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Difference between revisions of "Reaper - Power Curses Roamer"

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* {{Skill|"Suffer!"}} - better condition management, instantly gets rid of conditions that'd get in the way of doing damage like {{Tooltip|Blind}} or {{Tooltip|Weakness}} and could even act as a low-CD ranged snare.
 
* {{Skill|"Suffer!"}} - better condition management, instantly gets rid of conditions that'd get in the way of doing damage like {{Tooltip|Blind}} or {{Tooltip|Weakness}} and could even act as a low-CD ranged snare.
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 +
* {{SkillˇYou Are All Weaklings!"}} - low CD stun break with extra damage and {{Tooltip|Weakness}} application to shut down burst attempts.
  
 
* {{Skill|Spectral Ring}} - great CC that makes it hard for enemies to reach you or escape your damage.
 
* {{Skill|Spectral Ring}} - great CC that makes it hard for enemies to reach you or escape your damage.

Revision as of 10:44, 16 May 2023

This is a test build. You may comment and rate it.

Focused on: Direct damage

Designed for: WvW Roaming

Difficulty:
TBD
This build was last updated on May 16, 2023.

Overview

A Power Reaper build for WvW roaming. Significantly more durable than most other Reaper builds without sacrificing too much damage, and the boon corruption from Curses traits are quite useful against tanky opponents.


Skill Bar

Staff
Axe/Dagger
Utility


Skill Variants

Utility

For the optional slot:

  • Summon Flesh Wurm - ranged teleport and stun breaking, useful for disengaging or chasing down targets.
  • "Suffer!" - better condition management, instantly gets rid of conditions that'd get in the way of doing damage like Blind Blind or Weakness Weakness and could even act as a low-CD ranged snare.
  • Spectral Ring - great CC that makes it hard for enemies to reach you or escape your damage.
  • Corrosive Poison Cloud - creates a safe zone against ranged enemies, could help against some popular specs like Deadeyes or Soulbeasts and the Weakness Weakness shuts down power-based builds in melee too. Furthermore the healing reduction from Poison Poison could help you wear down tanky Cele builds.
  • Spectral Grasp - ranged CC which stops enemies from escaping, and even helps with LF management.


Template Code

[&DQgnGgIvIjbBEqIAvQH6APoAMAGmEr0BAxOSAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Staff
Cavalier
Sigil
Sigil
Axe
Cavalier
Dagger
Cavalier
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

Food

  • - passive damage mitigation and great stats.
  • - active damage mitigation.
    • - budget version


Utility

  • or .


Usage

To be added


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • October 2023
I'm very impressed so far. Both Curses and Death magic act as defensive lines in the build more or less but that doesn't show on the damage because the burst is still great. At the same time Carapace stacks, high Protection uptime and Weakness spam make this build quite tanky even with Marauder stats. Curses supplies us with good boon corruption too which helps us bring down Cele builds and further adds to both the damage and sustain (if we can corrupt Might into Weakness for instance). Curses also bumps up our crit chance considerably while Death Magic increases Power. Condition cleansing is above average as well. Mobility's okay, Pack runes + Agility sigil give it good Swiftness uptime and then there's Death's Charge too, or even Flesh Wurm if you're willing to drop Suffer. It's a 5/5 from me, even after the boon corruption nerfs.

Comments

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