Difference between revisions of "Vindicator - Power Vindicator"
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===Damage/CC=== | ===Damage/CC=== | ||
− | * Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill| | + | * Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mist Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful Hammers}}. |
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily. | * For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily. | ||
Revision as of 18:38, 6 August 2023
This build was last updated on August 06, 2023 and is up to date for the October 8, 2024 patch.
Overview
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide Stability for 5 allies when using as well permanent Protection and 10 stacks of Might, plus extended durations on all boons on allies when using instead of .
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where
triggers frequently.
Template Code
[&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]
Skill Bar
Greatsword
Greatsword
Utility
Utility
Skill Variants
- Quickness, additional Might, Fury, Regeneration, Resolution and Protection) and higher single-target damage, but is more diffult to execute well compared to . provides you with a larger toolkit through the flip mechanic (sources of
Specializations
Specialisation Variants
- For some additional survivability, you can use Vulnerability. is not as strong as it used to be, but still a very easy-going way to increase your survivability. and ; many of your abilities (including dodge with ) apply stacks of
- For a strong boost to group utlity and personal survivability at the cost of a moderate chunk of your damage, Protection and Might. The boons are shown in the ingame tooltip. can be used to increase the duration of all boons on allies as well as permanent area
- Retribution
- Retribution increases your survivability versus harder enemies noticeably.
- Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with Vigor and .
- It also increases Vigor uptime through evading while dodging and provides a good amout of passive healing through .
Equipment
Ascended gear is not required.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Greatsword
Berserker
Berserker
Sigil
Sigil
Greatsword
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Equipment Variants
- Staff can be used for large amounts of CC damage through as well as some area healing and an additional block through .
- Vigor and Fury as well as overall boon duration at the cost of some damage. can increase your uptime on
- The triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death.
- For a further endurance boost, you can also use two and weapon swap whenever you need endurance.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - 40% dodge food + extra might; this is possibly the highest DPS option for pVindi in open world while also being very defensive.
- - farming
- - dps
- Utility
- (and variants) - farming
- - dps
Usage
Damage/CC
- Your main sources of damage are your dodges and greatsword skills. Priority is placed on and dodges, while and are used as fillers in between auto attacks. If in Shiro, keep up and when in Jalis, maintain .
- For CC, using a Staff and is the best option, combined with . Those two skills combined break most CC bars easily.
Survivability
- Stability. can be used to provide area
- Your main sources of healing are your two healing skills as well as passive sources of healing from , or if you decide to use them.
- is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either or .
- Both elite skills should only be used as a last resort when other sources of CC or defense are not available.
- If using
- is an evade that also grants resistance and regeneration
- can be used to remove multiple allies from yourself or allies as well as providing some healing and endurance gain when removing conditions.
- is an AoE Stunbreak that also grants protection
:
More detailed information on the build and rotation is given in the video down below:
Ratings
Dodge goes ungabunga. There's something oddly satisfying about squishing mobs just by falling on them. Vindi never stops pumping damage and it has great AoE to boot with fairly high sustain. I've been using this with minor tweaks since EoD for all the story content and metas.
I've been toying with this build a lot, and honestly it gets the job done fairly well, especially with the suggested sigil of stamina. If you chain your dodges well enough, considering you apply MASSIVE vunlerability, you can usually avoid a LOT of damage while cleaning up nicely.
This is currently one of my favorite open world build, between the decent sustain on Saint Viktor skills (I personally run some celestial for survivability), utility of Achemorus' abilities (that dash is no joke, even if it has a decent cost, on top of the aoe stun) plus the and massive potential to avoid damage between the Greatsword counter + dodge, it's very satisfying to play.
I honestly play with the traits here and there, but I never have felt the need to even go Retribution for survivability (although if you struggle, you could possibly swap Invocation for Retribution, as suggested, since I think Devastation brings much more damage to the table, it feels)
Comments
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