent choice for filling in gaps in your boon uptime while still being top DPS.
Skill Bar
Skill Variants
Healing
- Depending on the encounter, you may find
- In fractals, you can precast at a Mistlock then switch to to gain the benefits of both.
makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as .
Template Code
Specializations
Trait Variants
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- If not using
- Taking
- Alternatively, if you don't want to swap food from encounter to encounter, Assassin stats rings will do the job as well. and two
and swapping your food to (or ascended versions) is a simple solution if you can't flank on an encounter.
, you want to hit 2218 precision (with a ).
- Taking
- In strikes where the boss gets Exposed, or at Keep Construct, it would be more beneficial to swap the for a .
- In this case, you should swap your food to (or ascended versions)
Consumables
Food
- or ascended versions
Utility
-
- for a cheaper alternative
Usage
There are two openers you can use for Bladesworn. The higher damage opener immediately starts with Dragon Slash - Force, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed Dragon Slash - Force which allows a bit more time for flow to build up and makes it easier to line up cooldowns.
If possible, you can pre-cast Blooming Fire, Artillery Slash and Break Step to build up stacks of . Pre-cast both charges of , , an additional charge of , and your healing skill.
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 1
- Dragon Slash - Force
- Artillery Slash
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust x2
- Cyclone Trigger
Axe/Pistol 2
Gunsaber 2
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Artillery Slash
- Proceed to Loop
Start on Axe/Pistol.
Gunsaber 1
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Artillery Slash
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 2
Axe/Pistol 2
- Proceed to Loop
Loop
Use
and off cooldown.Gunsaber 1
- Dragon Slash - Force
- Flicker Step back into melee range
- Dragon Slash - Force
- Artillery Slash OR Blooming Fire - Use Artillery Slash if it is at three charges, otherwise use Blooming Fire
Axe/Pistol 1
- ⇒ ⇒
Gunsaber 2
- Dragon Slash - Force
- Blooming Fire
- Cyclone Trigger
- Swift Cut ⇒ Steel Divide ⇒ Explosive Thrust
- Cyclone Trigger
Axe/Pistol 2
- - only if you're fast enough that you have time
- Return to start of Axe/Pistol 1
General Tips
- Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
- Outside of the opener, you always use as your last skill before exiting your Gunsaber.
- While charging Triggerguard to generate extra charges of , to ensure you are at 10 stacks for Dragon Slash - Force.
- If there is any danger of you getting interrupted while in , you can forgo this step so they are available for defence.
, you can use - Dragon Slash - Force alone is over half your total damage, so it is essential not to delay . If necessary, you can skip some of the Axe skills in your rotation if it is already available.
- If you find yourself getting lost in the rotation, glance at the cooldowns on your F1 and F2 skills. This will tell you how long your next section will be - e.g. If you are charging and Gunsaber is still on a long cooldown, you know you need to do the long Gunsaber section next (Gunsaber 2').
Ratings
Comments
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