Difference between revisions of "Catalyst - Quickness Support Power DPS"
(Replaced Usage section as this build now plays identically to the dps build) |
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQYfHSkfQz4XARcB+Br4Gu4a7hq+AVABlwD3GgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Fire|top|bot|top|}} |
{{Specialization|Air|bot|bot|top|}} | {{Specialization|Air|bot|bot|top|}} | ||
{{Specialization|Catalyst|mid|bot|bot|}} | {{Specialization|Catalyst|mid|bot|bot|}} | ||
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| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 11 |
− | | head = | + | | infusion2 = Precise +9 Agony Infusion |
− | | shoulders = | + | | infusion2-qt = 7 |
+ | | head = Diviner | ||
+ | | shoulders = Assassin | ||
| chest = | | chest = | ||
| hands = | | hands = | ||
− | | legs = | + | | legs = Diviner |
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = Diviner |
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
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}} | }} | ||
+ | * This setup provides ~12.5% boon duration and 1957 precision (before {{trait|Elemental Empowerment}}) | ||
+ | ** Theoretically you could go as low as 4% boon duration, but this not recommended | ||
+ | ** If you need more boon duration, you could consider swapping the {{sigil|Superior Sigil of Impact}} for a {{sigil|Superior Sigil of Concentration}} | ||
+ | * If you don't have stat infusions, you should switch one accessory to {{tooltip|Assassin stats}} | ||
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==Usage== | ==Usage== | ||
+ | Quickness Catalyst uses the same rotation as [[https://metabattle.com/wiki/Build:Catalyst_-_Power_DPS|Catalyst - Power DPS]]. | ||
===Rotation fundamentals=== | ===Rotation fundamentals=== | ||
− | Catalyst's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with {{Skill|Grand Finale}} and starting the loop again. | + | Catalyst's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with {{Skill|Grand Finale}} and starting the loop again. Jade Sphere is also used in each element for boons. |
'''Jade Sphere use''' | '''Jade Sphere use''' | ||
− | During the loop, you also want to deploy your Jade Sphere in | + | During the loop, you also want to deploy your Jade Sphere once in each element. Each one provides {{tooltip|Quickness}} and one other boon upon activation, then pulses additional boons for the duration. You do not regain the energy needed to cast them while one is active, so it's best to cast them in "pairs" as you switch attunements. This creates some gaps in the loop where energy can recharge, and as the most powerful autoattacks are found in '''Fire''' and '''Earth''', these attunements are the best choice to stay in. The sphere does the same amount base damage in each element, but thanks to the damage buffs you gain while in '''Fire''' and '''Air''', these attunements are higher priority. {{Skill|Deploy Jade Sphere (Fire)}} also generates stacks of {{trait|Persisting Flames}}, and {{Skill|Relentless Fire}} and {{Skill|Shattering Ice}} will last longer if used while standing in {{Skill|Deploy Jade Sphere (Fire)}} and {{Skill|Deploy Jade Sphere (Water)}}. |
− | |||
− | |||
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'''Fiery Greatsword use''' | '''Fiery Greatsword use''' | ||
− | With the {{Skill|Whirling Stones}} trick (see the '''Earth''' section below), '''Earth''' has the fewest cooldowns to use, and so is the best time to {{Skill|Conjure Fiery Greatsword}}. Summon after using {{Skill|Rocky Loop}} and {{Skill|Ground Pound}} (if available) and use {{Skill|Firestorm}} then drop the weapon and continue your rotation. The next time you reach '''Earth''', pick the second Greatsword up and repeat. | + | With the {{Skill|Whirling Stones}} trick (see the '''Earth''' section below), '''Earth''' has the fewest cooldowns to use, and so is the best time to {{Skill|Conjure Fiery Greatsword}}. Summon after using {{Skill|Rocky Loop}} and {{Skill|Ground Pound}} (if available) and use {{Skill|Fiery Rush}} → {{Skill|Firestorm}} then drop the weapon and continue your rotation. The next time you reach '''Earth''', pick the second Greatsword up and repeat. |
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In '''Water''' you want to use: | In '''Water''' you want to use: | ||
* {{Skill|Deploy Jade Sphere (Water)}} | * {{Skill|Deploy Jade Sphere (Water)}} | ||
+ | * {{Skill|Rain of Blows}} | ||
