Difference between revisions of "Berserker - Boon Support Healer"
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'''Runes''' | '''Runes''' | ||
* {{Rune|Superior Rune of the Trooper}} - additional cleanse for encounters where this might be necessary. | * {{Rune|Superior Rune of the Trooper}} - additional cleanse for encounters where this might be necessary. | ||
− | * {{Rune|Superior Rune of Durability}} - increased {{Tooltip|Protection}} and {{Tooltip| | + | * {{Rune|Superior Rune of Durability}} - increased {{Tooltip|Protection}} and {{Tooltip|Regeneration}} uptime. |
Revision as of 18:47, 12 August 2023
This is a test build. You may comment and rate it.
Focused on: Healing and Support
Designed for: Raids and Fractals
Difficulty:
Easy
This build was last updated on August 12, 2023.
Overview
Warriors can provide permanent Alacrity (or Quickness) and strong healing output with . The on-demand revives from make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter.
Skillbar
Axe/Warhorn
Utility
Skill Variants
Utility skills
- - knockback for mechanics on fights like Samarog and Soulless Horror.
- / - extra CC.
Elite skills
- - if you know you don't need revives.
- - extra CC when playing Berserker variant.
Template Code
[&DQILKjM3RD2mAKcAagCiAagAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAACBQBnAAA=]
Specializations
- - slightly more DPS and mobility, if you're certain you won't be downed and need to rally yourself.
- Resistance is needed, at the cost of some healing and your only source of Protection. - if extra Concentration and on-demand
- - for encounters with no conditions to cleanse.
Specialization Variants
- Worse in general as a healer, this variant allows you to provide Quickness instead of Alacrity and deal a bit more DPS.
- Discipline can be swapped for Defense or Strength for more self-sustain or damage (and even some Stability), depending on what is needed. If tanking, especially consider taking Defense.
Equipment
Head
Harrier
Harrier
Shoulders
Harrier
Harrier
Chest
Harrier
Harrier
Hands
Harrier
Harrier
Legs
Harrier
Harrier
Feet
Harrier
Harrier
Backpiece
Harrier
Harrier
Accessory
Harrier
Harrier
Accessory
Harrier
Harrier
Amulet
Harrier
Harrier
Ring
Harrier
Harrier
Ring
Harrier
Harrier
Axe
Harrier
Harrier
Sigil
Warhorn
Harrier
Harrier
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Stats
- Giver's pieces can be taken for a tanking. Take as many pieces as you need to have the highest Toughness in your squad and keep the rest Harrier for more DPS.
Weapons
- Axe is the highest DPS option, though you won't be dealing much damage. It can proc on Bladesworn and provide two combo finishers for condition removal in Light fields.
- Maces can be brought in either slot to provide CC. Mace's burst skill does extremely high breakbar damage when combined with (and if taking Defense).
- Longbow can provide a good amount of Might with dropping a 9-second fire combo field. and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming.
- Hammer can be brought if extra knockbacks and/or CC is needed, thanks to
- Mace (main hand) and/or offhand Shield can provide blocks for tanking.
Runes
- - additional cleanse for encounters where this might be necessary.
- Protection and Regeneration uptime. - increased
Sigils
- - a small on-demand burst heal. Can weapon swap on cooldown even if you only bring one weapon set by placing the main hand in the first set and the offhand in the second set.
- if bringing Mace to focus on CC output.
Consumables
Food
Utility
Usage
To be added.
Ratings
Even when not having the full stats for the build I am reliably able solo heal Captain Mai Trin in fractal scale 42 and keep even squishy Elementalists alive while tanking all the damaging mechanics. Great build, easy to use, and not too difficult with plenty of room for situational changes to the utility skills.
Comments
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