Difference between revisions of "Scrapper - Power Scrapper"
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==Equipment== | ==Equipment== | ||
− | Ascended gear is not required. This set | + | Ascended gear is not required. |
+ | ===Standard Equipment=== | ||
+ | This equipment set is usable across all of PVE. | ||
{{PvE equipment | {{PvE equipment | ||
| stats = Berserker | | stats = Berserker | ||
Line 80: | Line 82: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
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}} | }} | ||
− | * | + | ===Variant Equipment=== |
− | * | + | ====Other Options==== |
+ | * {{Rune|Superior Rune of the Ogre}} - competes with {{Rune|Superior Rune of the Scholar}} but easier to use and grants a pet | ||
+ | * {{Tooltip|Diviner}} - a {{Tooltip|Diviner}} {{Tooltip|Hammer}} can make boon uptime much more comfortable. | ||
+ | ====Defense==== | ||
+ | * Invest in a Jade Core for additional HP and access to Jade Protocols. | ||
+ | * {{Tooltip|Dragon stats|Full Dragon}} - luxury set: trades damage for a massive boost to HP; pair with {{Skill|Signet of Fire}}. | ||
+ | * {{Tooltip|Knight|Knight's Trinkets}} - extra defense | ||
+ | * {{Rune|Superior Rune of Vampirism}} - cheap, large boost to defense and sustain | ||
+ | * {{Sigil|Superior Sigil of Energy}} - increased evasion | ||
− | === | + | ====Budget==== |
− | + | * {{Rune|Superior Rune of Infiltration}} - budget replacement for {{Rune|Superior Rune of the Scholar}} | |
− | * {{Rune|Superior Rune of | + | * {{Sigil|Superior Sigil of Air}} - budget replacement for {{Sigil|Superior Sigil of Impact}} |
Revision as of 19:19, 21 August 2023
Overview
A simple scrapper build with very high defense thanks to its barrier generation from Quickness to itself and nearby allies, together with a bit of Might, permanent personal Fury, and has access to extremely high utility and Crowd Control.
. This build provides permanentScrapper has a very unique way of providing Quickness. provides Quickness in an area around whenever you make a blast or leap combo finisher (See: Guide:What are Combo Fields).
Template Code
Skill Bar
Weapon variants
We recommend to always use hammer, which has a double leap finisher on Quickness generation. If you need range, you can simply use .
forSkill Variants
Heal
The choice of heal skill is very open. We recommend Quickness, condition cleanse and water field with , and good healing with the toolbelt skill (Bandage Self counts as "using your heal skill" for all purposes such as ). Other options can be considered:
as it provides an additional Blast finisher with to generate more- Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See:
- - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill . This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
- - simple option that provides a water field.
Utility
Quickness, never replace it. has good damage but, most importantly, creates a fire fied and a blast finisher which helps provide Quickness and some Might. provides great damage through the kit and its toolbelt skill. You can replace Grenade Kit if you don't like it.
has great damage and crowd control, plus a blast finisher to help provide- - For condi cleanse
- - mobility
- - more crowd control
- - massive condition removal
- - offensive boons
Elite
The elite skill is not particularly impactful in this build. Quickness generation, including a water field for minor extra healing, but you can consider other options.
provides easy access to combo fields for- - Area CC; can be detonated for blast finishers.
- - Long duration mobile stealth field which can be used to avoid mob agro in various situations.
Specializations
Specialization Variants
- - Fury generation when solo
- - More barrier, but less mobility and less damage from .
- - Sacrifices quickness for more barrier and resilience to condition damage. Generally not worth it, but can be considered when fighting enemies that constantly apply conditions and you run out of condition cleansing options.
Alchemy
This variant provides boon support and extra defense at the cost of damage.
Equipment
Ascended gear is not required.
Standard Equipment
This equipment set is usable across all of PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Other Options
- - competes with but easier to use and grants a pet
- Diviner - a Diviner Hammer can make boon uptime much more comfortable.
Defense
- Invest in a Jade Core for additional HP and access to Jade Protocols.
- Full Dragon - luxury set: trades damage for a massive boost to HP; pair with .
- Knight's Trinkets - extra defense
- - cheap, large boost to defense and sustain
- - increased evasion
Budget
- - budget replacement for
- - budget replacement for
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
General
- Use leap and blast finishers on combo fields for Quickness generation. See Guide:What are Combo Fields.
- Your sources of quickness are and on a combo field such as or , or fields from nearby allies.
- After generating quickess, use your very high damage , and swap to for and before going back to hammer and using basic attacks.
- Never interrupt your hammer auto-attack chain.
- Having superspeed is a dps increase due to , you can grant yourself superspeed via , , and .
- Always stay in melee range to benefit from .
Sustain
- You have high amounts of tankyness via your passive barrier generation from .
- is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack.
- You can use 's to create a water field then use blast or leap finishers on it to receive a bit of healing.
CC
- inside a lightning field.
- doubles as both a lightning field and a hard CC option.
- .
- .
Video Examples
Ratings
Comments
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