* {{Skill|Icy Coil}} | * {{Skill|Icy Coil}} | ||
* {{Skill|Crashing Font}} | * {{Skill|Crashing Font}} | ||
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In '''Earth''' you want to use: | In '''Earth''' you want to use: | ||
− | * {{Skill|Whirling Stones}} - as {{Skill|Stonestrike}} is | + | * {{Skill|Deploy Jade Sphere (Earth)}} |
+ | * {{Skill|Whirling Stones}} - as {{Skill|Stonestrike}} is a powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use {{Skill|Whirling Stones}} and immediately swap (this will not interrupt the cast) | ||
* {{Skill|Rocky Loop}} | * {{Skill|Rocky Loop}} | ||
* {{Skill|Ground Pound}} - use if available, but don't delay your attunement swap for it | * {{Skill|Ground Pound}} - use if available, but don't delay your attunement swap for it | ||
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===Rotation example=== | ===Rotation example=== | ||
− | |||
+ | While you have opportunities to adjust the element order as needed, in most cases you want your first two attunements to be '''Fire''' and '''Air''', followed by '''Water''' and lastly '''Earth'''. Your choice of starting attunement is largely up to you, but it might be best to base it upon which {{Skill|Glyph of Storms}} you wish to open with. | ||
− | |||
− | ''' | + | '''Opener in Fire''' |
− | # {{Skill|Glyph of Storms}} | + | # {{Skill|Glyph of Storms}} (optional) |
− | + | # {{Skill|Deploy Jade Sphere (Fire)}} | |
− | # {{Skill|Deploy Jade Sphere ( | ||
− | |||
− | |||
− | |||
− | |||
− | |||
# {{Skill|Flame Wheel}} | # {{Skill|Flame Wheel}} | ||
− | # {{Skill| | + | # {{Skill|Surging Flames}} |
# {{Skill|Relentless Fire}} | # {{Skill|Relentless Fire}} | ||
# {{Skill|Molten End}} | # {{Skill|Molten End}} | ||
# {{Skill|Triple Sear}} | # {{Skill|Triple Sear}} | ||
− | # {{Skill| | + | # {{Skill|Air Attunement}} |
− | # {{Skill|Water Attunement}} | + | |
+ | |||
+ | '''Air''' | ||
+ | # {{Skill|Crescent Wind}} | ||
+ | # {{Skill|Shock Blast}} | ||
+ | # {{Skill|Hurricane of Pain}} | ||
+ | # {{Skill|Deploy Jade Sphere (Air)}} once you pass 20 energy (2/3rds of the energy bar) and swap to {{tooltip|Water Attunement}} | ||
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# {{Skill|Shattering Ice}} | # {{Skill|Shattering Ice}} | ||
# {{Skill|Cleansing Typhoon}} | # {{Skill|Cleansing Typhoon}} | ||
− | # {{Skill|Crashing Font}} | + | # {{Skill|Crashing Font}} - if available |
+ | # {{Skill|Rain of Blows}} - swap to {{tooltip|Earth Attunement}} once the cast begins | ||
# {{Skill|Earth Attunement}} | # {{Skill|Earth Attunement}} | ||
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'''Earth''' | '''Earth''' | ||
# {{Skill|Rocky Loop}} | # {{Skill|Rocky Loop}} | ||
− | # {{Skill|Ground Pound}} | + | # {{Skill|Ground Pound}} - if available |
− | # {{Skill|Conjure Fiery Greatsword}} | + | # {{Skill|Conjure Fiery Greatsword}} (if available) |
− | |||
# {{Skill|Firestorm}} - drop Fiery Greastword immediately after the cast | # {{Skill|Firestorm}} - drop Fiery Greastword immediately after the cast | ||
− | # {{Skill|Stonestrike}} until | + | # {{Skill|Stonestrike}} until you are at full energy and {{skill|Relentless Fire}} is nearly off cooldown |
− | + | # {{Skill|Deploy Jade Sphere (Earth)}} | |
− | + | # {{Skill|Whirling Stones}} - swap to {{tooltip|Fire Attunement}} once the cast begins | |
− | |||
− | |||
− | |||
− | |||
− | # {{Skill| | ||
− | # {{Skill| | ||
− | |||
'''Fire''' | '''Fire''' | ||
# {{Skill|Deploy Jade Sphere (Fire)}} | # {{Skill|Deploy Jade Sphere (Fire)}} | ||
− | # | + | # {{Skill|Relentless Fire}} |
− | # {{ | + | # {{skill|Grand Finale}} |
− | + | # {{Skill|Molten End}} | |
− | + | # {{Skill|Triple Sear}} | |
− | + | # {{Skill|Flame Wheel}} | |
− | # {{ | + | # {{Skill|Surging Flames}} |
− | # | + | # {{Skill|Air Attunement}} |
− | # {{ | + | # Return to the start of the '''Air''' Section |
− | |||
− | |||
− | ''' | ||
− | |||
− | |||
+ | Keep looping between the four elements, following the advice in the '''Rotation fundamentals''' section and adjusting as necessary. | ||
− | |||
− | + | [https://youtu.be/DMbyAqHMH6Q Video example (DPS)] | |
− | [https://youtu.be/ | + | [https://youtu.be/gmARoVMVUUI Video example (DPS, using earth elemental)] |
Revision as of 20:15, 5 July 2023
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Direct damage and Support
Designed for: Raids and Fractals
Overview
A quickness-providing catalyst build.
Skill Bar
Skill Variants
- will provide more burst damage than .
- will be more damage than on large hitboxes.
- is a minor DPS loss if you prefer to avoid conjured weapons, or you think you won't get use out of the second one.
Template Code
Specializations
Equipment
Diviner
Assassin
Berserker
Berserker
Diviner
Berserker
Diviner
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x11
x7
- This setup provides ~12.5% boon duration and 1957 precision (before
- Theoretically you could go as low as 4% boon duration, but this not recommended
- If you need more boon duration, you could consider swapping the for a
)
- If you don't have stat infusions, you should switch one accessory to Assassin stats
Consumables
Food:
- or ascended versions
Utility:
Usage
Quickness Catalyst uses the same rotation as [- Power DPS].
Rotation fundamentals
Catalyst's rotation can be varied quite a lot, so an outline is provided rather than a strict skill usage. The fundamental goal is to cycle through all four elements, activating the Circular Projectile in each element before releasing them all with
and starting the loop again. Jade Sphere is also used in each element for boons.
Jade Sphere use
During the loop, you also want to deploy your Jade Sphere once in each element. Each one provides Quickness and one other boon upon activation, then pulses additional boons for the duration. You do not regain the energy needed to cast them while one is active, so it's best to cast them in "pairs" as you switch attunements. This creates some gaps in the loop where energy can recharge, and as the most powerful autoattacks are found in Fire and Earth, these attunements are the best choice to stay in. The sphere does the same amount base damage in each element, but thanks to the damage buffs you gain while in Fire and Air, these attunements are higher priority. also generates stacks of , and and will last longer if used while standing in and .
Glyph of Storms use
should be used either in Fire or Air attunement. Optimal use will depend on phase timings as well as hitbox size - Fire favouring small hitboxes and Air favouring large. Given the damage and cooldown, Fire should be the more efficient option, but the rotation lines up somewhat awkwardly compared to using it in Air, so consider the following:
- A rule of thumb for elementalist is that your last in each phase should be used in Air, so try to keep an idea of how long you have left when deciding where to use it.
- As the more powerful option, if you can line Air up with your target gaining Exposed this will be greatly beneficial - particularly useful in fractals.
- If your rotation is not particularly tight, you may be better off just casting at the earliest possible opportunity, whether you are in Fire or Air.
Fiery Greatsword use
With the
trick (see the Earth section below), Earth has the fewest cooldowns to use, and so is the best time to . Summon after using and (if available) and use → then drop the weapon and continue your rotation. The next time you reach Earth, pick the second Greatsword up and repeat.
Fire
In Fire you want to use:
Water
In Water you want to use:
- - use if available, but don't delay your attunement swap for it
Air
In Air you want to use:
- .
Earth
In Earth you want to use:
- - as is a powerful autoattack, it is a good idea to delay this until your attunement swap is available, then use and immediately swap (this will not interrupt the cast)
- - use if available, but don't delay your attunement swap for it
Rotation example
While you have opportunities to adjust the element order as needed, in most cases you want your first two attunements to be Fire and Air, followed by Water and lastly Earth. Your choice of starting attunement is largely up to you, but it might be best to base it upon which
you wish to open with.
Opener in Fire
- (optional)
Air
- Water Attunement once you pass 20 energy (2/3rds of the energy bar) and swap to
Water
- - if available
- Earth Attunement once the cast begins - swap to
Earth
- - if available
- (if available)
- - drop Fiery Greastword immediately after the cast
- until you are at full energy and is nearly off cooldown
- Fire Attunement once the cast begins - swap to
Fire
- Return to the start of the Air Section
Keep looping between the four elements, following the advice in the Rotation fundamentals section and adjusting as necessary.
Ratings
Comments
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